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vcmi/client/windows/CSpellWindow.cpp
2024-08-12 18:26:30 +00:00

798 lines
25 KiB
C++

/*
* CSpellWindow.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CSpellWindow.h"
#include "../../lib/ScopeGuard.h"
#include "GUIClasses.h"
#include "InfoWindows.h"
#include "CCastleInterface.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../PlayerLocalState.h"
#include "../battle/BattleInterface.h"
#include "../gui/CGuiHandler.h"
#include "../gui/Shortcut.h"
#include "../gui/WindowHandler.h"
#include "../media/IVideoPlayer.h"
#include "../widgets/GraphicalPrimitiveCanvas.h"
#include "../widgets/CComponent.h"
#include "../widgets/CTextInput.h"
#include "../widgets/TextControls.h"
#include "../widgets/Buttons.h"
#include "../adventureMap/AdventureMapInterface.h"
#include "../render/IRenderHandler.h"
#include "../render/IImage.h"
#include "../render/IImageLoader.h"
#include "../render/Canvas.h"
#include "../../CCallback.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/texts/CGeneralTextHandler.h"
#include "../../lib/spells/CSpellHandler.h"
#include "../../lib/spells/ISpellMechanics.h"
#include "../../lib/spells/Problem.h"
#include "../../lib/GameConstants.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
CSpellWindow::InteractiveArea::InteractiveArea(const Rect & myRect, std::function<void()> funcL, int helpTextId, CSpellWindow * _owner)
{
addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
pos = myRect;
onLeft = funcL;
hoverText = CGI->generaltexth->zelp[helpTextId].first;
helpText = CGI->generaltexth->zelp[helpTextId].second;
owner = _owner;
}
void CSpellWindow::InteractiveArea::clickPressed(const Point & cursorPosition)
{
onLeft();
}
void CSpellWindow::InteractiveArea::showPopupWindow(const Point & cursorPosition)
{
CRClickPopup::createAndPush(helpText);
}
void CSpellWindow::InteractiveArea::hover(bool on)
{
if(on)
owner->statusBar->write(hoverText);
else
owner->statusBar->clear();
}
class SpellbookSpellSorter
{
public:
bool operator()(const CSpell * A, const CSpell * B)
{
if(A->getLevel() < B->getLevel())
return true;
if(A->getLevel() > B->getLevel())
return false;
for(auto schoolId = 0; schoolId < GameConstants::DEFAULT_SCHOOLS; schoolId++)
{
if(A->school.at(SpellSchool(schoolId)) && !B->school.at(SpellSchool(schoolId)))
return true;
if(!A->school.at(SpellSchool(schoolId)) && B->school.at(SpellSchool(schoolId)))
return false;
}
return A->getNameTranslated() < B->getNameTranslated();
}
};
CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells, const std::function<void(SpellID)> & onSpellSelect):
CWindowObject(PLAYER_COLORED | (settings["gameTweaks"]["enableLargeSpellbook"].Bool() ? BORDERED : 0)),
battleSpellsOnly(openOnBattleSpells),
selectedTab(4),
currentPage(0),
myHero(_myHero),
myInt(_myInt),
openOnBattleSpells(openOnBattleSpells),
onSpellSelect(onSpellSelect),
isBigSpellbook(settings["gameTweaks"]["enableLargeSpellbook"].Bool()),
spellsPerPage(24),
offL(-11),
offR(195),
offRM(110),
offT(-37),
offB(56)
{
OBJECT_CONSTRUCTION;
if(isBigSpellbook)
{
background = std::make_shared<CPicture>(createBigSpellBook(), Point(0, 0));
updateShadow();
}
else
{
background = std::make_shared<CPicture>(ImagePath::builtin("SpelBack"), 0, 0);
offL = offR = offT = offB = offRM = 0;
spellsPerPage = 12;
}
pos = background->center(Point(pos.w/2 + pos.x, pos.h/2 + pos.y));
