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vcmi/server/CMakeLists.txt

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CMake
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project(vcmiserver)
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cmake_minimum_required(VERSION 2.6)
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
include_directories(${Boost_INCLUDE_DIRS})
set(server_SRCS
StdInc.cpp
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CGameHandler.cpp
CVCMIServer.cpp
CQuery.cpp
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NetPacksServer.cpp
)
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if(WIN32)
add_executable(vcmiserver WIN32 ${server_SRCS})
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else()
add_executable(vcmiserver ${server_SRCS})
endif()
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target_link_libraries(vcmiserver vcmi ${Boost_LIBRARIES} ${RT_LIB} ${DL_LIB})
set_target_properties(vcmiserver PROPERTIES ${PCH_PROPERTIES})
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set_target_properties(vcmiserver PROPERTIES XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks @executable_path/")
cotire(vcmiserver)
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if (NOT APPLE) # Already inside vcmiclient bundle
install(TARGETS vcmiserver DESTINATION ${BIN_DIR})
endif()