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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-21 17:17:06 +02:00

Fix miscellaneous issues discovered by Sonar

This commit is contained in:
Ivan Savenko 2024-08-12 18:26:30 +00:00
parent 39d3217d20
commit 97f1a310df
44 changed files with 95 additions and 117 deletions

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@ -24,7 +24,7 @@ class HypotheticBattle;
class RNGStub final : public vstd::RNG
{
public:
virtual int nextInt() override
int nextInt() override
{
return 0;
}

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@ -212,7 +212,7 @@ void CaptureObjectsBehavior::decomposeObjects(
vstd::concatenate(tasksLocal, getVisitGoals(paths, nullkiller, objToVisit, specificObjects));
}
std::lock_guard<std::mutex> lock(sync); // FIXME: consider using tbb::parallel_reduce instead to avoid mutex overhead
std::lock_guard lock(sync); // FIXME: consider using tbb::parallel_reduce instead to avoid mutex overhead
vstd::concatenate(result, tasksLocal);
});
}

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@ -141,12 +141,10 @@ int32_t getResourcesGoldReward(const TResources & res)
{
int32_t result = 0;
for(EGameResID r = EGameResID(0); r < EGameResID::COUNT; r.advance(1))
for(auto r : GameResID::ALL_RESOURCES())
{
if(res[r] > 0)
{
result += r == EGameResID::GOLD ? res[r] : res[r] * 100;
}
}
return result;
@ -350,7 +348,7 @@ uint64_t RewardEvaluator::getArmyReward(
{
for(auto artID : info.reward.artifacts)
{
const CArtifact * art = dynamic_cast<const CArtifact *>(VLC->artifacts()->getById(artID));
const auto * art = dynamic_cast<const CArtifact *>(VLC->artifacts()->getById(artID));
rewardValue += evaluateArtifactArmyValue(art);
}
@ -358,7 +356,7 @@ uint64_t RewardEvaluator::getArmyReward(
if(!info.reward.creatures.empty())
{
for(auto stackInfo : info.reward.creatures)
for(const auto & stackInfo : info.reward.creatures)
{
rewardValue += stackInfo.getType()->getAIValue() * stackInfo.getCount();
}

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@ -321,7 +321,7 @@ void ObjectGraphCalculator::addObjectActor(const CGObjectInstance * obj)
void ObjectGraphCalculator::addJunctionActor(const int3 & visitablePos, bool isVirtualBoat)
{
std::lock_guard<std::mutex> lock(syncLock);
std::lock_guard lock(syncLock);
auto internalCb = temporaryActorHeroes.front()->cb;
auto objectActor = temporaryActorHeroes.emplace_back(std::make_unique<CGHeroInstance>(internalCb)).get();

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@ -530,7 +530,6 @@ bool AdventureMapShortcuts::optionCanVisitObject()
auto * hero = LOCPLINT->localState->getCurrentHero();
auto objects = LOCPLINT->cb->getVisitableObjs(hero->visitablePos());
//assert(vstd::contains(objects,hero));
return objects.size() > 1; // there is object other than our hero
}

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@ -433,7 +433,7 @@ QuickSpellPanel::QuickSpellPanel(BattleInterface & owner)
create();
}
std::vector<std::tuple<SpellID, bool>> QuickSpellPanel::getSpells()
std::vector<std::tuple<SpellID, bool>> QuickSpellPanel::getSpells() const
{
std::vector<SpellID> spellIds;
std::vector<bool> spellIdsFromSetting;

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@ -169,7 +169,7 @@ public:
void create();
std::vector<std::tuple<SpellID, bool>> getSpells();
std::vector<std::tuple<SpellID, bool>> getSpells() const;
void show(Canvas & to) override;
void inputModeChanged(InputMode modi) override;

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@ -27,7 +27,7 @@ BattleOverlayLogVisualizer::BattleOverlayLogVisualizer(
{
}
void BattleOverlayLogVisualizer::drawText(BattleHex hex, int lineNumber, std::string text)
void BattleOverlayLogVisualizer::drawText(BattleHex hex, int lineNumber, const std::string & text)
{
Point offset = owner.fieldController->hexPositionLocal(hex).topLeft() + Point(20, 20);
int h = graphics->fonts[EFonts::FONT_TINY]->getLineHeight();

