2017-07-20 06:08:49 +02:00
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/*
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* Damage.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Damage.h"
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#include "Registry.h"
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2023-05-03 15:35:32 +02:00
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#include "../CSpellHandler.h"
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2017-07-20 06:08:49 +02:00
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#include "../ISpellMechanics.h"
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#include "../../NetPacks.h"
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#include "../../CStack.h"
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#include "../../battle/IBattleState.h"
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#include "../../battle/CBattleInfoCallback.h"
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#include "../../CGeneralTextHandler.h"
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#include "../../serializer/JsonSerializeFormat.h"
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2023-05-03 15:35:32 +02:00
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#include <vcmi/spells/Spell.h>
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2022-07-26 15:07:42 +02:00
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VCMI_LIB_NAMESPACE_BEGIN
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2017-07-20 06:08:49 +02:00
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namespace spells
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{
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namespace effects
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{
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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void Damage::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
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2017-07-20 06:08:49 +02:00
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{
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StacksInjured stacksInjured;
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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BattleLogMessage blm;
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size_t targetIndex = 0;
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const battle::Unit * firstTarget = nullptr;
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const bool describe = server->describeChanges();
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int64_t damageToDisplay = 0;
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uint32_t killed = 0;
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bool multiple = false;
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2023-02-07 00:40:01 +02:00
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for(const auto & t : target)
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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{
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const battle::Unit * unit = t.unitValue;
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if(unit && unit->alive())
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{
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BattleStackAttacked bsa;
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bsa.damageAmount = damageForTarget(targetIndex, m, unit);
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bsa.stackAttacked = unit->unitId();
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bsa.attackerID = -1;
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auto newState = unit->acquireState();
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CStack::prepareAttacked(bsa, *server->getRNG(), newState);
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if(describe)
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{
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if(!firstTarget)
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firstTarget = unit;
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else
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multiple = true;
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damageToDisplay += bsa.damageAmount;
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killed += bsa.killedAmount;
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}
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stacksInjured.stacks.push_back(bsa);
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}
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targetIndex++;
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}
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if(describe && firstTarget && damageToDisplay > 0)
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{
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describeEffect(blm.lines, m, firstTarget, killed, damageToDisplay, multiple);
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}
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2017-07-20 06:08:49 +02:00
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if(!stacksInjured.stacks.empty())
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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server->apply(&stacksInjured);
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if(!blm.lines.empty())
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server->apply(&blm);
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2017-07-20 06:08:49 +02:00
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}
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bool Damage::isReceptive(const Mechanics * m, const battle::Unit * unit) const
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{
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if(!UnitEffect::isReceptive(m, unit))
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return false;
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2023-05-05 20:28:07 +02:00
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bool isImmune = m->getSpell()->isMagical() && (unit->getBonusBearer()->valOfBonuses(BonusType::SPELL_DAMAGE_REDUCTION, SpellSchool(ESpellSchool::ANY)) >= 100); //General spell damage immunity
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//elemental immunity for damage
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m->getSpell()->forEachSchool([&](const SchoolInfo & cnf, bool & stop)
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{
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isImmune |= (unit->getBonusBearer()->valOfBonuses(BonusType::SPELL_DAMAGE_REDUCTION, cnf.id) >= 100); //100% reduction is immunity
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});
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2017-07-20 06:08:49 +02:00
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2023-05-03 15:35:32 +02:00
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return !isImmune;
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2017-07-20 06:08:49 +02:00
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}
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void Damage::serializeJsonUnitEffect(JsonSerializeFormat & handler)
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{
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handler.serializeBool("killByPercentage", killByPercentage);
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handler.serializeBool("killByCount", killByCount);
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}
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int64_t Damage::damageForTarget(size_t targetIndex, const Mechanics * m, const battle::Unit * target) const
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{
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int64_t baseDamage;
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if(killByPercentage)
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{
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int64_t amountToKill = target->getCount() * m->getEffectValue() / 100;
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2023-05-01 19:29:53 +02:00
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baseDamage = amountToKill * target->getMaxHealth();
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2017-07-20 06:08:49 +02:00
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}
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else if(killByCount)
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{
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baseDamage = m->getEffectValue() * target->getMaxHealth();
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2017-07-20 06:08:49 +02:00
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}
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else
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{
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baseDamage = m->adjustEffectValue(target);
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}
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if(chainLength > 1 && targetIndex > 0)
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{
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2023-02-11 17:18:53 +02:00
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double indexedFactor = std::pow(chainFactor, static_cast<double>(targetIndex));
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return static_cast<int64_t>(indexedFactor * baseDamage);
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2017-07-20 06:08:49 +02:00
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}
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return baseDamage;
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}
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void Damage::describeEffect(std::vector<MetaString> & log, const Mechanics * m, const battle::Unit * firstTarget, uint32_t kills, int64_t damage, bool multiple) const
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{
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if(m->getSpellIndex() == SpellID::DEATH_STARE && !multiple)
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{
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MetaString line;
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if(kills > 1)
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{
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line.addTxt(MetaString::GENERAL_TXT, 119); //%d %s die under the terrible gaze of the %s.
