mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
* further changes towards support for ranged spells
* added info about author & license in files
This commit is contained in:
parent
aa87e1ff16
commit
f9ae91d88c
10
AI_Base.h
10
AI_Base.h
@ -5,6 +5,16 @@
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#include <iostream>
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#include "CGameInterface.h"
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/*
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* AI_Base.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#define AI_INTERFACE_VER 1
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#endif // __AI_BASE_H__
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@ -9,6 +9,17 @@
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#include "client/CConfigHandler.h"
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#include "client/Graphics.h"
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#include "CBattleInterface.h"
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/*
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* AdevntureMapButton.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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AdventureMapButton::AdventureMapButton ()
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{
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type=2;
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@ -7,6 +7,16 @@
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#include "client/FunctionList.h"
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#include <boost/bind.hpp>
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/*
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* AdventureMapButton.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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namespace config{struct ButtonInfo;}
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class AdventureMapButton
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@ -31,6 +31,16 @@
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#pragma warning (disable : 4355)
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#endif
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/*
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* CAdvMapInterface.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX; //fonts
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#define ADVOPT (conf.go()->ac)
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@ -14,6 +14,17 @@ class CGHeroInstance;
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class CGTownInstance;
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class CHeroWindow;
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/*****************************/
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/*
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* CAdcmapInterface.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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class CMinimap
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: public ClickableL, public ClickableR, public Hoverable, public MotionInterested, public virtual CIntObject
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{
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@ -29,6 +29,16 @@ const double M_PI = 3.14159265358979323846;
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#include <cmath>
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#endif
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/*
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* CBattleInterface.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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extern SDL_Surface * screen;
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extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
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extern SDL_Color zwykly;
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@ -418,7 +428,34 @@ void CBattleInterface::show(SDL_Surface * to)
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currentlyHoveredHex = b;
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}
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//print shade
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if(settings.printMouseShadow)
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if(spellToCast) //when casting spell
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{
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//calculating spell schoold level
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const CSpell & spToCast = CGI->spellh->spells[spellToCast->additionalInfo];
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ui8 schoolLevel = 0;
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if( LOCPLINT->cb->battleGetStackByID(activeStack)->attackerOwned )
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{
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if(attackingHeroInstance)
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schoolLevel = attackingHeroInstance->getSpellSchoolLevel(&spToCast);
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}
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else
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{
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if(defendingHeroInstance)
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schoolLevel = defendingHeroInstance->getSpellSchoolLevel(&spToCast);
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}
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//obtaining range and printing it
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std::set<ui16> shaded = spToCast.rangeInHexes(b, schoolLevel);
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for(std::set<ui16>::iterator it = shaded.begin(); it != shaded.end(); ++it) //for spells with range greater then one hex
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{
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if(settings.printMouseShadow && (*it % BFIELD_WIDTH != 0) && (*it % BFIELD_WIDTH != 16))
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{
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int x = 14 + ((*it/BFIELD_WIDTH)%2==0 ? 22 : 0) + 44*(*it%BFIELD_WIDTH) + pos.x;
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int y = 86 + 42 * (*it/BFIELD_WIDTH) + pos.y;