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@ -24,5 +24,5 @@ private:
public:
BattleOverlayLogVisualizer(BattleRenderer::RendererRef & target, BattleInterface & owner);
void drawText(BattleHex hex, int lineNumber, std::string text) override;
void drawText(BattleHex hex, int lineNumber, const std::string & text) override;
};

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@ -212,7 +212,7 @@ class EmptyStatusBar : public IStatusBar
virtual void setEnteredText(const std::string & text){};
};
class ObjectConstruction
class ObjectConstruction : boost::noncopyable
{
public:
ObjectConstruction(CIntObject *obj);

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@ -494,7 +494,7 @@ void OptionsTab::SelectionWindow::reopen()
if(type == SelType::HERO && SEL->getStartInfo()->playerInfos.find(color)->second.castle == FactionID::RANDOM)
close();
else{
auto window = std::shared_ptr<SelectionWindow>(new SelectionWindow(color, type, slider ? slider->getValue() : 0));
auto window = std::make_shared<SelectionWindow>(color, type, slider ? slider->getValue() : 0);
close();
if(CSH->isMyColor(color) || CSH->isHost())
GH.windows().pushWindow(window);

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@ -475,7 +475,7 @@ void CMultiMode::joinTCP()
GH.windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, false, ELoadMode::MULTI);
}
const std::vector<std::string> CMultiMode::getPlayersNames()
std::vector<std::string> CMultiMode::getPlayersNames()
{
std::vector<std::string> playerNames;

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@ -97,7 +97,7 @@ public:
void joinTCP();
/// Get all configured player names. The first name would always be present and initialized to its default value.
const std::vector<std::string> getPlayersNames();
std::vector<std::string> getPlayersNames();
void onNameChange(std::string newText);
};

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@ -54,8 +54,8 @@ void MapOverlayLogVisualizer::drawLine(int3 start, int3 end)
void MapOverlayLogVisualizer::drawText(
int3 tile,
int lineNumber,
std::string text,
std::optional<ColorRGBA> background)
const std::string & text,
const std::optional<ColorRGBA> & background)
{
const Point offset = Point(6, 6);

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@ -29,5 +29,5 @@ private:
public:
MapOverlayLogVisualizer(Canvas & target, std::shared_ptr<MapViewModel> model);
void drawLine(int3 start, int3 end) override;
void drawText(int3 tile, int lineNumber, std::string text, std::optional<ColorRGBA> color) override;
void drawText(int3 tile, int lineNumber, const std::string & text, const std::optional<ColorRGBA> & color) override;
};

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@ -291,7 +291,7 @@ ColorRGBA MapRendererAdventureContext::overlayTextColor(const int3 & coordinates
if (!tile.visitable)
return {};
auto * object = tile.visitableObjects.back();
const auto * object = tile.visitableObjects.back();
if (object->getOwner() == LOCPLINT->playerID)
return { 0, 192, 0};

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@ -188,17 +188,6 @@ CAnimImage::CAnimImage(const AnimationPath & name, size_t Frame, size_t Group, i
init();
}
//CAnimImage::CAnimImage(std::shared_ptr<CAnimation> Anim, size_t Frame, size_t Group, int x, int y, ui8 Flags):
// anim(Anim),
// frame(Frame),
// group(Group),
// flags(Flags)
//{
// pos.x += x;
// pos.y += y;
// init();
//}
CAnimImage::CAnimImage(const AnimationPath & name, size_t Frame, Rect targetPos, size_t Group, ui8 Flags):
anim(GH.renderHandler().loadAnimation(name, EImageBlitMode::COLORKEY)),
frame(Frame),

