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CArtifactHolder divided into files
This commit is contained in:
parent
dcac8252f3
commit
8b531ca6c4
@ -85,6 +85,12 @@ set(client_SRCS
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widgets/MiscWidgets.cpp
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widgets/ObjectLists.cpp
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widgets/TextControls.cpp
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widgets/CArtifactsOfHeroBase.cpp
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widgets/CArtifactsOfHeroMain.cpp
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widgets/CArtifactsOfHeroKingdom.cpp
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widgets/CArtifactsOfHeroAltar.cpp
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widgets/CArtifactsOfHeroMarket.cpp
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widgets/CWindowWithArtifacts.cpp
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windows/CCastleInterface.cpp
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windows/CCreatureWindow.cpp
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@ -213,6 +219,12 @@ set(client_HEADERS
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widgets/MiscWidgets.h
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widgets/ObjectLists.h
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widgets/TextControls.h
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widgets/CArtifactsOfHeroBase.h
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widgets/CArtifactsOfHeroMain.h
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widgets/CArtifactsOfHeroKingdom.h
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widgets/CArtifactsOfHeroAltar.h
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widgets/CArtifactsOfHeroMarket.h
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widgets/CWindowWithArtifacts.h
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windows/CCastleInterface.h
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windows/CCreatureWindow.h
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@ -1925,7 +1925,7 @@ void CPlayerInterface::askToAssembleArtifact(const ArtifactLocation &al)
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al.slot.num);
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return;
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}
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ArtifactUtils::askToAssemble(hero, al.slot);
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ArtifactUtilsClient::askToAssemble(hero, al.slot);
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}
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}
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@ -11,13 +11,9 @@
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#include "CArtifactHolder.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/CursorHandler.h"
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#include "Buttons.h"
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#include "CComponent.h"
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#include "../windows/CHeroWindow.h"
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#include "../windows/CSpellWindow.h"
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#include "../windows/GUIClasses.h"
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#include "../renderSDL/SDL_Extensions.h"
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#include "../CPlayerInterface.h"
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@ -25,7 +21,6 @@
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#include "../../CCallback.h"
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#include "../../lib/CArtHandler.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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@ -289,775 +284,7 @@ void CHeroArtPlace::createImage()
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selection->disable();
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}
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CArtifactsOfHeroBase::CArtifactsOfHeroBase()
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: backpackPos(0),
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curHero(nullptr)
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{
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}
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CArtifactsOfHeroBase::~CArtifactsOfHeroBase()
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{
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// TODO: cursor handling is CWindowWithArtifacts level. Should be moved when trading, kingdom and hero window are reworked
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// This will interfere with the implementation of a separate backpack window
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CCS->curh->dragAndDropCursor(nullptr);
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// Artifact located in artifactsTransitionPos should be returned
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if(getPickedArtifact())
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{
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auto slot = ArtifactUtils::getArtAnyPosition(curHero, curHero->artifactsTransitionPos.begin()->artifact->getTypeId());
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if(slot == ArtifactPosition::PRE_FIRST)
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{
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LOCPLINT->cb->eraseArtifactByClient(ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS));
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}
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else
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{
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LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS), ArtifactLocation(curHero, slot));
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}
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}
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}
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void CArtifactsOfHeroBase::init(
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CHeroArtPlace::ClickHandler lClickCallback,
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CHeroArtPlace::ClickHandler rClickCallback,
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const Point & position,
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BpackScrollHandler scrollHandler)
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{
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// CArtifactsOfHeroBase::init may be transform to CArtifactsOfHeroBase::CArtifactsOfHeroBase if OBJECT_CONSTRUCTION_CAPTURING is removed
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OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
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pos += position;
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for(int g = 0; g < GameConstants::BACKPACK_START; g++)
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{
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artWorn[ArtifactPosition(g)] = std::make_shared<CHeroArtPlace>(slotPos[g]);
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}
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backpack.clear();
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for(int s = 0; s < 5; s++)
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{
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auto artPlace = std::make_shared<CHeroArtPlace>(Point(403 + 46 * s, 365));
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backpack.push_back(artPlace);
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}
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for(auto artPlace : artWorn)
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{
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artPlace.second->slot = artPlace.first;
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artPlace.second->setArtifact(nullptr);
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artPlace.second->leftClickCallback = lClickCallback;
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artPlace.second->rightClickCallback = rClickCallback;
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}
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for(auto artPlace : backpack)
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{
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artPlace->setArtifact(nullptr);
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artPlace->leftClickCallback = lClickCallback;
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artPlace->rightClickCallback = rClickCallback;
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}
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leftBackpackRoll = std::make_shared<CButton>(Point(379, 364), "hsbtns3.def", CButton::tooltip(), [scrollHandler]() { scrollHandler(-1); }, SDLK_LEFT);
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rightBackpackRoll = std::make_shared<CButton>(Point(632, 364), "hsbtns5.def", CButton::tooltip(), [scrollHandler]() { scrollHandler(+1); }, SDLK_RIGHT);
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leftBackpackRoll->block(true);
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rightBackpackRoll->block(true);
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}
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void CArtifactsOfHeroBase::leftClickArtPlace(CHeroArtPlace & artPlace)
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{
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if(leftClickCallback)
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leftClickCallback(*this, artPlace);
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}
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void CArtifactsOfHeroBase::rightClickArtPlace(CHeroArtPlace & artPlace)
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{
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if(rightClickCallback)
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rightClickCallback(*this, artPlace);
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}
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void CArtifactsOfHeroBase::setHero(const CGHeroInstance * hero)
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{
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curHero = hero;
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if(curHero->artifactsInBackpack.size() > 0)
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backpackPos %= curHero->artifactsInBackpack.size();
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else
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backpackPos = 0;
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for(auto slot : artWorn)
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{
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setSlotData(slot.second, slot.first, *curHero);
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}
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scrollBackpackForArtSet(0, *curHero);
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}
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const CGHeroInstance * CArtifactsOfHeroBase::getHero() const
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{
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return curHero;
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}
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void CArtifactsOfHeroBase::scrollBackpack(int offset)
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{
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scrollBackpackForArtSet(offset, *curHero);
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safeRedraw();
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}
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void CArtifactsOfHeroBase::scrollBackpackForArtSet(int offset, const CArtifactSet & artSet)
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{
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// offset==-1 => to left; offset==1 => to right
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using slotInc = std::function<ArtifactPosition(ArtifactPosition&)>;
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auto artsInBackpack = static_cast<int>(artSet.artifactsInBackpack.size());
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auto scrollingPossible = artsInBackpack > backpack.size();
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slotInc inc_straight = [](ArtifactPosition & slot) -> ArtifactPosition
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{
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return slot + 1;
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};
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slotInc inc_ring = [artsInBackpack](ArtifactPosition & slot) -> ArtifactPosition
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{
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return ArtifactPosition(GameConstants::BACKPACK_START + (slot - GameConstants::BACKPACK_START + 1) % artsInBackpack);
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};
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slotInc inc;
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if(scrollingPossible)
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inc = inc_ring;
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else
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inc = inc_straight;
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backpackPos += offset;
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if(backpackPos < 0)
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backpackPos += artsInBackpack;
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if(artsInBackpack)
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backpackPos %= artsInBackpack;
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auto slot = ArtifactPosition(GameConstants::BACKPACK_START + backpackPos);
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for(auto artPlace : backpack)
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{
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setSlotData(artPlace, slot, artSet);
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slot = inc(slot);
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}
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// Blocking scrolling if there is not enough artifacts to scroll
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leftBackpackRoll->block(!scrollingPossible);
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rightBackpackRoll->block(!scrollingPossible);
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}
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void CArtifactsOfHeroBase::safeRedraw()
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{
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if(active)
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{
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if(parent)
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parent->redraw();
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else
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redraw();
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}
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}
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void CArtifactsOfHeroBase::markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved)
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{
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for(auto artPlace : artWorn)
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artPlace.second->selectSlot(art->artType->canBePutAt(curHero, artPlace.second->slot, assumeDestRemoved));
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}
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void CArtifactsOfHeroBase::unmarkSlots()
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{
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for(auto & artPlace : artWorn)
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artPlace.second->selectSlot(false);
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for(auto & artPlace : backpack)
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artPlace->selectSlot(false);
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}
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CArtifactsOfHeroBase::ArtPlacePtr CArtifactsOfHeroBase::getArtPlace(const ArtifactPosition & slot)
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{
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if(ArtifactUtils::isSlotEquipment(slot))
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{
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if(artWorn.find(slot) == artWorn.end())
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{
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logGlobal->error("CArtifactsOfHero::getArtPlace: invalid slot %d", slot);
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return nullptr;
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}
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return artWorn[slot];
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}
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if(ArtifactUtils::isSlotBackpack(slot))
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{
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for(ArtPlacePtr artPlace : backpack)
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if(artPlace->slot == slot)
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return artPlace;
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return nullptr;
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}
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else
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{
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return nullptr;
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}
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}
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void CArtifactsOfHeroBase::updateWornSlots()
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{
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for(auto place : artWorn)
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updateSlot(place.first);
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}
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void CArtifactsOfHeroBase::updateBackpackSlots()
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{
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for(auto artPlace : backpack)
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updateSlot(artPlace->slot);
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scrollBackpackForArtSet(0, *curHero);
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}
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void CArtifactsOfHeroBase::updateSlot(const ArtifactPosition & slot)
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{
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setSlotData(getArtPlace(slot), slot, *curHero);
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}
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const CArtifactInstance * CArtifactsOfHeroBase::getPickedArtifact()
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{
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// Returns only the picked up artifact. Not just highlighted like in the trading window.
