mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-02 09:02:03 +02:00
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
This commit is contained in:
parent
1319c8f197
commit
ff635edc0b
@ -13,7 +13,12 @@
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#include "PossibleSpellcast.h"
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#include "PotentialTargets.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CSpell;
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VCMI_LIB_NAMESPACE_END
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class EnemyInfo;
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/*
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@ -9,11 +9,15 @@
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*/
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#pragma once
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VCMI_LIB_NAMESPACE_BEGIN
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namespace battle
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{
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class Unit;
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}
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VCMI_LIB_NAMESPACE_END
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class EnemyInfo
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{
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public:
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@ -14,8 +14,12 @@
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#include "../../lib/battle/Destination.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CSpell;
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VCMI_LIB_NAMESPACE_END
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class PossibleSpellcast
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{
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public:
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@ -18,9 +18,14 @@
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#include "../../lib/battle/BattleProxy.h"
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#include "../../lib/battle/CUnitState.h"
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class HypotheticBattle;
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VCMI_LIB_NAMESPACE_BEGIN
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class CStack;
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VCMI_LIB_NAMESPACE_END
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class HypotheticBattle;
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///Fake random generator, used by AI to evaluate random server behavior
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class RNGStub : public vstd::RNG
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{
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@ -13,3 +13,5 @@
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// This header should be treated as a pre compiled header file(PCH) in the compiler building settings.
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// Here you can add specific libraries and macros which are specific to this project.
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VCMI_LIB_USING_NAMESPACE
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@ -25,8 +25,12 @@
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#include "Pathfinding/AIPathfinder.h"
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#include "Engine/Nullkiller.h"
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VCMI_LIB_NAMESPACE_BEGIN
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struct QuestInfo;
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VCMI_LIB_NAMESPACE_END
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class AIStatus
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{
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boost::mutex mx;
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@ -11,8 +11,12 @@
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#include <fl/Headers.h>
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#include "../Goals/AbstractGoal.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CArmedInstance;
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VCMI_LIB_NAMESPACE_END
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class engineBase //subclasses create fuzzylite variables with "new" that are not freed - this is desired as fl::Engine wants to destroy these...
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{
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protected:
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@ -10,7 +10,12 @@
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#pragma once
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#include "FuzzyEngines.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CBank;
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VCMI_LIB_NAMESPACE_END
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class Nullkiller;
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class DLL_EXPORT FuzzyHelper
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@ -12,9 +12,14 @@
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#include "../Goals/CGoal.h"
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#include "../Pathfinding/AIPathfinder.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CGWitchHut;
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VCMI_LIB_NAMESPACE_END
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class BuildingInfo;
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class Nullkiller;
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class CGWitchHut;
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class RewardEvaluator
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{
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@ -164,6 +164,7 @@ ExchangeResult ChainActor::tryExchangeNoLock(const ChainActor * specialActor, co
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return baseActor->tryExchangeNoLock(specialActor, other);
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}
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VCMI_LIB_NAMESPACE_BEGIN
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namespace vstd
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{
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template <class M, class Key, class F>
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@ -180,6 +181,7 @@ namespace vstd
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return v;
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}
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}
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VCMI_LIB_NAMESPACE_END
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ExchangeResult HeroActor::tryExchangeNoLock(const ChainActor * specialActor, const ChainActor * other) const
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{
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@ -1,3 +1,4 @@
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#pragma once
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#include "../../Global.h"
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VCMI_LIB_USING_NAMESPACE
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#include "../../CCallback.h"
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@ -4,4 +4,6 @@
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// This header should be treated as a pre compiled header file(PCH) in the compiler building settings.
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// Here you can add specific libraries and macros which are specific to this project.
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// Here you can add specific libraries and macros which are specific to this project.
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VCMI_LIB_USING_NAMESPACE
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#include <fl/Headers.h>
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#include "Goals/AbstractGoal.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CArmedInstance;
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VCMI_LIB_NAMESPACE_END
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class engineBase //subclasses create fuzzylite variables with "new" that are not freed - this is desired as fl::Engine wants to destroy these...
