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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Finalization of refactoring:

- Entity interface now has getNameTranslated & getNameTextID methods
- Entity interface no longer has getName method
- removed (most) usages of normalizeIndentifier workaround method
- all moddable objects have identifier in form of mod:name
- all moddable object register strings in form of mod.type.name
This commit is contained in:
Ivan Savenko 2023-01-18 23:56:01 +02:00
parent 05a1d7c6e3
commit 47c1803c42
41 changed files with 154 additions and 193 deletions

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@ -33,16 +33,16 @@ TSubgoal AdventureSpellCast::whatToDoToAchieve()
auto spell = getSpell();
logAi->trace("Decomposing adventure spell cast of %s for hero %s", spell->getName(), hero->getNameTranslated());
logAi->trace("Decomposing adventure spell cast of %s for hero %s", spell->getNameTranslated(), hero->getNameTranslated());
if(!spell->isAdventure())
throw cannotFulfillGoalException(spell->getName() + " is not an adventure spell.");
throw cannotFulfillGoalException(spell->getNameTranslated() + " is not an adventure spell.");
if(!hero->canCastThisSpell(spell))
throw cannotFulfillGoalException("Hero can not cast " + spell->getName());
throw cannotFulfillGoalException("Hero can not cast " + spell->getNameTranslated());
if(hero->mana < hero->getSpellCost(spell))
throw cannotFulfillGoalException("Hero has not enough mana to cast " + spell->getName());
throw cannotFulfillGoalException("Hero has not enough mana to cast " + spell->getNameTranslated());
if(spellID == SpellID::TOWN_PORTAL && town && town->visitingHero)
throw cannotFulfillGoalException("The town is already occupied by " + town->visitingHero->getNameTranslated());
@ -75,10 +75,10 @@ void AdventureSpellCast::accept(VCAI * ai)
std::string AdventureSpellCast::name() const
{
return "AdventureSpellCast " + getSpell()->getName();
return "AdventureSpellCast " + getSpell()->getNameTranslated();
}
std::string AdventureSpellCast::completeMessage() const
{
return "Spell cast successfully " + getSpell()->getName();
return "Spell cast successfully " + getSpell()->getNameTranslated();
}

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@ -195,7 +195,7 @@ void ClientCommandManager::processCommand(const std::string &message, bool calle
{
const JsonNode & object = nameAndObject.second;
std::string name = CModHandler::normalizeIdentifier(object.meta, CModHandler::scopeBuiltin(), nameAndObject.first);
std::string name = CModHandler::makeFullIdentifier(object.meta, contentName, nameAndObject.first);
boost::algorithm::replace_all(name,":","_");

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@ -19,8 +19,8 @@ class CreatureID;
class DLL_LINKAGE Artifact : public EntityWithBonuses<ArtifactID>
{
using EntityWithBonuses<ArtifactID>::getName;
public:
virtual bool isBig() const = 0;
virtual bool isTradable() const = 0;
virtual uint32_t getPrice() const = 0;
@ -28,11 +28,9 @@ public:
virtual std::string getDescriptionTranslated() const = 0;
virtual std::string getEventTranslated() const = 0;
virtual std::string getNameTranslated() const = 0;
virtual std::string getDescriptionTextID() const = 0;
virtual std::string getEventTextID() const = 0;
virtual std::string getNameTextID() const = 0;
};
VCMI_LIB_NAMESPACE_END

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@ -19,10 +19,10 @@ class CreatureID;
class DLL_LINKAGE Creature : public EntityWithBonuses<CreatureID>
{
protected:
using EntityWithBonuses<CreatureID>::getName;
// use getNamePlural/Singular instead
std::string getNameTranslated() const override = 0;
std::string getNameTextID() const override = 0;
virtual std::string getNameTranslated() const = 0;
virtual std::string getNameTextID() const = 0;
public:
virtual std::string getNamePluralTranslated() const = 0;
virtual std::string getNameSingularTranslated() const = 0;

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@ -23,8 +23,9 @@ public:
virtual int32_t getIndex() const = 0;
virtual int32_t getIconIndex() const = 0;
virtual const std::string & getJsonKey() const = 0;
virtual const std::string & getName() const = 0;
virtual std::string getJsonKey() const = 0;
virtual std::string getNameTranslated() const = 0;
virtual std::string getNameTextID() const = 0;
virtual void registerIcons(const IconRegistar & cb) const = 0;
};

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@ -18,12 +18,9 @@ class FactionID;
class DLL_LINKAGE Faction : public EntityT<FactionID>
{
using EntityT<FactionID>::getName;
public:
virtual bool hasTown() const = 0;
virtual std::string getNameTranslated() const = 0;
virtual std::string getNameTextID() const = 0;
};
VCMI_LIB_NAMESPACE_END