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if(!curHero || curHero->artifactsTransitionPos.empty())
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return nullptr;
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else
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return curHero->getArt(ArtifactPosition::TRANSITION_POS);
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}
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void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot, const CArtifactSet & artSet)
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{
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// Spurious call from artifactMoved in attempt to update hidden backpack slot
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if(!artPlace && ArtifactUtils::isSlotBackpack(slot))
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{
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return;
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}
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artPlace->slot = slot;
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if(auto slotInfo = artSet.getSlot(slot))
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{
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artPlace->lockSlot(slotInfo->locked);
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artPlace->setArtifact(slotInfo->artifact);
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if(!slotInfo->artifact->canBeDisassembled())
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{
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// If the artifact is part of at least one combined artifact, add additional information
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std::map<const CArtifact*, int> arts;
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for(const auto combinedArt : slotInfo->artifact->artType->constituentOf)
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{
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arts.insert(std::pair(combinedArt, 0));
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for(const auto part : *combinedArt->constituents)
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if(artSet.hasArt(part->getId(), true))
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arts.at(combinedArt)++;
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}
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artPlace->addCombinedArtInfo(arts);
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}
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}
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else
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{
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artPlace->setArtifact(nullptr);
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}
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}
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CArtifactsOfHeroMain::CArtifactsOfHeroMain(const Point & position)
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{
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init(
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std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1),
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std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1),
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position,
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std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, _1));
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}
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void CArtifactsOfHeroMain::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
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{
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LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
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}
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void CArtifactsOfHeroMain::pickUpArtifact(CHeroArtPlace & artPlace)
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{
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LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, artPlace.slot),
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ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS));
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}
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CArtifactsOfHeroKingdom::CArtifactsOfHeroKingdom(ArtPlaceMap ArtWorn, std::vector<ArtPlacePtr> Backpack,
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std::shared_ptr<CButton> leftScroll, std::shared_ptr<CButton> rightScroll)
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{
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artWorn = ArtWorn;
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backpack = Backpack;
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leftBackpackRoll = leftScroll;
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rightBackpackRoll = rightScroll;
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for(auto artPlace : artWorn)
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{
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artPlace.second->slot = artPlace.first;
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artPlace.second->setArtifact(nullptr);
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artPlace.second->leftClickCallback = std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1);
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artPlace.second->rightClickCallback = std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1);
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}
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for(auto artPlace : backpack)
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{
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artPlace->setArtifact(nullptr);
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artPlace->leftClickCallback = std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1);
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artPlace->rightClickCallback = std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1);
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}
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leftBackpackRoll->addCallback(std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, -1));
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rightBackpackRoll->addCallback(std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, +1));
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}
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void CArtifactsOfHeroKingdom::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
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{
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LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
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}
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void CArtifactsOfHeroKingdom::pickUpArtifact(CHeroArtPlace & artPlace)
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{
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LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, artPlace.slot),
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ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS));
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}
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CArtifactsOfHeroAltar::CArtifactsOfHeroAltar(const Point & position)
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{
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init(
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std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1),
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std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1),
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position,
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std::bind(&CArtifactsOfHeroAltar::scrollBackpack, this, _1));
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visibleArtSet = std::make_shared<CArtifactFittingSet>(ArtBearer::ArtBearer::HERO);
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pickedArtFromSlot = ArtifactPosition::PRE_FIRST;
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};
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void CArtifactsOfHeroAltar::setHero(const CGHeroInstance * hero)
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{
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if(hero)
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{
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visibleArtSet->artifactsWorn = hero->artifactsWorn;
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visibleArtSet->artifactsInBackpack = hero->artifactsInBackpack;
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CArtifactsOfHeroBase::setHero(hero);
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}
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}
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void CArtifactsOfHeroAltar::updateWornSlots()
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{
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for(auto place : artWorn)
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setSlotData(getArtPlace(place.first), place.first, *visibleArtSet);
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}
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void CArtifactsOfHeroAltar::updateBackpackSlots()
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{
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for(auto artPlace : backpack)
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setSlotData(getArtPlace(artPlace->slot), artPlace->slot, *visibleArtSet);
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}
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void CArtifactsOfHeroAltar::scrollBackpack(int offset)
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{
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CArtifactsOfHeroBase::scrollBackpackForArtSet(offset, *visibleArtSet);
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safeRedraw();
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}
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void CArtifactsOfHeroAltar::pickUpArtifact(CHeroArtPlace & artPlace)
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{
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if(const auto art = artPlace.getArt())
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{
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pickedArtFromSlot = artPlace.slot;
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artPlace.setArtifact(nullptr);
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deleteFromVisible(art);
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if(ArtifactUtils::isSlotBackpack(pickedArtFromSlot))
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pickedArtFromSlot = curHero->getSlotByInstance(art);
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assert(pickedArtFromSlot != ArtifactPosition::PRE_FIRST);
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LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, pickedArtFromSlot), ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS));
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}
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}
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void CArtifactsOfHeroAltar::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
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{
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LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
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const auto pickedArtInst = curHero->getArt(ArtifactPosition::TRANSITION_POS);
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assert(pickedArtInst);
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visibleArtSet->putArtifact(dstLoc.slot, const_cast<CArtifactInstance*>(pickedArtInst));
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}
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void CArtifactsOfHeroAltar::pickedArtMoveToAltar(const ArtifactPosition & slot)
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{
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if(ArtifactUtils::isSlotBackpack(slot) || ArtifactUtils::isSlotEquipment(slot) || slot == ArtifactPosition::TRANSITION_POS)
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{
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assert(!curHero->getSlot(pickedArtFromSlot)->getArt());
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LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, slot), ArtifactLocation(curHero, pickedArtFromSlot));
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pickedArtFromSlot = ArtifactPosition::PRE_FIRST;
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}
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}
