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97 lines
2.5 KiB
C++
97 lines
2.5 KiB
C++
/*
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* CNonConstInfoCallback.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CNonConstInfoCallback.h"
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#include "networkPacks/ArtifactLocation.h"
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#include "mapObjects/CGHeroInstance.h"
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#include "mapObjects/IMarket.h"
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#include "gameState/CGameState.h"
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#include "mapping/CMap.h"
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VCMI_LIB_NAMESPACE_BEGIN
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TerrainTile * CNonConstInfoCallback::getTile(const int3 & pos)
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{
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if(!gameState().getMap().isInTheMap(pos))
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return nullptr;
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return &gameState().getMap().getTile(pos);
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}
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CGHeroInstance * CNonConstInfoCallback::getHero(const ObjectInstanceID & objid)
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{
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return const_cast<CGHeroInstance*>(CGameInfoCallback::getHero(objid));
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}
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CGTownInstance * CNonConstInfoCallback::getTown(const ObjectInstanceID & objid)
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{
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return const_cast<CGTownInstance*>(CGameInfoCallback::getTown(objid));
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}
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TeamState * CNonConstInfoCallback::getTeam(const TeamID & teamID)
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{
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return const_cast<TeamState*>(CGameInfoCallback::getTeam(teamID));
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}
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TeamState * CNonConstInfoCallback::getPlayerTeam(const PlayerColor & color)
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{
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return const_cast<TeamState*>(CGameInfoCallback::getPlayerTeam(color));
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}
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PlayerState * CNonConstInfoCallback::getPlayerState(const PlayerColor & color, bool verbose)
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{
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return const_cast<PlayerState*>(CGameInfoCallback::getPlayerState(color, verbose));
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}
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CArtifactInstance * CNonConstInfoCallback::getArtInstance(const ArtifactInstanceID & aid)
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{
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return gameState().getMap().getArtifactInstance(aid);
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}
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CGObjectInstance * CNonConstInfoCallback::getObjInstance(const ObjectInstanceID & oid)
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{
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return gameState().getMap().getObject(oid);
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}
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CArmedInstance * CNonConstInfoCallback::getArmyInstance(const ObjectInstanceID & oid)
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{
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return dynamic_cast<CArmedInstance *>(getObjInstance(oid));
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}
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CArtifactSet * CNonConstInfoCallback::getArtSet(const ArtifactLocation & loc)
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{
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if(auto hero = getHero(loc.artHolder))
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{
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if(loc.creature.has_value())
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{
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if(loc.creature.value() == SlotID::COMMANDER_SLOT_PLACEHOLDER)
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return hero->getCommander();
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else
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return hero->getStackPtr(loc.creature.value());
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}
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else
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{
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return hero;
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}
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}
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else if(auto market = getMarket(loc.artHolder))
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{
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if(auto artSet = market->getArtifactsStorage())
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return artSet;
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}
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else if(auto army = getArmyInstance(loc.artHolder))
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{
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return army->getStackPtr(loc.creature.value());
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}
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return nullptr;
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}
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VCMI_LIB_NAMESPACE_END
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