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183 lines
3.1 KiB
C++
183 lines
3.1 KiB
C++
/*
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* Rect.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "Point.h"
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VCMI_LIB_NAMESPACE_BEGIN
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/// Rectangle class, which have a position and a size
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class Rect
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{
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public:
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int x;
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int y;
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int w;
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int h;
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Rect()
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{
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x = y = w = h = -1;
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}
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Rect(int X, int Y, int W, int H)
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{
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x = X;
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y = Y;
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w = W;
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h = H;
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}
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Rect(const Point & position, const Point & size)
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{
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x = position.x;
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y = position.y;
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w = size.x;
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h = size.y;
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}
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Rect(const Rect& r) = default;
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DLL_LINKAGE static Rect createCentered( const Point & around, const Point & size );
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DLL_LINKAGE static Rect createCentered( const Rect & target, const Point & size );
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DLL_LINKAGE static Rect createAround(const Rect &r, int borderWidth);
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bool isInside(int qx, int qy) const
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{
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if (qx > x && qx<x+w && qy>y && qy<y+h)
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return true;
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return false;
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}
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bool isInside(const Point & q) const
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{
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return isInside(q.x,q.y);
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}
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int top() const
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{
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return y;
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}
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int bottom() const
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{
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return y+h;
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}
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int left() const
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{
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return x;
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}
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int right() const
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{
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return x+w;
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}
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Point topLeft() const
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{
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return Point(x,y);
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}
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Point topRight() const
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{
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return Point(x+w,y);
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}
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Point bottomLeft() const
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{
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return Point(x,y+h);
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}
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Point bottomRight() const
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{
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return Point(x+w,y+h);
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}
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Point center() const
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{
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return Point(x+w/2,y+h/2);
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}
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Point dimensions() const
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{
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return Point(w,h);
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}
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Rect resize(const int size) const
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{
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return Rect(x-size,y-size,w+2*size,h+2*size);
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}
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void moveTo(const Point & dest)
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{
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x = dest.x;
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y = dest.y;
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}
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Rect operator+(const Point &p) const
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{
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return Rect(x+p.x,y+p.y,w,h);
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}
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Rect operator-(const Point &p) const
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{
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return Rect(x-p.x,y-p.y,w,h);
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}
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template<typename T>
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Rect operator*(const T &mul) const
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{
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return Rect(x*mul, y*mul, w*mul, h*mul);
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}
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Rect& operator=(const Rect &p)
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{
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x = p.x;
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y = p.y;
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w = p.w;
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h = p.h;
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return *this;
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}
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Rect& operator+=(const Point &p)
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{
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x += p.x;
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y += p.y;
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return *this;
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}
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Rect& operator-=(const Point &p)
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{
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x -= p.x;
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y -= p.y;
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return *this;
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}
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bool operator == (const Rect & other)
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{
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return x == other.x && y == other.y && w == other.w && h == other.h;
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}
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/// returns distance from this rect to point, or 0 if inside
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DLL_LINKAGE int distanceTo(const Point & target) const;
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/// returns true if this rect intersects with another rect
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DLL_LINKAGE bool intersectionTest(const Rect & other) const;
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/// returns true if this rect intersects with line specified by two points
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DLL_LINKAGE bool intersectionTest(const Point & line1, const Point & line2) const;
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/// Returns rect that represents intersection of two rects
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DLL_LINKAGE Rect intersect(const Rect & other) const;
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/// Returns rect union - rect that covers both this rect and provided rect
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DLL_LINKAGE Rect include(const Rect & other) const;
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template <typename Handler>
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void serialize(Handler &h)
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{
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h & x;
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h & y;
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h & w;
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h & this->h;
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}
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};
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VCMI_LIB_NAMESPACE_END
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