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void CArtifactsOfHeroAltar::deleteFromVisible(const CArtifactInstance * artInst)
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{
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const auto slot = visibleArtSet->getSlotByInstance(artInst);
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visibleArtSet->removeArtifact(slot);
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if(ArtifactUtils::isSlotBackpack(slot))
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{
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scrollBackpackForArtSet(0, *visibleArtSet);
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}
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else
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{
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if(artInst->canBeDisassembled())
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{
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for(const auto part : dynamic_cast<const CCombinedArtifactInstance*>(artInst)->constituentsInfo)
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{
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if(part.slot != ArtifactPosition::PRE_FIRST)
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getArtPlace(part.slot)->setArtifact(nullptr);
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}
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}
|
||||
}
|
||||
}
|
||||
|
||||
CArtifactsOfHeroMarket::CArtifactsOfHeroMarket(const Point & position)
|
||||
{
|
||||
init(
|
||||
std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1),
|
||||
std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1),
|
||||
position,
|
||||
std::bind(&CArtifactsOfHeroMarket::scrollBackpack, this, _1));
|
||||
};
|
||||
|
||||
void CArtifactsOfHeroMarket::scrollBackpack(int offset)
|
||||
{
|
||||
CArtifactsOfHeroBase::scrollBackpackForArtSet(offset, *curHero);
|
||||
|
||||
// We may have highlight on one of backpack artifacts
|
||||
if(selectArtCallback)
|
||||
{
|
||||
for(auto & artPlace : backpack)
|
||||
{
|
||||
if(artPlace->isMarked())
|
||||
{
|
||||
selectArtCallback(artPlace.get());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
safeRedraw();
|
||||
}
|
||||
|
||||
void CWindowWithArtifacts::addSet(CArtifactsOfHeroPtr artSet)
|
||||
{
|
||||
artSets.emplace_back(artSet);
|
||||
std::visit([this](auto artSetWeak)
|
||||
{
|
||||
auto artSet = artSetWeak.lock();
|
||||
artSet->leftClickCallback = std::bind(&CWindowWithArtifacts::leftClickArtPlaceHero, this, _1, _2);
|
||||
artSet->rightClickCallback = std::bind(&CWindowWithArtifacts::rightClickArtPlaceHero, this, _1, _2);
|
||||
}, artSet);
|
||||
}
|
||||
|
||||
const CGHeroInstance * CWindowWithArtifacts::getHeroPickedArtifact()
|
||||
{
|
||||
auto res = getState();
|
||||
if(res.has_value())
|
||||
return std::get<const CGHeroInstance*>(res.value());
|
||||
else
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const CArtifactInstance * CWindowWithArtifacts::getPickedArtifact()
|
||||
{
|
||||
auto res = getState();
|
||||
if(res.has_value())
|
||||
return std::get<const CArtifactInstance*>(res.value());
|
||||
else
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void CWindowWithArtifacts::leftClickArtPlaceHero(CArtifactsOfHeroBase & artsInst, CHeroArtPlace & artPlace)
|
||||
{
|
||||
const auto artSetWeak = findAOHbyRef(artsInst);
|
||||
assert(artSetWeak.has_value());
|
||||
|
||||
if(artPlace.isLocked())
|
||||
return;
|
||||
|
||||
const auto checkSpecialArts = [](const CGHeroInstance * hero, CHeroArtPlace & artPlace) -> bool
|
||||
{
|
||||
if(artPlace.getArt()->getTypeId() == ArtifactID::SPELLBOOK)
|
||||
{
|
||||
GH.pushIntT<CSpellWindow>(hero, LOCPLINT, LOCPLINT->battleInt.get());
|
||||
return false;
|
||||
}
|
||||
if(artPlace.getArt()->getTypeId() == ArtifactID::CATAPULT)
|
||||
{
|
||||
// The Catapult must be equipped
|
||||
std::vector<std::shared_ptr<CComponent>> catapult(1, std::make_shared<CComponent>(CComponent::artifact, 3, 0));
|
||||
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
std::visit(
|
||||
[checkSpecialArts, this, &artPlace](auto artSetWeak) -> void
|
||||
{
|
||||
const auto artSetPtr = artSetWeak.lock();
|
||||
constexpr auto isMainWindow = std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMain>>;
|
||||
constexpr auto isKingdomWindow = std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>;
|
||||
constexpr auto isAltarWindow = std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroAltar>>;
|
||||
constexpr auto isMarketWindow = std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMarket>>;
|
||||
|
||||
// Hero(Main, Exchange) window, Kingdom window, Altar window left click handler
|
||||
if constexpr(isMainWindow || isKingdomWindow || isAltarWindow)
|
||||
{
|
||||
const auto pickedArtInst = getPickedArtifact();
|
||||
const auto heroPickedArt = getHeroPickedArtifact();
|
||||
const auto hero = artSetPtr->getHero();
|
||||
|
||||
if(pickedArtInst)
|
||||
{
|
||||
auto srcLoc = ArtifactLocation(heroPickedArt, ArtifactPosition::TRANSITION_POS);
|
||||
auto dstLoc = ArtifactLocation(hero, artPlace.slot);
|
||||
auto isTransferAllowed = false;
|
||||
|
||||
if(ArtifactUtils::isSlotBackpack(artPlace.slot))
|
||||
{
|
||||
if(pickedArtInst->artType->isBig())
|
||||
{
|
||||
// War machines cannot go to backpack
|
||||
LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % pickedArtInst->artType->getNameTranslated()));
|
||||
}
|
||||
else
|
||||
{
|
||||
if(ArtifactUtils::isBackpackFreeSlots(heroPickedArt))
|
||||
isTransferAllowed = true;
|
||||
else
|
||||
LOCPLINT->showInfoDialog(CGI->generaltexth->translate("core.genrltxt.152"));
|
||||
}
|
||||
}
|
||||
// Check if artifact transfer is possible
|
||||
else if(pickedArtInst->canBePutAt(dstLoc, true) && (!artPlace.getArt() || hero->tempOwner == LOCPLINT->playerID))
|
||||
{
|
||||
isTransferAllowed = true;
|
||||
}
|
||||
if constexpr(isKingdomWindow)
|
||||
{
|
||||
if(hero != heroPickedArt)
|
||||
isTransferAllowed = false;
|
||||
}
|
||||
if(isTransferAllowed)
|
||||
artSetPtr->swapArtifacts(srcLoc, dstLoc);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(artPlace.getArt())
|
||||
{
|
||||
if(artSetPtr->getHero()->tempOwner == LOCPLINT->playerID)
|
||||
{
|
||||
if(checkSpecialArts(hero, artPlace))
|
||||
artSetPtr->pickUpArtifact(artPlace);
|
||||
}
|
||||
else
|
||||
{
|
||||
for(const auto artSlot : ArtifactUtils::unmovableSlots())
|
||||
if(artPlace.slot == artSlot)
|
||||
{
|
||||
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Market window left click handler
|
||||
else if constexpr(isMarketWindow)
|
||||
{
|
||||
if(artSetPtr->selectArtCallback && artPlace.getArt())
|
||||
{
|
||||
if(artPlace.getArt()->artType->isTradable())
|
||||
{
|
||||
artSetPtr->unmarkSlots();
|
||||
artPlace.selectSlot(true);
|
||||
artSetPtr->selectArtCallback(&artPlace);
|
||||
}
|
||||
else
|
||||
{
|
||||
// This item can't be traded
|
||||
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}, artSetWeak.value());
|
||||
}
|
||||
|
||||
void CWindowWithArtifacts::rightClickArtPlaceHero(CArtifactsOfHeroBase & artsInst, CHeroArtPlace & artPlace)
|
||||
{
|
||||
const auto artSetWeak = findAOHbyRef(artsInst);
|
||||
assert(artSetWeak.has_value());
|
||||
|
||||
if(artPlace.isLocked())
|
||||
return;
|
||||
|
||||
std::visit(
|
||||
[&artPlace](auto artSetWeak) -> void
|
||||
{
|
||||
const auto artSetPtr = artSetWeak.lock();
|
||||
constexpr auto isMainWindow = std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMain>>;
|
||||
constexpr auto isKingdomWindow = std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>;
|
||||
constexpr auto isAltarWindow = std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroAltar>>;
|
||||
constexpr auto isMarketWindow = std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMarket>>;
|
||||
|
||||
// Hero(Main, Exchange) window, Kingdom window right click handler
|
||||
if constexpr(isMainWindow || isKingdomWindow)
|
||||
{
|
||||
if(artPlace.getArt())
|
||||
{
|
||||
if(ArtifactUtils::askToDisassemble(artSetPtr->getHero(), artPlace.slot))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if(ArtifactUtils::askToAssemble(artSetPtr->getHero(), artPlace.slot))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if(artPlace.text.size())
|
||||
artPlace.LRClickableAreaWTextComp::clickRight(boost::logic::tribool::true_value, false);
|
||||
}
|
||||
}
|
||||
// Altar window, Market window right click handler
|
||||
else if constexpr(isAltarWindow || isMarketWindow)
|
||||
{
|
||||
if(artPlace.getArt() && artPlace.text.size())
|
||||
artPlace.LRClickableAreaWTextComp::clickRight(boost::logic::tribool::true_value, false);
|
||||
}
|
||||
}, artSetWeak.value());
|
||||
}
|
||||
|
||||
void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation & artLoc)
|
||||
{
|
||||
updateSlots(artLoc.slot);
|
||||
}
|
||||
|
||||
void CWindowWithArtifacts::artifactMoved(const ArtifactLocation & srcLoc, const ArtifactLocation & destLoc, bool withRedraw)
|
||||
{
|
||||
auto curState = getState();
|
||||
if(!curState.has_value())
|
||||
// Transition state. Nothing to do here. Just skip. Need to wait for final state.
|
||||
return;
|
||||
|
||||
// When moving one artifact onto another it leads to two art movements: dst->TRANSITION_POS; src->dst
|
||||
// However after first movement we pick the art from TRANSITION_POS and the second movement coming when
|
||||
// we have a different artifact may look surprising... but it's valid.
|
||||
|
||||
auto pickedArtInst = std::get<const CArtifactInstance*>(curState.value());
|
||||
assert(srcLoc.isHolder(std::get<const CGHeroInstance*>(curState.value())));
|
||||
assert(srcLoc.getArt() == pickedArtInst);
|
||||
|
||||
auto artifactMovedBody = [this, withRedraw, &srcLoc, &destLoc, &pickedArtInst](auto artSetWeak) -> void
|
||||
{
|
||||
auto artSetPtr = artSetWeak.lock();
|
||||
if(artSetPtr)
|
||||
{
|
||||
const auto hero = artSetPtr->getHero();
|
||||
if(artSetPtr->active)
|
||||
{
|
||||
if(pickedArtInst)
|
||||
{
|
||||
CCS->curh->dragAndDropCursor("artifact", pickedArtInst->artType->getIconIndex());
|
||||
if(srcLoc.isHolder(hero) || !std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)
|
||||
artSetPtr->markPossibleSlots(pickedArtInst, hero->tempOwner == LOCPLINT->playerID);
|
||||
}
|
||||
else
|
||||
{
|
||||
artSetPtr->unmarkSlots();
|
||||
CCS->curh->dragAndDropCursor(nullptr);
|
||||
}
|
||||
}
|
||||
if(withRedraw)
|
||||
{
|
||||
artSetPtr->updateWornSlots();
|
||||
artSetPtr->updateBackpackSlots();
|
||||
|
||||
// Update arts bonuses on window.
|
||||
// TODO rework this part when CHeroWindow and CExchangeWindow are reworked
|
||||
if(auto * chw = dynamic_cast<CHeroWindow*>(this))
|
||||
{
|
||||
chw->update(hero, true);
|
||||
}
|
||||
else if(auto * cew = dynamic_cast<CExchangeWindow*>(this))
|
||||
{
|
||||
cew->updateWidgets();
|
||||
}
|
||||
artSetPtr->safeRedraw();
|
||||
}
|
||||
|
||||
// Make sure the status bar is updated so it does not display old text
|
||||
if(destLoc.isHolder(hero))
|
||||
{
|
||||
if(auto artPlace = artSetPtr->getArtPlace(destLoc.slot))
|
||||
artPlace->hover(true);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
for(auto artSetWeak : artSets)
|
||||
std::visit(artifactMovedBody, artSetWeak);
|
||||
}
|
||||
|
||||
void CWindowWithArtifacts::artifactDisassembled(const ArtifactLocation & artLoc)
|
||||
{
|
||||
updateSlots(artLoc.slot);
|
||||
}
|
||||
|
||||
void CWindowWithArtifacts::artifactAssembled(const ArtifactLocation & artLoc)
|
||||
{
|
||||
updateSlots(artLoc.slot);
|
||||
}
|
||||
|
||||
void CWindowWithArtifacts::updateSlots(const ArtifactPosition & slot)
|
||||
{
|
||||
auto updateSlotBody = [slot](auto artSetWeak) -> void
|
||||
{
|
||||
if(const auto artSetPtr = artSetWeak.lock())
|
||||
{
|
||||
if(ArtifactUtils::isSlotEquipment(slot))
|
||||
artSetPtr->updateWornSlots();
|
||||
else if(ArtifactUtils::isSlotBackpack(slot))
|
||||
artSetPtr->updateBackpackSlots();
|
||||
|
||||
artSetPtr->safeRedraw();
|
||||
}
|
||||
};
|
||||
|
||||
for(auto artSetWeak : artSets)
|
||||
std::visit(updateSlotBody, artSetWeak);
|
||||
}
|
||||
|
||||
std::optional<std::tuple<const CGHeroInstance*, const CArtifactInstance*>> CWindowWithArtifacts::getState()
|
||||
{
|
||||
const CArtifactInstance * artInst = nullptr;
|
||||
const CGHeroInstance * hero = nullptr;
|
||||
size_t pickedCnt = 0;
|
||||
|
||||
auto getHeroArtBody = [&hero, &artInst, &pickedCnt](auto artSetWeak) -> void
|
||||
{
|
||||
auto artSetPtr = artSetWeak.lock();
|
||||
if(artSetPtr)
|
||||
{
|
||||
if(const auto art = artSetPtr->getPickedArtifact())
|
||||
{
|
||||
artInst = art;
|
||||
hero = artSetPtr->getHero();
|
||||
pickedCnt += hero->artifactsTransitionPos.size();
|
||||
}
|
||||
}
|
||||
};
|
||||
for(auto artSetWeak : artSets)
|
||||
std::visit(getHeroArtBody, artSetWeak);
|
||||
|
||||
// The state is possible when the hero has placed an artifact in the ArtifactPosition::TRANSITION_POS,
|
||||
// and the previous artifact has not yet removed from the ArtifactPosition::TRANSITION_POS.
|
||||
// This is a transitional state. Then return nullopt.