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{
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protected:
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@ -10,8 +10,12 @@
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#pragma once
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#include "FuzzyEngines.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CBank;
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VCMI_LIB_NAMESPACE_END
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class DLL_EXPORT FuzzyHelper
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{
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public:
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@ -1,2 +1,4 @@
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#pragma once
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#include "../../Global.h"
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VCMI_LIB_USING_NAMESPACE
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@ -29,8 +29,12 @@
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extern FuzzyHelper * fh;
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VCMI_LIB_NAMESPACE_BEGIN
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class CGVisitableOPW;
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VCMI_LIB_NAMESPACE_END
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const double SAFE_ATTACK_CONSTANT = 1.5;
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//one thread may be turn of AI and another will be handling a side effect for AI2
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#include "../../lib/CondSh.h"
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#include "Pathfinding/AIPathfinder.h"
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VCMI_LIB_NAMESPACE_BEGIN
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struct QuestInfo;
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VCMI_LIB_NAMESPACE_END
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class AIhelper;
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class AIStatus
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12
CCallback.h
12
CCallback.h
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#include "lib/battle/CPlayerBattleCallback.h"
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#include "lib/int3.h" // for int3
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VCMI_LIB_NAMESPACE_BEGIN
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class CGHeroInstance;
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class CGameState;
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struct CPath;
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@ -20,18 +22,22 @@ class CGObjectInstance;
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class CArmedInstance;
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class BattleAction;
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class CGTownInstance;
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struct lua_State;
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class CClient;
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class IShipyard;
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struct CGPathNode;
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struct CGPath;
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struct CPathsInfo;
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class PathfinderConfig;
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struct CPack;
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struct CPackForServer;
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class IBattleEventsReceiver;
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class IGameEventsReceiver;
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struct ArtifactLocation;
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VCMI_LIB_NAMESPACE_END
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class CClient;
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struct lua_State;
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class IBattleCallback
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{
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public:
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@ -88,8 +94,6 @@ public:
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virtual int bulkMergeStacks(ObjectInstanceID armyId, SlotID srcSlot) = 0;
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};
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struct CPackForServer;
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class CBattleCallback : public IBattleCallback, public CPlayerBattleCallback
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{
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protected:
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Global.h
17
Global.h
@ -264,11 +264,26 @@ template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];
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// should be used for variables that becomes unused in release builds (e.g. only used for assert checks)
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#define UNUSED(VAR) ((void)VAR)
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// single-process build makes 2 copies of the main lib by wrapping it in a namespace
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#ifdef VCMI_LIB_NAMESPACE
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#define VCMI_LIB_NAMESPACE_BEGIN namespace VCMI_LIB_NAMESPACE {
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#define VCMI_LIB_NAMESPACE_END }
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#define VCMI_LIB_USING_NAMESPACE using namespace VCMI_LIB_NAMESPACE;
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#define VCMI_LIB_WRAP_NAMESPACE(x) VCMI_LIB_NAMESPACE::x
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#else
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#define VCMI_LIB_NAMESPACE_BEGIN
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#define VCMI_LIB_NAMESPACE_END
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#define VCMI_LIB_USING_NAMESPACE
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#define VCMI_LIB_WRAP_NAMESPACE(x) x
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#endif
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/* ---------------------------------------------------------------------------- */
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/* VCMI standard library */
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/* ---------------------------------------------------------------------------- */
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#include <vstd/CLoggerBase.h>
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VCMI_LIB_NAMESPACE_BEGIN
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void inline handleException()
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{
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try
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@ -739,3 +754,5 @@ namespace std
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}
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}
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#endif // NO_STD_TOSTRING
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VCMI_LIB_NAMESPACE_END
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*/
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#include "Version.h"
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VCMI_LIB_NAMESPACE_BEGIN
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namespace GameConstants
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{
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const char GIT_SHA1[] = "@GIT_SHA1@";
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}
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VCMI_LIB_NAMESPACE_END
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#pragma once
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VCMI_LIB_NAMESPACE_BEGIN
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namespace GameConstants
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{
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extern const char GIT_SHA1[];
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}
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VCMI_LIB_NAMESPACE_END
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#include "../lib/ConstTransitivePtr.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CModHandler;
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class CMapHandler;
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class CHeroHandler;
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class CCreatureHandler;
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class CSpellHandler;
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class CSkillHandler;
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class CBuildingHandler;
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class CObjectHandler;
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class CSoundHandler;
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class CMusicHandler;
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class CObjectClassesHandler;
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class CTownHandler;
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class CGeneralTextHandler;
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class CConsoleHandler;
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class CCursorHandler;
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class CGameState;
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class IMainVideoPlayer;
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class CServerHandler;
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class BattleFieldHandler;
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class ObstacleHandler;
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class CMap;
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VCMI_LIB_NAMESPACE_END
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class CMapHandler;
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class CSoundHandler;
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class CMusicHandler;
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class CCursorHandler;