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line.addReplacement(kills);
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firstTarget->addNameReplacement(line, true);
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}
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else
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{
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line.addTxt(MetaString::GENERAL_TXT, 118); //One %s dies under the terrible gaze of the %s.
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firstTarget->addNameReplacement(line, false);
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}
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m->caster->getCasterName(line);
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log.push_back(line);
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}
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else if(m->getSpellIndex() == SpellID::THUNDERBOLT && !multiple)
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{
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{
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MetaString line;
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firstTarget->addText(line, MetaString::GENERAL_TXT, -367, true);
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firstTarget->addNameReplacement(line, true);
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log.push_back(line);
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}
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{
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MetaString line;
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//todo: handle newlines in metastring
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2022-12-27 23:17:41 +02:00
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std::string text = VLC->generaltexth->allTexts[343]; //Does %d points of damage.
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2017-07-20 06:08:49 +02:00
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boost::algorithm::trim(text);
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2023-06-17 22:15:55 +02:00
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line.addRawString(text);
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2023-02-11 17:18:53 +02:00
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line.addReplacement(static_cast<int>(damage)); //no more text afterwards
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2017-07-20 06:08:49 +02:00
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log.push_back(line);
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}
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}
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else
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{
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{
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MetaString line;
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2023-01-07 19:52:57 +02:00
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line.addTxt(MetaString::GENERAL_TXT, 376); // Spell %s does %d damage
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2017-07-20 06:08:49 +02:00
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line.addReplacement(MetaString::SPELL_NAME, m->getSpellIndex());
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2023-02-11 17:18:53 +02:00
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line.addReplacement(static_cast<int>(damage));
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2017-07-20 06:08:49 +02:00
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log.push_back(line);
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}
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2023-01-07 19:52:57 +02:00
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if (kills > 0)
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2017-07-20 06:08:49 +02:00
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{
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MetaString line;
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if(kills > 1)
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2023-01-07 19:52:57 +02:00
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{
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line.addTxt(MetaString::GENERAL_TXT, 379); // %d %s perishes
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2017-07-20 06:08:49 +02:00
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line.addReplacement(kills);
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if(multiple)
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2023-01-07 19:52:57 +02:00
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line.addReplacement(MetaString::GENERAL_TXT, 43); // creatures
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2017-07-20 06:08:49 +02:00
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else
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firstTarget->addNameReplacement(line, true);
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}
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2023-01-07 19:52:57 +02:00
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else // single creature killed
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{
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line.addTxt(MetaString::GENERAL_TXT, 378); // one %s perishes
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2017-07-20 06:08:49 +02:00
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if(multiple)
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2023-01-07 19:52:57 +02:00
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line.addReplacement(MetaString::GENERAL_TXT, 42); // creature
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2017-07-20 06:08:49 +02:00
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else
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firstTarget->addNameReplacement(line, false);
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}
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log.push_back(line);
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}
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}
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}
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}
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}
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2022-07-26 15:07:42 +02:00
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VCMI_LIB_NAMESPACE_END
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