|
||||
if(pickedCnt > 1)
|
||||
return std::nullopt;
|
||||
else
|
||||
return std::make_tuple(hero, artInst);
|
||||
}
|
||||
|
||||
std::optional<CWindowWithArtifacts::CArtifactsOfHeroPtr> CWindowWithArtifacts::findAOHbyRef(CArtifactsOfHeroBase & artsInst)
|
||||
{
|
||||
std::optional<CArtifactsOfHeroPtr> res;
|
||||
|
||||
auto findAOHBody = [&res, &artsInst](auto & artSetWeak) -> void
|
||||
{
|
||||
if(&artsInst == artSetWeak.lock().get())
|
||||
res = artSetWeak;
|
||||
};
|
||||
|
||||
for(auto artSetWeak : artSets)
|
||||
{
|
||||
std::visit(findAOHBody, artSetWeak);
|
||||
if(res.has_value())
|
||||
return res;
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
bool ArtifactUtils::askToAssemble(const CGHeroInstance * hero, const ArtifactPosition & slot)
|
||||
bool ArtifactUtilsClient::askToAssemble(const CGHeroInstance * hero, const ArtifactPosition & slot)
|
||||
{
|
||||
assert(hero);
|
||||
const auto art = hero->getArt(slot);
|
||||
@ -1078,7 +305,7 @@ bool ArtifactUtils::askToAssemble(const CGHeroInstance * hero, const ArtifactPos
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ArtifactUtils::askToDisassemble(const CGHeroInstance * hero, const ArtifactPosition & slot)
|
||||
bool ArtifactUtilsClient::askToDisassemble(const CGHeroInstance * hero, const ArtifactPosition & slot)
|
||||
{
|
||||
assert(hero);
|
||||
const auto art = hero->getArt(slot);
|
||||
|
@ -15,11 +15,9 @@ VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
struct ArtifactLocation;
|
||||
class CArtifactSet;
|
||||
class CArtifactFittingSet;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CArtifactsOfHeroBase;
|
||||
class CAnimImage;
|
||||
class CButton;
|
||||
|
||||
@ -94,135 +92,8 @@ protected:
|
||||
void createImage() override;
|
||||
};
|
||||
|
||||
class CArtifactsOfHeroBase : public CIntObject
|
||||
namespace ArtifactUtilsClient
|
||||
{
|
||||
protected:
|
||||
using ArtPlacePtr = std::shared_ptr<CHeroArtPlace>;
|
||||
using BpackScrollHandler = std::function<void(int)>;
|
||||
|
||||
public:
|
||||
using ArtPlaceMap = std::map<ArtifactPosition, ArtPlacePtr>;
|
||||
using ClickHandler = std::function<void(CArtifactsOfHeroBase&, CHeroArtPlace&)>;
|
||||
|
||||
const CGHeroInstance * curHero;
|
||||
ClickHandler leftClickCallback;
|
||||
ClickHandler rightClickCallback;
|
||||
|
||||
CArtifactsOfHeroBase();
|
||||
virtual ~CArtifactsOfHeroBase();
|
||||
virtual void leftClickArtPlace(CHeroArtPlace & artPlace);
|
||||
virtual void rightClickArtPlace(CHeroArtPlace & artPlace);
|
||||
virtual void setHero(const CGHeroInstance * hero);
|
||||
virtual const CGHeroInstance * getHero() const;
|
||||
virtual void scrollBackpack(int offset);
|
||||
virtual void safeRedraw();
|
||||
virtual void markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved = true);
|
||||
virtual void unmarkSlots();
|
||||
virtual ArtPlacePtr getArtPlace(const ArtifactPosition & slot);
|
||||
virtual void updateWornSlots();
|
||||
virtual void updateBackpackSlots();
|
||||
virtual void updateSlot(const ArtifactPosition & slot);
|
||||
virtual const CArtifactInstance * getPickedArtifact();
|
||||
|
||||
protected:
|
||||
ArtPlaceMap artWorn;
|
||||
std::vector<ArtPlacePtr> backpack;
|
||||
std::shared_ptr<CButton> leftBackpackRoll;
|
||||
std::shared_ptr<CButton> rightBackpackRoll;
|
||||
int backpackPos; // Position to display artifacts in heroes backpack
|
||||
|
||||
const std::vector<Point> slotPos =
|
||||
{
|
||||
Point(509,30), Point(567,240), Point(509,80), //0-2
|
||||
Point(383,68), Point(564,183), Point(509,130), //3-5
|
||||
Point(431,68), Point(610,183), Point(515,295), //6-8
|
||||
Point(383,143), Point(399,194), Point(415,245), //9-11
|
||||
Point(431,296), Point(564,30), Point(610,30), //12-14
|
||||
Point(610,76), Point(610,122), Point(610,310), //15-17
|
||||
Point(381,296) //18
|
||||
};
|
||||
|
||||
virtual void init(CHeroArtPlace::ClickHandler lClickCallback, CHeroArtPlace::ClickHandler rClickCallback,
|
||||
const Point & position, BpackScrollHandler scrollHandler);
|
||||
// Assigns an artifacts to an artifact place depending on it's new slot ID
|
||||
virtual void setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot, const CArtifactSet & artSet);
|
||||
virtual void scrollBackpackForArtSet(int offset, const CArtifactSet & artSet);
|
||||
};
|
||||
|
||||
class CArtifactsOfHeroMain : public CArtifactsOfHeroBase
|
||||
{
|
||||
public:
|
||||
CArtifactsOfHeroMain(const Point & position);
|
||||
void swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc);
|
||||
void pickUpArtifact(CHeroArtPlace & artPlace);
|
||||
};
|
||||
|
||||
class CArtifactsOfHeroKingdom : public CArtifactsOfHeroBase
|
||||
{
|
||||
public:
|
||||
CArtifactsOfHeroKingdom(ArtPlaceMap ArtWorn, std::vector<ArtPlacePtr> Backpack,
|
||||
std::shared_ptr<CButton> leftScroll, std::shared_ptr<CButton> rightScroll);
|
||||
void swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc);
|
||||
void pickUpArtifact(CHeroArtPlace & artPlace);
|
||||
};
|
||||
|
||||
class CArtifactsOfHeroAltar : public CArtifactsOfHeroBase
|
||||
{
|
||||
public:
|
||||
std::set<const CArtifactInstance*> artifactsOnAltar;
|
||||
ArtifactPosition pickedArtFromSlot;
|
||||
std::shared_ptr<CArtifactFittingSet> visibleArtSet;
|
||||
|
||||
CArtifactsOfHeroAltar(const Point & position);
|
||||
void setHero(const CGHeroInstance * hero) override;
|
||||
void updateWornSlots() override;
|
||||
void updateBackpackSlots() override;
|
||||
void scrollBackpack(int offset) override;
|
||||
void pickUpArtifact(CHeroArtPlace & artPlace);
|
||||
void swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc);
|
||||
void pickedArtMoveToAltar(const ArtifactPosition & slot);
|
||||
void deleteFromVisible(const CArtifactInstance * artInst);
|
||||
};
|
||||
|
||||
class CArtifactsOfHeroMarket : public CArtifactsOfHeroBase
|
||||
{
|
||||
public:
|
||||
std::function<void(CHeroArtPlace*)> selectArtCallback;
|
||||
|
||||
CArtifactsOfHeroMarket(const Point & position);
|
||||
void scrollBackpack(int offset) override;
|
||||
};
|
||||
|
||||
class CWindowWithArtifacts : public CArtifactHolder
|
||||
{
|
||||
public:
|
||||
using CArtifactsOfHeroPtr = std::variant<
|
||||
std::weak_ptr<CArtifactsOfHeroMarket>,
|
||||
std::weak_ptr<CArtifactsOfHeroAltar>,
|
||||
std::weak_ptr<CArtifactsOfHeroKingdom>,
|
||||
std::weak_ptr<CArtifactsOfHeroMain>>;
|
||||
|
||||
void addSet(CArtifactsOfHeroPtr artSet);
|
||||
const CGHeroInstance * getHeroPickedArtifact();
|
||||
const CArtifactInstance * getPickedArtifact();
|
||||
void leftClickArtPlaceHero(CArtifactsOfHeroBase & artsInst, CHeroArtPlace & artPlace);
|
||||
void rightClickArtPlaceHero(CArtifactsOfHeroBase & artsInst, CHeroArtPlace & artPlace);
|
||||
|
||||
void artifactRemoved(const ArtifactLocation & artLoc) override;
|
||||
void artifactMoved(const ArtifactLocation & srcLoc, const ArtifactLocation & destLoc, bool withRedraw) override;
|
||||
void artifactDisassembled(const ArtifactLocation & artLoc) override;
|
||||
void artifactAssembled(const ArtifactLocation & artLoc) override;
|
||||
|
||||
private:
|
||||
std::vector<CArtifactsOfHeroPtr> artSets;
|
||||
|
||||
void updateSlots(const ArtifactPosition & slot);
|
||||
std::optional<std::tuple<const CGHeroInstance*, const CArtifactInstance*>> getState();
|
||||
std::optional<CArtifactsOfHeroPtr> findAOHbyRef(CArtifactsOfHeroBase & artsInst);
|
||||
};
|
||||
|
||||
namespace ArtifactUtils
|
||||
{
|
||||
bool askToAssemble(const CGHeroInstance* hero, const ArtifactPosition& slot);
|
||||
bool askToDisassemble(const CGHeroInstance* hero, const ArtifactPosition& slot);
|
||||
bool askToAssemble(const CGHeroInstance * hero, const ArtifactPosition & slot);
|
||||
bool askToDisassemble(const CGHeroInstance * hero, const ArtifactPosition & slot);
|
||||
}
|
||||
|
109
client/widgets/CArtifactsOfHeroAltar.cpp
Normal file
109
client/widgets/CArtifactsOfHeroAltar.cpp
Normal file
@ -0,0 +1,109 @@
|
||||
/*
|
||||
* CArtifactsOfHeroAltar.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "CArtifactsOfHeroAltar.h"
|
||||
|
||||
#include "../CPlayerInterface.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
|
||||
#include "../../lib/mapObjects/CGHeroInstance.h"
|
||||
|
||||
CArtifactsOfHeroAltar::CArtifactsOfHeroAltar(const Point & position)
|
||||
: visibleArtSet(ArtBearer::ArtBearer::HERO)
|
||||
{
|
||||
init(
|
||||
std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1),
|
||||
std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1),
|
||||
position,
|
||||
std::bind(&CArtifactsOfHeroAltar::scrollBackpack, this, _1));
|
||||
pickedArtFromSlot = ArtifactPosition::PRE_FIRST;
|
||||
};
|
||||
|
||||
void CArtifactsOfHeroAltar::setHero(const CGHeroInstance * hero)
|
||||
{
|
||||
if(hero)
|
||||
{
|
||||
visibleArtSet.artifactsWorn = hero->artifactsWorn;
|
||||
visibleArtSet.artifactsInBackpack = hero->artifactsInBackpack;
|
||||
CArtifactsOfHeroBase::setHero(hero);
|
||||
}
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroAltar::updateWornSlots()
|
||||
{
|
||||
for(auto place : artWorn)
|
||||
setSlotData(getArtPlace(place.first), place.first, visibleArtSet);
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroAltar::updateBackpackSlots()
|
||||
{
|
||||
for(auto artPlace : backpack)
|
||||
setSlotData(getArtPlace(artPlace->slot), artPlace->slot, visibleArtSet);
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroAltar::scrollBackpack(int offset)
|
||||
{
|
||||
CArtifactsOfHeroBase::scrollBackpackForArtSet(offset, visibleArtSet);
|
||||
safeRedraw();
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroAltar::pickUpArtifact(CHeroArtPlace & artPlace)
|
||||
{
|
||||
if(const auto art = artPlace.getArt())
|
||||
{
|
||||
pickedArtFromSlot = artPlace.slot;
|
||||
artPlace.setArtifact(nullptr);
|
||||
deleteFromVisible(art);
|
||||
if(ArtifactUtils::isSlotBackpack(pickedArtFromSlot))
|
||||
pickedArtFromSlot = curHero->getSlotByInstance(art);
|
||||
assert(pickedArtFromSlot != ArtifactPosition::PRE_FIRST);
|
||||
LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, pickedArtFromSlot), ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS));
|
||||
}
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroAltar::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
