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vcmi/client/widgets/CArtifactsOfHeroBase.cpp

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/*
* CArtifactsOfHeroBase.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CArtifactsOfHeroBase.h"
#include "../gui/CGuiHandler.h"
#include "../gui/CursorHandler.h"
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#include "../gui/Shortcut.h"
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#include "Buttons.h"
#include "../renderSDL/SDL_Extensions.h"
#include "../CPlayerInterface.h"
#include "../CGameInfo.h"
#include "../../CCallback.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
CArtifactsOfHeroBase::CArtifactsOfHeroBase()
: backpackPos(0),
curHero(nullptr)
{
}
CArtifactsOfHeroBase::~CArtifactsOfHeroBase()
{
// TODO: cursor handling is CWindowWithArtifacts level. Should be moved when trading, kingdom and hero window are reworked
// This will interfere with the implementation of a separate backpack window
CCS->curh->dragAndDropCursor(nullptr);
// Artifact located in artifactsTransitionPos should be returned
if(getPickedArtifact())
{
auto slot = ArtifactUtils::getArtAnyPosition(curHero, curHero->artifactsTransitionPos.begin()->artifact->getTypeId());
if(slot == ArtifactPosition::PRE_FIRST)
{
LOCPLINT->cb->eraseArtifactByClient(ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS));
}
else
{
LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS), ArtifactLocation(curHero, slot));
}
}
}
void CArtifactsOfHeroBase::init(
CHeroArtPlace::ClickHandler lClickCallback,
CHeroArtPlace::ClickHandler rClickCallback,
const Point & position,
BpackScrollHandler scrollHandler)
{
// CArtifactsOfHeroBase::init may be transform to CArtifactsOfHeroBase::CArtifactsOfHeroBase if OBJECT_CONSTRUCTION_CAPTURING is removed
OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
pos += position;
for(int g = 0; g < GameConstants::BACKPACK_START; g++)
{
artWorn[ArtifactPosition(g)] = std::make_shared<CHeroArtPlace>(slotPos[g]);
}
backpack.clear();
for(int s = 0; s < 5; s++)
{
auto artPlace = std::make_shared<CHeroArtPlace>(Point(403 + 46 * s, 365));
backpack.push_back(artPlace);
}
for(auto artPlace : artWorn)
{
artPlace.second->slot = artPlace.first;
artPlace.second->setArtifact(nullptr);
artPlace.second->leftClickCallback = lClickCallback;
artPlace.second->rightClickCallback = rClickCallback;
}
for(auto artPlace : backpack)
{
artPlace->setArtifact(nullptr);
artPlace->leftClickCallback = lClickCallback;
artPlace->rightClickCallback = rClickCallback;
}
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leftBackpackRoll = std::make_shared<CButton>(Point(379, 364), "hsbtns3.def", CButton::tooltip(), [scrollHandler]() { scrollHandler(-1); }, EShortcut::MOVE_LEFT);
rightBackpackRoll = std::make_shared<CButton>(Point(632, 364), "hsbtns5.def", CButton::tooltip(), [scrollHandler]() { scrollHandler(+1); }, EShortcut::MOVE_RIGHT);
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leftBackpackRoll->block(true);
rightBackpackRoll->block(true);
}
void CArtifactsOfHeroBase::leftClickArtPlace(CHeroArtPlace & artPlace)
{
if(leftClickCallback)
leftClickCallback(*this, artPlace);
}
void CArtifactsOfHeroBase::rightClickArtPlace(CHeroArtPlace & artPlace)
{
if(rightClickCallback)
rightClickCallback(*this, artPlace);
}
void CArtifactsOfHeroBase::setHero(const CGHeroInstance * hero)
{
curHero = hero;
if(curHero->artifactsInBackpack.size() > 0)
backpackPos %= curHero->artifactsInBackpack.size();
else
backpackPos = 0;
for(auto slot : artWorn)
{
setSlotData(slot.second, slot.first, *curHero);
}
scrollBackpackForArtSet(0, *curHero);
}
const CGHeroInstance * CArtifactsOfHeroBase::getHero() const
{
return curHero;
}
void CArtifactsOfHeroBase::scrollBackpack(int offset)