Rect r(90, isBigSpellbook ? 480 : 420, isBigSpellbook ? 160 : 110, 16);
if(settings["general"]["enableUiEnhancements"].Bool())
{
const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
const ColorRGBA grayedColor = ColorRGBA(158, 130, 105);
searchBoxRectangle = std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor);
searchBoxDescription = std::make_shared<CLabel>(r.center().x, r.center().y, FONT_SMALL, ETextAlignment::CENTER, grayedColor, CGI->generaltexth->translate("vcmi.spellBook.search"));
searchBox = std::make_shared<CTextInput>(r, FONT_SMALL, ETextAlignment::CENTER, true);
searchBox->setCallback(std::bind(&CSpellWindow::searchInput, this));
}
if(onSpellSelect)
{
Point boxPos = r.bottomLeft() + Point(-2, 5);
showAllSpells = std::make_shared<CToggleButton>(boxPos, AnimationPath::builtin("sysopchk.def"), CButton::tooltip(CGI->generaltexth->translate("core.help.458.hover"), CGI->generaltexth->translate("core.help.458.hover")), [this](bool state){ searchInput(); });
showAllSpellsDescription = std::make_shared<CLabel>(boxPos.x + 40, boxPos.y + 12, FONT_SMALL, ETextAlignment::CENTERLEFT, Colors::WHITE, CGI->generaltexth->translate("core.help.458.hover"));
}
processSpells();
//numbers of spell pages computed
leftCorner = std::make_shared<CPicture>(ImagePath::builtin("SpelTrnL.bmp"), 97 + offL, 77 + offT);
rightCorner = std::make_shared<CPicture>(ImagePath::builtin("SpelTrnR.bmp"), 487 + offR, 72 + offT);
schoolTab = std::make_shared<CAnimImage>(AnimationPath::builtin("SpelTab"), selectedTab, 0, 524 + offR, 88);
schoolPicture = std::make_shared<CAnimImage>(AnimationPath::builtin("Schools"), 0, 0, 117 + offL, 74 + offT);
mana = std::make_shared<CLabel>(435 + (isBigSpellbook ? 159 : 0), 426 + offB, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, std::to_string(myHero->mana));
if(isBigSpellbook)
statusBar = CGStatusBar::create(400, 587);
else
statusBar = CGStatusBar::create(7, 569, ImagePath::builtin("Spelroll.bmp"));
Rect schoolRect( 549 + pos.x + offR, 94 + pos.y, 45, 35);
interactiveAreas.push_back(std::make_shared<InteractiveArea>( Rect( 479 + pos.x + (isBigSpellbook ? 175 : 0), 405 + pos.y + offB, isBigSpellbook ? 60 : 36, 56), std::bind(&CSpellWindow::fexitb, this), 460, this));
interactiveAreas.push_back(std::make_shared<InteractiveArea>( Rect( 221 + pos.x + (isBigSpellbook ? 43 : 0), 405 + pos.y + offB, isBigSpellbook ? 60 : 36, 56), std::bind(&CSpellWindow::fbattleSpellsb, this), 453, this));
interactiveAreas.push_back(std::make_shared<InteractiveArea>( Rect( 355 + pos.x + (isBigSpellbook ? 110 : 0), 405 + pos.y + offB, isBigSpellbook ? 60 : 36, 56), std::bind(&CSpellWindow::fadvSpellsb, this), 452, this));
interactiveAreas.push_back(std::make_shared<InteractiveArea>( Rect( 418 + pos.x + (isBigSpellbook ? 142 : 0), 405 + pos.y + offB, isBigSpellbook ? 60 : 36, 56), std::bind(&CSpellWindow::fmanaPtsb, this), 459, this));
interactiveAreas.push_back(std::make_shared<InteractiveArea>( schoolRect + Point(0, 0), std::bind(&CSpellWindow::selectSchool, this, 0), 454, this));
interactiveAreas.push_back(std::make_shared<InteractiveArea>( schoolRect + Point(0, 57), std::bind(&CSpellWindow::selectSchool, this, 3), 457, this));
interactiveAreas.push_back(std::make_shared<InteractiveArea>( schoolRect + Point(0, 116), std::bind(&CSpellWindow::selectSchool, this, 1), 455, this));
interactiveAreas.push_back(std::make_shared<InteractiveArea>( schoolRect + Point(0, 176), std::bind(&CSpellWindow::selectSchool, this, 2), 456, this));