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class IMainVideoPlayer;
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class CServerHandler;
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//a class for non-mechanical client GUI classes
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class CClientState
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#define sprintf_s snprintf
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#endif
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VCMI_LIB_NAMESPACE_BEGIN
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class Artifact;
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struct TryMoveHero;
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class CGHeroInstance;
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class CStack;
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class CCreature;
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struct CGPath;
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class CCreatureSet;
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class CGObjectInstance;
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struct UpgradeInfo;
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template <typename T> struct CondSh;
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struct CPathsInfo;
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VCMI_LIB_NAMESPACE_END
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class CButton;
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class CToggleGroup;
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struct TryMoveHero;
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class CGHeroInstance;
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class CAdvMapInt;
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class CCastleInterface;
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class CBattleInterface;
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class CStack;
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class CComponent;
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class CCreature;
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struct SDL_Surface;
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struct CGPath;
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class CCreatureAnimation;
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class CSelectableComponent;
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class CCreatureSet;
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class CGObjectInstance;
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class CSlider;
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struct UpgradeInfo;
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template <typename T> struct CondSh;
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class CInGameConsole;
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class CInGameConsole;
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union SDL_Event;
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class CInfoWindow;
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class IShowActivatable;
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class ClickableL;
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@ -52,7 +55,9 @@ class KeyInterested;
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class MotionInterested;
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class TimeInterested;
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class IShowable;
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struct CPathsInfo;
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struct SDL_Surface;
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union SDL_Event;
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namespace boost
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{
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#include "../lib/StartInfo.h"
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#include "../lib/CondSh.h"
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struct SharedMemory;
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VCMI_LIB_NAMESPACE_BEGIN
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class CConnection;
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class PlayerColor;
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struct StartInfo;
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@ -23,9 +24,15 @@ class CMapInfo;
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struct ClientPlayer;
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struct CPack;
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struct CPackForLobby;
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class CClient;
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template<typename T> class CApplier;
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VCMI_LIB_NAMESPACE_END
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struct SharedMemory;
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class CClient;
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class CBaseForLobbyApply;
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// TODO: Add mutex so we can't set CONNECTION_CANCELLED if client already connected, but thread not setup yet
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#include "../lib/CondSh.h"
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#include "../lib/CPathfinder.h"
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VCMI_LIB_NAMESPACE_BEGIN
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struct CPack;
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struct CPackForServer;
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class CCampaignState;
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class CBattleCallback;
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class IGameEventsReceiver;
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class IBattleEventsReceiver;
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class CBattleGameInterface;
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class CGameState;
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class CGameInterface;
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class CCallback;
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class BattleAction;
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class CClient;
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struct CPathsInfo;
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class BinaryDeserializer;
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class BinarySerializer;
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namespace boost { class thread; }
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template<typename T> class CApplier;
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class CBaseForCLApply;
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#if SCRIPTING_ENABLED
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namespace scripting
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@ -51,6 +48,15 @@ namespace events
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class EventBus;
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}
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VCMI_LIB_NAMESPACE_END
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class CBattleCallback;
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class CCallback;
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class CClient;
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class CBaseForCLApply;
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namespace boost { class thread; }
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template<typename T>
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class ThreadSafeVector
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{
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#include "../lib/GameConstants.h"
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#include "gui/Geometries.h"
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struct SDL_Surface;
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VCMI_LIB_NAMESPACE_BEGIN
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class CGHeroInstance;
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class CGTownInstance;
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class CHeroClass;
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struct SDL_Color;
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struct InfoAboutHero;
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struct InfoAboutTown;
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class CGObjectInstance;
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class ObjectTemplate;
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class CAnimation;
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class EntityService;
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VCMI_LIB_NAMESPACE_END
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struct SDL_Surface;
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struct SDL_Color;
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class CAnimation;
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enum EFonts
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{
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FONT_BIG, FONT_CALLI, FONT_CREDITS, FONT_HIGH_SCORE, FONT_MEDIUM, FONT_SMALL, FONT_TIMES, FONT_TINY, FONT_VERD
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*/
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#pragma once
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struct SDL_RWops;
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VCMI_LIB_NAMESPACE_BEGIN
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class CInputStream;
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VCMI_LIB_NAMESPACE_END
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struct SDL_RWops;
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SDL_RWops* MakeSDLRWops(std::unique_ptr<CInputStream> in);
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|
@ -7,3 +7,5 @@
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// This header should be treated as a pre compiled header file(PCH) in the compiler building settings.