|
||||
{
|
||||
LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
|
||||
const auto pickedArtInst = curHero->getArt(ArtifactPosition::TRANSITION_POS);
|
||||
assert(pickedArtInst);
|
||||
visibleArtSet.putArtifact(dstLoc.slot, const_cast<CArtifactInstance*>(pickedArtInst));
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroAltar::pickedArtMoveToAltar(const ArtifactPosition & slot)
|
||||
{
|
||||
if(ArtifactUtils::isSlotBackpack(slot) || ArtifactUtils::isSlotEquipment(slot) || slot == ArtifactPosition::TRANSITION_POS)
|
||||
{
|
||||
assert(!curHero->getSlot(pickedArtFromSlot)->getArt());
|
||||
LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, slot), ArtifactLocation(curHero, pickedArtFromSlot));
|
||||
pickedArtFromSlot = ArtifactPosition::PRE_FIRST;
|
||||
}
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroAltar::deleteFromVisible(const CArtifactInstance * artInst)
|
||||
{
|
||||
const auto slot = visibleArtSet.getSlotByInstance(artInst);
|
||||
visibleArtSet.removeArtifact(slot);
|
||||
if(ArtifactUtils::isSlotBackpack(slot))
|
||||
{
|
||||
scrollBackpackForArtSet(0, visibleArtSet);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(artInst->canBeDisassembled())
|
||||
{
|
||||
for(const auto part : dynamic_cast<const CCombinedArtifactInstance*>(artInst)->constituentsInfo)
|
||||
{
|
||||
if(part.slot != ArtifactPosition::PRE_FIRST)
|
||||
getArtPlace(part.slot)->setArtifact(nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
32
client/widgets/CArtifactsOfHeroAltar.h
Normal file
32
client/widgets/CArtifactsOfHeroAltar.h
Normal file
@ -0,0 +1,32 @@
|
||||
/*
|
||||
* CArtifactsOfHeroAltar.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "CArtifactsOfHeroBase.h"
|
||||
|
||||
#include "../../lib/CArtHandler.h"
|
||||
|
||||
class CArtifactsOfHeroAltar : public CArtifactsOfHeroBase
|
||||
{
|
||||
public:
|
||||
std::set<const CArtifactInstance*> artifactsOnAltar;
|
||||
ArtifactPosition pickedArtFromSlot;
|
||||
CArtifactFittingSet visibleArtSet;
|
||||
|
||||
CArtifactsOfHeroAltar(const Point & position);
|
||||
void setHero(const CGHeroInstance * hero) override;
|
||||
void updateWornSlots() override;
|
||||
void updateBackpackSlots() override;
|
||||
void scrollBackpack(int offset) override;
|
||||
void pickUpArtifact(CHeroArtPlace & artPlace);
|
||||
void swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc);
|
||||
void pickedArtMoveToAltar(const ArtifactPosition & slot);
|
||||
void deleteFromVisible(const CArtifactInstance * artInst);
|
||||
};
|
277
client/widgets/CArtifactsOfHeroBase.cpp
Normal file
277
client/widgets/CArtifactsOfHeroBase.cpp
Normal file
@ -0,0 +1,277 @@
|
||||
/*
|
||||
* CArtifactsOfHeroBase.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "CArtifactsOfHeroBase.h"
|
||||
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/CursorHandler.h"
|
||||
|
||||
#include "Buttons.h"
|
||||
|
||||
#include "../renderSDL/SDL_Extensions.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../CGameInfo.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
|
||||
#include "../../lib/mapObjects/CGHeroInstance.h"
|
||||
|
||||
CArtifactsOfHeroBase::CArtifactsOfHeroBase()
|
||||
: backpackPos(0),
|
||||
curHero(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
CArtifactsOfHeroBase::~CArtifactsOfHeroBase()
|
||||
{
|
||||
// TODO: cursor handling is CWindowWithArtifacts level. Should be moved when trading, kingdom and hero window are reworked
|
||||
// This will interfere with the implementation of a separate backpack window
|
||||
CCS->curh->dragAndDropCursor(nullptr);
|
||||
|
||||
// Artifact located in artifactsTransitionPos should be returned
|
||||
if(getPickedArtifact())
|
||||
{
|
||||
auto slot = ArtifactUtils::getArtAnyPosition(curHero, curHero->artifactsTransitionPos.begin()->artifact->getTypeId());
|
||||
if(slot == ArtifactPosition::PRE_FIRST)
|
||||
{
|
||||
LOCPLINT->cb->eraseArtifactByClient(ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS));
|
||||
}
|
||||
else
|
||||
{
|
||||
LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS), ArtifactLocation(curHero, slot));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::init(
|
||||
CHeroArtPlace::ClickHandler lClickCallback,
|
||||
CHeroArtPlace::ClickHandler rClickCallback,
|
||||
const Point & position,
|
||||
BpackScrollHandler scrollHandler)
|
||||
{
|
||||
// CArtifactsOfHeroBase::init may be transform to CArtifactsOfHeroBase::CArtifactsOfHeroBase if OBJECT_CONSTRUCTION_CAPTURING is removed
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
|
||||
pos += position;
|
||||
for(int g = 0; g < GameConstants::BACKPACK_START; g++)
|
||||
{
|
||||
artWorn[ArtifactPosition(g)] = std::make_shared<CHeroArtPlace>(slotPos[g]);
|
||||
}
|
||||
backpack.clear();
|
||||
for(int s = 0; s < 5; s++)
|
||||
{
|
||||
auto artPlace = std::make_shared<CHeroArtPlace>(Point(403 + 46 * s, 365));
|
||||
backpack.push_back(artPlace);
|
||||
}
|
||||
for(auto artPlace : artWorn)
|
||||
{
|
||||
artPlace.second->slot = artPlace.first;
|
||||
artPlace.second->setArtifact(nullptr);
|
||||
artPlace.second->leftClickCallback = lClickCallback;
|
||||
artPlace.second->rightClickCallback = rClickCallback;
|
||||
}
|
||||
for(auto artPlace : backpack)
|
||||
{
|
||||
artPlace->setArtifact(nullptr);
|
||||
artPlace->leftClickCallback = lClickCallback;
|
||||
artPlace->rightClickCallback = rClickCallback;
|
||||
}
|
||||
leftBackpackRoll = std::make_shared<CButton>(Point(379, 364), "hsbtns3.def", CButton::tooltip(), [scrollHandler]() { scrollHandler(-1); }, SDLK_LEFT);
|
||||
rightBackpackRoll = std::make_shared<CButton>(Point(632, 364), "hsbtns5.def", CButton::tooltip(), [scrollHandler]() { scrollHandler(+1); }, SDLK_RIGHT);
|
||||
leftBackpackRoll->block(true);
|
||||
rightBackpackRoll->block(true);
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::leftClickArtPlace(CHeroArtPlace & artPlace)
|
||||
{
|
||||
if(leftClickCallback)
|
||||
leftClickCallback(*this, artPlace);
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::rightClickArtPlace(CHeroArtPlace & artPlace)
|
||||
{
|
||||
if(rightClickCallback)
|
||||
rightClickCallback(*this, artPlace);
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::setHero(const CGHeroInstance * hero)
|
||||
{
|
||||
curHero = hero;
|
||||
if(curHero->artifactsInBackpack.size() > 0)
|
||||
backpackPos %= curHero->artifactsInBackpack.size();
|
||||
else
|
||||
backpackPos = 0;
|
||||
|
||||
for(auto slot : artWorn)
|
||||
{
|
||||
setSlotData(slot.second, slot.first, *curHero);
|
||||
}
|
||||
scrollBackpackForArtSet(0, *curHero);
|
||||
}
|
||||
|
||||
const CGHeroInstance * CArtifactsOfHeroBase::getHero() const
|
||||
{
|
||||
return curHero;
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::scrollBackpack(int offset)
|
||||
{
|
||||
scrollBackpackForArtSet(offset, *curHero);
|
||||
safeRedraw();
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::scrollBackpackForArtSet(int offset, const CArtifactSet & artSet)
|
||||
{
|
||||
// offset==-1 => to left; offset==1 => to right
|
||||
using slotInc = std::function<ArtifactPosition(ArtifactPosition&)>;
|
||||
auto artsInBackpack = static_cast<int>(artSet.artifactsInBackpack.size());
|
||||
auto scrollingPossible = artsInBackpack > backpack.size();
|
||||
|
||||
slotInc inc_straight = [](ArtifactPosition & slot) -> ArtifactPosition
|
||||
{
|
||||
return slot + 1;
|
||||
};
|
||||
slotInc inc_ring = [artsInBackpack](ArtifactPosition & slot) -> ArtifactPosition
|
||||
{
|
||||
return ArtifactPosition(GameConstants::BACKPACK_START + (slot - GameConstants::BACKPACK_START + 1) % artsInBackpack);
|
||||
};
|
||||
slotInc inc;
|
||||
if(scrollingPossible)
|
||||
inc = inc_ring;
|
||||
else
|
||||
inc = inc_straight;
|
||||
|
||||
backpackPos += offset;
|
||||
if(backpackPos < 0)
|
||||
backpackPos += artsInBackpack;
|
||||
|
||||
if(artsInBackpack)
|
||||
backpackPos %= artsInBackpack;
|
||||
|
||||
auto slot = ArtifactPosition(GameConstants::BACKPACK_START + backpackPos);
|
||||
for(auto artPlace : backpack)
|
||||
{
|
||||
setSlotData(artPlace, slot, artSet);
|
||||
slot = inc(slot);
|
||||
}
|
||||
|
||||
// Blocking scrolling if there is not enough artifacts to scroll
|
||||
leftBackpackRoll->block(!scrollingPossible);
|
||||
rightBackpackRoll->block(!scrollingPossible);
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::safeRedraw()
|
||||
{
|
||||
if(active)
|
||||
{
|
||||
if(parent)
|
||||
parent->redraw();
|
||||
else
|
||||
redraw();
|
||||
}
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved)
|
||||
{
|
||||
for(auto artPlace : artWorn)
|
||||
artPlace.second->selectSlot(art->artType->canBePutAt(curHero, artPlace.second->slot, assumeDestRemoved));
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::unmarkSlots()
|
||||
{
|
||||
for(auto & artPlace : artWorn)
|
||||
artPlace.second->selectSlot(false);
|
||||
|
||||
for(auto & artPlace : backpack)
|
||||
artPlace->selectSlot(false);
|
||||
}
|
||||
|
||||
CArtifactsOfHeroBase::ArtPlacePtr CArtifactsOfHeroBase::getArtPlace(const ArtifactPosition & slot)
|
||||
{
|
||||
if(ArtifactUtils::isSlotEquipment(slot))
|
||||
{
|
||||
if(artWorn.find(slot) == artWorn.end())
|
||||
{
|
||||
logGlobal->error("CArtifactsOfHero::getArtPlace: invalid slot %d", slot);
|
||||
return nullptr;
|
||||
}
|
||||
return artWorn[slot];
|
||||
}
|
||||
if(ArtifactUtils::isSlotBackpack(slot))
|
||||
{
|
||||
for(ArtPlacePtr artPlace : backpack)
|
||||
if(artPlace->slot == slot)
|
||||
return artPlace;
|
||||
return nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::updateWornSlots()
|
||||
{
|
||||
for(auto place : artWorn)
|
||||
updateSlot(place.first);
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::updateBackpackSlots()
|
||||
{
|
||||
for(auto artPlace : backpack)
|
||||
updateSlot(artPlace->slot);
|
||||
scrollBackpackForArtSet(0, *curHero);
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::updateSlot(const ArtifactPosition & slot)
|
||||
{
|
||||
setSlotData(getArtPlace(slot), slot, *curHero);
|
||||
}
|
||||
|
||||
const CArtifactInstance * CArtifactsOfHeroBase::getPickedArtifact()
|
||||
{
|
||||
// Returns only the picked up artifact. Not just highlighted like in the trading window.
