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vcmi/AI/Nullkiller/Pathfinding/Actions/AdventureSpellCastMovementActions.cpp

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/*
* AdventureSpellCastMovementActions.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "../../AIGateway.h"
#include "../../Goals/AdventureSpellCast.h"
#include "../../Goals/CaptureObject.h"
#include "../../Goals/Invalid.h"
#include "../../Goals/BuildBoat.h"
#include "../../../../lib/mapObjects/MapObjects.h"
#include "AdventureSpellCastMovementActions.h"
namespace NKAI
{
namespace AIPathfinding
{
AdventureCastAction::AdventureCastAction(SpellID spellToCast, const CGHeroInstance * hero, DayFlags flagsToAdd)
:spellToCast(spellToCast), hero(hero), flagsToAdd(flagsToAdd)
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{
manaCost = hero->getSpellCost(spellToCast.toSpell());
}
WaterWalkingAction::WaterWalkingAction(const CGHeroInstance * hero)
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:AdventureCastAction(SpellID::WATER_WALK, hero, DayFlags::WATER_WALK_CAST)
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{ }
AirWalkingAction::AirWalkingAction(const CGHeroInstance * hero)
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: AdventureCastAction(SpellID::FLY, hero, DayFlags::FLY_CAST)
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{
}
void AdventureCastAction::applyOnDestination(
const CGHeroInstance * hero,
CDestinationNodeInfo & destination,
const PathNodeInfo & source,
AIPathNode * dstNode,
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const AIPathNode * srcNode) const
{
dstNode->manaCost = srcNode->manaCost + manaCost;
dstNode->theNodeBefore = source.node;
dstNode->dayFlags = static_cast<DayFlags>(dstNode->dayFlags | flagsToAdd);
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}
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void AdventureCastAction::execute(AIGateway * ai, const CGHeroInstance * hero) const
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{
assert(hero == this->hero);
Goals::AdventureSpellCast(hero, spellToCast).accept(ai);
}
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bool AdventureCastAction::canAct(const Nullkiller * ai, const AIPathNode * source) const
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{
assert(hero == this->hero);
auto hero = source->actor->hero;
#ifdef VCMI_TRACE_PATHFINDER
logAi->trace(
"Hero %s has %d mana and needed %d and already spent %d",
hero->name,
hero->mana,
getManaCost(hero),
source->manaCost);
#endif
return hero->mana >= source->manaCost + manaCost;
}
std::string AdventureCastAction::toString() const
{
return "Cast " + spellToCast.toSpell()->getNameTranslated() + " by " + hero->getNameTranslated();
}
}
}