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CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, to, &genRect(cellShade->h, cellShade->w, x, y));
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}
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}
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}
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else if(settings.printMouseShadow) //when not casting spell
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{
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int x = 14 + ((b/BFIELD_WIDTH)%2==0 ? 22 : 0) + 44*(b%BFIELD_WIDTH) + pos.x;
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int y = 86 + 42 * (b/BFIELD_WIDTH) + pos.y;
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@ -985,7 +1022,6 @@ void CBattleInterface::bAutofightf()
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void CBattleInterface::bSpellf()
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{
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CGI->curh->changeGraphic(0,0);
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deactivate();
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const CGHeroInstance * chi = NULL;
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if(attackingHeroInstance->tempOwner == LOCPLINT->playerID)
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@ -993,8 +1029,7 @@ void CBattleInterface::bSpellf()
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else
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chi = defendingHeroInstance;
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CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), chi);
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spellWindow->activate();
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LOCPLINT->objsToBlit.push_back(spellWindow);
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LOCPLINT->pushInt(spellWindow);
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}
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void CBattleInterface::bWaitf()
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@ -5,6 +5,16 @@
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#include "CPlayerInterface.h"
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#include <list>
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/*
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* CBattleInterface.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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class CCreatureSet;
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class CGHeroInstance;
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class CDefHandler;
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#endif
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extern CSharedCond<std::set<CPack*> > mess;
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/*
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* CCallback.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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int gcd(int x, int y)
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{
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int temp;
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10
CCallback.h
10
CCallback.h
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#endif
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#include "CGameState.h"
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/*
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* CCallback.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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class CGHeroInstance;
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class CGameState;
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struct CPath;
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using namespace boost::assign;
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using namespace CSDL_Ext;
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/*
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* CCastleInterface.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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extern TTF_Font * GEOR16;
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CBuildingRect::CBuildingRect(Structure *Str)
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:moi(false), offset(0), str(Str)
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class CSpell;
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class AdventureMapButton;
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class CResDataBar;
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/*
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* CCastleInterface.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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class CBuildingRect : public Hoverable, public MotionInterested, public ClickableL, public ClickableR//, public TimeInterested
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{
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public:
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@ -10,6 +10,16 @@ HANDLE handleOut;
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#endif
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WORD defColor;
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/*
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* CConsoleHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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void CConsoleHandler::setColor(int level)
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{
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WORD color;
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#define _kill_thread(a,b) TerminateThread(a,b);
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#endif
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/*
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* CConsoleHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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namespace boost
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{
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template<typename signature>
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#include "CGameInfo.h"