interactiveAreas.push_back(std::make_shared<InteractiveArea>( schoolRect + Point(0, 236), std::bind(&CSpellWindow::selectSchool, this, 4), 458, this));
interactiveAreas.push_back(std::make_shared<InteractiveArea>( Rect( 97 + offL + pos.x, 77 + offT + pos.y, leftCorner->pos.h, leftCorner->pos.w ), std::bind(&CSpellWindow::fLcornerb, this), 450, this));
interactiveAreas.push_back(std::make_shared<InteractiveArea>( Rect( 487 + offR + pos.x, 72 + offT + pos.y, rightCorner->pos.h, rightCorner->pos.w ), std::bind(&CSpellWindow::fRcornerb, this), 451, this));
//areas for spells
int xpos = 117 + offL + pos.x;
int ypos = 90 + offT + pos.y;
for(int v=0; v<spellsPerPage; ++v)
{
spellAreas[v] = std::make_shared<SpellArea>( Rect(xpos, ypos, 65, 78), this);
if(v == (spellsPerPage / 2) - 1) //to right page
{
xpos = offRM + 336 + pos.x; ypos = 90 + offT + pos.y;
}
else
{
if(v%(isBigSpellbook ? 3 : 2) == 0 || (v%3 == 1 && isBigSpellbook))
{
xpos+=85;
}
else
{
xpos -= (isBigSpellbook ? 2 : 1)*85; ypos+=97;
}
}
}
selectedTab = battleSpellsOnly ? myInt->localState->spellbookSettings.spellbookLastTabBattle : myInt->localState->spellbookSettings.spellbookLastTabAdvmap;
schoolTab->setFrame(selectedTab, 0);
int cp = battleSpellsOnly ? myInt->localState->spellbookSettings.spellbookLastPageBattle : myInt->localState->spellbookSettings.spellbookLastPageAdvmap;
// spellbook last page battle index is not reset after battle, so this needs to stay here
vstd::abetween(cp, 0, std::max(0, pagesWithinCurrentTab() - 1));
setCurrentPage(cp);
computeSpellsPerArea();
addUsedEvents(KEYBOARD);
}
CSpellWindow::~CSpellWindow()
{
}
std::shared_ptr<IImage> CSpellWindow::createBigSpellBook()
{
std::shared_ptr<IImage> img = GH.renderHandler().loadImage(ImagePath::builtin("SpelBack"), EImageBlitMode::OPAQUE);
Canvas canvas = Canvas(Point(800, 600));
// edges
canvas.draw(img, Point(0, 0), Rect(15, 38, 90, 45));
canvas.draw(img, Point(0, 460), Rect(15, 400, 90, 141));
canvas.draw(img, Point(705, 0), Rect(509, 38, 95, 45));
canvas.draw(img, Point(705, 460), Rect(509, 400, 95, 141));
// left / right
Canvas tmp1 = Canvas(Point(90, 355 - 45));
tmp1.draw(img, Point(0, 0), Rect(15, 38 + 45, 90, 355 - 45));
canvas.drawScaled(tmp1, Point(0, 45), Point(90, 415));
Canvas tmp2 = Canvas(Point(95, 355 - 45));
tmp2.draw(img, Point(0, 0), Rect(509, 38 + 45, 95, 355 - 45));
canvas.drawScaled(tmp2, Point(705, 45), Point(95, 415));
// top / bottom
Canvas tmp3 = Canvas(Point(409, 45));
tmp3.draw(img, Point(0, 0), Rect(100, 38, 409, 45));
canvas.drawScaled(tmp3, Point(90, 0), Point(615, 45));
Canvas tmp4 = Canvas(Point(409, 141));
tmp4.draw(img, Point(0, 0), Rect(100, 400, 409, 141));
canvas.drawScaled(tmp4, Point(90, 460), Point(615, 141));
// middle
Canvas tmp5 = Canvas(Point(409, 141));
tmp5.draw(img, Point(0, 0), Rect(100, 38 + 45, 509 - 15, 400 - 38));
canvas.drawScaled(tmp5, Point(90, 45), Point(615, 415));
// carpet
Canvas tmp6 = Canvas(Point(590, 59));
tmp6.draw(img, Point(0, 0), Rect(15, 484, 590, 59));
canvas.drawScaled(tmp6, Point(0, 545), Point(800, 59));
// remove bookmarks
for (int i = 0; i < 56; i++)
canvas.draw(Canvas(canvas, Rect(i < 30 ? 268 : 327, 464, 1, 46)), Point(269 + i, 464));
for (int i = 0; i < 56; i++)
canvas.draw(Canvas(canvas, Rect(469, 464, 1, 42)), Point(470 + i, 464));
for (int i = 0; i < 57; i++)
