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vcmi/lib/bonuses/BonusParams.cpp

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/*
* BonusParams.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BonusEnum.h"
#include "BonusParams.h"
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#include "BonusSelector.h"
#include "../ResourceSet.h"
#include "../VCMI_Lib.h"
#include "../modding/IdentifierStorage.h"
#include "../modding/ModScope.h"
VCMI_LIB_NAMESPACE_BEGIN
const std::set<std::string> deprecatedBonusSet = {
"SECONDARY_SKILL_PREMY",
"SECONDARY_SKILL_VAL2",
"MAXED_SPELL",
"LAND_MOVEMENT",
"SEA_MOVEMENT",
"SIGHT_RADIOUS",
"NO_TYPE",
"SPECIAL_SECONDARY_SKILL",
"FULL_HP_REGENERATION",
"KING1",
"KING2",
"KING3",
"BLOCK_MORALE",
"BLOCK_LUCK",
"SELF_MORALE",
"SELF_LUCK",
"DIRECT_DAMAGE_IMMUNITY",
"AIR_SPELL_DMG_PREMY",
"EARTH_SPELL_DMG_PREMY"
"FIRE_SPELL_DMG_PREMY"
"WATER_SPELL_DMG_PREMY",
"FIRE_SPELLS",
"AIR_SPELLS",
"WATER_SPELLS",
"EARTH_SPELLS",
"FIRE_IMMUNITY",
"AIR_IMMUNITY",
"WATER_IMMUNITY",
"EARTH_IMMUNITY"
};
BonusParams::BonusParams(std::string deprecatedTypeStr, std::string deprecatedSubtypeStr, int deprecatedSubtype):
isConverted(true)
{
if(deprecatedTypeStr == "SECONDARY_SKILL_PREMY" || deprecatedTypeStr == "SPECIAL_SECONDARY_SKILL")
{
if(deprecatedSubtype == SecondarySkill::PATHFINDING || deprecatedSubtypeStr == "skill.pathfinding")
type = BonusType::ROUGH_TERRAIN_DISCOUNT;
else if(deprecatedSubtype == SecondarySkill::DIPLOMACY || deprecatedSubtypeStr == "skill.diplomacy")
type = BonusType::WANDERING_CREATURES_JOIN_BONUS;
else if(deprecatedSubtype == SecondarySkill::WISDOM || deprecatedSubtypeStr == "skill.wisdom")
type = BonusType::MAX_LEARNABLE_SPELL_LEVEL;
else if(deprecatedSubtype == SecondarySkill::MYSTICISM || deprecatedSubtypeStr == "skill.mysticism")
type = BonusType::MANA_REGENERATION;
else if(deprecatedSubtype == SecondarySkill::NECROMANCY || deprecatedSubtypeStr == "skill.necromancy")
type = BonusType::UNDEAD_RAISE_PERCENTAGE;
else if(deprecatedSubtype == SecondarySkill::LEARNING || deprecatedSubtypeStr == "skill.learning")
type = BonusType::HERO_EXPERIENCE_GAIN_PERCENT;
else if(deprecatedSubtype == SecondarySkill::RESISTANCE || deprecatedSubtypeStr == "skill.resistance")
type = BonusType::MAGIC_RESISTANCE;
else if(deprecatedSubtype == SecondarySkill::EAGLE_EYE || deprecatedSubtypeStr == "skill.eagleEye")
type = BonusType::LEARN_BATTLE_SPELL_CHANCE;
else if(deprecatedSubtype == SecondarySkill::SCOUTING || deprecatedSubtypeStr == "skill.scouting")
type = BonusType::SIGHT_RADIUS;
else if(deprecatedSubtype == SecondarySkill::INTELLIGENCE || deprecatedSubtypeStr == "skill.intelligence")
{
type = BonusType::MANA_PER_KNOWLEDGE_PERCENTAGE;
valueType = BonusValueType::PERCENT_TO_BASE;
}
else if(deprecatedSubtype == SecondarySkill::SORCERY || deprecatedSubtypeStr == "skill.sorcery")
{
type = BonusType::SPELL_DAMAGE;
subtype = BonusSubtypeID(SpellSchool::ANY);
}
else if(deprecatedSubtype == SecondarySkill::SCHOLAR || deprecatedSubtypeStr == "skill.scholar")
type = BonusType::LEARN_MEETING_SPELL_LIMIT;
else if(deprecatedSubtype == SecondarySkill::ARCHERY|| deprecatedSubtypeStr == "skill.archery")
{
subtype = BonusCustomSubtype::damageTypeRanged;
type = BonusType::PERCENTAGE_DAMAGE_BOOST;
}
else if(deprecatedSubtype == SecondarySkill::OFFENCE || deprecatedSubtypeStr == "skill.offence")
{
subtype = BonusCustomSubtype::damageTypeMelee;
type = BonusType::PERCENTAGE_DAMAGE_BOOST;
}
else if(deprecatedSubtype == SecondarySkill::ARMORER || deprecatedSubtypeStr == "skill.armorer")
{
subtype = BonusCustomSubtype::damageTypeAll;
type = BonusType::GENERAL_DAMAGE_REDUCTION;
