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< [Documentation ](../Readme.md ) / Game Mechanics
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# List of features added in VCMI
Some of game features have already been extended in comparison to Shadow of Death:
- Support for 32-bit graphics with alpha channel. Supported formats are .def, .bmp, .png and .tga
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- Support for maps of any size, including rectangular shapes
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- No limit of number of map objects, such as dwellings and stat boosters
- Hero experience capacity currently at 2^64, which equals 199 levels with typical progression
- Heroes can have primary stats up to 2^16
- Unlimited backpack
- Support for Stack Experience
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The list of implemented cheat codes and console commands is [here ](Cheat_codes.md ).
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# List of bugs fixed in VCMI
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These bugs were present in original Shadow of Death game, however the team decided to fix them to bring back desired behaviour:
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# List of game mechanics changes
Some of H3 mechanics can't be straight considered as bug, but default VCMI behaviour is different:
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- Pathfinding. Hero can't grab artifact while flying when all tiles around it are guarded without triggering attack from guard.
- Battles. Hero that won battle, but only have temporary summoned creatures alive going to appear in tavern like if he retreated.
- Battles. Spells from artifacts like AOTD are autocasted on beginning of the battle, not beginning of turn.
- Spells. Dimension Door spell doesn't allow to teleport to unexplored tiles.
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# List of extended game functionality
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## Adventure map
- [LCtrl] + LClick – perform a normal click (same as no hero is selected). This make it possible to select other hero instead of changing path of current hero.
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## Quick Army Management
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- [LShift] + LClick – splits a half units from the selected stack into an empty slot.
- [LCtrl] + LClick – splits a single unit from the selected stack into an empty slot.
- [LCtrl] + [LShift] + LClick – split single units from the selected stack into all empty hero/garrison slots
- [Alt] + LClick – merge all splitted single units into one stack
- [Alt] + [LCtrl] + LClick - move all units of selected stack to the city's garrison or to the met hero
- [Alt] + [LShift] + LClick - dismiss selected stack`
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## Interface Shourtcuts
It's now possible to open Tavern (click on town icon), Townhall, Quick Recruitment and Marketplace (click on gold) from various places:
- Town screen (left bottom)
- Kingdom overview for each town
- Infobox (only if info box army management is enabled)
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## Quick Recruitment
Mouse click on castle icon in the town screen open quick recruitment window, where we can purhase in fast way units.
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## Color support
Additional color are supported for text fields (e.g. map description). Uses HTML color syntax (e.g. #abcdef ) / HTML predefined colors (e.g. green).
##### Original Heroes III Support
`This is white`
< span style = "color:white;background-color:black;" > This is white< / span >
`{This is yellow}`
< span style = "color:yellow;background-color:black;" > This is yellow< / span >
##### New
`{#ff0000|This is red}`
< span style = "color:red" > This is red< / span >
`{green|This is green}`
< span style = "color:green" > This is green< / span >
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# Manuals and guides
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- https://heroes.thelazy.net/index.php/Main_Page Wiki that aims to be a complete reference to Heroes of Might and Magic III.