|
||||
if(!curHero || curHero->artifactsTransitionPos.empty())
|
||||
return nullptr;
|
||||
else
|
||||
return curHero->getArt(ArtifactPosition::TRANSITION_POS);
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot, const CArtifactSet & artSet)
|
||||
{
|
||||
// Spurious call from artifactMoved in attempt to update hidden backpack slot
|
||||
if(!artPlace && ArtifactUtils::isSlotBackpack(slot))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
artPlace->slot = slot;
|
||||
if(auto slotInfo = artSet.getSlot(slot))
|
||||
{
|
||||
artPlace->lockSlot(slotInfo->locked);
|
||||
artPlace->setArtifact(slotInfo->artifact);
|
||||
if(!slotInfo->artifact->canBeDisassembled())
|
||||
{
|
||||
// If the artifact is part of at least one combined artifact, add additional information
|
||||
std::map<const CArtifact*, int> arts;
|
||||
for(const auto combinedArt : slotInfo->artifact->artType->constituentOf)
|
||||
{
|
||||
arts.insert(std::pair(combinedArt, 0));
|
||||
for(const auto part : *combinedArt->constituents)
|
||||
if(artSet.hasArt(part->getId(), true))
|
||||
arts.at(combinedArt)++;
|
||||
}
|
||||
artPlace->addCombinedArtInfo(arts);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
artPlace->setArtifact(nullptr);
|
||||
}
|
||||
}
|
67
client/widgets/CArtifactsOfHeroBase.h
Normal file
67
client/widgets/CArtifactsOfHeroBase.h
Normal file
@ -0,0 +1,67 @@
|
||||
/*
|
||||
* CArtifactsOfHeroBase.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "CArtifactHolder.h"
|
||||
|
||||
class CArtifactsOfHeroBase : public CIntObject
|
||||
{
|
||||
protected:
|
||||
using ArtPlacePtr = std::shared_ptr<CHeroArtPlace>;
|
||||
using BpackScrollHandler = std::function<void(int)>;
|
||||
|
||||
public:
|
||||
using ArtPlaceMap = std::map<ArtifactPosition, ArtPlacePtr>;
|
||||
using ClickHandler = std::function<void(CArtifactsOfHeroBase&, CHeroArtPlace&)>;
|
||||
|
||||
const CGHeroInstance * curHero;
|
||||
ClickHandler leftClickCallback;
|
||||
ClickHandler rightClickCallback;
|
||||
|
||||
CArtifactsOfHeroBase();
|
||||
virtual ~CArtifactsOfHeroBase();
|
||||
virtual void leftClickArtPlace(CHeroArtPlace & artPlace);
|
||||
virtual void rightClickArtPlace(CHeroArtPlace & artPlace);
|
||||
virtual void setHero(const CGHeroInstance * hero);
|
||||
virtual const CGHeroInstance * getHero() const;
|
||||
virtual void scrollBackpack(int offset);
|
||||
virtual void safeRedraw();
|
||||
virtual void markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved = true);
|
||||
virtual void unmarkSlots();
|
||||
virtual ArtPlacePtr getArtPlace(const ArtifactPosition & slot);
|
||||
virtual void updateWornSlots();
|
||||
virtual void updateBackpackSlots();
|
||||
virtual void updateSlot(const ArtifactPosition & slot);
|
||||
virtual const CArtifactInstance * getPickedArtifact();
|
||||
|
||||
protected:
|
||||
ArtPlaceMap artWorn;
|
||||
std::vector<ArtPlacePtr> backpack;
|
||||
std::shared_ptr<CButton> leftBackpackRoll;
|
||||
std::shared_ptr<CButton> rightBackpackRoll;
|
||||
int backpackPos; // Position to display artifacts in heroes backpack
|
||||
|
||||
const std::vector<Point> slotPos =
|
||||
{
|
||||
Point(509,30), Point(567,240), Point(509,80), //0-2
|
||||
Point(383,68), Point(564,183), Point(509,130), //3-5
|
||||
Point(431,68), Point(610,183), Point(515,295), //6-8
|
||||
Point(383,143), Point(399,194), Point(415,245), //9-11
|
||||
Point(431,296), Point(564,30), Point(610,30), //12-14
|
||||
Point(610,76), Point(610,122), Point(610,310), //15-17
|
||||
Point(381,296) //18
|
||||
};
|
||||
|
||||
virtual void init(CHeroArtPlace::ClickHandler lClickCallback, CHeroArtPlace::ClickHandler rClickCallback,
|
||||
const Point & position, BpackScrollHandler scrollHandler);
|
||||
// Assigns an artifacts to an artifact place depending on it's new slot ID
|
||||
virtual void setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot, const CArtifactSet & artSet);
|
||||
virtual void scrollBackpackForArtSet(int offset, const CArtifactSet & artSet);
|
||||
};
|
54
client/widgets/CArtifactsOfHeroKingdom.cpp
Normal file
54
client/widgets/CArtifactsOfHeroKingdom.cpp
Normal file
@ -0,0 +1,54 @@
|
||||
/*
|
||||
* CArtifactsOfHeroKingdom.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "CArtifactsOfHeroKingdom.h"
|
||||
|
||||
#include "Buttons.h"
|
||||
|
||||
#include "../CPlayerInterface.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
|
||||
CArtifactsOfHeroKingdom::CArtifactsOfHeroKingdom(ArtPlaceMap ArtWorn, std::vector<ArtPlacePtr> Backpack,
|
||||
std::shared_ptr<CButton> leftScroll, std::shared_ptr<CButton> rightScroll)
|
||||
{
|
||||
artWorn = ArtWorn;
|
||||
backpack = Backpack;
|
||||
leftBackpackRoll = leftScroll;
|
||||
rightBackpackRoll = rightScroll;
|
||||
|
||||
for(auto artPlace : artWorn)
|
||||
{
|
||||
artPlace.second->slot = artPlace.first;
|
||||
artPlace.second->setArtifact(nullptr);
|
||||
artPlace.second->leftClickCallback = std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1);
|
||||
artPlace.second->rightClickCallback = std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1);
|
||||
}
|
||||
for(auto artPlace : backpack)
|
||||
{
|
||||
artPlace->setArtifact(nullptr);
|
||||
artPlace->leftClickCallback = std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1);
|
||||
artPlace->rightClickCallback = std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1);
|
||||
}
|
||||
leftBackpackRoll->addCallback(std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, -1));
|
||||
rightBackpackRoll->addCallback(std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, +1));
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroKingdom::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
|
||||
{
|
||||
LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroKingdom::pickUpArtifact(CHeroArtPlace & artPlace)
|
||||
{
|
||||
LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, artPlace.slot),
|
||||
ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS));
|
||||
}
|
||||
|
27
client/widgets/CArtifactsOfHeroKingdom.h
Normal file
27
client/widgets/CArtifactsOfHeroKingdom.h
Normal file
@ -0,0 +1,27 @@
|
||||
/*
|
||||
* CArtifactsOfHeroKingdom.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "CArtifactsOfHeroBase.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
struct ArtifactLocation;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CArtifactsOfHeroKingdom : public CArtifactsOfHeroBase
|
||||
{
|
||||
public:
|
||||
CArtifactsOfHeroKingdom(ArtPlaceMap ArtWorn, std::vector<ArtPlacePtr> Backpack,
|
||||
std::shared_ptr<CButton> leftScroll, std::shared_ptr<CButton> rightScroll);
|
||||
void swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc);
|
||||
void pickUpArtifact(CHeroArtPlace & artPlace);
|
||||
};
|
35
client/widgets/CArtifactsOfHeroMain.cpp
Normal file
35
client/widgets/CArtifactsOfHeroMain.cpp
Normal file
@ -0,0 +1,35 @@
|
||||
/*
|
||||
* CArtifactsOfHeroMain.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "CArtifactsOfHeroMain.h"
|
||||
|
||||
#include "../CPlayerInterface.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
|
||||
CArtifactsOfHeroMain::CArtifactsOfHeroMain(const Point & position)
|
||||
{
|
||||
init(
|
||||
std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1),
|
||||
std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1),
|
||||
position,
|
||||
std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, _1));
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroMain::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
|
||||
{
|
||||
LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroMain::pickUpArtifact(CHeroArtPlace & artPlace)
|
||||
{
|
||||
LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, artPlace.slot),
|
||||
ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS));
|
||||
}
|
26
client/widgets/CArtifactsOfHeroMain.h
Normal file
26
client/widgets/CArtifactsOfHeroMain.h
Normal file
@ -0,0 +1,26 @@
|
||||
/*
|
||||
* CArtifactsOfHeroMain.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "CArtifactsOfHeroBase.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
struct ArtifactLocation;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CArtifactsOfHeroMain : public CArtifactsOfHeroBase
|
||||
{
|
||||
public:
|
||||
CArtifactsOfHeroMain(const Point & position);
|
||||
void swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc);
|
||||
void pickUpArtifact(CHeroArtPlace & artPlace);
|
||||
};
|
41
client/widgets/CArtifactsOfHeroMarket.cpp
Normal file
41
client/widgets/CArtifactsOfHeroMarket.cpp
Normal file
@ -0,0 +1,41 @@
|
||||
/*
|
||||
* CArtifactsOfHeroMarket.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "CArtifactsOfHeroMarket.h"
|
||||
|
||||
#include "../../lib/mapObjects/CGHeroInstance.h"
|
||||
|
||||
CArtifactsOfHeroMarket::CArtifactsOfHeroMarket(const Point & position)
