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3dd4fa2528
Final goal (of multiple PR's) is to remove all remaining pointers from serializeable game state, and replace them with either identifiers or with shared/unique pointers. CGTownInstance::town and CGHeroInstance::type members have been removed. Now this data is computed dynamically using subID member. VLC entity of a town can now be accessed via following methods: - getFactionID() returns ID of a faction - getFaction() returns pointer to a faction - getTown() returns pointer to a town VLC entity of a hero can now be accessed via following methods: - getHeroTypeID() returns ID of a hero - getHeroClassID() returns ID of a hero class - getHeroType() returns pointer to a hero - getHeroClass() returns pointer to a hero class |
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.. | ||
battle | ||
events | ||
netpacks | ||
Artifact.cpp | ||
Artifact.h | ||
BattleCb.cpp | ||
BattleCb.h | ||
BonusSystem.cpp | ||
BonusSystem.h | ||
Creature.cpp | ||
Creature.h | ||
Faction.cpp | ||
Faction.h | ||
GameCb.cpp | ||
GameCb.h | ||
HeroClass.cpp | ||
HeroClass.h | ||
HeroInstance.cpp | ||
HeroInstance.h | ||
HeroType.cpp | ||
HeroType.h | ||
ObjectInstance.cpp | ||
ObjectInstance.h | ||
Player.cpp | ||
Player.h | ||
Registry.cpp | ||
Registry.h | ||
ServerCb.cpp | ||
ServerCb.h | ||
Services.cpp | ||
Services.h | ||
Skill.cpp | ||
Skill.h | ||
Spell.cpp | ||
Spell.h | ||
StackInstance.cpp | ||
StackInstance.h |