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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-25 21:38:59 +02:00

vcmi: more optionals in bonuses

This commit is contained in:
Konstantin P 2023-05-05 19:08:36 +03:00
parent 9e1cdc410f
commit 45ca449f2c
6 changed files with 53 additions and 114 deletions

View File

@ -842,25 +842,12 @@ static BonusParams convertDeprecatedBonus(const JsonNode &ability)
ability["subtype"].isNumber() ? ability["subtype"].Integer() : -1);
if(params.isConverted)
{
if(!params.valRelevant) {
params.val = static_cast<si32>(ability["val"].Float());
params.valRelevant = true;
}
BonusValueType valueType = BonusValueType::ADDITIVE_VALUE;
if(!ability["valueType"].isNull())
valueType = bonusValueMap.find(ability["valueType"].String())->second;
if(ability["type"].String() == "SECONDARY_SKILL_PREMY" && valueType == BonusValueType::PERCENT_TO_BASE) //assume secondary skill special
if(ability["type"].String() == "SECONDARY_SKILL_PREMY" && bonusValueMap.find(ability["valueType"].String())->second == BonusValueType::PERCENT_TO_BASE) //assume secondary skill special
{
params.valueType = BonusValueType::PERCENT_TO_TARGET_TYPE;
params.targetType = BonusSource::SECONDARY_SKILL;
params.targetTypeRelevant = true;
}
if(!params.valueTypeRelevant) {
params.valueType = valueType;
params.valueTypeRelevant = true;
}
logMod->warn("Please, use this bonus:\n%s\nConverted sucessfully!", params.toJson().toJson());
return params;
}
@ -930,10 +917,10 @@ bool JsonUtils::parseBonus(const JsonNode &ability, Bonus *b)
return false;
}
b->type = params->type;
b->val = params->val;
b->valType = params->valueType;
if(params->targetTypeRelevant)
b->targetSourceType = params->targetType;
b->val = params->val.value_or(0);
b->valType = params->valueType.value_or(BonusValueType::ADDITIVE_VALUE);
if(params->targetType)
b->targetSourceType = params->targetType.value();
}
else
b->type = it->second;
@ -1073,31 +1060,26 @@ CSelector JsonUtils::parseSelector(const JsonNode & ability)
ret = ret.And(Selector::subtype()(subtype));
}
value = &ability["sourceType"];
BonusSource src = BonusSource::OTHER; //Fixes for GCC false maybe-uninitialized
si32 id = 0;
auto sourceIDRelevant = false;
auto sourceTypeRelevant = false;
std::optional<BonusSource> src = std::nullopt; //Fixes for GCC false maybe-uninitialized
std::optional<si32> id = std::nullopt;
if(value->isString())
{
auto it = bonusSourceMap.find(value->String());
if(it != bonusSourceMap.end())
{
src = it->second;
sourceTypeRelevant = true;
}
}
value = &ability["sourceID"];
if(!value->isNull())
{
sourceIDRelevant = true;
resolveIdentifier(id, ability, "sourceID");
id = -1;
resolveIdentifier(*id, ability, "sourceID");
}
if(sourceIDRelevant && sourceTypeRelevant)
ret = ret.And(Selector::source(src, id));
else if(sourceTypeRelevant)
ret = ret.And(Selector::sourceTypeSel(src));
if(src && id)
ret = ret.And(Selector::source(*src, *id));
else if(src)
ret = ret.And(Selector::sourceTypeSel(*src));
value = &ability["targetSourceType"];

