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vcmi/lib/bonuses/BonusCustomTypes.cpp

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/*
* BonusCustomTypes.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BonusCustomTypes.h"
VCMI_LIB_NAMESPACE_BEGIN
const BonusCustomSubtype BonusCustomSubtype::creatureDamageBoth(0);
const BonusCustomSubtype BonusCustomSubtype::creatureDamageMin(1);
const BonusCustomSubtype BonusCustomSubtype::creatureDamageMax(2);
const BonusCustomSubtype BonusCustomSubtype::damageTypeAll(-1);
const BonusCustomSubtype BonusCustomSubtype::damageTypeMelee(0);
const BonusCustomSubtype BonusCustomSubtype::damageTypeRanged(1);
const BonusCustomSubtype BonusCustomSubtype::heroMovementLand(1);
const BonusCustomSubtype BonusCustomSubtype::heroMovementSea(0);
const BonusCustomSubtype BonusCustomSubtype::deathStareGorgon(0);
const BonusCustomSubtype BonusCustomSubtype::deathStareCommander(1);
const BonusCustomSubtype BonusCustomSubtype::deathStareNoRangePenalty(2);
const BonusCustomSubtype BonusCustomSubtype::deathStareRangePenalty(3);
const BonusCustomSubtype BonusCustomSubtype::deathStareObstaclePenalty(4);
const BonusCustomSubtype BonusCustomSubtype::deathStareRangeObstaclePenalty(5);
const BonusCustomSubtype BonusCustomSubtype::rebirthRegular(0);
const BonusCustomSubtype BonusCustomSubtype::rebirthSpecial(1);
const BonusCustomSubtype BonusCustomSubtype::visionsMonsters(0);
const BonusCustomSubtype BonusCustomSubtype::visionsHeroes(1);
const BonusCustomSubtype BonusCustomSubtype::visionsTowns(2);
const BonusCustomSubtype BonusCustomSubtype::immunityBattleWide(0);
const BonusCustomSubtype BonusCustomSubtype::immunityEnemyHero(1);
const BonusCustomSubtype BonusCustomSubtype::transmutationPerHealth(0);
const BonusCustomSubtype BonusCustomSubtype::transmutationPerUnit(1);
const BonusCustomSubtype BonusCustomSubtype::destructionKillPercentage(0);
const BonusCustomSubtype BonusCustomSubtype::destructionKillAmount(1);
const BonusCustomSubtype BonusCustomSubtype::soulStealPermanent(0);
const BonusCustomSubtype BonusCustomSubtype::soulStealBattle(1);
const BonusCustomSubtype BonusCustomSubtype::movementFlying(0);
const BonusCustomSubtype BonusCustomSubtype::movementTeleporting(1);
const BonusCustomSource BonusCustomSource::undeadMoraleDebuff(-2);
BonusCustomSubtype BonusCustomSubtype::spellLevel(int level)
{
return BonusCustomSubtype(level);
}
BonusCustomSubtype BonusCustomSubtype::creatureLevel(int level)
{
return BonusCustomSubtype(level);
}
si32 BonusCustomSubtype::decode(const std::string & identifier)
{
return std::stoi(identifier);
}
std::string BonusCustomSubtype::encode(const si32 index)
{
return std::to_string(index);
}
si32 BonusCustomSource::decode(const std::string & identifier)
{
return std::stoi(identifier);
}
std::string BonusCustomSource::encode(const si32 index)
{
return std::to_string(index);
}
VCMI_LIB_NAMESPACE_END