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	Fix build
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		| @@ -305,11 +305,11 @@ | ||||
| 			// if heroes are invitable in tavern | ||||
| 			"tavernInvite"            : false, | ||||
| 			// minimal primary skills for heroes | ||||
| 			"minimalPrimarySkills": [ 0, 0, 1, 1] | ||||
| 			"minimalPrimarySkills": [ 0, 0, 1, 1], | ||||
| 			/// movement points hero can get on start of the turn when on land, depending on speed of slowest creature (0-based list) | ||||
| 			"movementPointsLand" : [ 1500, 1500, 1500, 1500, 1560, 1630, 1700, 1760, 1830, 1900, 1960, 2000 ], | ||||
| 			/// movement points hero can get on start of the turn when on sea, depending on speed of slowest creature (0-based list) | ||||
| 			"movementPointsSea" : [ 1500 ], | ||||
| 			"movementPointsSea" : [ 1500 ] | ||||
| 		}, | ||||
|  | ||||
| 		"towns": | ||||
|   | ||||
| @@ -83,14 +83,13 @@ public: | ||||
|  | ||||
| 	TerrainType() = default; | ||||
|  | ||||
| 	bool isLand() const; | ||||
| 	bool isWater() const; | ||||
| 	bool isRock() const; | ||||
| 	inline bool isLand() const; | ||||
| 	inline bool isWater() const; | ||||
| 	inline bool isRock() const; | ||||
| 	inline bool isPassable() const; | ||||
| 	inline bool isSurface() const; | ||||
| 	inline bool isUnderground() const; | ||||
|  | ||||
| 	bool isPassable() const; | ||||
|  | ||||
| 	bool isSurface() const; | ||||
| 	bool isUnderground() const; | ||||
| 	bool isTransitionRequired() const; | ||||
| }; | ||||
|  | ||||
|   | ||||
| @@ -86,10 +86,10 @@ public: | ||||
| 	void initTerrain(); | ||||
|  | ||||
| 	CMapEditManager * getEditManager(); | ||||
| 	TerrainTile & getTile(const int3 & tile); | ||||
| 	const TerrainTile & getTile(const int3 & tile) const; | ||||
| 	inline TerrainTile & getTile(const int3 & tile); | ||||
| 	inline const TerrainTile & getTile(const int3 & tile) const; | ||||
| 	bool isCoastalTile(const int3 & pos) const; | ||||
| 	bool isInTheMap(const int3 & pos) const; | ||||
| 	inline bool isInTheMap(const int3 & pos) const; | ||||
|  | ||||
| 	bool canMoveBetween(const int3 &src, const int3 &dst) const; | ||||
| 	bool checkForVisitableDir(const int3 & src, const TerrainTile * pom, const int3 & dst) const; | ||||
|   | ||||
| @@ -104,31 +104,32 @@ struct DLL_LINKAGE TerrainTile | ||||
| 	TerrainTile(); | ||||
|  | ||||
| 	/// Gets true if the terrain is not a rock. If from is water/land, same type is also required. | ||||
| 	bool entrableTerrain(const TerrainTile * from = nullptr) const; | ||||
| 	bool entrableTerrain(bool allowLand, bool allowSea) const; | ||||
| 	inline bool entrableTerrain() const; | ||||
| 	inline bool entrableTerrain(const TerrainTile * from) const; | ||||
| 	inline bool entrableTerrain(bool allowLand, bool allowSea) const; | ||||
| 	/// Checks for blocking objects and terraint type (water / land). | ||||
| 	bool isClear(const TerrainTile * from = nullptr) const; | ||||
| 	/// Gets the ID of the top visitable object or -1 if there is none. | ||||
| 	Obj topVisitableId(bool excludeTop = false) const; | ||||
| 	CGObjectInstance * topVisitableObj(bool excludeTop = false) const; | ||||
| 	bool isWater() const; | ||||
| 	bool isLand() const; | ||||
| 	inline bool isWater() const; | ||||
| 	inline bool isLand() const; | ||||
| 	EDiggingStatus getDiggingStatus(bool excludeTop = true) const; | ||||
| 	bool hasFavorableWinds() const; | ||||
| 	inline bool hasFavorableWinds() const; | ||||
|  | ||||
| 	bool visitable() const; | ||||
| 	bool blocked() const; | ||||
| 	inline bool visitable() const; | ||||
| 	inline bool blocked() const; | ||||
|  | ||||
| 	const TerrainType * getTerrain() const; | ||||
| 	const RiverType * getRiver() const; | ||||
| 	const RoadType * getRoad() const; | ||||
| 	inline const TerrainType * getTerrain() const; | ||||
| 	inline const RiverType * getRiver() const; | ||||
| 	inline const RoadType * getRoad() const; | ||||
|  | ||||
| 	TerrainId getTerrainID() const; | ||||
| 	RiverId getRiverID() const; | ||||
| 	RoadId getRoadID() const; | ||||
| 	inline TerrainId getTerrainID() const; | ||||
| 	inline RiverId getRiverID() const; | ||||
| 	inline RoadId getRoadID() const; | ||||
|  | ||||
| 	bool hasRiver() const; | ||||
| 	bool hasRoad() const; | ||||
| 	inline bool hasRiver() const; | ||||
| 	inline bool hasRoad() const; | ||||
|  | ||||
| 	TerrainId terrainType; | ||||
| 	RiverId riverType; | ||||
| @@ -259,6 +260,11 @@ inline RoadId TerrainTile::getRoadID() const | ||||
| 	return roadType; | ||||
| } | ||||
|  | ||||
| inline bool TerrainTile::entrableTerrain() const | ||||
| { | ||||
| 	return entrableTerrain(true, true); | ||||
| } | ||||
|  | ||||
| inline bool TerrainTile::entrableTerrain(const TerrainTile * from) const | ||||
| { | ||||
| 	const TerrainType * terrainFrom = from->getTerrain(); | ||||
|   | ||||
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