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@ -18,12 +18,6 @@ class HeroClassID;
class DLL_LINKAGE HeroClass : public EntityT<HeroClassID>
{
using EntityT<HeroClassID>::getName;
public:
virtual std::string getNameTranslated() const = 0;
virtual std::string getNameTextID() const = 0;
};

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@ -18,15 +18,11 @@ class HeroTypeID;
class DLL_LINKAGE HeroType : public EntityT<HeroTypeID>
{
using EntityT<HeroTypeID>::getName;
public:
virtual std::string getNameTranslated() const = 0;
virtual std::string getBiographyTranslated() const = 0;
virtual std::string getSpecialtyNameTranslated() const = 0;
virtual std::string getSpecialtyDescriptionTranslated() const = 0;
virtual std::string getSpecialtyTooltipTranslated() const = 0;
virtual std::string getNameTextID() const = 0;
virtual std::string getBiographyTextID() const = 0;
virtual std::string getSpecialtyNameTextID() const = 0;
virtual std::string getSpecialtyDescriptionTextID() const = 0;

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@ -23,8 +23,6 @@ class Caster;
class DLL_LINKAGE Spell: public EntityT<SpellID>
{
using EntityT<SpellID>::getName;
public:
using SchoolCallback = std::function<void(const SchoolInfo &, bool &)>;

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@ -16,48 +16,27 @@ VCMI_LIB_NAMESPACE_BEGIN
BattleFieldInfo * BattleFieldHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
{
assert(identifier.find(':') == std::string::npos);
BattleFieldInfo * info = new BattleFieldInfo(BattleField(index), identifier);
if(json["graphics"].getType() == JsonNode::JsonType::DATA_STRING)
info->graphics = json["graphics"].String();
info->icon = json["icon"].String();
info->name = json["name"].String();
for(auto b : json["bonuses"].Vector())
{
info->graphics = json["graphics"].String();
}
if(json["icon"].getType() == JsonNode::JsonType::DATA_STRING)
{
info->icon = json["icon"].String();
}
if(json["name"].getType() == JsonNode::JsonType::DATA_STRING)
{
info->name = json["name"].String();
}
if(json["bonuses"].getType() == JsonNode::JsonType::DATA_VECTOR)
{
for(auto b : json["bonuses"].Vector())
{
auto bonus = JsonUtils::parseBonus(b);
bonus->source = Bonus::TERRAIN_OVERLAY;
bonus->sid = info->getIndex();
bonus->duration = Bonus::ONE_BATTLE;
info->bonuses.push_back(bonus);
}
}
if(json["isSpecial"].getType() == JsonNode::JsonType::DATA_BOOL)
{
info->isSpecial = json["isSpecial"].Bool();
}
if(json["impassableHexes"].getType() == JsonNode::JsonType::DATA_VECTOR)
{
for(auto node : json["impassableHexes"].Vector())
info->impassableHexes.push_back(BattleHex(node.Integer()));
auto bonus = JsonUtils::parseBonus(b);
bonus->source = Bonus::TERRAIN_OVERLAY;
bonus->sid = info->getIndex();
bonus->duration = Bonus::ONE_BATTLE;
info->bonuses.push_back(bonus);
}
info->isSpecial = json["isSpecial"].Bool();
for(auto node : json["impassableHexes"].Vector())
info->impassableHexes.push_back(BattleHex(node.Integer()));
return info;
}
@ -89,14 +68,19 @@ int32_t BattleFieldInfo::getIconIndex() const
return iconIndex;
}
const std::string & BattleFieldInfo::getName() const
std::string BattleFieldInfo::getJsonKey() const
{
return identifier;
}
std::string BattleFieldInfo::getNameTextID() const
{
return name;
}
const std::string & BattleFieldInfo::getJsonKey() const
std::string BattleFieldInfo::getNameTranslated() const
{
return identifier;
return name; // TODO?
}
void BattleFieldInfo::registerIcons(const IconRegistar & cb) const

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@ -43,8 +43,9 @@ public:
int32_t getIndex() const override;
int32_t getIconIndex() const override;
const std::string & getName() const override;
const std::string & getJsonKey() const override;
std::string getJsonKey() const override;
std::string getNameTextID() const override;
std::string getNameTranslated() const override;
void registerIcons(const IconRegistar & cb) const override;
BattleField getId() const override;