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#include "hch/CDefHandler.h"
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/*
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* CCursorHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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extern SDL_Surface * screen;
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void CCursorHandler::initCursor()
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class CDefHandler;
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struct SDL_Surface;
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/*
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* CCursorhandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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class CCursorHandler //handles cursor
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{
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public:
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@ -2,6 +2,16 @@
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#include "CGameInfo.h"
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#include "lib/VCMI_Lib.h"
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/*
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* CGameInfo.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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CGameInfo * CGI;
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CGameInfo::CGameInfo()
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14
CGameInfo.h
14
CGameInfo.h
@ -2,13 +2,19 @@
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#define __CGAMEINFO_H__
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#include "global.h"
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#include <vector>
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/*
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* CGameInfo.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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class CMapHandler;
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class CArtHandler;
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class CHeroHandler;
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|
@ -7,6 +7,16 @@
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#include <dlfcn.h>
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#endif
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/*
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* CGameInterface.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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CGlobalAI * CAIHandler::getNewAI(CCallback * cb, std::string dllname)
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{
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char temp[50];
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|
@ -6,6 +6,16 @@
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#include "lib/BattleAction.h"
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#include "client/FunctionList.h"
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/*
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* CGameInterface.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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using namespace boost::logic;
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class CCallback;
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class ICallback;
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|
@ -25,7 +25,6 @@
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#include "lib/RegisterTypes.cpp"
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boost::rand48 ran;
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#ifdef min
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#undef min
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#endif
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@ -33,6 +32,16 @@ boost::rand48 ran;
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#undef max
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#endif
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/*
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* CGameState.cpp, part of VCMI engine
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*
|
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* Authors: listed in file AUTHORS in main folder
|
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*
|
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* License: GNU General Public License v2.0 or later
|
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* Full text of license available in license.txt file, in main folder
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*
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*/
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void foofoofoo()
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{
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//never called function to force instantation of templates
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|
10
CGameState.h
10
CGameState.h
@ -14,6 +14,16 @@
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#include "tchar_amigaos4.h"
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#endif
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|
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/*
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* CGameState.h, part of VCMI engine
|
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*
|
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* Authors: listed in file AUTHORS in main folder
|
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*
|
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* License: GNU General Public License v2.0 or later
|
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* Full text of license available in license.txt file, in main folder
|
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*
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*/
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class CTown;
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class CScriptCallback;
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class CCallback;
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|
@ -25,6 +25,16 @@
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#include <cstdlib>