|
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|
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// Here you can add specific libraries and macros which are specific to this project.
|
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|
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VCMI_LIB_USING_NAMESPACE
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|
@ -12,8 +12,13 @@
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#include "../../lib/battle/BattleHex.h"
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#include "../widgets/Images.h"
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class CBattleInterface;
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VCMI_LIB_NAMESPACE_BEGIN
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class CStack;
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VCMI_LIB_NAMESPACE_END
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class CBattleInterface;
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class CCreatureAnimation;
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struct CatapultProjectileInfo;
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struct StackAttackedInfo;
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@ -19,14 +19,11 @@
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#include "../../lib/spells/CSpellHandler.h" //CSpell::TAnimation
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#include "../../lib/battle/CBattleInfoCallback.h"
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class CLabel;
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VCMI_LIB_NAMESPACE_BEGIN
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class CCreatureSet;
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class CGHeroInstance;
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class CStack;
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class CCallback;
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class CButton;
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class CToggleButton;
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class CToggleGroup;
|
||||
struct BattleResult;
|
||||
struct BattleSpellCast;
|
||||
struct CObstacleInstance;
|
||||
@ -35,8 +32,21 @@ struct SetStackEffect;
|
||||
class BattleAction;
|
||||
class CGTownInstance;
|
||||
struct CatapultAttack;
|
||||
struct CatapultProjectileInfo;
|
||||
struct BattleTriggerEffect;
|
||||
struct BattleHex;
|
||||
struct InfoAboutHero;
|
||||
class CBattleGameInterface;
|
||||
struct CustomEffectInfo;
|
||||
class CSpell;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CLabel;
|
||||
class CCallback;
|
||||
class CButton;
|
||||
class CToggleButton;
|
||||
class CToggleGroup;
|
||||
struct CatapultProjectileInfo;
|
||||
class CBattleAnimation;
|
||||
class CBattleHero;
|
||||
class CBattleConsole;
|
||||
@ -46,13 +56,8 @@ class CPlayerInterface;
|
||||
class CCreatureAnimation;
|
||||
struct ProjectileInfo;
|
||||
class CClickableHex;
|
||||
struct BattleHex;
|
||||
struct InfoAboutHero;
|
||||
class CBattleGameInterface;
|
||||
struct CustomEffectInfo;
|
||||
class CAnimation;
|
||||
class IImage;
|
||||
class CSpell;
|
||||
|
||||
/// Small struct which contains information about the id of the attacked stack, the damage dealt,...