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@ -114,7 +114,6 @@ public:
bool visible;
CAnimImage(const AnimationPath & name, size_t Frame, size_t Group=0, int x=0, int y=0, ui8 Flags=0);
// CAnimImage(std::shared_ptr<CAnimation> Anim, size_t Frame, size_t Group=0, int x=0, int y=0, ui8 Flags=0);
CAnimImage(const AnimationPath & name, size_t Frame, Rect targetPos, size_t Group=0, ui8 Flags=0);
~CAnimImage();

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@ -41,7 +41,7 @@
#include "../../lib/texts/CGeneralTextHandler.h"
#include "../../lib/texts/TextOperations.h"
CMapOverview::CMapOverview(std::string mapName, std::string fileName, std::string date, std::string author, std::string version, ResourcePath resource, ESelectionScreen tabType)
CMapOverview::CMapOverview(const std::string & mapName, const std::string & fileName, const std::string & date, const std::string & author, const std::string & version, const ResourcePath & resource, ESelectionScreen tabType)
: CWindowObject(BORDERED | RCLICK_POPUP), resource(resource), mapName(mapName), fileName(fileName), date(date), author(author), version(version), tabType(tabType)
{

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@ -57,5 +57,5 @@ public:
const std::string version;
const ESelectionScreen tabType;
CMapOverview(std::string mapName, std::string fileName, std::string date, std::string author, std::string version, ResourcePath resource, ESelectionScreen tabType);
CMapOverview(const std::string & mapName, const std::string & fileName, const std::string & date, const std::string & author, const std::string & version, const ResourcePath & resource, ESelectionScreen tabType);
};

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@ -54,7 +54,7 @@ CPuzzleWindow::CPuzzleWindow(const int3 & GrailPos, double discoveredRatio)
{
const SPuzzleInfo & info = elem;
auto piece = std::make_shared<CPicture>(info.filename, info.x, info.y);
auto piece = std::make_shared<CPicture>(info.filename, info.position.x, info.position.y);
//piece that will slowly disappear
if(info.whenUncovered <= GameConstants::PUZZLE_MAP_PIECES * discoveredRatio)

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@ -98,7 +98,7 @@ public:
}
};
CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells, std::function<void(SpellID)> onSpellSelect):
CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells, const std::function<void(SpellID)> & onSpellSelect):
CWindowObject(PLAYER_COLORED | (settings["gameTweaks"]["enableLargeSpellbook"].Bool() ? BORDERED : 0)),
battleSpellsOnly(openOnBattleSpells),
selectedTab(4),

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@ -119,7 +119,7 @@ class CSpellWindow : public CWindowObject
std::function<void(SpellID)> onSpellSelect; //external processing of selected spell
public:
CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells = true, std::function<void(SpellID)> onSpellSelect = nullptr);
CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells = true, const std::function<void(SpellID)> & onSpellSelect = nullptr);
~CSpellWindow();
void fexitb();

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@ -760,7 +760,7 @@ const CArtifactInstance * CArtifactSet::getArtByInstanceId(const ArtifactInstanc
return nullptr;
}
const ArtifactPosition CArtifactSet::getArtPos(const CArtifactInstance * artInst) const
ArtifactPosition CArtifactSet::getArtPos(const CArtifactInstance * artInst) const
{
if(artInst)
{

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@ -207,7 +207,7 @@ public:
/// Looks for equipped artifact with given ID and returns its slot ID or -1 if none
/// (if more than one such artifact lower ID is returned)
ArtifactPosition getArtPos(const ArtifactID & aid, bool onlyWorn = true, bool allowLocked = true) const;
const ArtifactPosition getArtPos(const CArtifactInstance * art) const;
ArtifactPosition getArtPos(const CArtifactInstance * art) const;
std::vector<ArtifactPosition> getAllArtPositions(const ArtifactID & aid, bool onlyWorn, bool allowLocked, bool getAll) const;
std::vector<ArtifactPosition> getBackpackArtPositions(const ArtifactID & aid) const;
const CArtifactInstance * getArtByInstanceId(const ArtifactInstanceID & artInstId) const;

