2023-09-16 11:33:02 +02:00
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/*
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* AdventureSpellCastMovementActions.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "../../AIGateway.h"
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#include "../../Goals/AdventureSpellCast.h"
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#include "../../Goals/CaptureObject.h"
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#include "../../Goals/Invalid.h"
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#include "../../Goals/BuildBoat.h"
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#include "../../../../lib/mapObjects/MapObjects.h"
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#include "AdventureSpellCastMovementActions.h"
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namespace NKAI
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{
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namespace AIPathfinding
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{
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2023-12-23 15:53:30 +02:00
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AdventureCastAction::AdventureCastAction(SpellID spellToCast, const CGHeroInstance * hero, DayFlags flagsToAdd)
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:spellToCast(spellToCast), hero(hero), flagsToAdd(flagsToAdd)
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2023-09-16 11:33:02 +02:00
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{
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manaCost = hero->getSpellCost(spellToCast.toSpell());
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}
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WaterWalkingAction::WaterWalkingAction(const CGHeroInstance * hero)
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2024-01-20 23:31:57 +02:00
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:AdventureCastAction(SpellID::WATER_WALK, hero, DayFlags::WATER_WALK_CAST)
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2023-09-16 11:33:02 +02:00
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{ }
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AirWalkingAction::AirWalkingAction(const CGHeroInstance * hero)
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2024-01-20 23:31:57 +02:00
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: AdventureCastAction(SpellID::FLY, hero, DayFlags::FLY_CAST)
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2023-09-16 11:33:02 +02:00
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{
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}
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void AdventureCastAction::applyOnDestination(
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const CGHeroInstance * hero,
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CDestinationNodeInfo & destination,
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const PathNodeInfo & source,
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AIPathNode * dstNode,
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2023-09-16 11:33:02 +02:00
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const AIPathNode * srcNode) const
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{
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2023-12-23 15:53:30 +02:00
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dstNode->manaCost = srcNode->manaCost + manaCost;
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dstNode->theNodeBefore = source.node;
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dstNode->dayFlags = static_cast<DayFlags>(dstNode->dayFlags | flagsToAdd);
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2023-09-16 11:33:02 +02:00
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}
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2024-03-31 17:39:00 +02:00
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void AdventureCastAction::execute(AIGateway * ai, const CGHeroInstance * hero) const
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2023-09-16 11:33:02 +02:00
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{
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assert(hero == this->hero);
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Goals::AdventureSpellCast(hero, spellToCast).accept(ai);
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}
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2024-03-31 17:39:00 +02:00
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bool AdventureCastAction::canAct(const Nullkiller * ai, const AIPathNode * source) const
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2023-09-16 11:33:02 +02:00
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{
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assert(hero == this->hero);
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auto hero = source->actor->hero;
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#ifdef VCMI_TRACE_PATHFINDER
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logAi->trace(
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"Hero %s has %d mana and needed %d and already spent %d",
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hero->name,
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hero->mana,
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getManaCost(hero),
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source->manaCost);
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#endif
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return hero->mana >= source->manaCost + manaCost;
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}
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std::string AdventureCastAction::toString() const
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{
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return "Cast " + spellToCast.toSpell()->getNameTranslated() + " by " + hero->getNameTranslated();
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}
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}
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}
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