1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-04-07 07:10:04 +02:00
vcmi/docs/players/Game_Mechanics.md

84 lines
3.2 KiB
Markdown
Raw Normal View History

< [Documentation](../Readme.md) / Game Mechanics
# List of features added in VCMI
Some of game features have already been extended in comparison to Shadow of Death:
- Support for 32-bit graphics with alpha channel. Supported formats are .def, .bmp, .png and .tga
2023-09-01 01:30:26 +03:00
- Support for maps of any size, including rectangular shapes
- No limit of number of map objects, such as dwellings and stat boosters
- Hero experience capacity currently at 2^64, which equals 199 levels with typical progression
- Heroes can have primary stats up to 2^16
- Unlimited backpack
- Support for Stack Experience
2023-09-01 01:30:26 +03:00
The list of implemented cheat codes and console commands is [here](Cheat_codes.md).
# List of bugs fixed in VCMI
2023-09-01 01:30:26 +03:00
These bugs were present in original Shadow of Death game, however the team decided to fix them to bring back desired behaviour:
# List of game mechanics changes
Some of H3 mechanics can't be straight considered as bug, but default VCMI behaviour is different:
2023-08-25 13:02:01 +03:00
- Pathfinding. Hero can't grab artifact while flying when all tiles around it are guarded without triggering attack from guard.
- Battles. Hero that won battle, but only have temporary summoned creatures alive going to appear in tavern like if he retreated.
- Battles. Spells from artifacts like AOTD are autocasted on beginning of the battle, not beginning of turn.
- Spells. Dimension Door spell doesn't allow to teleport to unexplored tiles.
# List of extended game functionality
2023-09-15 15:21:14 +02:00
## Adventure map
- [LCtrl] + LClick – perform a normal click (same as no hero is selected). This make it possible to select other hero instead of changing path of current hero.
2023-09-01 01:30:26 +03:00
## Quick Army Management
2023-09-01 01:30:26 +03:00
- [LShift] + LClick – splits a half units from the selected stack into an empty slot.
- [LCtrl] + LClick – splits a single unit from the selected stack into an empty slot.
- [LCtrl] + [LShift] + LClick – split single units from the selected stack into all empty hero/garrison slots
- [Alt] + LClick – merge all splitted single units into one stack
- [Alt] + [LCtrl] + LClick - move all units of selected stack to the city's garrison or to the met hero
- [Alt] + [LShift] + LClick - dismiss selected stack`
2023-10-15 12:28:13 +02:00
## Interface Shourtcuts
It's now possible to open Tavern (click on town icon), Townhall, Quick Recruitment and Marketplace (click on gold) from various places:
- Town screen (left bottom)
- Kingdom overview for each town
- Infobox (only if info box army management is enabled)
2023-09-01 01:30:26 +03:00
## Quick Recruitment
Mouse click on castle icon in the town screen open quick recruitment window, where we can purhase in fast way units.
2023-09-15 15:38:45 +02:00
## Color support
Additional color are supported for text fields (e.g. map description). Uses HTML color syntax (e.g. #abcdef) / HTML predefined colors (e.g. green).
##### Original Heroes III Support
`This is white`
<span style="color:white;background-color:black;">This is white</span>
`{This is yellow}`
<span style="color:yellow;background-color:black;">This is yellow</span>
##### New
`{#ff0000|This is red}`
<span style="color:red">This is red</span>
`{green|This is green}`
<span style="color:green">This is green</span>
# Manuals and guides
2023-09-15 15:38:45 +02:00
- https://heroes.thelazy.net/index.php/Main_Page Wiki that aims to be a complete reference to Heroes of Might and Magic III.