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vcmi/scripting/lua/api/battle/UnitProxy.cpp

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/*
* UnitProxy.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "UnitProxy.h"
#include "../../LuaStack.h"
#include "../../LuaCallWrapper.h"
#include "../Registry.h"
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VCMI_LIB_NAMESPACE_BEGIN
namespace scripting
{
namespace api
{
namespace battle
{
VCMI_REGISTER_SCRIPT_API(UnitProxy, "battle.Unit")
const std::vector<UnitProxy::CustomRegType> UnitProxy::REGISTER_CUSTOM =
{
{"getMinDamage", LuaMethodWrapper<Unit, decltype(&ACreature::getMinDamage), &ACreature::getMinDamage>::invoke, false},
{"getMaxDamage", LuaMethodWrapper<Unit, decltype(&ACreature::getMaxDamage), &ACreature::getMaxDamage>::invoke, false},
{"getAttack", LuaMethodWrapper<Unit, decltype(&ACreature::getAttack), &ACreature::getAttack>::invoke, false},
{"getDefense", LuaMethodWrapper<Unit, decltype(&ACreature::getDefense), &ACreature::getDefense>::invoke, false},
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{"isAlive", LuaMethodWrapper<Unit, decltype(&Unit::alive), &Unit::alive>::invoke, false},
{"unitId", LuaMethodWrapper<Unit, decltype(&IUnitInfo::unitId), &IUnitInfo::unitId>::invoke, false},
};
}
}
}
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VCMI_LIB_NAMESPACE_END