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Laserlicht 2023-10-15 12:28:13 +02:00 committed by GitHub
parent 5ae646bd15
commit dd0033296f
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2 changed files with 9 additions and 1 deletions

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@ -489,7 +489,7 @@ CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj, const std::func
recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(false)));
recruit->block(true);
}
else if(dynamic_cast<const CGTownInstance *>(TavernObj) && dynamic_cast<const CGTownInstance *>(TavernObj)->visitingHero))
else if(dynamic_cast<const CGTownInstance *>(TavernObj) && dynamic_cast<const CGTownInstance *>(TavernObj)->visitingHero)
{
recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[2]); //Cannot recruit. You already have a Hero in this town.
recruit->block(true);

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@ -41,6 +41,14 @@ Some of H3 mechanics can't be straight considered as bug, but default VCMI behav
- [Alt] + [LCtrl] + LClick - move all units of selected stack to the city's garrison or to the met hero
- [Alt] + [LShift] + LClick - dismiss selected stack`
## Interface Shourtcuts
It's now possible to open Tavern (click on town icon), Townhall, Quick Recruitment and Marketplace (click on gold) from various places:
- Town screen (left bottom)
- Kingdom overview for each town
- Infobox (only if info box army management is enabled)
## Quick Recruitment
Mouse click on castle icon in the town screen open quick recruitment window, where we can purhase in fast way units.