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vcmi/AI/Nullkiller/Goals/CaptureObject.h

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/*
* CaptureObject.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CGoal.h"
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namespace NKAI
{
struct HeroPtr;
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class AIGateway;
class FuzzyHelper;
namespace Goals
{
class DLL_EXPORT CaptureObject : public CGoal<CaptureObject>
{
private:
std::string name;
public:
CaptureObject(const CGObjectInstance * obj)
: CGoal(Goals::CAPTURE_OBJECT)
{
objid = obj->id.getNum();
tile = obj->visitablePos();
name = obj->getObjectName();
}
bool operator==(const CaptureObject & other) const override;
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Goals::TGoalVec decompose(const Nullkiller * ai) const override;
std::string toString() const override;
bool hasHash() const override { return true; }
uint64_t getHash() const override;
};
}
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}