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@ -222,7 +222,7 @@ namespace BonusDuration //when bonus is automatically removed
{
// We use uint16_t directly because std::bitset<11> eats whole 8 byte word.
using Type = uint16_t;
constexpr static size_t Size = 11;
constexpr size_t Size = 11;
enum BonusDuration : Type {
PERMANENT = 1 << 0,

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@ -604,15 +604,15 @@ std::vector< std::vector<ui8> > CampaignHandler::getFile(std::unique_ptr<CInputS
if (magic == zipHeaderMagic) // ZIP archive - assume VCMP format
{
CInputStream * buffer(file.get());
std::shared_ptr<CIOApi> ioApi(new CProxyROIOApi(buffer));
auto ioApi = std::make_shared<CProxyROIOApi>(buffer);
CZipLoader loader("", "_", ioApi);
// load header
JsonPath resource = JsonPath::builtin(VCMP_HEADER_FILE_NAME);
if(!loader.existsResource(resource))
throw std::runtime_error(resource.getName() + " not found in " + filename);
auto data = loader.load(resource)->readAll();
ret.push_back(std::vector<ui8>(data.first.get(), data.first.get() + data.second));
JsonPath jsonPath = JsonPath::builtin(VCMP_HEADER_FILE_NAME);
if(!loader.existsResource(jsonPath))
throw std::runtime_error(jsonPath.getName() + " not found in " + filename);
auto data = loader.load(jsonPath)->readAll();
ret.emplace_back(data.first.get(), data.first.get() + data.second);
if(headerOnly)
return ret;
@ -621,11 +621,11 @@ std::vector< std::vector<ui8> > CampaignHandler::getFile(std::unique_ptr<CInputS
JsonNode header(reinterpret_cast<const std::byte*>(data.first.get()), data.second, VCMP_HEADER_FILE_NAME);
for(auto scenario : header["scenarios"].Vector())
{
ResourcePath resource = ResourcePath(scenario["map"].String(), EResType::MAP);
if(!loader.existsResource(resource))
throw std::runtime_error(resource.getName() + " not found in " + filename);
auto data = loader.load(resource)->readAll();
ret.push_back(std::vector<ui8>(data.first.get(), data.first.get() + data.second));
ResourcePath mapPath(scenario["map"].String(), EResType::MAP);
if(!loader.existsResource(mapPath))
throw std::runtime_error(mapPath.getName() + " not found in " + filename);
auto data = loader.load(mapPath)->readAll();
ret.emplace_back(data.first.get(), data.first.get() + data.second);
}
return ret;

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@ -33,7 +33,7 @@ const std::map<std::string, CBuilding::ETowerHeight> CBuilding::TOWER_TYPES =
{ "skyship", CBuilding::HEIGHT_SKYSHIP }
};
const BuildingTypeUniqueID CBuilding::getUniqueTypeID() const
BuildingTypeUniqueID CBuilding::getUniqueTypeID() const
{
return BuildingTypeUniqueID(town->faction->getId(), bid);
}

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@ -66,7 +66,7 @@ public:
CBuilding() : town(nullptr), mode(BUILD_NORMAL) {};
const BuildingTypeUniqueID getUniqueTypeID() const;
BuildingTypeUniqueID getUniqueTypeID() const;
std::string getJsonKey() const;

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@ -11,6 +11,7 @@
#include <vcmi/Faction.h>
#include "../../Point.h"
#include "../../constants/EntityIdentifiers.h"
#include "../../constants/Enumerations.h"
#include "../../filesystem/ResourcePath.h"
@ -21,8 +22,8 @@ class CTown;
struct DLL_LINKAGE SPuzzleInfo
{
Point position;
ui16 number; //type of puzzle
si16 x, y; //position
ui16 whenUncovered; //determines the sequence of discovering (the lesser it is the sooner puzzle will be discovered)
ImagePath filename; //file with graphic of this puzzle
};

