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vcmi/lib/CBuildingHandler.h

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#pragma once
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#include "GameConstants.h"
/*
* CBuildingHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
class DLL_LINKAGE CBuildingHandler
{
public:
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static BuildingID campToERMU(int camp, int townType, std::set<BuildingID> builtBuildings);
};