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@ -60,14 +60,9 @@ int32_t CArtifact::getIconIndex() const
return iconIndex;
}
const std::string & CArtifact::getName() const
std::string CArtifact::getJsonKey() const
{
return identifier;
}
const std::string & CArtifact::getJsonKey() const
{
return identifier;
return modScope + ':' + identifier;
}
void CArtifact::registerIcons(const IconRegistar & cb) const
@ -103,17 +98,17 @@ std::string CArtifact::getNameTranslated() const
std::string CArtifact::getDescriptionTextID() const
{
return TextIdentifier("object", modScope, identifier, "description").get();
return TextIdentifier("artifact", modScope, identifier, "description").get();
}
std::string CArtifact::getEventTextID() const
{
return TextIdentifier("object", modScope, identifier, "event").get();
return TextIdentifier("artifact", modScope, identifier, "event").get();
}
std::string CArtifact::getNameTextID() const
{
return TextIdentifier("object", modScope, identifier, "name").get();
return TextIdentifier("artifact", modScope, identifier, "name").get();
}
uint32_t CArtifact::getPrice() const
@ -181,7 +176,7 @@ int CArtifact::getArtClassSerial() const
std::string CArtifact::nodeName() const
{
return "Artifact: " + getName();
return "Artifact: " + getNameTranslated();
}
void CArtifact::addNewBonus(const std::shared_ptr<Bonus>& b)
@ -301,7 +296,7 @@ std::vector<JsonNode> CArtHandler::loadLegacyData(size_t dataSize)
void CArtHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
{
auto object = loadFromJson(scope, data, normalizeIdentifier(scope, CModHandler::scopeBuiltin(), name), objects.size());
auto object = loadFromJson(scope, data, name, objects.size());
object->iconIndex = object->getIndex() + 5;
@ -312,7 +307,7 @@ void CArtHandler::loadObject(std::string scope, std::string name, const JsonNode
void CArtHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
{
auto object = loadFromJson(scope, data, normalizeIdentifier(scope, CModHandler::scopeBuiltin(), name), index);
auto object = loadFromJson(scope, data, name, index);
object->iconIndex = object->getIndex();
@ -330,6 +325,9 @@ const std::vector<std::string> & CArtHandler::getTypeNames() const
CArtifact * CArtHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
{
assert(identifier.find(':') == std::string::npos);
assert(!scope.empty());
CArtifact * art;
if(!VLC->modh->modules.COMMANDERS || node["growing"].isNull())
@ -690,11 +688,11 @@ void CArtHandler::erasePickedArt(ArtifactID id)
artifactList->erase(itr);
}
else
logMod->warn("Problem: cannot erase artifact %s from list, it was not present", art->getName());
logMod->warn("Problem: cannot erase artifact %s from list, it was not present", art->getNameTranslated());
}
else
logMod->warn("Problem: cannot find list for artifact %s, strange class. (special?)", art->getName());
logMod->warn("Problem: cannot find list for artifact %s, strange class. (special?)", art->getNameTranslated());
}
boost::optional<std::vector<CArtifact*>&> CArtHandler::listFromClass( CArtifact::EartClass artifactClass )

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@ -50,8 +50,6 @@ class DLL_LINKAGE CArtifact : public Artifact, public CBonusSystemNode //contain
std::string modScope;
std::string identifier;
const std::string & getName() const override;
public:
enum EartClass {ART_SPECIAL=1, ART_TREASURE=2, ART_MINOR=4, ART_MAJOR=8, ART_RELIC=16}; //artifact classes
@ -68,7 +66,7 @@ public:
int32_t getIndex() const override;
int32_t getIconIndex() const override;
const std::string & getJsonKey() const override;
std::string getJsonKey() const override;
void registerIcons(const IconRegistar & cb) const override;
ArtifactID getId() const override;
virtual const IBonusBearer * accessBonuses() const override;

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@ -33,14 +33,9 @@ int32_t CCreature::getIconIndex() const
return iconIndex;
}
const std::string & CCreature::getName() const
std::string CCreature::getJsonKey() const
{
return identifier;
}
const std::string & CCreature::getJsonKey() const
{
return identifier;
return modScope + ':' + identifier;;
}
void CCreature::registerIcons(const IconRegistar & cb) const
@ -598,6 +593,9 @@ std::vector<JsonNode> CCreatureHandler::loadLegacyData(size_t dataSize)
CCreature * CCreatureHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
{
assert(identifier.find(':') == std::string::npos);
assert(!scope.empty());
auto cre = new CCreature();
if(node["hasDoubleWeek"].Bool())
@ -607,6 +605,7 @@ CCreature * CCreatureHandler::loadFromJson(const std::string & scope, const Json
cre->idNumber = CreatureID(index);
cre->iconIndex = cre->getIndex() + 2;
cre->identifier = identifier;
cre->modScope = scope;
JsonDeserializer handler(nullptr, node);
cre->serializeJson(handler);