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@ -733,8 +733,8 @@ void CTownHandler::loadPuzzle(CFaction &faction, const JsonNode &source) const
size_t index = faction.puzzleMap.size();
SPuzzleInfo spi;
spi.x = static_cast<si16>(piece["x"].Float());
spi.y = static_cast<si16>(piece["y"].Float());
spi.position.x = static_cast<si16>(piece["x"].Float());
spi.position.y = static_cast<si16>(piece["y"].Float());
spi.whenUncovered = static_cast<ui16>(piece["index"].Float());
spi.number = static_cast<ui16>(index);

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@ -41,7 +41,7 @@ StatisticDataSetEntry StatisticDataSet::createEntry(const PlayerState * ps, cons
scenarioHighScores.isCampaign = false;
data.map = gs->map->name.toString();
data.timestamp = std::time(0);
data.timestamp = std::time(nullptr);
data.day = gs->getDate(Date::DAY);
data.player = ps->color;
data.team = ps->team;
@ -129,7 +129,7 @@ std::string StatisticDataSet::toCsv()
ss << GameConstants::PLAYER_COLOR_NAMES[entry.player] << ";";
ss << entry.team.getNum() << ";";
ss << entry.isHuman << ";";
ss << (int)entry.status << ";";
ss << static_cast<int>(entry.status) << ";";
ss << entry.numberHeroes << ";";
ss << entry.numberTowns << ";";
ss << entry.numberArtifacts << ";";
@ -170,8 +170,6 @@ std::vector<const CGMine *> Statistic::getMines(const CGameState * gs, const Pla
{
std::vector<const CGMine *> tmp;
/// FIXME: Dirty dirty hack
/// Stats helper need some access to gamestate.
std::vector<const CGObjectInstance *> ownedObjects;
for(const CGObjectInstance * obj : gs->map->objects)
{
@ -202,7 +200,7 @@ int Statistic::getNumberOfArts(const PlayerState * ps)
int ret = 0;
for(auto h : ps->heroes)
{
ret += (int)h->artifactsInBackpack.size() + (int)h->artifactsWorn.size();
ret += h->artifactsInBackpack.size() + h->artifactsWorn.size();
}
return ret;
}
@ -297,9 +295,7 @@ std::vector<std::vector<PlayerColor>> Statistic::getRank(std::vector<std::pair<P
//put first element
std::vector< std::vector<PlayerColor> > ret;
std::vector<PlayerColor> tmp;
tmp.push_back( stats[0].first );
ret.push_back( tmp );
ret.push_back( { stats[0].first } );
//the rest of elements
for(int g=1; g<stats.size(); ++g)
@ -311,9 +307,7 @@ std::vector<std::vector<PlayerColor>> Statistic::getRank(std::vector<std::pair<P
else
{
//create next occupied rank
std::vector<PlayerColor> tmp;
tmp.push_back(stats[g].first);
ret.push_back(tmp);
ret.push_back( { stats[g].first });
}
}
@ -332,7 +326,7 @@ float Statistic::getObeliskVisitedRatio(const CGameState * gs, const TeamID & t)
{
if(!gs->map->obeliskCount)
return 0;
return (float)getObeliskVisited(gs, t) / (float)gs->map->obeliskCount;
return static_cast<float>(getObeliskVisited(gs, t)) / gs->map->obeliskCount;
}
std::map<EGameResID, int> Statistic::getNumMines(const CGameState * gs, const PlayerState * ps)

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@ -52,8 +52,8 @@ HighScoreCalculation::Result HighScoreCalculation::calculate()
{
Result firstResult;
Result summary;
const std::array<double, 5> difficultyMultipliers{0.8, 1.0, 1.3, 1.6, 2.0};
for(auto & param : parameters)
const std::array<double, 5> difficultyMultipliers{0.8, 1.0, 1.3, 1.6, 2.0};
for(const auto & param : parameters)
{
double tmp = 200 - (param.day + 10) / (param.townAmount + 5) + (param.allEnemiesDefeated ? 25 : 0) + (param.hasGrail ? 25 : 0);
firstResult = Result{static_cast<int>(tmp), static_cast<int>(tmp * difficultyMultipliers.at(param.difficulty)), param.day, param.usedCheat};