canvas.draw(Canvas(canvas, Rect(i < 30 ? 564 : 630, 464, 1, 44)), Point(565 + i, 464));
for (int i = 0; i < 56; i++)
canvas.draw(Canvas(canvas, Rect(656, 464, 1, 47)), Point(657 + i, 464));
// draw bookmarks
canvas.draw(img, Point(278, 464), Rect(220, 405, 37, 47));
canvas.draw(img, Point(481, 465), Rect(354, 406, 37, 41));
canvas.draw(img, Point(575, 465), Rect(417, 406, 37, 45));
canvas.draw(img, Point(667, 465), Rect(478, 406, 37, 47));
return GH.renderHandler().createImage(canvas.getInternalSurface());
}
void CSpellWindow::searchInput()
{
if(searchBox)
searchBoxDescription->setEnabled(searchBox->getText().empty());
processSpells();
int cp = 0;
// spellbook last page battle index is not reset after battle, so this needs to stay here
vstd::abetween(cp, 0, std::max(0, pagesWithinCurrentTab() - 1));
setCurrentPage(cp);
computeSpellsPerArea();
}
void CSpellWindow::processSpells()
{
mySpells.clear();
//initializing castable spells
mySpells.reserve(CGI->spellh->objects.size());
for(auto const & spell : CGI->spellh->objects)
{
bool searchTextFound = !searchBox || boost::algorithm::contains(boost::algorithm::to_lower_copy(spell->getNameTranslated()), boost::algorithm::to_lower_copy(searchBox->getText()));
if(onSpellSelect)
{
if(spell->isCombat() == openOnBattleSpells && !spell->isSpecial() && !spell->isCreatureAbility() && searchTextFound && (showAllSpells->isSelected() || myHero->canCastThisSpell(spell.get())))
mySpells.push_back(spell.get());
continue;
}
if(!spell->isCreatureAbility() && myHero->canCastThisSpell(spell.get()) && searchTextFound)
mySpells.push_back(spell.get());
}
SpellbookSpellSorter spellsorter;
std::sort(mySpells.begin(), mySpells.end(), spellsorter);
//initializing sizes of spellbook's parts
for(auto & elem : sitesPerTabAdv)
elem = 0;
for(auto & elem : sitesPerTabBattle)
elem = 0;
for(const auto spell : mySpells)
{
int * sitesPerOurTab = spell->isCombat() ? sitesPerTabBattle : sitesPerTabAdv;
++sitesPerOurTab[4];
spell->forEachSchool([&sitesPerOurTab](const SpellSchool & school, bool & stop)
{
++sitesPerOurTab[school];
});
}
if(sitesPerTabAdv[4] % spellsPerPage == 0)
sitesPerTabAdv[4]/=spellsPerPage;
else
sitesPerTabAdv[4] = sitesPerTabAdv[4]/spellsPerPage + 1;
for(int v=0; v<4; ++v)
{
if(sitesPerTabAdv[v] <= spellsPerPage - 2)
sitesPerTabAdv[v] = 1;
else
{
if((sitesPerTabAdv[v] - (spellsPerPage - 2)) % spellsPerPage == 0)
sitesPerTabAdv[v] = (sitesPerTabAdv[v] - (spellsPerPage - 2)) / spellsPerPage + 1;
else
sitesPerTabAdv[v] = (sitesPerTabAdv[v] - (spellsPerPage - 2)) / spellsPerPage + 2;
}
}
if(sitesPerTabBattle[4] % spellsPerPage == 0)
sitesPerTabBattle[4]/=spellsPerPage;
else
sitesPerTabBattle[4] = sitesPerTabBattle[4]/spellsPerPage + 1;
for(int v=0; v<4; ++v)
{
if(sitesPerTabBattle[v] <= spellsPerPage - 2)
sitesPerTabBattle[v] = 1;
else
{
if((sitesPerTabBattle[v] - (spellsPerPage - 2)) % spellsPerPage == 0)
sitesPerTabBattle[v] = (sitesPerTabBattle[v] - (spellsPerPage - 2)) / spellsPerPage + 1;
else
sitesPerTabBattle[v] = (sitesPerTabBattle[v] - (spellsPerPage - 2)) / spellsPerPage + 2;
}
}
}
void CSpellWindow::fexitb()
{
(myInt->battleInt ? myInt->localState->spellbookSettings.spellbookLastTabBattle : myInt->localState->spellbookSettings.spellbookLastTabAdvmap) = selectedTab;
(myInt->battleInt ? myInt->localState->spellbookSettings.spellbookLastPageBattle : myInt->localState->spellbookSettings.spellbookLastPageAdvmap) = currentPage;
if(onSpellSelect)