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@ -37,7 +37,6 @@ class DLL_LINKAGE CCreature : public Creature, public CBonusSystemNode
// std::string nameSing;// singular name, e.g. Centaur
// std::string namePl; // plural name, e.g. Centaurs
const std::string & getName() const override;
std::string getNameTranslated() const override;
std::string getNameTextID() const override;
@ -153,7 +152,7 @@ public:
TerrainId getNativeTerrain() const;
int32_t getIndex() const override;
int32_t getIconIndex() const override;
const std::string & getJsonKey() const override;
std::string getJsonKey() const override;
void registerIcons(const IconRegistar & cb) const override;
CreatureID getId() const override;
virtual const IBonusBearer * accessBonuses() const override;

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@ -1713,7 +1713,7 @@ void CGameState::initTowns()
}
if(vti->getNameTranslated().empty())
{
size_t nameID = getRandomGenerator().nextInt(vti->town->getRandomNamesCount());
size_t nameID = getRandomGenerator().nextInt(vti->town->getRandomNamesCount() - 1);
vti->setNameTranslated(vti->town->getRandomNameTranslated(nameID));
}

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@ -405,6 +405,8 @@ const std::string & CGeneralTextHandler::deserialize(const TextIdentifier & iden
void CGeneralTextHandler::registerString(const TextIdentifier & UID, const std::string & localized)
{
assert(UID.get().find("..") == std::string::npos);
stringsIdentifiers[localized] = UID.get();
stringsLocalizations[UID.get()] = localized;
}

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@ -41,14 +41,9 @@ int32_t CHero::getIconIndex() const
return imageIndex;
}
const std::string & CHero::getName() const
std::string CHero::getJsonKey() const
{
return identifier;
}
const std::string & CHero::getJsonKey() const
{
return identifier;
return modScope + ':' + identifier;;
}
HeroTypeID CHero::getId() const
@ -168,14 +163,9 @@ int32_t CHeroClass::getIconIndex() const
return getIndex();
}
const std::string & CHeroClass::getName() const
std::string CHeroClass::getJsonKey() const
{
return identifier;
}
const std::string & CHeroClass::getJsonKey() const
{
return identifier;
return modScope + ':' + identifier;;
}
HeroClassID CHeroClass::getId() const
@ -224,7 +214,7 @@ void CHeroClassHandler::fillPrimarySkillData(const JsonNode & node, CHeroClass *
if(currentPrimarySkillValue < primarySkillLegalMinimum)
{
logMod->error("Hero class '%s' has incorrect initial value '%d' for skill '%s'. Value '%d' will be used instead.",
heroClass->getName(), currentPrimarySkillValue, skillName, primarySkillLegalMinimum);
heroClass->getNameTranslated(), currentPrimarySkillValue, skillName, primarySkillLegalMinimum);
currentPrimarySkillValue = primarySkillLegalMinimum;
}
heroClass->primarySkillInitial.push_back(currentPrimarySkillValue);
@ -240,12 +230,16 @@ const std::vector<std::string> & CHeroClassHandler::getTypeNames() const
CHeroClass * CHeroClassHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
{
assert(identifier.find(':') == std::string::npos);
assert(!scope.empty());
std::string affinityStr[2] = { "might", "magic" };
auto heroClass = new CHeroClass();
heroClass->id = HeroClassID(index);
heroClass->identifier = identifier;
heroClass->modScope = scope;
heroClass->imageBattleFemale = node["animation"]["battle"]["female"].String();
heroClass->imageBattleMale = node["animation"]["battle"]["male"].String();
//MODS COMPATIBILITY FOR 0.96
@ -417,9 +411,13 @@ const std::vector<std::string> & CHeroHandler::getTypeNames() const
CHero * CHeroHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
{
assert(identifier.find(':') == std::string::npos);
assert(!scope.empty());
auto hero = new CHero();
hero->ID = HeroTypeID(index);
hero->identifier = identifier;
hero->modScope = scope;
hero->sex = node["female"].Bool();
hero->special = node["special"].Bool();
@ -923,7 +921,7 @@ std::vector<JsonNode> CHeroHandler::loadLegacyData(size_t dataSize)
void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
{
size_t index = objects.size();
auto object = loadFromJson(scope, data, normalizeIdentifier(scope, CModHandler::scopeBuiltin(), name), index);
auto object = loadFromJson(scope, data, name, index);
object->imageIndex = (si32)index + GameConstants::HERO_PORTRAIT_SHIFT; // 2 special frames + some extra portraits
objects.push_back(object);
@ -933,7 +931,7 @@ void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNod
void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
{
auto object = loadFromJson(scope, data, normalizeIdentifier(scope, CModHandler::scopeBuiltin(), name), index);
auto object = loadFromJson(scope, data, name, index);
object->imageIndex = static_cast<si32>(index);
assert(objects[index] == nullptr); // ensure that this id was not loaded before