}
else if(deprecatedSubtype == SecondarySkill::NAVIGATION || deprecatedSubtypeStr == "skill.navigation")
{
subtype = BonusCustomSubtype::heroMovementSea;
valueType = BonusValueType::PERCENT_TO_BASE;
type = BonusType::MOVEMENT;
}
else if(deprecatedSubtype == SecondarySkill::LOGISTICS || deprecatedSubtypeStr == "skill.logistics")
{
subtype = BonusCustomSubtype::heroMovementLand;
valueType = BonusValueType::PERCENT_TO_BASE;
type = BonusType::MOVEMENT;
}
else if(deprecatedSubtype == SecondarySkill::ESTATES || deprecatedSubtypeStr == "skill.estates")
{
type = BonusType::GENERATE_RESOURCE;
subtype = BonusSubtypeID(GameResID(EGameResID::GOLD));
}
else if(deprecatedSubtype == SecondarySkill::AIR_MAGIC || deprecatedSubtypeStr == "skill.airMagic")
{
type = BonusType::MAGIC_SCHOOL_SKILL;
subtype = BonusSubtypeID(SpellSchool::AIR);
}
else if(deprecatedSubtype == SecondarySkill::WATER_MAGIC || deprecatedSubtypeStr == "skill.waterMagic")
{
type = BonusType::MAGIC_SCHOOL_SKILL;
subtype = BonusSubtypeID(SpellSchool::WATER);
}
else if(deprecatedSubtype == SecondarySkill::FIRE_MAGIC || deprecatedSubtypeStr == "skill.fireMagic")
{
type = BonusType::MAGIC_SCHOOL_SKILL;
subtype = BonusSubtypeID(SpellSchool::FIRE);
}
else if(deprecatedSubtype == SecondarySkill::EARTH_MAGIC || deprecatedSubtypeStr == "skill.earthMagic")
{
type = BonusType::MAGIC_SCHOOL_SKILL;
subtype = BonusSubtypeID(SpellSchool::EARTH);
}
else if (deprecatedSubtype == SecondarySkill::ARTILLERY || deprecatedSubtypeStr == "skill.artillery")
{
type = BonusType::BONUS_DAMAGE_CHANCE;
subtype = BonusSubtypeID(CreatureID(CreatureID::BALLISTA));
}
else if (deprecatedSubtype == SecondarySkill::FIRST_AID || deprecatedSubtypeStr == "skill.firstAid")
{
type = BonusType::SPECIFIC_SPELL_POWER;
subtype = SpellID(*VLC->identifiers()->getIdentifier( ModScope::scopeGame(), "spell", "firstAid"));
}
else if (deprecatedSubtype == SecondarySkill::BALLISTICS || deprecatedSubtypeStr == "skill.ballistics")
{
type = BonusType::CATAPULT_EXTRA_SHOTS;
subtype = SpellID(*VLC->identifiers()->getIdentifier( ModScope::scopeGame(), "spell", "catapultShot"));
}
else
isConverted = false;
}
else if (deprecatedTypeStr == "SECONDARY_SKILL_VAL2")
{
if(deprecatedSubtype == SecondarySkill::EAGLE_EYE || deprecatedSubtypeStr == "skill.eagleEye")
type = BonusType::LEARN_BATTLE_SPELL_LEVEL_LIMIT;
else if (deprecatedSubtype == SecondarySkill::ARTILLERY || deprecatedSubtypeStr == "skill.artillery")
{
type = BonusType::HERO_GRANTS_ATTACKS;
subtype = BonusSubtypeID(CreatureID(CreatureID::BALLISTA));
}
else
isConverted = false;
}
else if (deprecatedTypeStr == "SEA_MOVEMENT")
{
subtype = BonusCustomSubtype::heroMovementSea;
valueType = BonusValueType::ADDITIVE_VALUE;
type = BonusType::MOVEMENT;
}
else if (deprecatedTypeStr == "LAND_MOVEMENT")
{
subtype = BonusCustomSubtype::heroMovementLand;
valueType = BonusValueType::ADDITIVE_VALUE;
type = BonusType::MOVEMENT;
}
else if (deprecatedTypeStr == "MAXED_SPELL")
{
type = BonusType::SPELL;
subtype = SpellID(*VLC->identifiers()->getIdentifier( ModScope::scopeGame(), "spell", deprecatedSubtypeStr));
valueType = BonusValueType::INDEPENDENT_MAX;
val = 3;
}
else if (deprecatedTypeStr == "FULL_HP_REGENERATION")
{
type = BonusType::HP_REGENERATION;
val = 100000; //very high value to always chose stack health
}
else if (deprecatedTypeStr == "KING1")
{
type = BonusType::KING;
val = 0;
}
else if (deprecatedTypeStr == "KING2")
{
type = BonusType::KING;
val = 2;
}
else if (deprecatedTypeStr == "KING3")
{
type = BonusType::KING;
val = 3;
}
else if (deprecatedTypeStr == "SIGHT_RADIOUS")
type = BonusType::SIGHT_RADIUS;
