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vcmi/lib/callback/CNonConstInfoCallback.cpp

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/*
* CNonConstInfoCallback.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CNonConstInfoCallback.h"
#include "networkPacks/ArtifactLocation.h"
#include "mapObjects/CGHeroInstance.h"
#include "mapObjects/IMarket.h"
#include "gameState/CGameState.h"
#include "mapping/CMap.h"
VCMI_LIB_NAMESPACE_BEGIN
TerrainTile * CNonConstInfoCallback::getTile(const int3 & pos)
{
if(!gameState().getMap().isInTheMap(pos))
return nullptr;
return &gameState().getMap().getTile(pos);
}
CGHeroInstance * CNonConstInfoCallback::getHero(const ObjectInstanceID & objid)
{
return const_cast<CGHeroInstance*>(CGameInfoCallback::getHero(objid));
}
CGTownInstance * CNonConstInfoCallback::getTown(const ObjectInstanceID & objid)
{
return const_cast<CGTownInstance*>(CGameInfoCallback::getTown(objid));
}
TeamState * CNonConstInfoCallback::getTeam(const TeamID & teamID)
{
return const_cast<TeamState*>(CGameInfoCallback::getTeam(teamID));
}
TeamState * CNonConstInfoCallback::getPlayerTeam(const PlayerColor & color)
{
return const_cast<TeamState*>(CGameInfoCallback::getPlayerTeam(color));
}
PlayerState * CNonConstInfoCallback::getPlayerState(const PlayerColor & color, bool verbose)
{
return const_cast<PlayerState*>(CGameInfoCallback::getPlayerState(color, verbose));
}
CArtifactInstance * CNonConstInfoCallback::getArtInstance(const ArtifactInstanceID & aid)
{
return gameState().getMap().getArtifactInstance(aid);
}
CGObjectInstance * CNonConstInfoCallback::getObjInstance(const ObjectInstanceID & oid)
{
return gameState().getMap().getObject(oid);
}
CArmedInstance * CNonConstInfoCallback::getArmyInstance(const ObjectInstanceID & oid)
{
return dynamic_cast<CArmedInstance *>(getObjInstance(oid));
}
CArtifactSet * CNonConstInfoCallback::getArtSet(const ArtifactLocation & loc)
{
if(auto hero = getHero(loc.artHolder))
{
if(loc.creature.has_value())
{
if(loc.creature.value() == SlotID::COMMANDER_SLOT_PLACEHOLDER)
return hero->getCommander();
else
return hero->getStackPtr(loc.creature.value());
}
else
{
return hero;
}
}
else if(auto market = getMarket(loc.artHolder))
{
if(auto artSet = market->getArtifactsStorage())
return artSet;
}
else if(auto army = getArmyInstance(loc.artHolder))
{
return army->getStackPtr(loc.creature.value());
}
return nullptr;
}
VCMI_LIB_NAMESPACE_END