|
||||
struct StackAttackedInfo
|
||||
|
@ -13,8 +13,20 @@
|
||||
#include "../../lib/battle/BattleHex.h"
|
||||
#include "../windows/CWindowObject.h"
|
||||
|
||||
struct SDL_Surface;
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CGHeroInstance;
|
||||
struct BattleResult;
|
||||
class CStack;
|
||||
|
||||
namespace battle
|
||||
{
|
||||
class Unit;
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
struct SDL_Surface;
|
||||
class CBattleInterface;
|
||||
class CPicture;
|
||||
class CFilledTexture;
|
||||
@ -23,12 +35,6 @@ class CToggleButton;
|
||||
class CToggleGroup;
|
||||
class CLabel;
|
||||
class CTextBox;
|
||||
struct BattleResult;
|
||||
class CStack;
|
||||
namespace battle
|
||||
{
|
||||
class Unit;
|
||||
}
|
||||
class CAnimImage;
|
||||
class CPlayerInterface;
|
||||
|
||||
|
@ -21,8 +21,13 @@
|
||||
#undef OUT
|
||||
#endif
|
||||
|
||||
struct SDL_Surface;
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class JsonNode;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
struct SDL_Surface;
|
||||
class CDefFile;
|
||||
class ColorShifter;
|
||||
|
||||
|
@ -13,6 +13,12 @@
|
||||
#include "Geometries.h"
|
||||
#include "SDL_Extensions.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
template <typename T> struct CondSh;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CFramerateManager;
|
||||
class CGStatusBar;
|
||||
class CIntObject;
|
||||
@ -20,7 +26,6 @@ class IUpdateable;
|
||||
class IShowActivatable;
|
||||
class IShowable;
|
||||
enum class EIntObjMouseBtnType;
|
||||
template <typename T> struct CondSh;
|
||||
|
||||
// TODO: event handling need refactoring
|
||||
enum EUserEvent
|
||||
|
@ -9,8 +9,12 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class JsonNode;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
struct Point;
|
||||
struct SDL_Surface;
|
||||
struct SDL_Color;
|
||||
|
@ -10,8 +10,13 @@
|
||||
#pragma once
|
||||
#include "../windows/CWindowObject.h"
|
||||
|
||||
struct SDL_Surface;
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CCampaignState;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
struct SDL_Surface;
|
||||
class CButton;
|
||||
class CTextBox;
|
||||
class CToggleGroup;
|
||||
@ -90,4 +95,4 @@ public:
|
||||
std::shared_ptr<CButton> buttonDifficultyLeft;
|
||||
std::shared_ptr<CButton> buttonDifficultyRight;
|
||||
std::shared_ptr<CAnimImage> iconsMapSizes;
|
||||
};
|
||||
};
|
||||
|
@ -11,10 +11,15 @@
|
||||
|
||||
#include "CSelectionBase.h"
|
||||
|
||||
class CSelectionBase;
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
struct StartInfo;
|
||||
class CMapInfo;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CSelectionBase;
|
||||
|
||||
class CSavingScreen : public CSelectionBase
|
||||
{
|
||||
public:
|
||||
|
@ -11,6 +11,14 @@
|
||||
|
||||
#include "../mainmenu/CMainMenu.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CMapInfo;
|
||||
struct StartInfo;
|
||||
struct PlayerInfo;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CButton;
|
||||
class CTextBox;
|
||||
class CTextInput;
|
||||
@ -21,9 +29,6 @@ class OptionsTab;
|
||||
class SelectionTab;
|
||||
class InfoCard;
|
||||
class CChatBox;
|
||||
class CMapInfo;
|
||||
struct StartInfo;
|
||||
struct PlayerInfo;
|
||||
class CLabel;
|
||||
class CFlagBox;
|
||||
class CLabelGroup;
|
||||
|
@ -14,7 +14,12 @@
|
||||
#include "../../lib/FunctionList.h"
|
||||
#include "../../lib/GameConstants.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CMapGenOptions;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CToggleButton;
|
||||
class CLabel;
|
||||
class CLabelGroup;
|
||||
|
@ -11,11 +11,16 @@
|
||||
|
||||
#include "../windows/CWindowObject.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class JsonNode;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CLabel;
|
||||
class CPicture;
|
||||
class CButton;
|
||||
struct SDL_Surface;
|
||||
class JsonNode;
|
||||
|
||||
class CCampaignScreen : public CWindowObject
|
||||
{
|
||||
|
@ -12,7 +12,12 @@
|
||||
#include "../windows/CWindowObject.h"
|
||||
