2023-04-23 14:10:35 +02:00
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/*
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* CArtifactsOfHeroBase.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CArtifactsOfHeroBase.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/CursorHandler.h"
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2023-05-01 00:25:48 +02:00
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#include "../gui/Shortcut.h"
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2023-04-23 14:10:35 +02:00
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#include "Buttons.h"
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#include "../renderSDL/SDL_Extensions.h"
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#include "../CPlayerInterface.h"
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#include "../CGameInfo.h"
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#include "../../CCallback.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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CArtifactsOfHeroBase::CArtifactsOfHeroBase()
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: backpackPos(0),
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curHero(nullptr)
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{
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}
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CArtifactsOfHeroBase::~CArtifactsOfHeroBase()
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{
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// TODO: cursor handling is CWindowWithArtifacts level. Should be moved when trading, kingdom and hero window are reworked
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// This will interfere with the implementation of a separate backpack window
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CCS->curh->dragAndDropCursor(nullptr);
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// Artifact located in artifactsTransitionPos should be returned
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if(getPickedArtifact())
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{
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auto slot = ArtifactUtils::getArtAnyPosition(curHero, curHero->artifactsTransitionPos.begin()->artifact->getTypeId());
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if(slot == ArtifactPosition::PRE_FIRST)
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{
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LOCPLINT->cb->eraseArtifactByClient(ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS));
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}
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else
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{
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LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS), ArtifactLocation(curHero, slot));
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}
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}
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}
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void CArtifactsOfHeroBase::init(
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CHeroArtPlace::ClickHandler lClickCallback,
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CHeroArtPlace::ClickHandler rClickCallback,
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const Point & position,
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BpackScrollHandler scrollHandler)
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{
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// CArtifactsOfHeroBase::init may be transform to CArtifactsOfHeroBase::CArtifactsOfHeroBase if OBJECT_CONSTRUCTION_CAPTURING is removed
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OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
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pos += position;
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for(int g = 0; g < GameConstants::BACKPACK_START; g++)
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{
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artWorn[ArtifactPosition(g)] = std::make_shared<CHeroArtPlace>(slotPos[g]);
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}
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backpack.clear();
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for(int s = 0; s < 5; s++)
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{
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auto artPlace = std::make_shared<CHeroArtPlace>(Point(403 + 46 * s, 365));
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backpack.push_back(artPlace);
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}
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for(auto artPlace : artWorn)
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{
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artPlace.second->slot = artPlace.first;
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artPlace.second->setArtifact(nullptr);
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artPlace.second->leftClickCallback = lClickCallback;
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artPlace.second->rightClickCallback = rClickCallback;
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}
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for(auto artPlace : backpack)
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{
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artPlace->setArtifact(nullptr);
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artPlace->leftClickCallback = lClickCallback;
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artPlace->rightClickCallback = rClickCallback;
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}
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2023-04-28 13:22:03 +02:00
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leftBackpackRoll = std::make_shared<CButton>(Point(379, 364), "hsbtns3.def", CButton::tooltip(), [scrollHandler]() { scrollHandler(-1); }, EShortcut::MOVE_LEFT);
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rightBackpackRoll = std::make_shared<CButton>(Point(632, 364), "hsbtns5.def", CButton::tooltip(), [scrollHandler]() { scrollHandler(+1); }, EShortcut::MOVE_RIGHT);
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2023-04-23 14:10:35 +02:00
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leftBackpackRoll->block(true);
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rightBackpackRoll->block(true);
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}
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void CArtifactsOfHeroBase::leftClickArtPlace(CHeroArtPlace & artPlace)
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{
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if(leftClickCallback)
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leftClickCallback(*this, artPlace);
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}
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void CArtifactsOfHeroBase::rightClickArtPlace(CHeroArtPlace & artPlace)
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{
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if(rightClickCallback)
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rightClickCallback(*this, artPlace);
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}
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void CArtifactsOfHeroBase::setHero(const CGHeroInstance * hero)
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{
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curHero = hero;
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if(curHero->artifactsInBackpack.size() > 0)
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backpackPos %= curHero->artifactsInBackpack.size();
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else
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backpackPos = 0;
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for(auto slot : artWorn)
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{
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setSlotData(slot.second, slot.first, *curHero);
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}
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scrollBackpackForArtSet(0, *curHero);
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}
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const CGHeroInstance * CArtifactsOfHeroBase::getHero() const
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{
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return curHero;
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}
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void CArtifactsOfHeroBase::scrollBackpack(int offset)
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{
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scrollBackpackForArtSet(offset, *curHero);
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safeRedraw();
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}
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void CArtifactsOfHeroBase::scrollBackpackForArtSet(int offset, const CArtifactSet & artSet)
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{
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// offset==-1 => to left; offset==1 => to right
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using slotInc = std::function<ArtifactPosition(ArtifactPosition&)>;
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auto artsInBackpack = static_cast<int>(artSet.artifactsInBackpack.size());
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auto scrollingPossible = artsInBackpack > backpack.size();
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slotInc inc_straight = [](ArtifactPosition & slot) -> ArtifactPosition