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@ -15,9 +15,9 @@ VCMI_LIB_NAMESPACE_BEGIN
DLL_LINKAGE VisualLogger * logVisual = new VisualLogger();
void VisualLogger::updateWithLock(std::string channel, std::function<void(IVisualLogBuilder & logBuilder)> func)
void VisualLogger::updateWithLock(const std::string & channel, const std::function<void(IVisualLogBuilder & logBuilder)> & func)
{
std::lock_guard<std::mutex> lock(mutex);
std::lock_guard lock(mutex);
mapLines[channel].clear();
mapTexts[channel].clear();
@ -30,21 +30,21 @@ void VisualLogger::updateWithLock(std::string channel, std::function<void(IVisua
void VisualLogger::visualize(IMapOverlayLogVisualizer & visulizer)
{
std::lock_guard<std::mutex> lock(mutex);
std::lock_guard lock(mutex);
for(auto line : mapLines[keyToShow])
for(const auto & line : mapLines[keyToShow])
{
visulizer.drawLine(line.start, line.end);
}
std::map<int3, std::vector<Text<int3>>> textMap;
for(auto line : mapTexts[keyToShow])
for(const auto & line : mapTexts[keyToShow])
{
textMap[line.tile].push_back(line);
}
for(auto & pair : textMap)
for(const auto & pair : textMap)
{
for(int i = 0; i < pair.second.size(); i++)
{
@ -55,7 +55,7 @@ void VisualLogger::visualize(IMapOverlayLogVisualizer & visulizer)
void VisualLogger::visualize(IBattleOverlayLogVisualizer & visulizer)
{
std::lock_guard<std::mutex> lock(mutex);
std::lock_guard lock(mutex);
std::map<BattleHex, std::vector<std::string>> textMap;
for(auto line : battleTexts[keyToShow])
@ -72,12 +72,12 @@ void VisualLogger::visualize(IBattleOverlayLogVisualizer & visulizer)
}
}
void VisualLogger::setKey(std::string key)
void VisualLogger::setKey(const std::string & key)
{
keyToShow = key;
}
void IVisualLogBuilder::addText(int3 tile, std::string text, PlayerColor background)
void IVisualLogBuilder::addText(int3 tile, const std::string & text, PlayerColor background)
{
std::optional<ColorRGBA> rgbColor;

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@ -20,23 +20,23 @@ class IMapOverlayLogVisualizer
{
public:
virtual void drawLine(int3 start, int3 end) = 0;
virtual void drawText(int3 tile, int lineNumber, std::string text, std::optional<ColorRGBA> background) = 0;
virtual void drawText(int3 tile, int lineNumber, const std::string & text, const std::optional<ColorRGBA> & color) = 0;
};
class IBattleOverlayLogVisualizer
{
public:
virtual void drawText(BattleHex tile, int lineNumber, std::string text) = 0;
virtual void drawText(BattleHex tile, int lineNumber, const std::string & text) = 0;
};
class DLL_LINKAGE IVisualLogBuilder
{
public:
virtual void addLine(int3 start, int3 end) = 0;
virtual void addText(int3 tile, std::string text, std::optional<ColorRGBA> color = {}) = 0;
virtual void addText(BattleHex tile, std::string text) = 0;
virtual void addText(int3 tile, const std::string & text, const std::optional<ColorRGBA> & color = {}) = 0;
virtual void addText(BattleHex tile, const std::string & text) = 0;
void addText(int3 tile, std::string text, PlayerColor background);
void addText(int3 tile, const std::string & text, PlayerColor background);
};
/// The logger is used to show screen overlay
@ -89,12 +89,12 @@ private:
mapLines.emplace_back(start, end);
}
void addText(BattleHex tile, std::string text) override
void addText(BattleHex tile, const std::string & text) override
{
battleTexts.emplace_back(tile, text, std::optional<ColorRGBA>());
}
void addText(int3 tile, std::string text, std::optional<ColorRGBA> background) override
void addText(int3 tile, const std::string & text, const std::optional<ColorRGBA> & background) override
{
mapTexts.emplace_back(tile, text, background);
}
@ -109,10 +109,10 @@ private:
public:
void updateWithLock(std::string channel, std::function<void(IVisualLogBuilder & logBuilder)> func);
void updateWithLock(const std::string & channel, const std::function<void(IVisualLogBuilder & logBuilder)> & func);
void visualize(IMapOverlayLogVisualizer & visulizer);
void visualize(IBattleOverlayLogVisualizer & visulizer);
void setKey(std::string key);
void setKey(const std::string & key);
};
extern DLL_LINKAGE VisualLogger * logVisual;

