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vcmi/client/CVideoHandler.h

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C
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#pragma once
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struct SDL_Surface;
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class IVideoPlayer
{
public:
virtual bool open(std::string name, bool scale = false)=0; //true - succes
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virtual void close()=0;
virtual bool nextFrame()=0;
virtual void show(int x, int y, SDL_Surface *dst, bool update = true)=0;
virtual void redraw(int x, int y, SDL_Surface *dst, bool update = true)=0; //reblits buffer
virtual bool wait()=0;
virtual int curFrame() const =0;
virtual int frameCount() const =0;
};
class IMainVideoPlayer : public IVideoPlayer
{
public:
std::string fname; //name of current video file (empty if idle)
virtual void update(int x, int y, SDL_Surface *dst, bool forceRedraw, bool update = true){}
virtual bool openAndPlayVideo(std::string name, int x, int y, SDL_Surface *dst, bool stopOnKey = false, bool scale = false)
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{
return false;
}
};
class CEmptyVideoPlayer : public IMainVideoPlayer
{
public:
int curFrame() const override {return -1;};
int frameCount() const override {return -1;};
void redraw( int x, int y, SDL_Surface *dst, bool update = true ) override {};
void show( int x, int y, SDL_Surface *dst, bool update = true ) override {};
bool nextFrame() override {return false;};
void close() override {};
bool wait() override {return false;};
bool open(std::string name, bool scale = false) override {return false;};
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};
#ifndef DISABLE_VIDEO
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#include "../lib/filesystem/CInputStream.h"
#include <SDL.h>
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#include <SDL_video.h>
#if SDL_VERSION_ATLEAST(1,3,0) && !SDL_VERSION_ATLEAST(2,0,0)
#include <SDL_compat.h>
#endif
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extern "C" {
#include <libavformat/avformat.h>
#include <libswscale/swscale.h>
}
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class CVideoPlayer : public IMainVideoPlayer
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{
int stream; // stream index in video
AVFormatContext *format;
AVCodecContext *codecContext; // codec context for stream
AVCodec *codec;
AVFrame *frame;
struct SwsContext *sws;
AVIOContext * context;
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// Destination. Either overlay or dest.
#ifdef VCMI_SDL1
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SDL_Overlay * overlay;
#else
SDL_Texture *texture;
#endif
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SDL_Surface *dest;
SDL_Rect destRect; // valid when dest is used
SDL_Rect pos; // destination on screen
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int refreshWait; // Wait several refresh before updating the image
int refreshCount;
bool doLoop; // loop through video
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bool playVideo(int x, int y, SDL_Surface *dst, bool stopOnKey);
bool open(std::string fname, bool loop, bool useOverlay = false, bool scale = false);
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public:
CVideoPlayer();
~CVideoPlayer();
bool init();
bool open(std::string fname, bool scale = false) override;
void close() override;
bool nextFrame() override; // display next frame
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void show(int x, int y, SDL_Surface *dst, bool update = true) override; //blit current frame
void redraw(int x, int y, SDL_Surface *dst, bool update = true) override; //reblits buffer
void update(int x, int y, SDL_Surface *dst, bool forceRedraw, bool update = true) override; //moves to next frame if appropriate, and blits it or blits only if redraw parameter is set true
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// Opens video, calls playVideo, closes video; returns playVideo result (if whole video has been played)
bool openAndPlayVideo(std::string name, int x, int y, SDL_Surface *dst, bool stopOnKey = false, bool scale = false) override;
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//TODO:
bool wait() override {return false;};
int curFrame() const override {return -1;};
int frameCount() const override {return -1;};
// public to allow access from ffmpeg IO functions
std::unique_ptr<CInputStream> data;
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};
#endif