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#include <sstream>
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|
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/*
|
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* CHeroWindow.cpp, part of VCMI engine
|
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*
|
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* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
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*
|
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*/
|
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|
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extern SDL_Surface * screen;
|
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extern TTF_Font * GEOR16;
|
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using namespace boost::assign;
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|
@ -4,6 +4,16 @@
|
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|
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#include "CPlayerInterface.h"
|
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|
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/*
|
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* CHeroWindow.h, part of VCMI engine
|
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*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
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*/
|
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|
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class AdventureMapButton;
|
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struct SDL_Surface;
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class CGHeroInstance;
|
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|
11
CMT.cpp
11
CMT.cpp
@ -45,6 +45,17 @@
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#if __MINGW32__
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#undef main
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#endif
|
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|
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/*
|
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* CMT.cpp, part of VCMI engine
|
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*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
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|
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std::string NAME = NAME_VER + std::string(" (client)"); //application name
|
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SDL_Surface *screen = NULL, *screen2 = NULL; //main screen surface and hlp surface (used to store not-active interfaces layer)
|
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|
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|
11
CMessage.cpp
11
CMessage.cpp
@ -15,6 +15,17 @@
|
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#include "hch/CGeneralTextHandler.h"
|
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#include "client/Graphics.h"
|
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#include "CAdvmapInterface.h"
|
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|
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/*
|
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* CMessage.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
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|
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SDL_Color tytulowy, tlo, zwykly ;
|
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|
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extern SDL_Surface * screen;
|
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|
10
CMessage.h
10
CMessage.h
@ -6,6 +6,16 @@
|
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#include <SDL.h>
|
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#include "CPreGame.h"
|
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|
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/*
|
||||
* CMessage.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
enum EWindowType {infoOnly, infoOK, yesOrNO};
|
||||
class CPreGame;
|
||||
class MapSel;
|
||||
|
@ -45,6 +45,17 @@
|
||||
#ifdef max
|
||||
#undef max
|
||||
#endif
|
||||
|
||||
/*
|
||||
* CPlayerInterface.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
using namespace boost::assign;
|
||||
using namespace CSDL_Ext;
|
||||
|
||||
|
@ -18,6 +18,16 @@
|
||||
#undef min
|
||||
#endif
|
||||
|
||||
/*
|
||||
* CPlayerInterface.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
class CDefEssential;
|
||||
class AdventureMapButton;
|
||||
class CHighlightableButtonsGroup;
|
||||
|
10
CPreGame.cpp
10
CPreGame.cpp
@ -23,6 +23,16 @@
|
||||
#include <cstdlib>
|
||||
#include "lib/Connection.h"
|
||||
|
||||
/*
|
||||
* CPreGame.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
extern SDL_Surface * screen;
|
||||
extern SDL_Color tytulowy, tlo, zwykly ;
|
||||
extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM;
|
||||
|
10
CPreGame.h
10
CPreGame.h
@ -11,6 +11,16 @@
|
||||
#include <boost/bind.hpp>
|
||||
#include <cstdlib>
|
||||
|
||||
/*
|
||||
* CPreGame.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
class CPreGame;
|
||||
class CDefHandler;
|
||||
extern CPreGame * CPG;
|
||||
|
@ -1,6 +1,17 @@
|
||||
#include "CThreadHelper.h"
|
||||
#include <boost/thread.hpp>
|
||||
#include <boost/bind.hpp>
|
||||
|
||||
/*
|
||||
* CThreadHelper.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
CThreadHelper::CThreadHelper(std::vector<boost::function<void()> > *Tasks, int Threads)
|
||||
{
|
||||
currentTask = 0; amount = Tasks->size();
|
||||
|
@ -4,6 +4,18 @@
|
||||
#include "global.h"
|
||||
#include <boost/function.hpp>
|
||||
#include <boost/thread.hpp>
|
||||
|
||||
|
||||
/*
|
||||
* CThreadHelper.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
typedef boost::function<void()> Task;
|
||||
|
||||
class CThreadHelper
|
||||
|
@ -11,6 +11,16 @@
|
||||
#include <map>
|
||||
#include "client/Graphics.h"
|
||||
|
||||
/*
|
||||
* SDL_Extensions.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
SDL_Surface * CSDL_Ext::newSurface(int w, int h, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given
|
||||
{
|
||||
return SDL_CreateRGBSurface(mod->flags,w,h,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask);
|
||||
|
@ -3,6 +3,16 @@
|
||||
#include "SDL.h"
|
||||
#include "SDL_ttf.h"
|
||||
|
||||
/*
|
||||
