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vcmi/lib/gameState/HighScore.cpp

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/*
* HighScore.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "HighScore.h"
#include "../CPlayerState.h"
#include "../constants/StringConstants.h"
#include "CGameState.h"
#include "StartInfo.h"
#include "../mapping/CMapHeader.h"
#include "../mapObjects/CGHeroInstance.h"
#include "../mapObjects/CGTownInstance.h"
VCMI_LIB_NAMESPACE_BEGIN
HighScoreParameter HighScore::prepareHighScores(const CGameState * gs, PlayerColor player, bool victory)
{
const auto * playerState = gs->getPlayerState(player);
HighScoreParameter param;
param.difficulty = gs->getStartInfo()->difficulty;
param.day = gs->getDate();
param.townAmount = gs->howManyTowns(player);
param.usedCheat = gs->getPlayerState(player)->cheated;
param.hasGrail = false;
for(const CGHeroInstance * h : playerState->heroes)
if(h->hasArt(ArtifactID::GRAIL))
param.hasGrail = true;
for(const CGTownInstance * t : playerState->towns)
if(t->hasBuilt(BuildingID::GRAIL))
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param.hasGrail = true;
param.allEnemiesDefeated = true;
for (PlayerColor otherPlayer(0); otherPlayer < PlayerColor::PLAYER_LIMIT; ++otherPlayer)
{
auto ps = gs->getPlayerState(otherPlayer, false);
if(ps && otherPlayer != player && !ps->checkVanquished())
param.allEnemiesDefeated = false;
}
param.scenarioName = gs->getMapHeader()->name.toString();
param.playerName = gs->getStartInfo()->playerInfos.find(player)->second.name;
return param;
}
HighScoreCalculation::Result HighScoreCalculation::calculate()
{
Result firstResult;
Result summary;
const std::array<double, 5> difficultyMultipliers{0.8, 1.0, 1.3, 1.6, 2.0};
for(const auto & param : parameters)
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{
double tmp = 200 - (param.day + 10) / (param.townAmount + 5) + (param.allEnemiesDefeated ? 25 : 0) + (param.hasGrail ? 25 : 0);
firstResult = Result{static_cast<int>(tmp), static_cast<int>(tmp * difficultyMultipliers.at(param.difficulty)), param.day, param.usedCheat};
summary.basic += firstResult.basic * 5.0 / parameters.size();
summary.total += firstResult.total * 5.0 / parameters.size();
summary.sumDays += firstResult.sumDays;
summary.cheater |= firstResult.cheater;
}
if(parameters.size() == 1)
return firstResult;
return summary;
}
struct HighScoreCreature
{
CreatureID creature;
int min;
int max;
};
static std::vector<HighScoreCreature> getHighscoreCreaturesList()
{
JsonNode configCreatures(JsonPath::builtin("CONFIG/highscoreCreatures.json"));
std::vector<HighScoreCreature> ret;
for(auto & json : configCreatures["creatures"].Vector())
{
HighScoreCreature entry;
entry.creature = CreatureID::decode(json["creature"].String());
entry.max = json["max"].isNull() ? std::numeric_limits<int>::max() : json["max"].Integer();
entry.min = json["min"].isNull() ? std::numeric_limits<int>::min() : json["min"].Integer();
ret.push_back(entry);
}
return ret;
}
CreatureID HighScoreCalculation::getCreatureForPoints(int points, bool campaign)
{
static const std::vector<HighScoreCreature> creatures = getHighscoreCreaturesList();
int divide = campaign ? 5 : 1;
for(auto & creature : creatures)
if(points / divide <= creature.max && points / divide >= creature.min)
return creature.creature;
throw std::runtime_error("Unable to find creature for score " + std::to_string(points));
}
VCMI_LIB_NAMESPACE_END