2024-08-02 19:37:46 +02:00
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/*
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* HighScore.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "HighScore.h"
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#include "../CPlayerState.h"
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#include "../constants/StringConstants.h"
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#include "CGameState.h"
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#include "StartInfo.h"
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#include "../mapping/CMapHeader.h"
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#include "../mapObjects/CGHeroInstance.h"
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#include "../mapObjects/CGTownInstance.h"
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VCMI_LIB_NAMESPACE_BEGIN
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HighScoreParameter HighScore::prepareHighScores(const CGameState * gs, PlayerColor player, bool victory)
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{
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const auto * playerState = gs->getPlayerState(player);
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HighScoreParameter param;
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param.difficulty = gs->getStartInfo()->difficulty;
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param.day = gs->getDate();
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param.townAmount = gs->howManyTowns(player);
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param.usedCheat = gs->getPlayerState(player)->cheated;
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param.hasGrail = false;
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for(const CGHeroInstance * h : playerState->heroes)
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if(h->hasArt(ArtifactID::GRAIL))
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param.hasGrail = true;
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for(const CGTownInstance * t : playerState->towns)
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2024-08-17 21:06:48 +02:00
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if(t->hasBuilt(BuildingID::GRAIL))
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2024-08-02 19:37:46 +02:00
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param.hasGrail = true;
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param.allEnemiesDefeated = true;
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for (PlayerColor otherPlayer(0); otherPlayer < PlayerColor::PLAYER_LIMIT; ++otherPlayer)
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{
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auto ps = gs->getPlayerState(otherPlayer, false);
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if(ps && otherPlayer != player && !ps->checkVanquished())
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param.allEnemiesDefeated = false;
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}
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param.scenarioName = gs->getMapHeader()->name.toString();
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param.playerName = gs->getStartInfo()->playerInfos.find(player)->second.name;
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return param;
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}
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HighScoreCalculation::Result HighScoreCalculation::calculate()
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{
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Result firstResult;
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Result summary;
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2024-08-12 20:26:30 +02:00
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const std::array<double, 5> difficultyMultipliers{0.8, 1.0, 1.3, 1.6, 2.0};
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for(const auto & param : parameters)
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2024-08-02 19:37:46 +02:00
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{
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double tmp = 200 - (param.day + 10) / (param.townAmount + 5) + (param.allEnemiesDefeated ? 25 : 0) + (param.hasGrail ? 25 : 0);
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firstResult = Result{static_cast<int>(tmp), static_cast<int>(tmp * difficultyMultipliers.at(param.difficulty)), param.day, param.usedCheat};
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summary.basic += firstResult.basic * 5.0 / parameters.size();
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summary.total += firstResult.total * 5.0 / parameters.size();
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summary.sumDays += firstResult.sumDays;
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summary.cheater |= firstResult.cheater;
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}
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if(parameters.size() == 1)
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return firstResult;
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return summary;
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}
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struct HighScoreCreature
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{
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CreatureID creature;
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int min;
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int max;
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};
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static std::vector<HighScoreCreature> getHighscoreCreaturesList()
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{
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JsonNode configCreatures(JsonPath::builtin("CONFIG/highscoreCreatures.json"));
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std::vector<HighScoreCreature> ret;
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for(auto & json : configCreatures["creatures"].Vector())
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{
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HighScoreCreature entry;
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entry.creature = CreatureID::decode(json["creature"].String());
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entry.max = json["max"].isNull() ? std::numeric_limits<int>::max() : json["max"].Integer();
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entry.min = json["min"].isNull() ? std::numeric_limits<int>::min() : json["min"].Integer();
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ret.push_back(entry);
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}
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return ret;
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}
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CreatureID HighScoreCalculation::getCreatureForPoints(int points, bool campaign)
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{
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static const std::vector<HighScoreCreature> creatures = getHighscoreCreaturesList();
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int divide = campaign ? 5 : 1;
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for(auto & creature : creatures)
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if(points / divide <= creature.max && points / divide >= creature.min)
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return creature.creature;
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throw std::runtime_error("Unable to find creature for score " + std::to_string(points));
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}
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VCMI_LIB_NAMESPACE_END
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