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@ -66,8 +66,6 @@ class DLL_LINKAGE CHero : public HeroType
std::string nameTextID; //name of hero
std::string biographyTextID;
const std::string & getName() const override;
public:
struct InitialArmyStack
{
@ -108,7 +106,7 @@ public:
int32_t getIndex() const override;
int32_t getIconIndex() const override;
const std::string & getJsonKey() const override;
std::string getJsonKey() const override;
HeroTypeID getId() const override;
void registerIcons(const IconRegistar & cb) const override;
@ -146,6 +144,7 @@ public:
h & portraitSmall;
h & portraitLarge;
h & identifier;
h & modScope;
h & battleImage;
}
};
@ -162,7 +161,6 @@ class DLL_LINKAGE CHeroClass : public HeroClass
std::string identifier; // use getJsonKey instead
std::string nameTextID;
const std::string & getName() const override;
public:
enum EClassAffinity
{
@ -197,7 +195,7 @@ public:
int32_t getIndex() const override;
int32_t getIconIndex() const override;
const std::string & getJsonKey() const override;
std::string getJsonKey() const override;
HeroClassID getId() const override;
void registerIcons(const IconRegistar & cb) const override;

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@ -54,11 +54,6 @@ int32_t CSkill::getIconIndex() const
return getIndex(); //TODO: actual value with skill level
}
const std::string & CSkill::getName() const
{
return identifier;
}
std::string CSkill::getNameTextID() const
{
TextIdentifier id("skill", modScope, identifier, "name");
@ -70,9 +65,9 @@ std::string CSkill::getNameTranslated() const
return VLC->generaltexth->translate(getNameTextID());
}
const std::string & CSkill::getJsonKey() const
std::string CSkill::getJsonKey() const
{
return identifier;
return modScope + ':' + identifier;;
}
std::string CSkill::getDescriptionTextID(int level) const
@ -210,7 +205,11 @@ const std::vector<std::string> & CSkillHandler::getTypeNames() const
CSkill * CSkillHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
{
assert(identifier.find(':') == std::string::npos);
assert(!scope.empty());
CSkill * skill = new CSkill(SecondarySkill((si32)index), identifier);
skill->modScope = scope;
VLC->generaltexth->registerString(skill->getNameTextID(), json["name"].String());
switch(json["gainChance"].getType())

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@ -50,20 +50,18 @@ private:
std::string modScope;
std::string identifier;
const std::string & getName() const override;
public:
CSkill(SecondarySkill id = SecondarySkill::DEFAULT, std::string identifier = "default");
~CSkill();
int32_t getIndex() const override;
int32_t getIconIndex() const override;
const std::string & getJsonKey() const override;
std::string getJsonKey() const override;
void registerIcons(const IconRegistar & cb) const override;
SecondarySkill getId() const override;
std::string getNameTextID() const;
std::string getNameTranslated() const;
std::string getNameTextID() const override;
std::string getNameTranslated() const override;
std::string getDescriptionTextID(int level) const;
std::string getDescriptionTranslated(int level) const;

