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vcmi/StartInfo.h
mateuszb f9ae91d88c * further changes towards support for ranged spells
* added info about author & license in files
2009-04-15 14:03:31 +00:00

73 lines
1.6 KiB
C++

#ifndef __STARTINFO_H__
#define __STARTINFO_H__
#include "global.h"
#include <vector>
/*
* StartInfo.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
enum Ebonus {brandom=-1,bartifact, bgold, bresource};
struct PlayerSettings
{
si32 castle, hero, //ID, if -1 then random, if -2 then none
heroPortrait; //-1 if default, else ID
std::string heroName;
si8 bonus; //usees enum type Ebonus
ui8 color; //from 0 -
ui8 serial;
ui8 handicap;//0-no, 1-mild, 2-severe
std::string name;
ui8 human;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & castle;
h & hero;
h & heroPortrait;
h & heroName;
h & bonus;
h & color;
h & serial;
h & handicap;
h & name;
h & human;
}
};
struct StartInfo
{
ui8 mode; //0 - new game; 1 - load game
ui8 difficulty; //0=easy; 4=impossible
std::vector<PlayerSettings> playerInfos;
ui8 turnTime; //in minutes, 0=unlimited
std::string mapname;
PlayerSettings & getIthPlayersSettings(int no)
{
for(unsigned int i=0; i<playerInfos.size(); ++i)
if(playerInfos[i].color == no)
return playerInfos[i];
tlog1 << "Cannot find info about player " << no <<". Throwing...\n";
throw std::string("Cannot find info about player");
}
template <typename Handler> void serialize(Handler &h, const int version)
{
h & mode;
h & difficulty;
h & playerInfos;
h & turnTime;
h & mapname;
}
};
#endif // __STARTINFO_H__