onSpellSelect(SpellID::NONE);
close();
}
void CSpellWindow::fadvSpellsb()
{
if(battleSpellsOnly == true)
{
turnPageRight();
battleSpellsOnly = false;
setCurrentPage(0);
}
computeSpellsPerArea();
}
void CSpellWindow::fbattleSpellsb()
{
if(battleSpellsOnly == false)
{
turnPageLeft();
battleSpellsOnly = true;
setCurrentPage(0);
}
computeSpellsPerArea();
}
void CSpellWindow::fmanaPtsb()
{
}
void CSpellWindow::selectSchool(int school)
{
if(selectedTab != school)
{
if(selectedTab < school)
turnPageLeft();
else
turnPageRight();
selectedTab = school;
schoolTab->setFrame(selectedTab, 0);
setCurrentPage(0);
}
computeSpellsPerArea();
}
void CSpellWindow::fLcornerb()
{
if(currentPage>0)
{
turnPageLeft();
setCurrentPage(currentPage - 1);
}
computeSpellsPerArea();
}
void CSpellWindow::fRcornerb()
{
if((currentPage + 1) < (pagesWithinCurrentTab()))
{
turnPageRight();
setCurrentPage(currentPage + 1);
}
computeSpellsPerArea();
}
void CSpellWindow::show(Canvas & to)
{
statusBar->show(to);
}
void CSpellWindow::computeSpellsPerArea()
{
std::vector<const CSpell *> spellsCurSite;
spellsCurSite.reserve(mySpells.size());
for(const CSpell * spell : mySpells)
{
if(spell->isCombat() ^ !battleSpellsOnly
&& ((selectedTab == 4) || spell->school.at(SpellSchool(selectedTab)))
)
{
spellsCurSite.push_back(spell);
}
}
if(selectedTab == 4)
{
if(spellsCurSite.size() > spellsPerPage)
{
spellsCurSite = std::vector<const CSpell *>(spellsCurSite.begin() + currentPage*spellsPerPage, spellsCurSite.end());
if(spellsCurSite.size() > spellsPerPage)
{
spellsCurSite.erase(spellsCurSite.begin()+spellsPerPage, spellsCurSite.end());
}
}
}
else //selectedTab == 0, 1, 2 or 3
{
if(spellsCurSite.size() > spellsPerPage - 2)
{
if(currentPage == 0)
{
spellsCurSite.erase(spellsCurSite.begin()+spellsPerPage-2, spellsCurSite.end());
}
else
{
spellsCurSite = std::vector<const CSpell *>(spellsCurSite.begin() + (currentPage-1)*spellsPerPage + spellsPerPage-2, spellsCurSite.end());
if(spellsCurSite.size() > spellsPerPage)
{
spellsCurSite.erase(spellsCurSite.begin()+spellsPerPage, spellsCurSite.end());
}
}
}
}
//applying
if(selectedTab == 4 || currentPage != 0)
{
for(size_t c=0; c<spellsPerPage; ++c)
{
if(c < spellsCurSite.size())
{
spellAreas[c]->setSpell(spellsCurSite[c]);
}
else
{
spellAreas[c]->setSpell(nullptr);
}
}
}
else
{
spellAreas[0]->setSpell(nullptr);
spellAreas[1]->setSpell(nullptr);
for(size_t c=0; c<spellsPerPage-2; ++c)
{
if(c < spellsCurSite.size())
spellAreas[c+2]->setSpell(spellsCurSite[c]);
else
spellAreas[c+2]->setSpell(nullptr);
}
}
redraw();
}
void CSpellWindow::setCurrentPage(int value)
{
currentPage = value;
schoolPicture->visible = selectedTab!=4 && currentPage == 0;
if(selectedTab != 4)
schoolPicture->setFrame(selectedTab, 0);
if (currentPage != 0)
leftCorner->enable();
else
leftCorner->disable();
if (currentPage + 1 < pagesWithinCurrentTab())
rightCorner->enable();
else
rightCorner->disable();
mana->setText(std::to_string(myHero->mana));//just in case, it will be possible to cast spell without closing book
}
void CSpellWindow::turnPageLeft()
{
if(settings["video"]["spellbookAnimation"].Bool() && !isBigSpellbook)
CCS->videoh->playSpellbookAnimation(VideoPath::builtin("PGTRNLFT.SMK"), pos.topLeft() + Point(13, 15));
}
void CSpellWindow::turnPageRight()
{
if(settings["video"]["spellbookAnimation"].Bool() && !isBigSpellbook)
CCS->videoh->playSpellbookAnimation(VideoPath::builtin("PGTRNRGH.SMK"), pos.topLeft() + Point(13, 15));