#include "../../lib/JsonNode.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CCampaignState;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CTextInput;
|
||||
class CGStatusBar;
|
||||
class CTextBox;
|
||||
|
@ -23,17 +23,22 @@
|
||||
#undef OUT
|
||||
#endif
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CGObjectInstance;
|
||||
class CGHeroInstance;
|
||||
class CGBoat;
|
||||
class CMap;
|
||||
struct TerrainTile;
|
||||
class PlayerColor;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
struct SDL_Surface;
|
||||
struct SDL_Rect;
|
||||
class CAnimation;
|
||||
class IImage;
|
||||
class CFadeAnimation;
|
||||
class PlayerColor;
|
||||
|
||||
enum class EWorldViewIcon
|
||||
{
|
||||
|
@ -13,21 +13,26 @@
|
||||
#include "../../lib/FunctionList.h"
|
||||
#include "Terrain.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CArmedInstance;
|
||||
class CAnimation;
|
||||
class CAnimImage;
|
||||
class CShowableAnim;
|
||||
class CFilledTexture;
|
||||
class CGGarrison;
|
||||
class CGObjectInstance;
|
||||
class CGHeroInstance;
|
||||
class CGTownInstance;
|
||||
class CButton;
|
||||
struct Component;
|
||||
class CComponent;
|
||||
struct InfoAboutArmy;
|
||||
struct InfoAboutHero;
|
||||
struct InfoAboutTown;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CAnimation;
|
||||
class CAnimImage;
|
||||
class CShowableAnim;
|
||||
class CFilledTexture;
|
||||
class CButton;
|
||||
class CComponent;
|
||||
class CHeroTooltip;
|
||||
class CTownTooltip;
|
||||
class CTextBox;
|
||||
|
@ -14,17 +14,21 @@
|
||||
|
||||
#include "../../lib/FunctionList.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
namespace config
|
||||
{
|
||||
struct ButtonInfo;
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
struct SDL_Surface;
|
||||
struct Rect;
|
||||
class CAnimImage;
|
||||
class CLabel;
|
||||
class CAnimation;
|
||||
|
||||
namespace config
|
||||
{
|
||||
struct ButtonInfo;
|
||||
}
|
||||
|
||||
/// Typical Heroes 3 button which can be inactive or active and can
|
||||
/// hold further information if you right-click it
|
||||
class CButton : public CKeyShortcut
|
||||
|
@ -11,12 +11,16 @@
|
||||
|
||||
#include "MiscWidgets.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
struct ArtifactLocation;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CArtifactsOfHero;
|
||||
class CAnimImage;
|
||||
class CButton;
|
||||
|
||||
struct ArtifactLocation;
|
||||
|
||||
class CArtifactHolder
|
||||
{
|
||||
public:
|
||||
|
@ -11,7 +11,12 @@
|
||||
|
||||
#include "../gui/CIntObject.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
struct Component;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CAnimImage;
|
||||
class CLabel;
|
||||
|
||||
|
@ -11,13 +11,18 @@
|
||||
|
||||
#include "../windows/CWindowObject.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CArmedInstance;
|
||||
class CCreatureSet;
|
||||
class CStackInstance;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CGarrisonInt;
|
||||
class CButton;
|
||||
class CArmedInstance;
|
||||
class CAnimImage;
|
||||
class CCreatureSet;
|
||||
class CGarrisonSlot;
|
||||
class CStackInstance;
|
||||
class CLabel;
|
||||
|
||||
/// A single garrison slot which holds one creature of a specific amount
|
||||
|
@ -11,13 +11,18 @@
|
||||
|
||||
#include "../gui/CIntObject.h"
|
||||
|
||||
class CLabel;
|
||||
class CCreatureAnim;
|
||||
class CComponent;
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CGGarrison;
|
||||
struct InfoAboutArmy;
|
||||
class CArmedInstance;
|
||||
class IBonusBearer;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CLabel;
|
||||
class CCreatureAnim;
|
||||
class CComponent;
|
||||
class CAnimImage;
|
||||
|
||||
/// Shows a text by moving the mouse cursor over the object
|
||||
|
@ -17,14 +17,19 @@
|
||||
|
||||
#include "../../lib/spells/ViewSpellInt.h"
|
||||
|
||||
class CCallback;
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
struct CGPath;
|
||||
class CAdvMapInt;
|
||||
class CGHeroInstance;
|
||||
class CGTownInstance;
|
||||
class CHeroWindow;