* SDL_Extensions.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
extern SDL_Surface * screen, *screen2;
|
||||
extern SDL_Color tytulowy, tlo, zwykly ;
|
||||
extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM;
|
||||
|
10
StartInfo.h
10
StartInfo.h
@ -4,6 +4,16 @@
|
||||
#include "global.h"
|
||||
#include <vector>
|
||||
|
||||
/*
|
||||
* StartInfo.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
enum Ebonus {brandom=-1,bartifact, bgold, bresource};
|
||||
|
||||
struct PlayerSettings
|
||||
|
@ -6,6 +6,17 @@
|
||||
#include "../hch/CLodHandler.h"
|
||||
#include <sstream>
|
||||
#include <boost/thread.hpp>
|
||||
|
||||
/*
|
||||
* CBitmapHandler.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
boost::mutex bitmap_handler_mx;
|
||||
int readNormalNr (int pos, int bytCon, unsigned char * str);
|
||||
CLodHandler * BitmapHandler::bitmaph = NULL;
|
||||
|
@ -7,6 +7,16 @@
|
||||
struct SDL_Surface;
|
||||
class CLodHandler;
|
||||
|
||||
/*
|
||||
* CBitmapHandler.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
enum Epcxformat {PCX8B, PCX24B};
|
||||
|
||||
struct BMPPalette
|
||||
|
@ -8,6 +8,16 @@ using namespace config;
|
||||
using namespace boost::spirit;
|
||||
using namespace phoenix;
|
||||
|
||||
/*
|
||||
* CConfigHandler.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
CConfigHandler conf;
|
||||
GUIOptions *current = NULL;
|
||||
std::pair<int,int> curRes;
|
||||
|
@ -2,6 +2,17 @@
|
||||
#define __CCONFIGHANDLER_H__
|
||||
#include "../global.h"
|
||||
class CAdvMapInt;
|
||||
|
||||
/*
|
||||
* CConfighandler.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
namespace config
|
||||
{
|
||||
struct ClientConfig
|
||||
|
@ -1,5 +1,16 @@
|
||||
#include "CCreatureAnimation.h"
|
||||
#include "../hch/CLodHandler.h"
|
||||
|
||||
/*
|
||||
* CCreatureAnimation.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
int CCreatureAnimation::getType() const
|
||||
{
|
||||
return type;
|
||||
|
@ -6,6 +6,16 @@
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../hch/CDefHandler.h"
|
||||
|
||||
/*
|
||||
* CCreatureAnimation.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
class CCreatureAnimation : public CIntObject
|
||||
{
|
||||
private:
|
||||
|
@ -12,6 +12,16 @@
|
||||
#include <boost/bind.hpp>
|
||||
#include <sstream>
|
||||
|
||||
/*
|
||||
* CSpellWindow.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
extern SDL_Surface * screen;
|
||||
extern SDL_Color tytulowy, zwykly ;
|
||||
extern TTF_Font *GEOR16;
|
||||
|
@ -5,6 +5,16 @@
|
||||
#include "../global.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
|
||||
/*
|
||||
* CSpellWindow.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
struct SDL_Surface;
|
||||
class CDefHandler;
|
||||
struct SDL_Rect;
|
||||
|
@ -32,6 +32,16 @@
|
||||
extern std::string NAME;
|
||||
namespace intpr = boost::interprocess;
|
||||
|
||||
/*
|
||||
* Client.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
class CBaseForCLApply
|
||||
{
|
||||
public:
|
||||
|
@ -6,6 +6,16 @@
|
||||
#include <boost/thread.hpp>
|
||||
#include "../lib/IGameCallback.h"
|
||||
|
||||
/*
|
||||
* Client.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
struct StartInfo;
|
||||
class CGameState;
|
||||
class CGameInterface;
|
||||
|
@ -1,12 +1,18 @@
|
||||
#ifndef FUNCTIONLIST_H
|
||||
#define FUNCTIONLIST_H
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include <boost/function.hpp>
|
||||
|
||||
/*
|
||||
* FunctionList.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
template<typename Signature>
|
||||
class CFunctionList
|
||||
{
|
||||
|
@ -21,7 +21,19 @@ using namespace CSDL_Ext;
|
||||
#ifdef max
|
||||
#undef max
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Graphics.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
Graphics * graphics = NULL;
|
||||
|
||||
SDL_Surface * Graphics::drawPrimarySkill(const CGHeroInstance *curh, SDL_Surface *ret, int from, int to)
|
||||
{
|
||||
char buf[10];
|
||||
|
@ -4,6 +4,15 @@
|
||||
|
||||
#include "../global.h"
|
||||
|
||||
/*
|
||||
* Graphics.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
class CDefEssential;
|
||||
struct SDL_Surface;
|
||||
|
@ -22,6 +22,15 @@
|
||||
if(vstd::contains(cl->playerint,player)) \
|
||||
cl->playerint[player]->function(__VA_ARGS__);
|
||||
|
||||
/*
|
||||
* NetPacksClient.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
CSharedCond<std::set<CPack*> > mess(new std::set<CPack*>);
|
||||
|
||||
|
10
global.h
10
global.h
@ -33,6 +33,16 @@ typedef boost::int8_t si8; //signed int 8 bits (1 byte)
|
||||
#define SERVER_NAME "./vcmiserver"
|
||||
#endif
|
||||
|
||||
/*
|
||||
* global.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
enum Ecolor {RED, BLUE, TAN, GREEN, ORANGE, PURPLE, TEAL, PINK}; //player's colors
|
||||
enum EterrainType {border=-1, dirt, sand, grass, snow, swamp, rough, subterranean, lava, water, rock};
|
||||
enum Eriver {noRiver=0, clearRiver, icyRiver, muddyRiver, lavaRiver};
|
||||
|
@ -9,6 +9,16 @@
|
||||
extern CLodHandler *bitmaph;
|
||||
using namespace boost::assign;
|
||||
|
||||
/*
|
||||
* CArtHandler.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
const std::string & CArtifact::Name() const
|
||||
{
|
||||
if(name.size())
|
||||
|
@ -6,6 +6,16 @@
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
/*
|
||||
* CArtHandler.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
enum EartClass {SartClass=0, TartClass, NartClass, JartClass, RartClass}; //artifact class (relict, treasure, strong, weak etc.)
|
||||
class CDefHandler;
|
||||
|
||||
|
@ -7,6 +7,17 @@
|
||||
#include <sstream>
|
||||
#include <fstream>
|
||||
extern CLodHandler * bitmaph;
|
||||
|
||||
/*
|
||||
* CBuildingHandler.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
unsigned int readNr(std::string &in, int &it)
|
||||
{
|
||||
int last=it;
|
||||
|
@ -3,6 +3,17 @@
|
||||
#include "../global.h"
|
||||
#include <map>
|
||||
#include <vector>
|
||||
|
||||
/*
|
||||
* CBuildingHandler.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
//enum EbuildingType {NEUTRAL=-1, CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX};
|
||||
class DLL_EXPORT CBuilding //a typical building encountered in every castle ;]
|
||||
{
|
||||
|
@ -9,8 +9,20 @@
|
||||
#include <boost/algorithm/string/find.hpp>
|
||||
#include <boost/algorithm/string/replace.hpp>
|
||||
#include "../lib/VCMI_Lib.h"
|
||||
|
||||
