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battle
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prism attack fix
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2024-11-23 02:10:01 +01:00 |
bonuses
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Restore save compatibility with 1.5
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2024-11-07 12:08:08 +00:00 |
campaign
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Merge remote-tracking branch 'upstream/develop' into develop
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2024-11-07 14:35:13 +01:00 |
constants
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third upgrade for 8th dwelling
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2024-11-24 17:57:49 +01:00 |
entities
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Fix possible crash on levelup when hero can only levelup banned skills
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2024-11-19 14:39:40 +00:00 |
events
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filesystem
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Mod management rework, part 1
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2024-11-26 13:55:46 +00:00 |
gameState
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fix "transport artifact" victory condition triggering as
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2024-12-10 12:58:52 +00:00 |
json
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Merge pull request #5008 from Laserlicht/sprites_test
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2024-12-06 14:54:18 +02:00 |
logging
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mapObjectConstructors
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Reduce excessive logging
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2024-11-26 13:55:46 +00:00 |
mapObjects
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Editing hero primary skill in map editor should not be influenced by artifacts
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2024-12-08 17:49:41 +01:00 |
mapping
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Fixes from code review
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2024-12-05 21:16:06 +01:00 |
minizip
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modding
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Correctly disable root mod if it conflicts with mod player is trying to
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2024-12-18 22:04:15 +00:00 |
network
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boost 1.87
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2024-12-14 22:26:26 +01:00 |
networkPacks
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Remove object from owned objects before resetting owner
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2024-12-08 11:26:21 +00:00 |
pathfinder
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TerrainTile now uses identifiers instead of pointers to VLC
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2024-10-30 16:22:11 +00:00 |
rewardable
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Add missing field to serialization
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2024-11-16 16:23:02 +00:00 |
rmg
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Merge pull request #4954 from vcmi/curved_roads
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2024-12-04 07:54:41 +01:00 |
serializer
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Merge branch 'develop' into timed_events_objects_removal
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2024-12-03 17:27:24 +01:00 |
spells
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fix INVINCIBLE
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2024-12-01 12:25:27 +01:00 |
texts
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unify time (without seconds)
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2024-12-02 20:37:51 +01:00 |
vstd
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AI_Base.h
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ArtifactUtils.cpp
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fix for fused artifacts creation
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2024-11-10 17:06:39 +02:00 |
ArtifactUtils.h
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ArtifactUtils::createArtifact ArtifactUtils::createNewArtifactInstance unified
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2024-09-04 21:25:55 +03:00 |
BasicTypes.cpp
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added MECHANICAL bonus
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2024-10-24 21:30:51 +02:00 |
BattleFieldHandler.cpp
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BattleFieldHandler.h
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CAndroidVMHelper.cpp
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CAndroidVMHelper.h
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CArtHandler.cpp
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tradable grail
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2024-11-10 21:48:54 +02:00 |
CArtHandler.h
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Fused identical artifacts
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2024-10-15 16:51:29 +03:00 |
CArtifactInstance.cpp
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Fix regressions from previous PR
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2024-11-07 12:07:45 +00:00 |
CArtifactInstance.h
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Add save compatibility
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2024-10-30 16:57:03 +00:00 |
CBonusTypeHandler.cpp
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Always load json configs from mod that references it
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2024-10-31 14:49:11 +00:00 |
CBonusTypeHandler.h
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CConfigHandler.cpp
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CConfigHandler.h
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CConsoleHandler.cpp
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Do not try to shoot at 2nd hex of wide creatures
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2024-08-14 10:38:59 +00:00 |
CConsoleHandler.h
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CCreatureHandler.cpp
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Remove CCreatureHandler::loadBonuses
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2024-11-10 15:10:38 +02:00 |
CCreatureHandler.h
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Remove CCreatureHandler::loadBonuses
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2024-11-10 15:10:38 +02:00 |
CCreatureSet.cpp
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Merge remote-tracking branch 'upstream/develop' into develop
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2024-11-25 18:49:45 +01:00 |
CCreatureSet.h
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Merge remote-tracking branch 'upstream/develop' into develop
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2024-11-07 15:24:19 +01:00 |
CGameInfoCallback.cpp
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Fix crash on rearranging troops on non-owned hero
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2024-11-17 17:38:54 +00:00 |
CGameInfoCallback.h
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code review
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2024-10-12 23:01:14 +02:00 |
CGameInterface.cpp
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Extracted handling of type ID's from serializer into a separate class