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@ -124,26 +124,26 @@ CMap * CMapEditManager::getMap()
return map;
}
void CMapEditManager::clearTerrain(vstd::RNG * gen)
void CMapEditManager::clearTerrain(vstd::RNG * customGen)
{
execute(std::make_unique<CClearTerrainOperation>(map, gen ? gen : this->gen.get()));
execute(std::make_unique<CClearTerrainOperation>(map, customGen ? customGen : gen.get()));
}
void CMapEditManager::drawTerrain(TerrainId terType, int decorationsPercentage, vstd::RNG * gen)
void CMapEditManager::drawTerrain(TerrainId terType, int decorationsPercentage, vstd::RNG * customGen)
{
execute(std::make_unique<CDrawTerrainOperation>(map, terrainSel, terType, decorationsPercentage, gen ? gen : this->gen.get()));
execute(std::make_unique<CDrawTerrainOperation>(map, terrainSel, terType, decorationsPercentage, customGen ? customGen : gen.get()));
terrainSel.clearSelection();
}
void CMapEditManager::drawRoad(RoadId roadType, vstd::RNG* gen)
void CMapEditManager::drawRoad(RoadId roadType, vstd::RNG* customGen)
{
execute(std::make_unique<CDrawRoadsOperation>(map, terrainSel, roadType, gen ? gen : this->gen.get()));
execute(std::make_unique<CDrawRoadsOperation>(map, terrainSel, roadType, customGen ? customGen : gen.get()));
terrainSel.clearSelection();
}
void CMapEditManager::drawRiver(RiverId riverType, vstd::RNG* gen)
void CMapEditManager::drawRiver(RiverId riverType, vstd::RNG* customGen)
{
execute(std::make_unique<CDrawRiversOperation>(map, terrainSel, riverType, gen ? gen : this->gen.get()));
execute(std::make_unique<CDrawRiversOperation>(map, terrainSel, riverType, customGen ? customGen : gen.get()));
terrainSel.clearSelection();
}

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@ -136,7 +136,7 @@ void NetworkConnection::setAsyncWritesEnabled(bool on)
void NetworkConnection::sendPacket(const std::vector<std::byte> & message)
{
std::lock_guard<std::mutex> lock(writeMutex);
std::lock_guard lock(writeMutex);
std::vector<std::byte> headerVector(sizeof(uint32_t));
uint32_t messageSize = message.size();
std::memcpy(headerVector.data(), &messageSize, sizeof(uint32_t));
@ -177,7 +177,7 @@ void NetworkConnection::doSendData()
void NetworkConnection::onDataSent(const boost::system::error_code & ec)
{
std::lock_guard<std::mutex> lock(writeMutex);
std::lock_guard lock(writeMutex);
dataToSend.pop_front();
if (ec)
{

View File

@ -1496,7 +1496,7 @@ void NewObject::applyGs(CGameState *gs)
gs->map->addBlockVisTiles(newObject);
gs->map->calculateGuardingGreaturePositions();
logGlobal->debug("Added object id=%d; address=%x; name=%s", newObject->id, (intptr_t)newObject, newObject->getObjectName());
logGlobal->debug("Added object id=%d; name=%s", newObject->id, newObject->getObjectName());
}
void NewArtifact::applyGs(CGameState *gs)

