2018-12-09 15:20:46 +02:00
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/*
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* AdventureSpellCast.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "AdventureSpellCast.h"
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#include "../VCAI.h"
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#include "../FuzzyHelper.h"
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#include "../AIhelper.h"
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2023-05-24 01:05:59 +02:00
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#include "../../../lib/mapObjects/CGTownInstance.h"
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2018-12-09 15:20:46 +02:00
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using namespace Goals;
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bool AdventureSpellCast::operator==(const AdventureSpellCast & other) const
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{
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return hero.h == other.hero.h;
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}
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TSubgoal AdventureSpellCast::whatToDoToAchieve()
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{
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if(!hero.validAndSet())
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throw cannotFulfillGoalException("Invalid hero!");
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2019-01-07 23:33:31 +02:00
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auto spell = getSpell();
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2018-12-09 15:20:46 +02:00
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2023-01-18 23:56:01 +02:00
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logAi->trace("Decomposing adventure spell cast of %s for hero %s", spell->getNameTranslated(), hero->getNameTranslated());
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2018-12-09 15:20:46 +02:00
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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if(!spell->isAdventure())
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2023-01-18 23:56:01 +02:00
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throw cannotFulfillGoalException(spell->getNameTranslated() + " is not an adventure spell.");
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2018-12-09 15:20:46 +02:00
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2018-12-20 23:42:31 +02:00
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if(!hero->canCastThisSpell(spell))
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2023-01-18 23:56:01 +02:00
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throw cannotFulfillGoalException("Hero can not cast " + spell->getNameTranslated());
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2018-12-09 15:20:46 +02:00
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2018-12-20 23:42:31 +02:00
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if(hero->mana < hero->getSpellCost(spell))
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2023-01-18 23:56:01 +02:00
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throw cannotFulfillGoalException("Hero has not enough mana to cast " + spell->getNameTranslated());
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2018-12-09 15:20:46 +02:00
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2019-02-24 17:45:53 +02:00
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if(spellID == SpellID::TOWN_PORTAL && town && town->visitingHero)
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2023-01-02 13:27:03 +02:00
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throw cannotFulfillGoalException("The town is already occupied by " + town->visitingHero->getNameTranslated());
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2019-02-24 17:45:53 +02:00
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2018-12-09 15:20:46 +02:00
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return iAmElementar();
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}
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void AdventureSpellCast::accept(VCAI * ai)
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{
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2019-01-07 23:33:31 +02:00
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if(town && spellID == SpellID::TOWN_PORTAL)
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{
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ai->selectedObject = town->id;
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}
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auto wait = cb->waitTillRealize;
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cb->waitTillRealize = true;
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2018-12-09 15:20:46 +02:00
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cb->castSpell(hero.h, spellID, tile);
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2019-01-07 23:33:31 +02:00
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if(town && spellID == SpellID::TOWN_PORTAL)
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{
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// visit town
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ai->moveHeroToTile(town->visitablePos(), hero);
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}
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cb->waitTillRealize = wait;
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throw goalFulfilledException(sptr(*this));
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2018-12-09 15:20:46 +02:00
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}
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std::string AdventureSpellCast::name() const
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{
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2023-01-18 23:56:01 +02:00
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return "AdventureSpellCast " + getSpell()->getNameTranslated();
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2018-12-09 15:20:46 +02:00
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}
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std::string AdventureSpellCast::completeMessage() const
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{
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2023-01-18 23:56:01 +02:00
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return "Spell cast successfully " + getSpell()->getNameTranslated();
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2018-12-09 15:20:46 +02:00
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}
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