}
void CSpellWindow::keyPressed(EShortcut key)
{
switch(key)
{
case EShortcut::GLOBAL_RETURN:
fexitb();
break;
case EShortcut::MOVE_LEFT:
fLcornerb();
break;
case EShortcut::MOVE_RIGHT:
fRcornerb();
break;
case EShortcut::MOVE_UP:
case EShortcut::MOVE_DOWN:
{
bool down = key == EShortcut::MOVE_DOWN;
static const int schoolsOrder[] = { 0, 3, 1, 2, 4 };
int index = -1;
while(schoolsOrder[++index] != selectedTab);
index += (down ? 1 : -1);
vstd::abetween<int>(index, 0, std::size(schoolsOrder) - 1);
if(selectedTab != schoolsOrder[index])
selectSchool(schoolsOrder[index]);
break;
}
case EShortcut::SPELLBOOK_TAB_COMBAT:
fbattleSpellsb();
break;
case EShortcut::SPELLBOOK_TAB_ADVENTURE:
fadvSpellsb();
break;
}
}
int CSpellWindow::pagesWithinCurrentTab()
{
return battleSpellsOnly ? sitesPerTabBattle[selectedTab] : sitesPerTabAdv[selectedTab];
}
CSpellWindow::SpellArea::SpellArea(Rect pos, CSpellWindow * owner)
{
this->pos = pos;
this->owner = owner;
addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
schoolLevel = -1;
mySpell = nullptr;
OBJECT_CONSTRUCTION;
image = std::make_shared<CAnimImage>(AnimationPath::builtin("Spells"), 0, 0);
image->visible = false;
name = std::make_shared<CLabel>(39, 70, FONT_TINY, ETextAlignment::CENTER);
level = std::make_shared<CLabel>(39, 82, FONT_TINY, ETextAlignment::CENTER);
cost = std::make_shared<CLabel>(39, 94, FONT_TINY, ETextAlignment::CENTER);
for(auto l : {name, level, cost})
l->setAutoRedraw(false);
}
CSpellWindow::SpellArea::~SpellArea() = default;
void CSpellWindow::SpellArea::clickPressed(const Point & cursorPosition)
{
if(mySpell)
{
if(owner->onSpellSelect)
{
owner->onSpellSelect(mySpell->id);
owner->close();
return;
}
auto spellCost = owner->myInt->cb->getSpellCost(mySpell, owner->myHero);
if(spellCost > owner->myHero->mana) //insufficient mana
{
LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[206]) % spellCost % owner->myHero->mana));
return;
}
//anything that is not combat spell is adventure spell
//this not an error in general to cast even creature ability with hero
const bool combatSpell = mySpell->isCombat();
if(combatSpell == mySpell->isAdventure())
{
logGlobal->error("Spell have invalid flags");
return;
}
const bool inCombat = owner->myInt->battleInt != nullptr;
const bool inCastle = owner->myInt->castleInt != nullptr;
//battle spell on adv map or adventure map spell during combat => display infowindow, not cast
if((combatSpell != inCombat) || inCastle || (!combatSpell && !LOCPLINT->makingTurn))
{
std::vector<std::shared_ptr<CComponent>> hlp(1, std::make_shared<CComponent>(ComponentType::SPELL, mySpell->id));
LOCPLINT->showInfoDialog(mySpell->getDescriptionTranslated(schoolLevel), hlp);
}
else if(combatSpell)
{
spells::detail::ProblemImpl problem;
if(mySpell->canBeCast(problem, owner->myInt->battleInt->getBattle().get(), spells::Mode::HERO, owner->myHero))
{
owner->myInt->battleInt->castThisSpell(mySpell->id);
owner->fexitb();
}
else
{
std::vector<std::string> texts;
problem.getAll(texts);
if(!texts.empty())
LOCPLINT->showInfoDialog(texts.front());
else
LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.spellUnknownProblem"));
}
}
else //adventure spell
{
const CGHeroInstance * h = owner->myHero;
GH.windows().popWindows(1);
auto guard = vstd::makeScopeGuard([this]()
{
owner->myInt->localState->spellbookSettings.spellbookLastTabAdvmap = owner->selectedTab;