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@ -58,7 +58,7 @@ class BinaryDeserializer : public CLoaderBase
if(reader->smartVectorMembersSerialization)
{
if(const auto *info = reader->getVectorizedTypeInfo<CArmedInstance, ObjectInstanceID>())
armyPtr = static_cast<CArmedInstance *>(reader->getVectorItemFromId<CArmedInstance, ObjectInstanceID>(*info, armyID));
armyPtr = reader->getVectorItemFromId<CArmedInstance, ObjectInstanceID>(*info, armyID);
}
if(slot != SlotID::COMMANDER_SLOT_PLACEHOLDER)

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@ -58,7 +58,9 @@ public:
LegacyTextContainer turnDurations; //turn durations for pregame (1 Minute ... Unlimited)
//towns
LegacyTextContainer tcommands, hcommands, fcommands; //texts for town screen, town hall screen and fort screen
LegacyTextContainer tcommands; //texts for town screen,
LegacyTextContainer hcommands; // town hall screen
LegacyTextContainer fcommands; // fort screen
LegacyTextContainer tavernInfo;
LegacyTextContainer tavernRumors;

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@ -48,7 +48,7 @@ std::string CLegacyConfigParser::extractQuotedPart()
assert(*curr == '\"');
curr++; // skip quote
char * begin = curr;
const char * begin = curr;
while (curr != end && *curr != '\"' && *curr != '\t')
curr++;
@ -73,7 +73,7 @@ std::string CLegacyConfigParser::extractQuotedString()
//extract normal part
else if(curr < end && *curr != '\t' && *curr != '\r')
{
char * begin = curr;
const char * begin = curr;
while (curr < end && *curr != '\t' && *curr != '\r' && *curr != '\"')//find end of string or next quoted part start
curr++;
@ -90,7 +90,7 @@ std::string CLegacyConfigParser::extractQuotedString()
std::string CLegacyConfigParser::extractNormalString()
{
char * begin = curr;
const char * begin = curr;
while (curr < end && *curr != '\t' && *curr != '\r')//find end of string
curr++;
@ -140,7 +140,7 @@ float CLegacyConfigParser::readNumber()
bool CLegacyConfigParser::isNextEntryEmpty() const
{
char * nextSymbol = curr;
const char * nextSymbol = curr;
while (nextSymbol < end && *nextSymbol == ' ')
nextSymbol++; //find next meaningful symbol

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@ -13,18 +13,14 @@
VCMI_LIB_NAMESPACE_BEGIN
//class CInputStream;
//class JsonNode;
//class JsonSerializeFormat;
/// Parser for any text files from H3
class DLL_LINKAGE CLegacyConfigParser
{
std::string fileEncoding;
std::unique_ptr<char[]> data;
char * curr;
char * end;
const char * curr;
const char * end;
/// extracts part of quoted string.
std::string extractQuotedPart();
@ -49,7 +45,7 @@ public:
std::vector<numeric> ret;
ret.reserve(size);
while (size--)
ret.push_back((numeric)readNumber());
ret.push_back(readNumber());
return ret;
}

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@ -99,7 +99,7 @@ public:
template <typename Handler>
void serialize(Handler & h)
{
std::lock_guard<std::recursive_mutex> globalLock(globalTextMutex);
std::lock_guard globalLock(globalTextMutex);
if (h.version >= Handler::Version::SIMPLE_TEXT_CONTAINER_SERIALIZATION)
{
@ -123,7 +123,7 @@ public:
if(h.saving)
{
for(auto s : stringsLocalizations)
for(auto & s : stringsLocalizations)
{
key = s.first;
h & key;

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@ -671,7 +671,7 @@ void CGameHandler::onPlayerTurnEnded(PlayerColor which)
void CGameHandler::addStatistics()
{
for (auto & elem : gs->players)
for (const auto & elem : gs->players)
{
if (elem.first == PlayerColor::NEUTRAL || !elem.first.isValidPlayer())
continue;
@ -707,7 +707,7 @@ void CGameHandler::onNewTurn()
}
}
for (auto & player : gs->players)
for (const auto & player : gs->players)
{
if (player.second.status != EPlayerStatus::INGAME)
continue;