| 
									
										
										
											
												Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
											
										 
											2018-03-17 17:58:30 +03:00
										 |  |  | /*
 | 
					
						
							|  |  |  |  * StackInstance.cpp, part of VCMI engine | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Authors: listed in file AUTHORS in main folder | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * License: GNU General Public License v2.0 or later | 
					
						
							|  |  |  |  * Full text of license available in license.txt file, in main folder | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | #include "StdInc.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "StackInstance.h"
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							|  |  |  | 
 | 
					
						
							|  |  |  | #include "Registry.h"
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							|  |  |  | 
 | 
					
						
							|  |  |  | #include "../LuaStack.h"
 | 
					
						
							|  |  |  | #include "../LuaCallWrapper.h"
 | 
					
						
							|  |  |  | #include <vcmi/Creature.h>
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							|  |  |  | 
 | 
					
						
							|  |  |  | namespace scripting | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | namespace api | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | VCMI_REGISTER_CORE_SCRIPT_API(StackInstanceProxy, "StackInstance"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | const std::vector<StackInstanceProxy::CustomRegType> StackInstanceProxy::REGISTER_CUSTOM = | 
					
						
							|  |  |  | { | 
					
						
							| 
									
										
										
										
											2021-02-16 17:07:30 +03:00
										 |  |  | 	{"getType", LuaMethodWrapper<CStackInstance, decltype(&CStackBasicDescriptor::getType), &CStackBasicDescriptor::getType>::invoke, false}, | 
					
						
							|  |  |  | 	{"getCount", LuaMethodWrapper<CStackInstance, decltype(&CStackBasicDescriptor::getCount), &CStackBasicDescriptor::getCount>::invoke, false}, | 
					
						
							| 
									
										
										
											
												Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
											
										 
											2018-03-17 17:58:30 +03:00
										 |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 |