else if (deprecatedTypeStr == "SELF_MORALE")
{
type = BonusType::MORALE;
val = 1;
valueType = BonusValueType::INDEPENDENT_MAX;
}
else if (deprecatedTypeStr == "SELF_LUCK")
{
type = BonusType::LUCK;
val = 1;
valueType = BonusValueType::INDEPENDENT_MAX;
}
else if (deprecatedTypeStr == "DIRECT_DAMAGE_IMMUNITY")
{
type = BonusType::SPELL_DAMAGE_REDUCTION;
subtype = BonusSubtypeID(SpellSchool::ANY);
val = 100;
}
else if (deprecatedTypeStr == "AIR_SPELL_DMG_PREMY")
{
type = BonusType::SPELL_DAMAGE;
subtype = BonusSubtypeID(SpellSchool::AIR);
}
else if (deprecatedTypeStr == "FIRE_SPELL_DMG_PREMY")
{
type = BonusType::SPELL_DAMAGE;
subtype = BonusSubtypeID(SpellSchool::FIRE);
}
else if (deprecatedTypeStr == "WATER_SPELL_DMG_PREMY")
{
type = BonusType::SPELL_DAMAGE;
subtype = BonusSubtypeID(SpellSchool::WATER);
}
else if (deprecatedTypeStr == "EARTH_SPELL_DMG_PREMY")
{
type = BonusType::SPELL_DAMAGE;
subtype = BonusSubtypeID(SpellSchool::EARTH);
}
else if (deprecatedTypeStr == "AIR_SPELLS")
{
type = BonusType::SPELLS_OF_SCHOOL;
subtype = BonusSubtypeID(SpellSchool::AIR);
}
else if (deprecatedTypeStr == "FIRE_SPELLS")
{
type = BonusType::SPELLS_OF_SCHOOL;
subtype = BonusSubtypeID(SpellSchool::FIRE);
}
else if (deprecatedTypeStr == "WATER_SPELLS")
{
type = BonusType::SPELLS_OF_SCHOOL;
subtype = BonusSubtypeID(SpellSchool::WATER);
}
else if (deprecatedTypeStr == "EARTH_SPELLS")
{
type = BonusType::SPELLS_OF_SCHOOL;
subtype = BonusSubtypeID(SpellSchool::EARTH);
}
else if (deprecatedTypeStr == "AIR_IMMUNITY")
{
subtype = BonusSubtypeID(SpellSchool::AIR);
switch(deprecatedSubtype)
{
case 0:
type = BonusType::SPELL_SCHOOL_IMMUNITY;
break;
case 1:
type = BonusType::NEGATIVE_EFFECTS_IMMUNITY;
break;
default:
type = BonusType::SPELL_DAMAGE_REDUCTION;
val = 100;
}
}
else if (deprecatedTypeStr == "FIRE_IMMUNITY")
{
subtype = BonusSubtypeID(SpellSchool::FIRE);
switch(deprecatedSubtype)
{
case 0:
type = BonusType::SPELL_SCHOOL_IMMUNITY;
break;
case 1:
type = BonusType::NEGATIVE_EFFECTS_IMMUNITY;
break;
default:
type = BonusType::SPELL_DAMAGE_REDUCTION;
val = 100;
}
}
else if (deprecatedTypeStr == "WATER_IMMUNITY")
{
subtype = BonusSubtypeID(SpellSchool::WATER);
switch(deprecatedSubtype)
{
case 0:
type = BonusType::SPELL_SCHOOL_IMMUNITY;
break;
case 1:
type = BonusType::NEGATIVE_EFFECTS_IMMUNITY;
break;
default:
type = BonusType::SPELL_DAMAGE_REDUCTION;
val = 100;
}
}
else if (deprecatedTypeStr == "EARTH_IMMUNITY")
{
subtype = BonusSubtypeID(SpellSchool::EARTH);
switch(deprecatedSubtype)
{
case 0:
type = BonusType::SPELL_SCHOOL_IMMUNITY;
break;
case 1:
type = BonusType::NEGATIVE_EFFECTS_IMMUNITY;
break;
default:
type = BonusType::SPELL_DAMAGE_REDUCTION;
val = 100;
}
}
else
isConverted = false;
}
const JsonNode & BonusParams::toJson()
{
assert(isConverted);
if(ret.isNull())
{
ret["type"].String() = vstd::findKey(bonusNameMap, type);
if(subtype)
ret["subtype"].String() = subtype->toString();
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if(valueType)
ret["valueType"].String() = vstd::findKey(bonusValueMap, *valueType);
if(val)
ret["val"].Float() = *val;
if(targetType)
ret["targetSourceType"].String() = vstd::findKey(bonusSourceMap, *targetType);
jsonCreated = true;
}
ret.setModScope(ModScope::scopeGame());
return ret;
};
CSelector BonusParams::toSelector()
{
assert(isConverted);
auto ret = Selector::type()(type);
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if(subtype)
ret = ret.And(Selector::subtype()(*subtype));
if(valueType)
ret = ret.And(Selector::valueType(*valueType));
if(targetType)
ret = ret.And(Selector::targetSourceType()(*targetType));
return ret;
}
VCMI_LIB_NAMESPACE_END