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@ -46,7 +46,7 @@ const std::map<std::string, CBuilding::ETowerHeight> CBuilding::TOWER_TYPES =
std::string CBuilding::getJsonKey() const
{
return identifier;
return modScope + ':' + identifier;;
}
std::string CBuilding::getNameTranslated() const
@ -61,12 +61,12 @@ std::string CBuilding::getDescriptionTranslated() const
std::string CBuilding::getNameTextID() const
{
return TextIdentifier("building", town->faction->getJsonKey(), modScope, identifier, "name").get();
return TextIdentifier("building", modScope, town->faction->identifier, identifier, "name").get();
}
std::string CBuilding::getDescriptionTextID() const
{
return TextIdentifier("building", town->faction->getJsonKey(), modScope, identifier, "description").get();
return TextIdentifier("building", modScope, town->faction->identifier, identifier, "description").get();
}
BuildingID CBuilding::getBase() const
@ -122,14 +122,9 @@ int32_t CFaction::getIconIndex() const
return index; //???
}
const std::string & CFaction::getName() const
std::string CFaction::getJsonKey() const
{
return identifier;
}
const std::string & CFaction::getJsonKey() const
{
return identifier;
return modScope + ':' + identifier;;
}
void CFaction::registerIcons(const IconRegistar & cb) const
@ -205,7 +200,7 @@ std::string CTown::getRandomNameTranslated(size_t index) const
std::string CTown::getRandomNameTextID(size_t index) const
{
return TextIdentifier("faction", faction->getJsonKey(), "randomName", index).get();
return TextIdentifier("faction", faction->modScope, faction->identifier, "randomName", index).get();
}
size_t CTown::getRandomNamesCount() const
@ -582,6 +577,9 @@ void CTownHandler::loadSpecialBuildingBonuses(const JsonNode & source, BonusList
void CTownHandler::loadBuilding(CTown * town, const std::string & stringID, const JsonNode & source)
{
assert(stringID.find(':') == std::string::npos);
assert(!source.meta.empty());
auto ret = new CBuilding();
ret->bid = getMappedValue<BuildingID, std::string>(stringID, BuildingID::NONE, MappedKeys::BUILDING_NAMES_TO_TYPES, false);
@ -603,6 +601,7 @@ void CTownHandler::loadBuilding(CTown * town, const std::string & stringID, cons
ret->height = getMappedValue<CBuilding::ETowerHeight>(source["height"], CBuilding::HEIGHT_NO_TOWER, CBuilding::TOWER_TYPES);
ret->identifier = stringID;
ret->modScope = source.meta;
ret->town = town;
VLC->generaltexth->registerString(ret->getNameTextID(), source["name"].String());
@ -983,6 +982,8 @@ void CTownHandler::loadPuzzle(CFaction &faction, const JsonNode &source)
CFaction * CTownHandler::loadFromJson(const std::string & scope, const JsonNode & source, const std::string & identifier, size_t index)
{
assert(identifier.find(':') == std::string::npos);
auto faction = new CFaction();
faction->index = static_cast<TFaction>(index);
@ -1032,7 +1033,7 @@ CFaction * CTownHandler::loadFromJson(const std::string & scope, const JsonNode
void CTownHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
{
auto object = loadFromJson(scope, data, normalizeIdentifier(scope, CModHandler::scopeBuiltin(), name), objects.size());
auto object = loadFromJson(scope, data, name, objects.size());
objects.push_back(object);
@ -1071,7 +1072,7 @@ void CTownHandler::loadObject(std::string scope, std::string name, const JsonNod
void CTownHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
{
auto object = loadFromJson(scope, data, normalizeIdentifier(scope, CModHandler::scopeBuiltin(), name), index);
auto object = loadFromJson(scope, data, name, index);
if (objects.size() > index)
assert(objects[index] == nullptr); // ensure that this id was not loaded before

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@ -183,13 +183,14 @@ struct DLL_LINKAGE SPuzzleInfo
class DLL_LINKAGE CFaction : public Faction
{
friend class CTownHandler;
friend class CBuilding;
friend class CTown;
std::string modScope; //town name, by default - from TownName.txt
std::string identifier;
TFaction index;
const std::string & getName() const override;
public:
TerrainId nativeTerrain;
EAlignment::EAlignment alignment;
@ -207,7 +208,7 @@ public:
int32_t getIndex() const override;
int32_t getIconIndex() const override;
const std::string & getJsonKey() const override;
std::string getJsonKey() const override;
void registerIcons(const IconRegistar & cb) const override;
FactionID getId() const override;

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@ -24,9 +24,4 @@ void IHandlerBase::registerObject(std::string scope, std::string type_name, std:
return VLC->modh->identifiers.registerObject(scope, type_name, name, index);
}
std::string IHandlerBase::normalizeIdentifier(const std::string& scope, const std::string& remoteScope, const std::string& identifier) const
{
return VLC->modh->normalizeIdentifier(scope, remoteScope, identifier);
}
VCMI_LIB_NAMESPACE_END

View File

@ -25,8 +25,6 @@ protected:
/// Calls modhandler. Mostly needed to avoid large number of includes in headers
void registerObject(std::string scope, std::string type_name, std::string name, si32 index);
std::string normalizeIdentifier(const std::string & scope, const std::string & remoteScope, const std::string & identifier) const;
public:
/// loads all original game data in vector of json nodes
/// dataSize - is number of items that must be loaded (normally - constant from GameConstants)
@ -94,7 +92,7 @@ public:
void loadObject(std::string scope, std::string name, const JsonNode & data) override
{
auto object = loadFromJson(scope, data, normalizeIdentifier(scope, getScopeBuiltin(), name), objects.size());
auto object = loadFromJson(scope, data, name, objects.size());
objects.push_back(object);
@ -104,7 +102,7 @@ public:
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override
{
auto object = loadFromJson(scope, data, normalizeIdentifier(scope, getScopeBuiltin(), name), index);
auto object = loadFromJson(scope, data, name, index);
assert(objects[index] == nullptr); // ensure that this id was not loaded before
objects[index] = object;