owner->myInt->localState->spellbookSettings.spellbookLastPageAdvmap = owner->currentPage;
});
spells::detail::ProblemImpl problem;
if (mySpell->getAdventureMechanics().canBeCast(problem, LOCPLINT->cb.get(), owner->myHero))
{
if(mySpell->getTargetType() == spells::AimType::LOCATION)
adventureInt->enterCastingMode(mySpell);
else if(mySpell->getTargetType() == spells::AimType::NO_TARGET)
owner->myInt->cb->castSpell(h, mySpell->id);
else
logGlobal->error("Invalid spell target type");
}
else
{
std::vector<std::string> texts;
problem.getAll(texts);
if(!texts.empty())
LOCPLINT->showInfoDialog(texts.front());
else
LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.spellUnknownProblem"));
}
}
}
}
void CSpellWindow::SpellArea::showPopupWindow(const Point & cursorPosition)
{
if(mySpell)
{
std::string dmgInfo;
auto causedDmg = owner->myInt->cb->estimateSpellDamage(mySpell, owner->myHero);
if(causedDmg == 0 || mySpell->id == SpellID::TITANS_LIGHTNING_BOLT) //Titan's Lightning Bolt already has damage info included
dmgInfo.clear();
else
{
dmgInfo = CGI->generaltexth->allTexts[343];
boost::algorithm::replace_first(dmgInfo, "%d", std::to_string(causedDmg));
}
CRClickPopup::createAndPush(mySpell->getDescriptionTranslated(schoolLevel) + dmgInfo, std::make_shared<CComponent>(ComponentType::SPELL, mySpell->id));
}
}
void CSpellWindow::SpellArea::hover(bool on)
{
if(mySpell)
{
if(on)
owner->statusBar->write(boost::str(boost::format("%s (%s)") % mySpell->getNameTranslated() % CGI->generaltexth->allTexts[171+mySpell->getLevel()]));
else
owner->statusBar->clear();
}
}
void CSpellWindow::SpellArea::setSpell(const CSpell * spell)
{
schoolBorder.reset();
image->visible = false;
name->setText("");
level->setText("");
cost->setText("");
mySpell = spell;
if(mySpell)
{
SpellSchool whichSchool; //0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic,
schoolLevel = owner->myHero->getSpellSchoolLevel(mySpell, &whichSchool);
auto spellCost = owner->myInt->cb->getSpellCost(mySpell, owner->myHero);
image->setFrame(mySpell->id);
image->visible = true;
{
OBJECT_CONSTRUCTION;
static const std::array schoolBorders = {
AnimationPath::builtin("SplevA.def"),
AnimationPath::builtin("SplevF.def"),
AnimationPath::builtin("SplevW.def"),
AnimationPath::builtin("SplevE.def")
};
schoolBorder.reset();
if (owner->selectedTab >= 4)
{
if (whichSchool.getNum() != SpellSchool())
schoolBorder = std::make_shared<CAnimImage>(schoolBorders.at(whichSchool.getNum()), schoolLevel);
}
else
schoolBorder = std::make_shared<CAnimImage>(schoolBorders.at(owner->selectedTab), schoolLevel);
}
ColorRGBA firstLineColor, secondLineColor;
if(spellCost > owner->myHero->mana && !owner->onSpellSelect) //hero cannot cast this spell
{
firstLineColor = Colors::WHITE;
secondLineColor = Colors::ORANGE;
}
else
{
firstLineColor = Colors::YELLOW;
secondLineColor = Colors::WHITE;
}
name->color = firstLineColor;
name->setText(mySpell->getNameTranslated());
level->color = secondLineColor;
if(schoolLevel > 0)
{
boost::format fmt("%s/%s");
fmt % CGI->generaltexth->allTexts[171 + mySpell->getLevel()];
fmt % CGI->generaltexth->levels[3+(schoolLevel-1)];//lines 4-6
level->setText(fmt.str());
}
else
level->setText(CGI->generaltexth->allTexts[171 + mySpell->getLevel()]);
cost->color = secondLineColor;
boost::format costfmt("%s: %d");
costfmt % CGI->generaltexth->allTexts[387] % spellCost;
cost->setText(costfmt.str());
}
}