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2024-08-26 19:48:46 +00:00 |
CGameInterface.h
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Extracted handling of type ID's from serializer into a separate class
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2024-08-26 19:48:46 +00:00 |
CMakeLists.txt
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Mod management rework, part 1
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2024-11-26 13:55:46 +00:00 |
Color.h
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icon drawing
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2024-08-15 00:21:02 +02:00 |
ConstTransitivePtr.h
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CPlayerState.cpp
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Fix some of the new warnings from sonarcloud
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2024-10-11 10:45:29 +00:00 |
CPlayerState.h
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Implemented serialization of local player state in json form
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2024-10-08 20:04:32 +00:00 |
CRandomGenerator.cpp
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CRandomGenerator.h
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CScriptingModule.cpp
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CScriptingModule.h
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CSkillHandler.cpp
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Add "special" property for secondary skills
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2024-11-23 12:37:30 +01:00 |
CSkillHandler.h
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Add "special" property for secondary skills
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2024-11-23 12:37:30 +01:00 |
CSoundBase.h
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CStack.cpp
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Remove CStack::type pointer to VLC entity
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2024-10-30 16:47:02 +00:00 |
CStack.h
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Remove CStack::type pointer to VLC entity
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2024-10-30 16:47:02 +00:00 |
CStopWatch.h
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CThreadHelper.cpp
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CThreadHelper.h
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ExceptionsCommon.h
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ExtraOptionsInfo.cpp
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ExtraOptionsInfo.h
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FunctionList.h
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GameCallbackHolder.h
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GameConstants.h
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GameSettings.cpp
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Moved weekly income bonus for AI to game settings
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2024-11-26 18:43:25 +00:00 |
GameSettings.h
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It is now possible to define game settings in rmg template
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2024-09-05 15:16:28 +00:00 |
IBonusTypeHandler.h
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IGameCallback.cpp
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Mod management rework, part 1
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2024-11-26 13:55:46 +00:00 |
IGameCallback.h
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Removed remaining cases of serialization of VLC entities
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2024-10-30 16:48:18 +00:00 |
IGameEventsReceiver.h
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IMarket suggestions
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2024-08-20 18:49:48 +03:00 |
IGameSettings.h
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Moved weekly income bonus for AI to game settings
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2024-11-26 18:43:25 +00:00 |
IHandlerBase.cpp
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IHandlerBase.h
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int3.h
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LoadProgress.cpp
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LoadProgress.h
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LogicalExpression.cpp
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LogicalExpression.h
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ObstacleHandler.cpp
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ObstacleHandler.h
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Point.h
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Rect.cpp
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Rect.h
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First iteration of upscaled rendering
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2024-08-17 15:25:25 +00:00 |
ResourceSet.cpp
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Unified income handling, added IOwnableObject interface
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2024-08-28 12:40:44 +00:00 |
ResourceSet.h
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Update ResourceSet.h
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2024-09-05 16:34:42 +02:00 |
RiverHandler.cpp
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Minor refactoring of translations:
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2024-10-06 19:42:15 +00:00 |
RiverHandler.h
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RoadHandler.cpp
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Minor refactoring of translations:
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2024-10-06 19:42:15 +00:00 |
RoadHandler.h
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ScopeGuard.h
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ScriptHandler.cpp
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ScriptHandler.h
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StartInfo.cpp
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Extend AI garrison troop removal logic to all RoE campaigns to emulate
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2024-11-17 17:38:54 +00:00 |
StartInfo.h
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Extend AI garrison troop removal logic to all RoE campaigns to emulate
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2024-11-17 17:38:54 +00:00 |
StdInc.cpp
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StdInc.h
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TerrainHandler.cpp
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Minor refactoring of translations:
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2024-10-06 19:42:15 +00:00 |
TerrainHandler.h
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TurnTimerInfo.cpp
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TurnTimerInfo.h
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UnlockGuard.h
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vcmi_endian.h
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VCMI_Lib.cpp
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Reworked mod handling in Launcher in order to unify code with lib
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2024-11-26 13:55:46 +00:00 |
VCMI_Lib.h
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
VCMIDirs.cpp
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VCMIDirs.h
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