|
||||
class CSpell;
|
||||
class IShipyard;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CCallback;
|
||||
class CAdvMapInt;
|
||||
class CHeroWindow;
|
||||
enum class EMapAnimRedrawStatus;
|
||||
class CFadeAnimation;
|
||||
|
||||
|
@ -12,23 +12,28 @@
|
||||
#include "../widgets/CGarrisonInt.h"
|
||||
#include "../widgets/Images.h"
|
||||
|
||||
class CButton;
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CBuilding;
|
||||
class CGTownInstance;
|
||||
class CSpell;
|
||||
struct CStructure;
|
||||
class CGHeroInstance;
|
||||
class CCreature;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CButton;
|
||||
class CCastleBuildings;
|
||||
class CCreaturePic;
|
||||
class CGStatusBar;
|
||||
class CGTownInstance;
|
||||
class CLabel;
|
||||
class CMinorResDataBar;
|
||||
class CPicture;
|
||||
class CResDataBar;
|
||||
class CSpell;
|
||||
class CTextBox;
|
||||
class CTownList;
|
||||
struct CStructure;
|
||||
class CGHeroInstance;
|
||||
class CGarrisonInt;
|
||||
class CCreature;
|
||||
class CComponent;
|
||||
class CComponentBox;
|
||||
|
||||
|
@ -13,11 +13,16 @@
|
||||
#include "../widgets/MiscWidgets.h"
|
||||
#include "CWindowObject.h"
|
||||
|
||||
class UnitView;
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CCommanderInstance;
|
||||
class CStackInstance;
|
||||
class CStack;
|
||||
struct UpgradeInfo;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class UnitView;
|
||||
class CTabbedInt;
|
||||
class CButton;
|
||||
class CMultiLineLabel;
|
||||
|
@ -13,9 +13,14 @@
|
||||
#include "../widgets/CArtifactHolder.h"
|
||||
#include "../widgets/CGarrisonInt.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CGHeroInstance;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CButton;
|
||||
struct SDL_Surface;
|
||||
class CGHeroInstance;
|
||||
class CHeroWindow;
|
||||
class LClickableAreaHero;
|
||||
class LRClickableAreaWText;
|
||||
|
@ -29,7 +29,12 @@
|
||||
#include "../../lib/NetPacksBase.h"
|
||||
#include "../../lib/mapObjects/CQuest.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
struct QuestInfo;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CAdvmapInterface;
|
||||
|
||||
void CQuestLabel::clickLeft(tribool down, bool previousState)
|
||||
|
@ -15,11 +15,17 @@
|
||||
#include "../widgets/Images.h"
|
||||
#include "CWindowObject.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CCreature;
|
||||
class CStackInstance;
|
||||
class CGHeroInstance;
|
||||
struct QuestInfo;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CButton;
|
||||
class CToggleButton;
|
||||
class CGHeroInstance;
|
||||
class CComponentBox;
|
||||
class LRClickableAreaWText;
|
||||
class CButton;
|
||||
@ -28,7 +34,6 @@ class CCreaturePic;
|
||||
class LRClickableAreaWTextComp;
|
||||
class CSlider;
|
||||
class CLabel;
|
||||
struct QuestInfo;
|
||||
|
||||
const int QUEST_COUNT = 6;
|
||||
const int DESCRIPTION_HEIGHT_MAX = 355;
|
||||
|
@ -11,17 +11,22 @@
|
||||
|
||||
#include "CWindowObject.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CGHeroInstance;
|
||||
class CSpell;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
struct SDL_Surface;
|
||||
struct SDL_Rect;
|
||||
class IImage;
|
||||
class CAnimImage;
|
||||
class CPicture;
|
||||
class CLabel;
|
||||
class CGHeroInstance;
|
||||
class CGStatusBar;
|
||||
class CPlayerInterface;
|
||||
class CSpellWindow;
|
||||
class CSpell;
|
||||
|
||||
/// The spell window
|
||||
class CSpellWindow : public CWindowObject
|
||||
|
@ -13,7 +13,12 @@
|
||||
#include "CWindowObject.h"
|
||||
#include "../../lib/FunctionList.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class IMarket;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CSlider;
|
||||
class CTextBox;
|
||||
class CGStatusBar;
|
||||
|
@ -17,9 +17,14 @@
|
||||
#include "../widgets/CGarrisonInt.h"
|
||||
#include "../widgets/Images.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CGDwelling;
|
||||
class CreatureCostBox;
|
||||
class IMarket;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CreatureCostBox;
|
||||
class CCreaturePic;