{
scrollBackpackForArtSet(offset, *curHero);
safeRedraw();
}
void CArtifactsOfHeroBase::scrollBackpackForArtSet(int offset, const CArtifactSet & artSet)
{
// offset==-1 => to left; offset==1 => to right
using slotInc = std::function<ArtifactPosition(ArtifactPosition&)>;
auto artsInBackpack = static_cast<int>(artSet.artifactsInBackpack.size());
auto scrollingPossible = artsInBackpack > backpack.size();
slotInc inc_straight = [](ArtifactPosition & slot) -> ArtifactPosition
{
return slot + 1;
};
slotInc inc_ring = [artsInBackpack](ArtifactPosition & slot) -> ArtifactPosition
{
return ArtifactPosition(GameConstants::BACKPACK_START + (slot - GameConstants::BACKPACK_START + 1) % artsInBackpack);
};
slotInc inc;
if(scrollingPossible)
inc = inc_ring;
else
inc = inc_straight;
backpackPos += offset;
if(backpackPos < 0)
backpackPos += artsInBackpack;
if(artsInBackpack)
backpackPos %= artsInBackpack;
auto slot = ArtifactPosition(GameConstants::BACKPACK_START + backpackPos);
for(auto artPlace : backpack)
{
setSlotData(artPlace, slot, artSet);
slot = inc(slot);
}
// Blocking scrolling if there is not enough artifacts to scroll
leftBackpackRoll->block(!scrollingPossible);
rightBackpackRoll->block(!scrollingPossible);
}
void CArtifactsOfHeroBase::safeRedraw()
{
if(active)
{
if(parent)
parent->redraw();
else
redraw();
}
}
void CArtifactsOfHeroBase::markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved)
{
for(auto artPlace : artWorn)
artPlace.second->selectSlot(art->artType->canBePutAt(curHero, artPlace.second->slot, assumeDestRemoved));
}
void CArtifactsOfHeroBase::unmarkSlots()
{
for(auto & artPlace : artWorn)
artPlace.second->selectSlot(false);
for(auto & artPlace : backpack)
artPlace->selectSlot(false);
}
CArtifactsOfHeroBase::ArtPlacePtr CArtifactsOfHeroBase::getArtPlace(const ArtifactPosition & slot)
{
if(ArtifactUtils::isSlotEquipment(slot))
{
if(artWorn.find(slot) == artWorn.end())
{
logGlobal->error("CArtifactsOfHero::getArtPlace: invalid slot %d", slot);
return nullptr;
}
return artWorn[slot];
}
if(ArtifactUtils::isSlotBackpack(slot))
{
for(ArtPlacePtr artPlace : backpack)
if(artPlace->slot == slot)
return artPlace;
return nullptr;
}
else
{
return nullptr;
}
}
void CArtifactsOfHeroBase::updateWornSlots()
{
for(auto place : artWorn)
updateSlot(place.first);
}
void CArtifactsOfHeroBase::updateBackpackSlots()
{
for(auto artPlace : backpack)
updateSlot(artPlace->slot);
scrollBackpackForArtSet(0, *curHero);
}
void CArtifactsOfHeroBase::updateSlot(const ArtifactPosition & slot)
{
setSlotData(getArtPlace(slot), slot, *curHero);
}
const CArtifactInstance * CArtifactsOfHeroBase::getPickedArtifact()
{
// Returns only the picked up artifact. Not just highlighted like in the trading window.
if(!curHero || curHero->artifactsTransitionPos.empty())
return nullptr;
else
return curHero->getArt(ArtifactPosition::TRANSITION_POS);
}
void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot, const CArtifactSet & artSet)
{
// Spurious call from artifactMoved in attempt to update hidden backpack slot
if(!artPlace && ArtifactUtils::isSlotBackpack(slot))
{
return;
}
artPlace->slot = slot;
if(auto slotInfo = artSet.getSlot(slot))
{
artPlace->lockSlot(slotInfo->locked);
artPlace->setArtifact(slotInfo->artifact);
if(!slotInfo->artifact->canBeDisassembled())
{
// If the artifact is part of at least one combined artifact, add additional information
std::map<const CArtifact*, int> arts;
for(const auto combinedArt : slotInfo->artifact->artType->constituentOf)
{
arts.insert(std::pair(combinedArt, 0));
for(const auto part : *combinedArt->constituents)
if(artSet.hasArt(part->getId(), true))
arts.at(combinedArt)++;
}
artPlace->addCombinedArtInfo(arts);
}
}
else
{
artPlace->setArtifact(nullptr);
}
}