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vcmi/client/Client.h

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#pragma once
#include "../global.h"
struct StartInfo;
class CGameState;
class CGameInterface;
class CConnection;
class CCallback;
class CClient
{
CGameState *gs;
std::map<int,CGameInterface *> playerint;
CConnection *serv;
public:
CClient(void);
CClient(CConnection *con, StartInfo *si);
~CClient(void);
void process(int what);
void run();
friend class CCallback;
};