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vcmi/server/processors/NewTurnProcessor.h

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/*
* NewTurnProcessor.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../../lib/constants/EntityIdentifiers.h"
VCMI_LIB_NAMESPACE_BEGIN
class CGTownInstance;
class ResourceSet;
VCMI_LIB_NAMESPACE_END
class CGameHandler;
class NewTurnProcessor : boost::noncopyable
{
CGameHandler * gameHandler;
public:
NewTurnProcessor(CGameHandler * gameHandler);
ResourceSet generatePlayerIncome(PlayerColor playerID, bool newWeek);
void onPlayerTurnStarted(PlayerColor color);
void onPlayerTurnEnded(PlayerColor color);
};