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@ -72,7 +72,6 @@ BonusParams::BonusParams(std::string deprecatedTypeStr, std::string deprecatedSu
{
type = BonusType::MANA_PER_KNOWLEDGE;
valueType = BonusValueType::PERCENT_TO_BASE;
valueTypeRelevant = true;
}
else if(deprecatedSubtype == SecondarySkill::SORCERY || deprecatedSubtypeStr == "skill.sorcery")
type = BonusType::SPELL_DAMAGE;
@ -81,83 +80,68 @@ BonusParams::BonusParams(std::string deprecatedTypeStr, std::string deprecatedSu
else if(deprecatedSubtype == SecondarySkill::ARCHERY|| deprecatedSubtypeStr == "skill.archery")
{
subtype = 1;
subtypeRelevant = true;
type = BonusType::PERCENTAGE_DAMAGE_BOOST;
}
else if(deprecatedSubtype == SecondarySkill::OFFENCE || deprecatedSubtypeStr == "skill.offence")
{
subtype = 0;
subtypeRelevant = true;
type = BonusType::PERCENTAGE_DAMAGE_BOOST;
}
else if(deprecatedSubtype == SecondarySkill::ARMORER || deprecatedSubtypeStr == "skill.armorer")
{
subtype = -1;
subtypeRelevant = true;
type = BonusType::GENERAL_DAMAGE_REDUCTION;
}
else if(deprecatedSubtype == SecondarySkill::NAVIGATION || deprecatedSubtypeStr == "skill.navigation")
{
subtype = 0;
subtypeRelevant = true;
valueType = BonusValueType::PERCENT_TO_BASE;
valueTypeRelevant = true;
type = BonusType::MOVEMENT;
}
else if(deprecatedSubtype == SecondarySkill::LOGISTICS || deprecatedSubtypeStr == "skill.logistics")
{
subtype = 1;
subtypeRelevant = true;
valueType = BonusValueType::PERCENT_TO_BASE;
valueTypeRelevant = true;
type = BonusType::MOVEMENT;
}
else if(deprecatedSubtype == SecondarySkill::ESTATES || deprecatedSubtypeStr == "skill.estates")
{
type = BonusType::GENERATE_RESOURCE;
subtype = GameResID(EGameResID::GOLD);
subtypeRelevant = true;
}
else if(deprecatedSubtype == SecondarySkill::AIR_MAGIC || deprecatedSubtypeStr == "skill.airMagic")
{
type = BonusType::MAGIC_SCHOOL_SKILL;
subtypeRelevant = true;
subtype = 4;
}
else if(deprecatedSubtype == SecondarySkill::WATER_MAGIC || deprecatedSubtypeStr == "skill.waterMagic")
{
type = BonusType::MAGIC_SCHOOL_SKILL;
subtypeRelevant = true;
subtype = 1;
}
else if(deprecatedSubtype == SecondarySkill::FIRE_MAGIC || deprecatedSubtypeStr == "skill.fireMagic")
{
type = BonusType::MAGIC_SCHOOL_SKILL;
subtypeRelevant = true;
subtype = 2;
}
else if(deprecatedSubtype == SecondarySkill::EARTH_MAGIC || deprecatedSubtypeStr == "skill.earthMagic")
{
type = BonusType::MAGIC_SCHOOL_SKILL;
subtypeRelevant = true;
subtype = 8;
}
else if (deprecatedSubtype == SecondarySkill::ARTILLERY || deprecatedSubtypeStr == "skill.artillery")
{
type = BonusType::BONUS_DAMAGE_CHANCE;
subtypeRelevant = true;
subtypeStr = "core:creature.ballista";
}
else if (deprecatedSubtype == SecondarySkill::FIRST_AID || deprecatedSubtypeStr == "skill.firstAid")
{
type = BonusType::SPECIFIC_SPELL_POWER;
subtypeRelevant = true;
subtypeStr = "core:spell.firstAid";
}
else if (deprecatedSubtype == SecondarySkill::BALLISTICS || deprecatedSubtypeStr == "skill.ballistics")
{
type = BonusType::CATAPULT_EXTRA_SHOTS;
subtypeRelevant = true;
subtypeStr = "core:spell.catapultShot";
}
else
@ -170,7 +154,6 @@ BonusParams::BonusParams(std::string deprecatedTypeStr, std::string deprecatedSu
else if (deprecatedSubtype == SecondarySkill::ARTILLERY || deprecatedSubtypeStr == "skill.artillery")
{
type = BonusType::HERO_GRANTS_ATTACKS;
subtypeRelevant = true;
subtypeStr = "core:creature.ballista";
}
else
@ -179,52 +162,41 @@ BonusParams::BonusParams(std::string deprecatedTypeStr, std::string deprecatedSu
else if (deprecatedTypeStr == "SEA_MOVEMENT")
{
subtype = 0;
subtypeRelevant = true;
valueType = BonusValueType::ADDITIVE_VALUE;
valueTypeRelevant = true;
type = BonusType::MOVEMENT;
}
else if (deprecatedTypeStr == "LAND_MOVEMENT")
{
subtype = 1;
subtypeRelevant = true;
valueType = BonusValueType::ADDITIVE_VALUE;
valueTypeRelevant = true;
type = BonusType::MOVEMENT;
}
else if (deprecatedTypeStr == "MAXED_SPELL")
