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vcmi/lib/battle/BattleAction.cpp

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/*
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* BattleAction.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
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#include "StdInc.h"
#include "BattleAction.h"
#include "../CStack.h"
using namespace Battle;
BattleAction::BattleAction():
side(-1),
stackNumber(-1),
actionType(INVALID),
destinationTile(-1),
additionalInfo(-1),
selectedStack(-1)
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{
}
BattleAction BattleAction::makeHeal(const CStack * healer, const CStack * healed)
{
BattleAction ba;
ba.side = healer->side;
ba.actionType = STACK_HEAL;
ba.stackNumber = healer->ID;
ba.destinationTile = healed->position;
return ba;
}
BattleAction BattleAction::makeDefend(const CStack * stack)
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{
BattleAction ba;
ba.side = stack->side;
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ba.actionType = DEFEND;
ba.stackNumber = stack->ID;
return ba;
}
BattleAction BattleAction::makeMeleeAttack(const CStack * stack, const CStack * attacked, BattleHex attackFrom /*= BattleHex::INVALID*/)
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{
BattleAction ba;
ba.side = stack->side;
ba.actionType = WALK_AND_ATTACK;
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ba.stackNumber = stack->ID;
ba.destinationTile = attackFrom;
ba.additionalInfo = attacked->position;
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return ba;
}
BattleAction BattleAction::makeWait(const CStack * stack)
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{
BattleAction ba;
ba.side = stack->side;
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ba.actionType = WAIT;
ba.stackNumber = stack->ID;
return ba;
}
BattleAction BattleAction::makeShotAttack(const CStack * shooter, const CStack * target)
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{
BattleAction ba;
ba.side = shooter->side;
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ba.actionType = SHOOT;
ba.stackNumber = shooter->ID;
ba.destinationTile = target->position;
return ba;
}
BattleAction BattleAction::makeMove(const CStack * stack, BattleHex dest)
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{
BattleAction ba;
ba.side = stack->side;
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ba.actionType = WALK;
ba.stackNumber = stack->ID;
ba.destinationTile = dest;
return ba;
}
BattleAction BattleAction::makeEndOFTacticPhase(ui8 side)
{
BattleAction ba;
ba.side = side;
ba.actionType = END_TACTIC_PHASE;
return ba;
}
std::ostream & operator<<(std::ostream & os, const BattleAction & ba)
{
std::stringstream actionTypeStream;
actionTypeStream << ba.actionType;
return os << boost::str(boost::format("{BattleAction: side '%d', stackNumber '%d', actionType '%s', destinationTile '%s', additionalInfo '%d', selectedStack '%d'}")
% static_cast<int>(ba.side) % ba.stackNumber % actionTypeStream.str() % ba.destinationTile % ba.additionalInfo % ba.selectedStack);
}