using namespace boost::assign;
|
||||
extern CLodHandler * bitmaph;
|
||||
|
||||
/*
|
||||
* CCreatureHandler.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
CCreatureHandler::CCreatureHandler()
|
||||
{
|
||||
VLC->creh = this;
|
||||
|
@ -6,6 +6,16 @@
|
||||
#include <map>
|
||||
#include <set>
|
||||
|
||||
/*
|
||||
* CCreatureHandler.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
class CLodHandler;
|
||||
|
||||
class DLL_EXPORT CCreature
|
||||
|
@ -3,7 +3,19 @@
|
||||
#include "CDefHandler.h"
|
||||
#include <sstream>
|
||||
#include "CLodHandler.h"
|
||||
|
||||
/*
|
||||
* CDefHandler.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
CLodHandler* CDefHandler::Spriteh = NULL;
|
||||
|
||||
long long pow(long long a, int b)
|
||||
{
|
||||
if (!b) return 1;
|
||||
|
@ -5,6 +5,16 @@ struct SDL_Surface;
|
||||
class CDefEssential;
|
||||
class CLodHandler;
|
||||
|
||||
/*
|
||||
* CDefHandler.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
struct Cimage
|
||||
{
|
||||
int groupNumber;
|
||||
|
@ -6,7 +6,19 @@
|
||||
#include <sstream>
|
||||
#include "../lib/VCMI_Lib.h"
|
||||
#include <set>
|
||||
|
||||
extern CLodHandler * bitmaph;
|
||||
|
||||
/*
|
||||
* CDefObjInfoHandler.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
bool CGDefInfo::isVisitable()
|
||||
{
|
||||
for (int i=0; i<6; i++)
|
||||
|
@ -3,6 +3,17 @@
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include "../global.h"
|
||||
|
||||
/*
|
||||
* CDefObjInfoHandler.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
class CDefHandler;
|
||||
class CLodHandler;
|
||||
class DLL_EXPORT CGDefInfo
|
||||
|
@ -8,6 +8,16 @@
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
|
||||
/*
|
||||
* CGeneralTextHandler.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
std::string readTo(std::string &in, int &it, char end)
|
||||
{
|
||||
int pom = it;
|
||||
|
@ -3,6 +3,17 @@
|
||||
#include "../global.h"
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
/*
|
||||
* CGeneralTextHandler.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
DLL_EXPORT void loadToIt(std::string &dest, std::string &src, int &iter, int mode);
|
||||
std::string readTo(std::string &in, int &it, char end);
|
||||
class DLL_EXPORT CGeneralTextHandler //Handles general texts
|
||||
|
@ -7,6 +7,16 @@
|
||||
extern CLodHandler * bitmaph;
|
||||
void loadToIt(std::string &dest, std::string &src, int &iter, int mode);
|
||||
|
||||
/*
|
||||
* CHeroHandler.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
CHeroClass::CHeroClass()
|
||||
{
|
||||
skillLimit = 8;
|
||||
|
@ -4,6 +4,17 @@
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <set>
|
||||
|
||||
/*
|
||||
* CHeroHandler.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
class CHeroClass;
|
||||
class CDefHandler;
|
||||
class CGameInfo;
|
||||
|
@ -13,6 +13,17 @@
|
||||
#ifdef max
|
||||
#undef max
|
||||
#endif
|
||||
|
||||
/*
|
||||
* CLodHandler.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
DLL_EXPORT int readNormalNr (int pos, int bytCon, unsigned char * str)
|
||||
{
|
||||
int ret=0;
|
||||
|
@ -6,6 +6,16 @@
|
||||
#include <string>
|
||||
#include "../nodrze.h"
|
||||
|
||||
/*
|
||||
* CLodhandler.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
struct SDL_Surface;
|
||||
class CDefHandler;
|
||||
class CDefEssential;
|
||||
|
@ -1,6 +1,16 @@
|
||||
#include "../stdafx.h"
|
||||
#include "CMusicHandler.h"
|
||||
|
||||
/*
|
||||
* CMusicHandler.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
void CMusicHandler::initMusics()
|
||||
{
|
||||
if(Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 4096)==-1)
|
||||
|
@ -4,6 +4,16 @@
|
||||
#include <SDL_mixer.h>
|
||||
#include "CSndHandler.h"
|
||||
|
||||
/*
|
||||
* CMusicHandler.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
class CMusicHandler
|
||||
{
|
||||
protected:
|
||||
|
@ -20,6 +20,16 @@
|
||||
#include "../StartInfo.h"
|
||||
#include "../map.h"
|
||||
|
||||
/*
|
||||
* CObjectHandler.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
std::map<int,std::map<int, std::vector<int> > > CGTeleport::objs;
|
||||
IGameCallback * IObjectInterface::cb = NULL;
|
||||
DLL_EXPORT void loadToIt(std::string &dest, std::string &src, int &iter, int mode);
|
||||
@ -771,6 +781,23 @@ int CGHeroInstance::getTotalStrength() const
|
||||
return getHeroStrength() * getArmyStrength();
|
||||
}
|
||||
|
||||
ui8 CGHeroInstance::getSpellSchoolLevel(const CSpell * spell) const
|
||||
{
|
||||
//TODO: skill level may be different on special terrain
|
||||
ui8 skill = 0; //skill level
|
||||
|
||||
if(spell->fire)
|
||||
skill = std::max(skill,getSecSkillLevel(14));
|
||||
if(spell->air)
|
||||
skill = std::max(skill,getSecSkillLevel(15));
|
||||
if(spell->water)
|
||||
skill = std::max(skill,getSecSkillLevel(16));
|
||||
if(spell->earth)
|
||||
skill = std::max(skill,getSecSkillLevel(17));
|
||||
|
||||
return skill;
|
||||
}
|
||||
|
||||
int3 CGHeroInstance::getSightCenter() const
|
||||
{
|
||||
return getPosition(false);
|
||||
|
@ -14,6 +14,16 @@
|
||||
#include "../lib/VCMI_Lib.h"
|
||||
#endif
|
||||
|
||||
/*
|
||||
* CObjectHandler.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
using boost::logic::tribool;
|
||||
class IGameCallback;
|
||||
struct BattleResult;
|
||||
@ -252,6 +262,7 @@ public:
|
||||
static int3 convertPosition(int3 src, bool toh3m); //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
|
||||
double getHeroStrength() const;
|
||||
int getTotalStrength() const;
|
||||
ui8 getSpellSchoolLevel(const CSpell * spell) const; //returns level on which given spell would be casted by this hero
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
@ -1,6 +1,15 @@
|
||||
#include "../stdafx.h"
|
||||
#include "CSndHandler.h"
|
||||
|
||||
/*
|
||||
* CSndHandler.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
CSndHandler::~CSndHandler()
|
||||
{
|
||||
|
@ -4,6 +4,17 @@
|
||||
#include <vector>
|
||||
#include <fstream>
|
||||
#include <map>
|
||||
|
||||
/*
|
||||
* CSndHandler.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
struct MemberFile
|
||||
{
|
||||
std::ifstream * ifs;
|
||||
|
@ -9,6 +9,16 @@
|
||||
|
||||
extern CLodHandler *bitmaph;
|
||||
|
||||
/*
|
||||
* CSpellHandler.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
namespace SRSLPraserHelpers
|
||||
{
|
||||
int XYToHex(int x, int y)
|
||||
|
@ -5,7 +5,17 @@
|
||||