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{
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return slot + 1;
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};
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slotInc inc_ring = [artsInBackpack](ArtifactPosition & slot) -> ArtifactPosition
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{
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return ArtifactPosition(GameConstants::BACKPACK_START + (slot - GameConstants::BACKPACK_START + 1) % artsInBackpack);
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};
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slotInc inc;
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if(scrollingPossible)
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inc = inc_ring;
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else
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inc = inc_straight;
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backpackPos += offset;
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if(backpackPos < 0)
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backpackPos += artsInBackpack;
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if(artsInBackpack)
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backpackPos %= artsInBackpack;
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auto slot = ArtifactPosition(GameConstants::BACKPACK_START + backpackPos);
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for(auto artPlace : backpack)
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{
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setSlotData(artPlace, slot, artSet);
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slot = inc(slot);
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}
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// Blocking scrolling if there is not enough artifacts to scroll
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leftBackpackRoll->block(!scrollingPossible);
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rightBackpackRoll->block(!scrollingPossible);
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}
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void CArtifactsOfHeroBase::safeRedraw()
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{
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if(active)
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{
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if(parent)
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parent->redraw();
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else
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redraw();
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}
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}
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void CArtifactsOfHeroBase::markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved)
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{
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for(auto artPlace : artWorn)
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artPlace.second->selectSlot(art->artType->canBePutAt(curHero, artPlace.second->slot, assumeDestRemoved));
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}
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void CArtifactsOfHeroBase::unmarkSlots()
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{
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for(auto & artPlace : artWorn)
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artPlace.second->selectSlot(false);
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for(auto & artPlace : backpack)
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artPlace->selectSlot(false);
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}
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CArtifactsOfHeroBase::ArtPlacePtr CArtifactsOfHeroBase::getArtPlace(const ArtifactPosition & slot)
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{
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if(ArtifactUtils::isSlotEquipment(slot))
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{
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if(artWorn.find(slot) == artWorn.end())
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{
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logGlobal->error("CArtifactsOfHero::getArtPlace: invalid slot %d", slot);
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return nullptr;
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}
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return artWorn[slot];
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}
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if(ArtifactUtils::isSlotBackpack(slot))
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{
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for(ArtPlacePtr artPlace : backpack)
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if(artPlace->slot == slot)
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return artPlace;
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return nullptr;
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}
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else
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{
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return nullptr;
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}
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}
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void CArtifactsOfHeroBase::updateWornSlots()
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{
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for(auto place : artWorn)
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updateSlot(place.first);
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}
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void CArtifactsOfHeroBase::updateBackpackSlots()
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{
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for(auto artPlace : backpack)
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updateSlot(artPlace->slot);
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scrollBackpackForArtSet(0, *curHero);
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}
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void CArtifactsOfHeroBase::updateSlot(const ArtifactPosition & slot)
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{
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setSlotData(getArtPlace(slot), slot, *curHero);
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}
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const CArtifactInstance * CArtifactsOfHeroBase::getPickedArtifact()
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{
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// Returns only the picked up artifact. Not just highlighted like in the trading window.
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if(!curHero || curHero->artifactsTransitionPos.empty())
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return nullptr;
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else
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return curHero->getArt(ArtifactPosition::TRANSITION_POS);
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}
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void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot, const CArtifactSet & artSet)
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{
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// Spurious call from artifactMoved in attempt to update hidden backpack slot
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if(!artPlace && ArtifactUtils::isSlotBackpack(slot))
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{
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return;
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}
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artPlace->slot = slot;
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if(auto slotInfo = artSet.getSlot(slot))
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{
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artPlace->lockSlot(slotInfo->locked);
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artPlace->setArtifact(slotInfo->artifact);
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if(!slotInfo->artifact->canBeDisassembled())
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{
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// If the artifact is part of at least one combined artifact, add additional information
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std::map<const CArtifact*, int> arts;
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for(const auto combinedArt : slotInfo->artifact->artType->constituentOf)
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{
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arts.insert(std::pair(combinedArt, 0));
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for(const auto part : *combinedArt->constituents)
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if(artSet.hasArt(part->getId(), true))
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arts.at(combinedArt)++;
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}
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artPlace->addCombinedArtInfo(arts);
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}
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}
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else
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{
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artPlace->setArtifact(nullptr);
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}
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}
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