1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/AI/BattleAI/BattleEvaluator.h

82 lines
2.2 KiB
C++
Raw Normal View History

/*
* BattleEvaluator.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../../lib/AI_Base.h"
#include "../../lib/battle/ReachabilityInfo.h"
#include "PossibleSpellcast.h"
#include "PotentialTargets.h"
#include "BattleExchangeVariant.h"
VCMI_LIB_NAMESPACE_BEGIN
class CSpell;
VCMI_LIB_NAMESPACE_END
class EnemyInfo;
struct CachedAttack
{
std::optional<AttackPossibility> ap;
float score = EvaluationResult::INEFFECTIVE_SCORE;
uint8_t turn = 255;
bool waited = false;
};
class BattleEvaluator
{
std::unique_ptr<PotentialTargets> targets;
std::shared_ptr<HypotheticBattle> hb;
BattleExchangeEvaluator scoreEvaluator;
std::shared_ptr<CBattleCallback> cb;
std::shared_ptr<Environment> env;
bool activeActionMade = false;
CachedAttack cachedAttack;
PlayerColor playerID;
2023-08-28 17:59:12 +02:00
BattleID battleID;
BattleSide side;
DamageCache damageCache;
float strengthRatio;
2024-08-21 21:18:26 +02:00
int simulationTurnsCount;
public:
BattleAction selectStackAction(const CStack * stack);
bool attemptCastingSpell(const CStack * stack);
bool canCastSpell();
std::optional<PossibleSpellcast> findBestCreatureSpell(const CStack * stack);
BattleAction goTowardsNearest(const CStack * stack, std::vector<BattleHex> hexes, const PotentialTargets & targets);
std::vector<BattleHex> getBrokenWallMoatHexes() const;
void evaluateCreatureSpellcast(const CStack * stack, PossibleSpellcast & ps); //for offensive damaging spells only
void print(const std::string & text) const;
2024-07-21 18:56:52 +02:00
BattleAction moveOrAttack(const CStack * stack, BattleHex hex, const PotentialTargets & targets);
BattleEvaluator(
std::shared_ptr<Environment> env,
std::shared_ptr<CBattleCallback> cb,
const battle::Unit * activeStack,
PlayerColor playerID,
2023-08-28 17:59:12 +02:00
BattleID battleID,
BattleSide side,
2024-08-21 21:18:26 +02:00
float strengthRatio,
int simulationTurnsCount);
BattleEvaluator(
std::shared_ptr<Environment> env,
std::shared_ptr<CBattleCallback> cb,
std::shared_ptr<HypotheticBattle> hb,
DamageCache & damageCache,
const battle::Unit * activeStack,
PlayerColor playerID,
2023-08-28 17:59:12 +02:00
BattleID battleID,
BattleSide side,
2024-08-21 21:18:26 +02:00
float strengthRatio,
int simulationTurnsCount);
};