{
type = BonusType::SPELL;
subtypeStr = deprecatedSubtypeStr;
subtypeRelevant = true;
valueType = BonusValueType::INDEPENDENT_MAX;
valueTypeRelevant = true;
val = 3;
valRelevant = true;
}
else if (deprecatedTypeStr == "FULL_HP_REGENERATION")
{
type = BonusType::HP_REGENERATION;
val = 100000; //very high value to always chose stack health
valRelevant = true;
}
else if (deprecatedTypeStr == "KING1")
{
type = BonusType::KING;
val = 0;
valRelevant = true;
}
else if (deprecatedTypeStr == "KING2")
{
type = BonusType::KING;
val = 2;
valRelevant = true;
}
else if (deprecatedTypeStr == "KING3")
{
type = BonusType::KING;
val = 3;
valRelevant = true;
}
else if (deprecatedTypeStr == "SIGHT_RADIOUS")
type = BonusType::SIGHT_RADIUS;
@ -232,70 +204,57 @@ BonusParams::BonusParams(std::string deprecatedTypeStr, std::string deprecatedSu
{
type = BonusType::MORALE;
val = 1;
valRelevant = true;
valueType = BonusValueType::INDEPENDENT_MAX;
valueTypeRelevant = true;
}
else if (deprecatedTypeStr == "SELF_LUCK")
{
type = BonusType::LUCK;
val = 1;
valRelevant = true;
valueType = BonusValueType::INDEPENDENT_MAX;
valueTypeRelevant = true;
}
else if (deprecatedTypeStr == "DIRECT_DAMAGE_IMMUNITY")
{
type = BonusType::SPELL_DAMAGE_REDUCTION;
val = 100;
valRelevant = true;
}
else if (deprecatedTypeStr == "AIR_SPELL_DMG_PREMY")
{
type = BonusType::SPELL_DAMAGE;
subtypeRelevant = true;
subtype = 0;
}
else if (deprecatedTypeStr == "FIRE_SPELL_DMG_PREMY")
{
type = BonusType::SPELL_DAMAGE;
subtypeRelevant = true;
subtype = 1;
}
else if (deprecatedTypeStr == "WATER_SPELL_DMG_PREMY")
{
type = BonusType::SPELL_DAMAGE;
subtypeRelevant = true;
subtype = 2;
}
else if (deprecatedTypeStr == "EARTH_SPELL_DMG_PREMY")
{
type = BonusType::SPELL_DAMAGE;
subtypeRelevant = true;
subtype = 3;
}
else if (deprecatedTypeStr == "AIR_SPELLS")
{
type = BonusType::SPELLS_OF_SCHOOL;
subtypeRelevant = true;
subtype = 0;
}
else if (deprecatedTypeStr == "FIRE_SPELLS")
{
type = BonusType::SPELLS_OF_SCHOOL;
subtypeRelevant = true;
subtype = 1;
}
else if (deprecatedTypeStr == "WATER_SPELLS")
{
type = BonusType::SPELLS_OF_SCHOOL;
subtypeRelevant = true;
subtype = 2;
}
else if (deprecatedTypeStr == "EARTH_SPELLS")
{
type = BonusType::SPELLS_OF_SCHOOL;
subtypeRelevant = true;
subtype = 3;
}
else
@ -308,16 +267,16 @@ const JsonNode & BonusParams::toJson()
if(ret.isNull())
{
ret["type"].String() = vstd::findKey(bonusNameMap, type);
if(subtypeRelevant && !subtypeStr.empty())
ret["subtype"].String() = subtypeStr;
else if(subtypeRelevant)
ret["subtype"].Integer() = subtype;
if(valueTypeRelevant)
ret["valueType"].String() = vstd::findKey(bonusValueMap, valueType);
if(valRelevant)
ret["val"].Float() = val;
if(targetTypeRelevant)
ret["targetSourceType"].String() = vstd::findKey(bonusSourceMap, targetType);
if(subtypeStr)
ret["subtype"].String() = *subtypeStr;
else if(subtype)
ret["subtype"].Integer() = *subtype;
if(valueType)
ret["valueType"].String() = vstd::findKey(bonusValueMap, *valueType);
if(val)
ret["val"].Float() = *val;
if(targetType)
ret["targetSourceType"].String() = vstd::findKey(bonusSourceMap, *targetType);
jsonCreated = true;
}
return ret;
@ -326,16 +285,19 @@ const JsonNode & BonusParams::toJson()
CSelector BonusParams::toSelector()
{
assert(isConverted);
if(subtypeRelevant && !subtypeStr.empty())
JsonUtils::resolveIdentifier(subtype, toJson(), "subtype");
if(subtypeStr)
{
subtype = -1;
JsonUtils::resolveIdentifier(*subtype, toJson(), "subtype");
}
auto ret = Selector::type()(type);
if(subtypeRelevant)
ret = ret.And(Selector::subtype()(subtype));
if(valueTypeRelevant)
ret = ret.And(Selector::valueType(valueType));
if(targetTypeRelevant)
ret = ret.And(Selector::targetSourceType()(targetType));
if(subtype)
ret = ret.And(Selector::subtype()(*subtype));
if(valueType)
ret = ret.And(Selector::valueType(*valueType));
if(targetType)
ret = ret.And(Selector::targetSourceType()(*targetType));
return ret;
}