#include <vector>
|
||||
#include <set>
|
||||
|
||||
class CSpell
|
||||
/*
|
||||
* CSpellHandler.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
class DLL_EXPORT CSpell
|
||||
{
|
||||
public:
|
||||
ui32 id;
|
||||
|
@ -5,8 +5,20 @@
|
||||
#include <sstream>
|
||||
#include "../lib/VCMI_Lib.h"
|
||||
#include "CGeneralTextHandler.h"
|
||||
|
||||
extern CLodHandler * bitmaph;
|
||||
void loadToIt(std::string &dest, std::string &src, int &iter, int mode);
|
||||
|
||||
/*
|
||||
* CTownHandler.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
CTownHandler::CTownHandler()
|
||||
{
|
||||
VLC->townh = this;
|
||||
|
@ -2,6 +2,17 @@
|
||||
#define __CTOWNHANDLER_H__
|
||||
#include "../global.h"
|
||||
#include <set>
|
||||
|
||||
/*
|
||||
* CTownHandler.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
class CBuilding;
|
||||
class CSpell;
|
||||
class CHero;
|
||||
|
9
int3.h
9
int3.h
@ -4,6 +4,15 @@
|
||||
#include <vector>
|
||||
#include <cmath>
|
||||
|
||||
/*
|
||||
* int3.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
class CCreature;
|
||||
class CCreatureSet //seven combined creatures
|
||||
|
@ -1,5 +1,16 @@
|
||||
#ifndef __BATTLEACTION_H__
|
||||
#define __BATTLEACTION_H__
|
||||
|
||||
/*
|
||||
* BattleAction.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
struct BattleAction
|
||||
{
|
||||
ui8 side; //who made this action: false - left, true - right player
|
||||
|
11
lib/CondSh.h
11
lib/CondSh.h
@ -1,6 +1,17 @@
|
||||
#ifndef __CONDSH_H__
|
||||
#define __CONDSH_H__
|
||||
#include <boost/thread.hpp>
|
||||
|
||||
/*
|
||||
* CondSh.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
template <typename T> struct CondSh
|
||||
{
|
||||
T data;
|
||||
|
@ -8,6 +8,16 @@
|
||||
#include "../lib/RegisterTypes.cpp"
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Connection.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
using namespace boost;
|
||||
using namespace boost::asio::ip;
|
||||
template<typename Serializer> DLL_EXPORT void registerTypes(Serializer &s); //defined elsewhere and explicitly instantiated for used serializers
|
||||
|
@ -23,6 +23,16 @@ const ui32 version = 704;
|
||||
class CConnection;
|
||||
namespace mpl = boost::mpl;
|
||||
|
||||
/*
|
||||
* Connection.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
namespace boost
|
||||
{
|
||||
namespace asio
|
||||
|
@ -2,6 +2,16 @@
|
||||
#include "../global.h"
|
||||
#include <string>
|
||||
|
||||
/*
|
||||
* HeroBonus.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
struct DLL_EXPORT HeroBonus
|
||||
{
|
||||
enum BonusType
|
||||
|
@ -5,6 +5,16 @@
|
||||
#include "../hch/CObjectHandler.h"
|
||||
#include "../StartInfo.h"
|
||||
|
||||
/*
|
||||
* IGameCallback.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
const CGObjectInstance* IGameCallback::getObj(int objid)
|
||||
{
|
||||
if(objid < 0 || objid >= gs->map->objects.size())
|
||||
|
@ -6,6 +6,16 @@
|
||||
#include <set>
|
||||
#include "../client/FunctionList.h"
|
||||
|
||||
/*
|
||||
* IGameCallback.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
struct SetMovePoints;
|
||||
struct GiveBonus;
|
||||
class CGObjectInstance;
|
||||
|
@ -3,6 +3,16 @@
|
||||
#include <boost/interprocess/mapped_region.hpp>
|
||||
#include <boost/interprocess/shared_memory_object.hpp>
|
||||
|
||||
/*
|
||||
* Interprocess.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
struct ServerReady
|
||||
{
|
||||
bool ready;
|
||||
|
@ -6,6 +6,16 @@
|
||||
#include "HeroBonus.h"
|
||||
#include <set>
|
||||
|
||||
/*
|
||||
* NetPacks.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
class CClient;
|
||||
class CGameState;
|
||||
class CGameHandler;
|
||||
|
@ -13,6 +13,16 @@
|
||||
#include <boost/thread.hpp>
|
||||
#include <boost/thread/shared_mutex.hpp>
|
||||
|
||||
/*
|
||||
* NetPacksLib.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
DLL_EXPORT void SetResource::applyGs( CGameState *gs )
|
||||
{
|
||||
gs->getPlayer(player)->resources[resid] = val;
|
||||
|
@ -7,6 +7,15 @@
|
||||
#include "../hch/CTownHandler.h"
|
||||
#include "RegisterTypes.h"
|
||||
|
||||
/*
|
||||
* RegisterTypes.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
template<typename Serializer> DLL_EXPORT
|
||||
void registerTypes1(Serializer &s)
|
||||
|
@ -15,4 +15,14 @@ void registerTypes3(Serializer &s);
|
||||
|
||||
//register all
|
||||
template<typename Serializer> DLL_EXPORT
|
||||
void registerTypes(Serializer &s);
|
||||
void registerTypes(Serializer &s);
|
||||
|
||||
/*
|
||||
* RegisterTypes.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
@ -10,6 +10,17 @@
|
||||
#include "../hch/CBuildingHandler.h"
|
||||
#include "../hch/CSpellHandler.h"
|
||||
#include "../hch/CGeneralTextHandler.h"
|
||||
|
||||
/*
|
||||
* VCMI_Lib.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
class CLodHandler;
|
||||
LibClasses * VLC = NULL;
|
||||
CLodHandler * bitmaph=NULL;
|
||||
|
@ -6,6 +6,16 @@
|
||||
#include "../hch/CGeneralTextHandler.h"
|
||||
#endif
|
||||
|
||||
/*
|
||||
* VCMI_Lib.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
class CLodHandler;
|
||||
class CArtHandler;
|
||||
class CHeroHandler;
|
||||
|
11
map.cpp
11
map.cpp
@ -6,6 +6,17 @@
|
||||
#include "lib/VCMI_Lib.h"
|
||||
#include <zlib.h>
|
||||
#include <boost/crc.hpp>
|
||||
|
||||
/*
|
||||
* map.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
std::set<si32> convertBuildings(const std::set<si32> h3m, int castleID)
|
||||
{
|
||||
std::map<int,int> mapa;
|
||||
|
11
map.h
11
map.h
@ -13,6 +13,17 @@
|
||||
#include "hch/CObjectHandler.h"
|
||||
#include "hch/CDefObjInfoHandler.h"
|
||||
#endif
|
||||
|
||||
/*
|
||||
* map.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
class CGDefInfo;
|
||||
class CGObjectInstance;
|
||||
class CGHeroInstance;
|
||||
|
@ -15,7 +15,19 @@
|
||||
#include "hch/CObjectHandler.h"
|
||||
#include "map.h"
|
||||
#include "hch/CDefHandler.h"
|
||||
|
||||
/*
|
||||
* mapHandler.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
extern SDL_Surface * screen;
|
||||
|
||||
std::string nameFromType (int typ)
|
||||
{
|
||||
switch((EterrainType)typ)
|
||||
|
11
mapHandler.h
11
mapHandler.h
@ -3,9 +3,20 @@
|
||||
#include "global.h"
|
||||
#include <list>
|
||||
#include <set>
|
||||
|
||||
const int Woff = 13; //width of map's frame
|
||||
const int Hoff = 10;
|
||||
|
||||
/*
|
||||
* mapHandler.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