|
||||
{
|
||||
init(
|
||||
std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1),
|
||||
std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1),
|
||||
position,
|
||||
std::bind(&CArtifactsOfHeroMarket::scrollBackpack, this, _1));
|
||||
};
|
||||
|
||||
void CArtifactsOfHeroMarket::scrollBackpack(int offset)
|
||||
{
|
||||
CArtifactsOfHeroBase::scrollBackpackForArtSet(offset, *curHero);
|
||||
|
||||
// We may have highlight on one of backpack artifacts
|
||||
if(selectArtCallback)
|
||||
{
|
||||
for(auto & artPlace : backpack)
|
||||
{
|
||||
if(artPlace->isMarked())
|
||||
{
|
||||
selectArtCallback(artPlace.get());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
safeRedraw();
|
||||
}
|
21
client/widgets/CArtifactsOfHeroMarket.h
Normal file
21
client/widgets/CArtifactsOfHeroMarket.h
Normal file
@ -0,0 +1,21 @@
|
||||
/*
|
||||
* CArtifactsOfHeroMarket.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "CArtifactsOfHeroBase.h"
|
||||
|
||||
class CArtifactsOfHeroMarket : public CArtifactsOfHeroBase
|
||||
{
|
||||
public:
|
||||
std::function<void(CHeroArtPlace*)> selectArtCallback;
|
||||
|
||||
CArtifactsOfHeroMarket(const Point & position);
|
||||
void scrollBackpack(int offset) override;
|
||||
};
|
363
client/widgets/CWindowWithArtifacts.cpp
Normal file
363
client/widgets/CWindowWithArtifacts.cpp
Normal file
@ -0,0 +1,363 @@
|
||||
/*
|
||||
* CWindowWithArtifacts.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "CWindowWithArtifacts.h"
|
||||
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/CursorHandler.h"
|
||||
|
||||
#include "CComponent.h"
|
||||
|
||||
#include "../windows/CHeroWindow.h"
|
||||
#include "../windows/CSpellWindow.h"
|
||||
#include "../windows/GUIClasses.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../CGameInfo.h"
|
||||
|
||||
#include "../../lib/CGeneralTextHandler.h"
|
||||
#include "../../lib/mapObjects/CGHeroInstance.h"
|
||||
|
||||
void CWindowWithArtifacts::addSet(CArtifactsOfHeroPtr artSet)
|
||||
{
|
||||
artSets.emplace_back(artSet);
|
||||
std::visit([this](auto artSetWeak)
|
||||
{
|
||||
auto artSet = artSetWeak.lock();
|
||||
artSet->leftClickCallback = std::bind(&CWindowWithArtifacts::leftClickArtPlaceHero, this, _1, _2);
|
||||
artSet->rightClickCallback = std::bind(&CWindowWithArtifacts::rightClickArtPlaceHero, this, _1, _2);
|
||||
}, artSet);
|
||||
}
|
||||
|
||||
const CGHeroInstance * CWindowWithArtifacts::getHeroPickedArtifact()
|
||||
{
|
||||
auto res = getState();
|
||||
if(res.has_value())
|
||||
return std::get<const CGHeroInstance*>(res.value());
|
||||
else
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const CArtifactInstance * CWindowWithArtifacts::getPickedArtifact()
|
||||
{
|
||||
auto res = getState();
|
||||
if(res.has_value())
|
||||
return std::get<const CArtifactInstance*>(res.value());
|
||||
else
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void CWindowWithArtifacts::leftClickArtPlaceHero(CArtifactsOfHeroBase & artsInst, CHeroArtPlace & artPlace)
|
||||
{
|
||||
const auto artSetWeak = findAOHbyRef(artsInst);
|
||||
assert(artSetWeak.has_value());
|
||||
|
||||
if(artPlace.isLocked())
|
||||
return;
|
||||
|
||||
const auto checkSpecialArts = [](const CGHeroInstance * hero, CHeroArtPlace & artPlace) -> bool
|
||||
{
|
||||
if(artPlace.getArt()->getTypeId() == ArtifactID::SPELLBOOK)
|
||||
{
|
||||
GH.pushIntT<CSpellWindow>(hero, LOCPLINT, LOCPLINT->battleInt.get());
|
||||
return false;
|
||||
}
|
||||
if(artPlace.getArt()->getTypeId() == ArtifactID::CATAPULT)
|
||||
{
|
||||
// The Catapult must be equipped
|
||||
std::vector<std::shared_ptr<CComponent>> catapult(1, std::make_shared<CComponent>(CComponent::artifact, 3, 0));
|
||||
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
std::visit(
|
||||
[checkSpecialArts, this, &artPlace](auto artSetWeak) -> void
|
||||
{
|
||||
const auto artSetPtr = artSetWeak.lock();
|
||||
|
||||
// Hero(Main, Exchange) window, Kingdom window, Altar window left click handler
|
||||
if constexpr(
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMain>> ||
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>> ||
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroAltar>>)
|
||||
{
|
||||
const auto pickedArtInst = getPickedArtifact();
|
||||
const auto heroPickedArt = getHeroPickedArtifact();
|
||||
const auto hero = artSetPtr->getHero();
|
||||
|
||||
if(pickedArtInst)
|
||||
{
|
||||
auto srcLoc = ArtifactLocation(heroPickedArt, ArtifactPosition::TRANSITION_POS);
|
||||
auto dstLoc = ArtifactLocation(hero, artPlace.slot);
|
||||
auto isTransferAllowed = false;
|
||||
|
||||
if(ArtifactUtils::isSlotBackpack(artPlace.slot))
|
||||
{
|
||||
if(pickedArtInst->artType->isBig())
|
||||
{
|
||||
// War machines cannot go to backpack
|
||||
LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % pickedArtInst->artType->getNameTranslated()));
|
||||
}
|
||||
else
|
||||
{
|
||||
if(ArtifactUtils::isBackpackFreeSlots(heroPickedArt))
|
||||
isTransferAllowed = true;
|
||||
else
|
||||
LOCPLINT->showInfoDialog(CGI->generaltexth->translate("core.genrltxt.152"));
|
||||
}
|
||||
}
|
||||
// Check if artifact transfer is possible
|
||||
else if(pickedArtInst->canBePutAt(dstLoc, true) && (!artPlace.getArt() || hero->tempOwner == LOCPLINT->playerID))
|
||||
{
|
||||
isTransferAllowed = true;
|
||||
}
|
||||
if constexpr(std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)
|
||||
{
|
||||
if(hero != heroPickedArt)
|
||||
isTransferAllowed = false;
|
||||
}
|
||||
if(isTransferAllowed)
|
||||
artSetPtr->swapArtifacts(srcLoc, dstLoc);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(artPlace.getArt())
|
||||
{
|
||||
if(artSetPtr->getHero()->tempOwner == LOCPLINT->playerID)
|
||||
{
|
||||
if(checkSpecialArts(hero, artPlace))
|
||||
artSetPtr->pickUpArtifact(artPlace);
|
||||
}
|
||||
else
|
||||
{
|
||||
for(const auto artSlot : ArtifactUtils::unmovableSlots())
|
||||
if(artPlace.slot == artSlot)
|
||||
{
|
||||
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Market window left click handler
|
||||
else if constexpr(std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMarket>>)
|
||||
{
|
||||
if(artSetPtr->selectArtCallback && artPlace.getArt())
|
||||
{
|
||||
if(artPlace.getArt()->artType->isTradable())
|
||||
{
|
||||
artSetPtr->unmarkSlots();
|
||||
artPlace.selectSlot(true);
|
||||
artSetPtr->selectArtCallback(&artPlace);
|
||||
}
|
||||
else
|
||||
{
|
||||
// This item can't be traded
|
||||
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}, artSetWeak.value());
|
||||
}
|
||||
|
||||
void CWindowWithArtifacts::rightClickArtPlaceHero(CArtifactsOfHeroBase & artsInst, CHeroArtPlace & artPlace)
|
||||
{
|
||||
const auto artSetWeak = findAOHbyRef(artsInst);
|
||||
assert(artSetWeak.has_value());
|
||||
|
||||
if(artPlace.isLocked())
|
||||
return;
|
||||
|
||||
std::visit(
|
||||
[&artPlace](auto artSetWeak) -> void
|
||||
{
|
||||
const auto artSetPtr = artSetWeak.lock();
|
||||
|
||||
// Hero(Main, Exchange) window, Kingdom window right click handler
|
||||
if constexpr(
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMain>> ||
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)
|
||||
{
|
||||
if(artPlace.getArt())
|
||||
{
|
||||
if(ArtifactUtilsClient::askToDisassemble(artSetPtr->getHero(), artPlace.slot))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if(ArtifactUtilsClient::askToAssemble(artSetPtr->getHero(), artPlace.slot))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if(artPlace.text.size())
|
||||
artPlace.LRClickableAreaWTextComp::clickRight(boost::logic::tribool::true_value, false);
|
||||
}
|
||||
}
|
||||
// Altar window, Market window right click handler
|
||||
else if constexpr(
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroAltar>> ||
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMarket>>)
|
||||
{
|
||||
if(artPlace.getArt() && artPlace.text.size())
|
||||
artPlace.LRClickableAreaWTextComp::clickRight(boost::logic::tribool::true_value, false);
|
||||
}
|
||||
}, artSetWeak.value());
|
||||
}
|
||||
|
||||
void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation & artLoc)
|
||||
{
|
||||
updateSlots(artLoc.slot);
|
||||
}
|
||||
|
||||
void CWindowWithArtifacts::artifactMoved(const ArtifactLocation & srcLoc, const ArtifactLocation & destLoc, bool withRedraw)
|
||||
{
|
||||
auto curState = getState();
|
||||
if(!curState.has_value())
|
||||
// Transition state. Nothing to do here. Just skip. Need to wait for final state.
|
||||
return;
|
||||
|
||||
// When moving one artifact onto another it leads to two art movements: dst->TRANSITION_POS; src->dst
|
||||
// However after first movement we pick the art from TRANSITION_POS and the second movement coming when
|
||||
// we have a different artifact may look surprising... but it's valid.