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@ -24,16 +24,21 @@ int32_t ObstacleInfo::getIconIndex() const
return iconIndex;
}
const std::string & ObstacleInfo::getName() const
std::string ObstacleInfo::getJsonKey() const
{
return identifier;
}
const std::string & ObstacleInfo::getJsonKey() const
std::string ObstacleInfo::getNameTranslated() const
{
return identifier;
}
std::string ObstacleInfo::getNameTextID() const
{
return identifier; // TODO?
}
void ObstacleInfo::registerIcons(const IconRegistar & cb) const
{
}
@ -43,7 +48,6 @@ Obstacle ObstacleInfo::getId() const
return obstacle;
}
std::vector<BattleHex> ObstacleInfo::getBlocked(BattleHex hex) const
{
std::vector<BattleHex> ret;
@ -81,6 +85,8 @@ bool ObstacleInfo::isAppropriate(const TerrainId terrainType, const BattleField
ObstacleInfo * ObstacleHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
{
assert(identifier.find(':') == std::string::npos);
auto * info = new ObstacleInfo(Obstacle(index), identifier);
info->animation = json["animation"].String();

View File

@ -44,8 +44,9 @@ public:
int32_t getIndex() const override;
int32_t getIconIndex() const override;
const std::string & getJsonKey() const override;
const std::string & getName() const override;
std::string getJsonKey() const override;
std::string getNameTranslated() const override;
std::string getNameTextID() const override;
void registerIcons(const IconRegistar & cb) const override;
Obstacle getId() const override;

View File

@ -26,6 +26,8 @@ RiverType * RiverTypeHandler::loadFromJson(
const std::string & identifier,
size_t index)
{
assert(identifier.find(':') == std::string::npos);
RiverType * info = new RiverType;
info->id = RiverId(index);

View File

@ -23,17 +23,16 @@ class DLL_LINKAGE RiverType : public EntityT<RiverId>
std::string identifier;
RiverId id;
const std::string & getName() const override { return identifier;}
public:
int32_t getIndex() const override { return id.getNum(); }
int32_t getIconIndex() const override { return 0; }
const std::string & getJsonKey() const override { return identifier;}
std::string getJsonKey() const override { return identifier;}
void registerIcons(const IconRegistar & cb) const override {}
RiverId getId() const override { return id;}
void updateFrom(const JsonNode & data) {};
std::string getNameTextID() const;
std::string getNameTranslated() const;
std::string getNameTextID() const override;
std::string getNameTranslated() const override;
std::string tilesFilename;
std::string shortIdentifier;

View File

@ -26,6 +26,8 @@ RoadType * RoadTypeHandler::loadFromJson(
const std::string & identifier,
size_t index)
{
assert(identifier.find(':') == std::string::npos);
RoadType * info = new RoadType;
info->id = RoadId(index);

View File

@ -23,17 +23,16 @@ class DLL_LINKAGE RoadType : public EntityT<RoadId>
std::string identifier;
RoadId id;
const std::string & getName() const override { return identifier;}
public:
int32_t getIndex() const override { return id.getNum(); }
int32_t getIconIndex() const override { return 0; }
const std::string & getJsonKey() const override { return identifier;}
std::string getJsonKey() const override { return identifier;}
void registerIcons(const IconRegistar & cb) const override {}
RoadId getId() const override { return id;}
void updateFrom(const JsonNode & data) {};
std::string getNameTextID() const;
std::string getNameTranslated() const;
std::string getNameTextID() const override;
std::string getNameTranslated() const override;
std::string tilesFilename;
std::string shortIdentifier;

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@ -243,7 +243,7 @@ ScriptPtr ScriptHandler::loadFromJson(vstd::CLoggerBase * logger, const std::str
void ScriptHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
{
auto object = loadFromJson(logMod, scope, data, normalizeIdentifier(scope, CModHandler::scopeBuiltin(), name));
auto object = loadFromJson(logMod, scope, data, name);
objects[object->identifier] = object;
}

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@ -17,6 +17,8 @@ VCMI_LIB_NAMESPACE_BEGIN
TerrainType * TerrainTypeHandler::loadFromJson( const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
{
assert(identifier.find(':') == std::string::npos);
TerrainType * info = new TerrainType;
info->id = TerrainId(index);

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@ -24,17 +24,16 @@ class DLL_LINKAGE TerrainType : public EntityT<TerrainId>
TerrainId id;
ui8 passabilityType;
const std::string & getName() const override { return identifier;}
public:
int32_t getIndex() const override { return id.getNum(); }
int32_t getIconIndex() const override { return 0; }
const std::string & getJsonKey() const override { return identifier;}
std::string getJsonKey() const override { return identifier;}
void registerIcons(const IconRegistar & cb) const override {}
TerrainId getId() const override { return id;}
void updateFrom(const JsonNode & data) {};
std::string getNameTextID() const;
std::string getNameTranslated() const;
std::string getNameTextID() const override;
std::string getNameTranslated() const override;
enum PassabilityType : ui8
{