class CGObjectInstance;
|
||||
class CGHeroInstance;
|
||||
struct Mapa;
|
||||
|
@ -21,6 +21,16 @@
|
||||
#include <boost/thread/shared_mutex.hpp>
|
||||
#include <fstream>
|
||||
|
||||
/*
|
||||
* CGameHandler.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#undef DLL_EXPORT
|
||||
#define DLL_EXPORT
|
||||
#include "../lib/RegisterTypes.cpp"
|
||||
@ -88,19 +98,6 @@ double distance(int3 a, int3 b)
|
||||
{
|
||||
return std::sqrt( (double)(a.x-b.x)*(a.x-b.x) + (a.y-b.y)*(a.y-b.y) );
|
||||
}
|
||||
int getSchoolLevel(const CGHeroInstance *h, const CSpell *s)
|
||||
{
|
||||
ui8 ret = 0;
|
||||
if(s->fire)
|
||||
ret = std::max(ret,h->getSecSkillLevel(14));
|
||||
if(s->air)
|
||||
ret = std::max(ret,h->getSecSkillLevel(15));
|
||||
if(s->water)
|
||||
ret = std::max(ret,h->getSecSkillLevel(16));
|
||||
if(s->earth)
|
||||
ret = std::max(ret,h->getSecSkillLevel(17));
|
||||
return ret;
|
||||
}
|
||||
void giveExp(BattleResult &r)
|
||||
{
|
||||
r.exp[0] = 0;
|
||||
@ -2204,18 +2201,7 @@ void CGameHandler::makeCustomAction( BattleAction &ba )
|
||||
}
|
||||
|
||||
CSpell *s = &VLC->spellh->spells[ba.additionalInfo];
|
||||
ui8 skill = 0; //skill level
|
||||
|
||||
if(s->fire)
|
||||
skill = std::max(skill,h->getSecSkillLevel(14));
|
||||
if(s->air)
|
||||
skill = std::max(skill,h->getSecSkillLevel(15));
|
||||
if(s->water)
|
||||
skill = std::max(skill,h->getSecSkillLevel(16));
|
||||
if(s->earth)
|
||||
skill = std::max(skill,h->getSecSkillLevel(17));
|
||||
|
||||
//TODO: skill level may be different on special terrain
|
||||
ui8 skill = h->getSpellSchoolLevel(s); //skill level
|
||||
|
||||
if( !(vstd::contains(h->spells,ba.additionalInfo)) //hero doesn't know this spell
|
||||
|| (h->mana < s->costs[skill]) //not enough mana
|
||||
@ -2232,11 +2218,11 @@ void CGameHandler::makeCustomAction( BattleAction &ba )
|
||||
//TODO: check resistances
|
||||
|
||||
#define SPELL_CAST_TEMPLATE_1(NUMBER, DURATION) SetStackEffect sse; \
|
||||
if(getSchoolLevel(h,s) < 3) /*not expert */ \
|
||||
if(h->getSpellSchoolLevel(s) < 3) /*not expert */ \
|
||||
{ \
|
||||
sse.stacks.insert(gs->curB->getStackT(ba.destinationTile)->ID); \
|
||||
sse.effect.id = (NUMBER); \
|
||||
sse.effect.level = getSchoolLevel(h,s); \
|
||||
sse.effect.level = h->getSpellSchoolLevel(s); \
|
||||
sse.effect.turnsRemain = (DURATION); /*! - any duration */ \
|
||||
sendAndApply(&sse); \
|
||||
} \
|
||||
@ -2253,7 +2239,7 @@ void CGameHandler::makeCustomAction( BattleAction &ba )
|
||||
} \
|
||||
} \
|
||||
sse.effect.id = (NUMBER); \
|
||||
sse.effect.level = getSchoolLevel(h,s); \
|
||||
sse.effect.level = h->getSpellSchoolLevel(s); \
|
||||
sse.effect.turnsRemain = (DURATION); \
|
||||
sendAndApply(&sse); \
|
||||
}
|
||||
@ -2273,7 +2259,7 @@ void CGameHandler::makeCustomAction( BattleAction &ba )
|
||||
BattleStackAttacked bsa;
|
||||
bsa.flags |= 2;
|
||||
bsa.effect = 64;
|
||||
bsa.damageAmount = h->getPrimSkillLevel(2) * 10 + s->powers[getSchoolLevel(h,s)];
|
||||
bsa.damageAmount = h->getPrimSkillLevel(2) * 10 + s->powers[h->getSpellSchoolLevel(s)];
|
||||
bsa.stackAttacked = attacked->ID;
|
||||
prepareAttacked(bsa,attacked);
|
||||
sendAndApply(&bsa);
|
||||
@ -2286,7 +2272,7 @@ void CGameHandler::makeCustomAction( BattleAction &ba )
|
||||
BattleStackAttacked bsa;
|
||||
bsa.flags |= 2;
|
||||
bsa.effect = 46;
|
||||
bsa.damageAmount = h->getPrimSkillLevel(2) * 20 + s->powers[getSchoolLevel(h,s)];
|
||||
bsa.damageAmount = h->getPrimSkillLevel(2) * 20 + s->powers[h->getSpellSchoolLevel(s)];
|
||||
bsa.stackAttacked = attacked->ID;
|
||||
prepareAttacked(bsa,attacked);
|
||||
sendAndApply(&bsa);
|
||||
@ -2299,7 +2285,7 @@ void CGameHandler::makeCustomAction( BattleAction &ba )
|
||||
BattleStackAttacked bsa;
|
||||
bsa.flags |= 2;
|
||||
bsa.effect = 38;
|
||||
bsa.damageAmount = h->getPrimSkillLevel(2) * 25 + s->powers[getSchoolLevel(h,s)];
|
||||
bsa.damageAmount = h->getPrimSkillLevel(2) * 25 + s->powers[h->getSpellSchoolLevel(s)];
|
||||
bsa.stackAttacked = attacked->ID;
|
||||
prepareAttacked(bsa,attacked);
|
||||
sendAndApply(&bsa);
|
||||
@ -2312,12 +2298,25 @@ void CGameHandler::makeCustomAction( BattleAction &ba )
|
||||
BattleStackAttacked bsa;
|
||||
bsa.flags |= 2;
|
||||
bsa.effect = 10;
|
||||
bsa.damageAmount = h->getPrimSkillLevel(2) * 75 + s->powers[getSchoolLevel(h,s)];
|
||||
bsa.damageAmount = h->getPrimSkillLevel(2) * 75 + s->powers[h->getSpellSchoolLevel(s)];
|
||||
bsa.stackAttacked = attacked->ID;
|
||||
prepareAttacked(bsa,attacked);
|
||||
sendAndApply(&bsa);
|
||||
break;
|
||||
}
|
||||
case 21: //fireball
|
||||
{
|
||||
std::set<ui16> attackedHexes = s->rangeInHexes(ba.destinationTile, h->getSpellSchoolLevel(s));
|
||||
std::set<CStack*> attackedCres; //set to exclude multiple occurences of two hex creatures
|
||||
for(std::set<ui16>::iterator it = attackedHexes.begin(); it != attackedHexes.end(); ++it)
|
||||
{
|
||||
attackedCres.insert(gs->curB->getStackT(*it));
|
||||
}
|
||||
|
||||
if(attackedCres.size()) break;
|
||||
//TODO: the rest of it
|
||||
break;
|
||||
}
|
||||
case 27: //shield
|
||||
case 28: //air shield
|
||||
case 41: //bless
|
||||
|
@ -10,6 +10,17 @@
|
||||
#include "../lib/BattleAction.h"
|
||||
#include <boost/function.hpp>
|
||||
#include <boost/thread.hpp>
|
||||
|
||||
/*
|
||||
* CGameHandler.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
class CVCMIServer;
|
||||
class CGameState;
|
||||
struct StartInfo;
|
||||
|
@ -33,6 +33,16 @@ namespace intpr = boost::interprocess;
|
||||
bool end2 = false;
|
||||
int port = 3030;
|
||||
|
||||
/*
|
||||
* CVCMIServer.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
void vaccept(tcp::acceptor *ac, tcp::socket *s, boost::system::error_code *error)
|
||||
{
|
||||
ac->accept(*s,*error);
|
||||
|
@ -2,6 +2,17 @@
|
||||
#define __CVCMISERVER_H__
|
||||
#include "../global.h"
|
||||
#include <set>
|
||||
|
||||
/*
|
||||
* CVCMIServer.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
class CConnection;
|
||||
namespace boost
|
||||
{
|
||||
|
@ -8,6 +8,16 @@
|
||||
return;}
|
||||
#define ERROR_IF_NOT_OWNS(id) if(!PLAYER_OWNS(id)) ERROR_AND_RETURN
|
||||
|
||||
/*
|
||||
* NetPacksServer.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
CGameState* CPackForServer::GS(CGameHandler *gh)
|
||||
{
|
||||
return gh->gs;
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user