|
||||
|
||||
auto pickedArtInst = std::get<const CArtifactInstance*>(curState.value());
|
||||
assert(srcLoc.isHolder(std::get<const CGHeroInstance*>(curState.value())));
|
||||
assert(srcLoc.getArt() == pickedArtInst);
|
||||
|
||||
auto artifactMovedBody = [this, withRedraw, &srcLoc, &destLoc, &pickedArtInst](auto artSetWeak) -> void
|
||||
{
|
||||
auto artSetPtr = artSetWeak.lock();
|
||||
if(artSetPtr)
|
||||
{
|
||||
const auto hero = artSetPtr->getHero();
|
||||
if(artSetPtr->active)
|
||||
{
|
||||
if(pickedArtInst)
|
||||
{
|
||||
CCS->curh->dragAndDropCursor("artifact", pickedArtInst->artType->getIconIndex());
|
||||
if(srcLoc.isHolder(hero) || !std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)
|
||||
artSetPtr->markPossibleSlots(pickedArtInst, hero->tempOwner == LOCPLINT->playerID);
|
||||
}
|
||||
else
|
||||
{
|
||||
artSetPtr->unmarkSlots();
|
||||
CCS->curh->dragAndDropCursor(nullptr);
|
||||
}
|
||||
}
|
||||
if(withRedraw)
|
||||
{
|
||||
artSetPtr->updateWornSlots();
|
||||
artSetPtr->updateBackpackSlots();
|
||||
|
||||
// Update arts bonuses on window.
|
||||
// TODO rework this part when CHeroWindow and CExchangeWindow are reworked
|
||||
if(auto * chw = dynamic_cast<CHeroWindow*>(this))
|
||||
{
|
||||
chw->update(hero, true);
|
||||
}
|
||||
else if(auto * cew = dynamic_cast<CExchangeWindow*>(this))
|
||||
{
|
||||
cew->updateWidgets();
|
||||
}
|
||||
artSetPtr->safeRedraw();
|
||||
}
|
||||
|
||||
// Make sure the status bar is updated so it does not display old text
|
||||
if(destLoc.isHolder(hero))
|
||||
{
|
||||
if(auto artPlace = artSetPtr->getArtPlace(destLoc.slot))
|
||||
artPlace->hover(true);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
for(auto artSetWeak : artSets)
|
||||
std::visit(artifactMovedBody, artSetWeak);
|
||||
}
|
||||
|
||||
void CWindowWithArtifacts::artifactDisassembled(const ArtifactLocation & artLoc)
|
||||
{
|
||||
updateSlots(artLoc.slot);
|
||||
}
|
||||
|
||||
void CWindowWithArtifacts::artifactAssembled(const ArtifactLocation & artLoc)
|
||||
{
|
||||
updateSlots(artLoc.slot);
|
||||
}
|
||||
|
||||
void CWindowWithArtifacts::updateSlots(const ArtifactPosition & slot)
|
||||
{
|
||||
auto updateSlotBody = [slot](auto artSetWeak) -> void
|
||||
{
|
||||
if(const auto artSetPtr = artSetWeak.lock())
|
||||
{
|
||||
if(ArtifactUtils::isSlotEquipment(slot))
|
||||
artSetPtr->updateWornSlots();
|
||||
else if(ArtifactUtils::isSlotBackpack(slot))
|
||||
artSetPtr->updateBackpackSlots();
|
||||
|
||||
artSetPtr->safeRedraw();
|
||||
}
|
||||
};
|
||||
|
||||
for(auto artSetWeak : artSets)
|
||||
std::visit(updateSlotBody, artSetWeak);
|
||||
}
|
||||
|
||||
std::optional<std::tuple<const CGHeroInstance*, const CArtifactInstance*>> CWindowWithArtifacts::getState()
|
||||
{
|
||||
const CArtifactInstance * artInst = nullptr;
|
||||
const CGHeroInstance * hero = nullptr;
|
||||
size_t pickedCnt = 0;
|
||||
|
||||
auto getHeroArtBody = [&hero, &artInst, &pickedCnt](auto artSetWeak) -> void
|
||||
{
|
||||
auto artSetPtr = artSetWeak.lock();
|
||||
if(artSetPtr)
|
||||
{
|
||||
if(const auto art = artSetPtr->getPickedArtifact())
|
||||
{
|
||||
artInst = art;
|
||||
hero = artSetPtr->getHero();
|
||||
pickedCnt += hero->artifactsTransitionPos.size();
|
||||
}
|
||||
}
|
||||
};
|
||||
for(auto artSetWeak : artSets)
|
||||
std::visit(getHeroArtBody, artSetWeak);
|
||||
|
||||
// The state is possible when the hero has placed an artifact in the ArtifactPosition::TRANSITION_POS,
|
||||
// and the previous artifact has not yet removed from the ArtifactPosition::TRANSITION_POS.
|
||||
// This is a transitional state. Then return nullopt.
|
||||
if(pickedCnt > 1)
|
||||
return std::nullopt;
|
||||
else
|
||||
return std::make_tuple(hero, artInst);
|
||||
}
|
||||
|
||||
std::optional<CWindowWithArtifacts::CArtifactsOfHeroPtr> CWindowWithArtifacts::findAOHbyRef(CArtifactsOfHeroBase & artsInst)
|
||||
{
|
||||
std::optional<CArtifactsOfHeroPtr> res;
|
||||
|
||||
auto findAOHBody = [&res, &artsInst](auto & artSetWeak) -> void
|
||||
{
|
||||
if(&artsInst == artSetWeak.lock().get())
|
||||
res = artSetWeak;
|
||||
};
|
||||
|
||||
for(auto artSetWeak : artSets)
|
||||
{
|
||||
std::visit(findAOHBody, artSetWeak);
|
||||
if(res.has_value())
|
||||
return res;
|
||||
}
|
||||
return res;
|
||||
}
|
44
client/widgets/CWindowWithArtifacts.h
Normal file
44
client/widgets/CWindowWithArtifacts.h
Normal file
@ -0,0 +1,44 @@
|
||||
/*
|
||||
* CWindowWithArtifacts.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "CArtifactHolder.h"
|
||||
#include "CArtifactsOfHeroMain.h"
|
||||
#include "CArtifactsOfHeroKingdom.h"
|
||||
#include "CArtifactsOfHeroAltar.h"
|
||||
#include "CArtifactsOfHeroMarket.h"
|
||||
|
||||
class CWindowWithArtifacts : public CArtifactHolder
|
||||
{
|
||||
public:
|
||||
using CArtifactsOfHeroPtr = std::variant<
|
||||
std::weak_ptr<CArtifactsOfHeroMarket>,
|
||||
std::weak_ptr<CArtifactsOfHeroAltar>,
|
||||
std::weak_ptr<CArtifactsOfHeroKingdom>,
|
||||
std::weak_ptr<CArtifactsOfHeroMain>>;
|
||||
|
||||
void addSet(CArtifactsOfHeroPtr artSet);
|
||||
const CGHeroInstance * getHeroPickedArtifact();
|
||||
const CArtifactInstance * getPickedArtifact();
|
||||
void leftClickArtPlaceHero(CArtifactsOfHeroBase & artsInst, CHeroArtPlace & artPlace);
|
||||
void rightClickArtPlaceHero(CArtifactsOfHeroBase & artsInst, CHeroArtPlace & artPlace);
|
||||
|
||||
void artifactRemoved(const ArtifactLocation & artLoc) override;
|
||||
void artifactMoved(const ArtifactLocation & srcLoc, const ArtifactLocation & destLoc, bool withRedraw) override;
|
||||
void artifactDisassembled(const ArtifactLocation & artLoc) override;
|
||||
void artifactAssembled(const ArtifactLocation & artLoc) override;
|
||||
|
||||
private:
|
||||
std::vector<CArtifactsOfHeroPtr> artSets;
|
||||
|
||||
void updateSlots(const ArtifactPosition & slot);
|
||||
std::optional<std::tuple<const CGHeroInstance*, const CArtifactInstance*>> getState();
|
||||
std::optional<CArtifactsOfHeroPtr> findAOHbyRef(CArtifactsOfHeroBase & artsInst);
|
||||
};
|
@ -10,7 +10,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "../../lib/HeroBonus.h"
|
||||
#include "../widgets/CArtifactHolder.h"
|
||||
#include "../widgets/CWindowWithArtifacts.h"
|
||||
#include "../widgets/CGarrisonInt.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
@ -9,7 +9,7 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "../widgets/CArtifactHolder.h"
|
||||
#include "../widgets/CWindowWithArtifacts.h"
|
||||
#include "../widgets/CGarrisonInt.h"
|
||||
|
||||
class CButton;
|
||||
|
@ -1305,7 +1305,7 @@ void CAltarWindow::SacrificeAll()
|
||||
else
|
||||
{
|
||||
auto artifactsOfHero = std::dynamic_pointer_cast<CArtifactsOfHeroAltar>(arts);
|
||||
for(const auto & aw : artifactsOfHero->visibleArtSet->artifactsWorn)
|
||||
for(const auto & aw : artifactsOfHero->visibleArtSet.artifactsWorn)
|
||||
{
|
||||
if(!aw.second.locked)
|
||||
moveArtToAltar(nullptr, aw.second.artifact);
|
||||
@ -1471,9 +1471,9 @@ int CAltarWindow::firstFreeSlot()
|
||||
void CAltarWindow::SacrificeBackpack()
|
||||
{
|
||||
auto artsAltar = std::dynamic_pointer_cast<CArtifactsOfHeroAltar>(arts);
|
||||
while(!artsAltar->visibleArtSet->artifactsInBackpack.empty())
|
||||
while(!artsAltar->visibleArtSet.artifactsInBackpack.empty())
|
||||
{
|
||||
if(!putOnAltar(nullptr, artsAltar->visibleArtSet->artifactsInBackpack[0].artifact))
|
||||
if(!putOnAltar(nullptr, artsAltar->visibleArtSet.artifactsInBackpack[0].artifact))
|
||||
break;
|
||||
};
|
||||
calcTotalExp();
|
||||
|
@ -9,7 +9,7 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "../widgets/CArtifactHolder.h"
|
||||
#include "../widgets/CWindowWithArtifacts.h"
|
||||
#include "CWindowObject.h"
|
||||
#include "../../lib/FunctionList.h"
|
||||
|
||||
|
@ -14,7 +14,7 @@
|
||||
#include "../lib/ResourceSet.h"
|
||||
#include "../lib/CConfigHandler.h"
|
||||
#include "../lib/int3.h"
|
||||
#include "../widgets/CArtifactHolder.h"
|
||||
#include "../widgets/CWindowWithArtifacts.h"
|
||||
#include "../widgets/CGarrisonInt.h"
|
||||
#include "../widgets/Images.h"
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user