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@ -259,14 +259,14 @@ CObjectClassesHandler::ObjectContainter * CObjectClassesHandler::loadFromJson(co
void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
{
auto object = loadFromJson(scope, data, normalizeIdentifier(scope, CModHandler::scopeBuiltin(), name));
auto object = loadFromJson(scope, data, VLC->modh->normalizeIdentifier(scope, CModHandler::scopeBuiltin(), name));
objects[object->id] = object;
VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
}
void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
{
auto object = loadFromJson(scope, data, normalizeIdentifier(scope, CModHandler::scopeBuiltin(), name));
auto object = loadFromJson(scope, data, VLC->modh->normalizeIdentifier(scope, CModHandler::scopeBuiltin(), name));
assert(objects[(si32)index] == nullptr); // ensure that this id was not loaded before
objects[(si32)index] = object;
VLC->modh->identifiers.registerObject(scope, "object", name, object->id);

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@ -31,7 +31,7 @@ void CRmgTemplateStorage::loadObject(std::string scope, std::string name, const
try
{
JsonDeserializer handler(nullptr, data);
auto fullKey = normalizeIdentifier(scope, CModHandler::scopeBuiltin(), name); //actually it's not used
auto fullKey = scope + ":" + name; //actually it's not used
templates[fullKey].setId(fullKey);
templates[fullKey].serializeJson(handler);
templates[fullKey].setName(name);

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@ -201,11 +201,6 @@ SpellID CSpell::getId() const
return id;
}
const std::string & CSpell::getName() const
{
return identifier;
}
std::string CSpell::getNameTextID() const
{
TextIdentifier id("spell", modScope, identifier, "name");
@ -228,9 +223,9 @@ std::string CSpell::getDescriptionTranslated(int32_t level) const
return VLC->generaltexth->translate(getDescriptionTextID(level));
}
const std::string & CSpell::getJsonKey() const
std::string CSpell::getJsonKey() const
{
return identifier;
return modScope + ':' + identifier;;
}
int32_t CSpell::getIndex() const
@ -711,6 +706,9 @@ const std::vector<std::string> & CSpellHandler::getTypeNames() const
CSpell * CSpellHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
{
assert(identifier.find(':') == std::string::npos);
assert(!scope.empty());
using namespace SpellConfig;
SpellID id(static_cast<si32>(index));
@ -947,7 +945,8 @@ CSpell * CSpellHandler::loadFromJson(const std::string & scope, const JsonNode &
const si32 levelPower = levelObject.power = static_cast<si32>(levelNode["power"].Integer());
VLC->generaltexth->registerString(spell->getDescriptionTranslated(levelIndex), levelNode["description"].String());
if (!spell->isCreatureAbility())
VLC->generaltexth->registerString(spell->getDescriptionTextID(levelIndex), levelNode["description"].String());
levelObject.cost = static_cast<si32>(levelNode["cost"].Integer());
levelObject.AIValue = static_cast<si32>(levelNode["aiValue"].Integer());

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@ -170,7 +170,6 @@ public:
SpellID id;
std::string identifier;
std::string modScope;
const std::string & getName() const override;
public:
enum ESpellPositiveness
{
@ -236,7 +235,7 @@ public:
int32_t getIndex() const override;
int32_t getIconIndex() const override;
const std::string & getJsonKey() const override;
std::string getJsonKey() const override;
SpellID getId() const override;
std::string getNameTextID() const override;

View File

@ -571,7 +571,7 @@ SpellID BaseMechanics::getSpellId() const
std::string BaseMechanics::getSpellName() const
{
return owner->getName();
return owner->getNameTranslated();
}
int32_t BaseMechanics::getSpellLevel() const

View File

@ -90,7 +90,7 @@ QList<QString> RewardsWidget::getListForType(RewardType typeId)
for(int i = 0; i < map.allowedSpell.size(); ++i)
{
if(map.allowedSpell[i])
result.append(QString::fromStdString(VLC->spellh->objects.at(i)->getName()));
result.append(QString::fromStdString(VLC->spellh->objects.at(i)->getNameTranslated()));
}
break;

View File

@ -42,7 +42,7 @@ MapSettings::MapSettings(MapController & ctrl, QWidget *parent) :
}
for(int i = 0; i < controller.map()->allowedSpell.size(); ++i)
{
auto * item = new QListWidgetItem(QString::fromStdString(VLC->spellh->objects[i]->getName()));
auto * item = new QListWidgetItem(QString::fromStdString(VLC->spellh->objects[i]->getNameTranslated()));
item->setData(Qt::UserRole, QVariant::fromValue(i));
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
item->setCheckState(controller.map()->allowedSpell[i] ? Qt::Checked : Qt::Unchecked);