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@ -19,15 +19,11 @@ VCMI_LIB_NAMESPACE_BEGIN
struct DLL_LINKAGE BonusParams {
bool isConverted;
BonusType type = BonusType::NONE;
TBonusSubtype subtype = -1;
std::string subtypeStr;
bool subtypeRelevant = false;
BonusValueType valueType = BonusValueType::BASE_NUMBER;
bool valueTypeRelevant = false;
si32 val = 0;
bool valRelevant = false;
BonusSource targetType = BonusSource::SECONDARY_SKILL;
bool targetTypeRelevant = false;
std::optional<TBonusSubtype> subtype = std::nullopt;
std::optional<std::string> subtypeStr = std::nullopt;
std::optional<BonusValueType> valueType = std::nullopt;
std::optional<si32> val = std::nullopt;
std::optional<BonusSource> targetType = std::nullopt;
BonusParams(bool isConverted = true) : isConverted(isConverted) {};
BonusParams(std::string deprecatedTypeStr, std::string deprecatedSubtypeStr = "", int deprecatedSubtype = 0);

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@ -15,22 +15,21 @@
VCMI_LIB_NAMESPACE_BEGIN
int IBonusBearer::valOfBonuses(BonusType type, int subtype) const
int IBonusBearer::valOfBonuses(BonusType type, std::optional<int> subtype) const
{
//This part is performance-critical
std::string cachingStr = "type_" + std::to_string(static_cast<int>(type)) + "_" + std::to_string(subtype);
std::string cachingStr = "type_" + std::to_string(static_cast<int>(type)) + (subtype ? "_" + std::to_string(*subtype) : "");
CSelector s = Selector::type()(type);
if(subtype != -1)
s = s.And(Selector::subtype()(subtype));
if(subtype)
s = s.And(Selector::subtype()(*subtype));
return valOfBonuses(s, cachingStr);
}
int IBonusBearer::valOfBonuses(const CSelector &selector, const std::string &cachingStr) const
{
CSelector limit = nullptr;
TConstBonusListPtr hlp = getAllBonuses(selector, limit, nullptr, cachingStr);
TConstBonusListPtr hlp = getAllBonuses(selector, nullptr, nullptr, cachingStr);
return hlp->totalValue();
}
bool IBonusBearer::hasBonus(const CSelector &selector, const std::string &cachingStr) const
@ -44,14 +43,14 @@ bool IBonusBearer::hasBonus(const CSelector &selector, const CSelector &limit, c
return getBonuses(selector, limit, cachingStr)->size() > 0;
}
bool IBonusBearer::hasBonusOfType(BonusType type, int subtype) const
bool IBonusBearer::hasBonusOfType(BonusType type, std::optional<int> subtype) const
{
//This part is performance-ciritcal
std::string cachingStr = "type_" + std::to_string(static_cast<int>(type)) + "_" + std::to_string(subtype);
std::string cachingStr = "type_" + std::to_string(static_cast<int>(type)) + (subtype ? "_" + std::to_string(*subtype) : "");
CSelector s = Selector::type()(type);
if(subtype != -1)
s = s.And(Selector::subtype()(subtype));
if(subtype)
s = s.And(Selector::subtype()(*subtype));
return hasBonus(s, cachingStr);
}

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@ -33,8 +33,8 @@ public:
std::shared_ptr<const Bonus> getBonus(const CSelector &selector) const; //returns any bonus visible on node that matches (or nullptr if none matches)
//Optimized interface (with auto-caching)
int valOfBonuses(BonusType type, int subtype = -1) const; //subtype -> subtype of bonus, if -1 then anyt;
bool hasBonusOfType(BonusType type, int subtype = -1) const;//determines if hero has a bonus of given type (and optionally subtype)
int valOfBonuses(BonusType type, std::optional<int> subtype = std::nullopt) const; //subtype -> subtype of bonus;
bool hasBonusOfType(BonusType type, std::optional<int> subtype = std::nullopt) const;//determines if hero has a bonus of given type (and optionally subtype)
bool hasBonusFrom(BonusSource source, ui32 sourceID) const;
virtual int64_t getTreeVersion() const = 0;

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@ -362,8 +362,8 @@ public:
auto params = BonusParams(identifier, "", -1);
if(params.isConverted)
{
if(params.valRelevant)
return std::make_shared<SelectorCondition>(params.toSelector(), params.val, params.val);
if(params.val)
return std::make_shared<SelectorCondition>(params.toSelector(), *params.val, *params.val);
return std::make_shared<SelectorCondition>(params.toSelector());
}