|
||||
class MoraleLuckBox;
|
||||
class CHeroArea;
|
||||
|
@ -12,6 +12,12 @@
|
||||
#include "CWindowObject.h"
|
||||
#include "../../lib/FunctionList.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CGGarrison;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
struct SDL_Surface;
|
||||
struct Rect;
|
||||
class CAnimImage;
|
||||
@ -19,7 +25,6 @@ class CLabel;
|
||||
class CAnimation;
|
||||
class CComponent;
|
||||
class CSelectableComponent;
|
||||
class CGGarrison;
|
||||
class CTextBox;
|
||||
class CButton;
|
||||
class CSlider;
|
||||
|
@ -12,6 +12,8 @@
|
||||
|
||||
#include "Entity.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class ArtifactID;
|
||||
class CreatureID;
|
||||
|
||||
@ -25,3 +27,5 @@ public:
|
||||
virtual uint32_t getPrice() const = 0;
|
||||
virtual CreatureID getWarMachine() const = 0;
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -12,6 +12,8 @@
|
||||
|
||||
#include "EntityService.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class ArtifactID;
|
||||
class Artifact;
|
||||
|
||||
@ -19,3 +21,5 @@ class DLL_LINKAGE ArtifactService : public EntityServiceT<ArtifactID, Artifact>
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -12,6 +12,8 @@
|
||||
|
||||
#include "Entity.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CreatureID;
|
||||
|
||||
class DLL_LINKAGE Creature : public EntityWithBonuses<CreatureID>
|
||||
@ -43,3 +45,5 @@ public:
|
||||
|
||||
virtual bool isDoubleWide() const = 0;
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -12,6 +12,8 @@
|
||||
|
||||
#include "EntityService.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CreatureID;
|
||||
class Creature;
|
||||
|
||||
@ -19,3 +21,5 @@ class DLL_LINKAGE CreatureService : public EntityServiceT<CreatureID, Creature>
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -10,6 +10,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class IBonusBearer;
|
||||
|
||||
class DLL_LINKAGE Entity
|
||||
@ -40,3 +42,5 @@ class DLL_LINKAGE EntityWithBonuses : public EntityT<IdType>
|
||||
public:
|
||||
virtual const IBonusBearer * accessBonuses() const = 0;
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -10,6 +10,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class Entity;
|
||||
|
||||
class DLL_LINKAGE EntityService
|
||||
@ -30,3 +32,5 @@ public:
|
||||
|
||||
virtual void forEach(const std::function<void(const EntityType * entity, bool & stop)> & cb) const = 0;
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -10,6 +10,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class Services;
|
||||
|
||||
class IGameInfoCallback;
|
||||
@ -23,8 +25,8 @@ namespace events
|
||||
class DLL_LINKAGE Environment
|
||||
{
|
||||
public:
|
||||
using BattleCb = ::IBattleInfoCallback;
|
||||
using GameCb = ::IGameInfoCallback;
|
||||
using BattleCb = IBattleInfoCallback;
|
||||
using GameCb = IGameInfoCallback;
|
||||
|
||||
virtual ~Environment() = default;
|
||||
|
||||
@ -34,3 +36,5 @@ public:
|
||||
virtual vstd::CLoggerBase * logger() const = 0;
|
||||
virtual events::EventBus * eventBus() const = 0;
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -12,6 +12,8 @@
|
||||
|
||||
#include "Entity.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class FactionID;
|
||||
|
||||
class DLL_LINKAGE Faction : public EntityT<FactionID>
|
||||
@ -19,3 +21,5 @@ class DLL_LINKAGE Faction : public EntityT<FactionID>
|
||||
public:
|
||||
virtual bool hasTown() const = 0;
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -12,6 +12,8 @@
|
||||
|
||||
#include "EntityService.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class FactionID;
|
||||
class Faction;
|
||||
|
||||
@ -19,3 +21,5 @@ class DLL_LINKAGE FactionService : public EntityServiceT<FactionID, Faction>
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -12,6 +12,8 @@
|
||||
|
||||
#include "Entity.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class HeroClassID;
|
||||
|
||||
class DLL_LINKAGE HeroClass : public EntityT<HeroClassID>
|
||||
@ -20,3 +22,5 @@ public:
|
||||
|
||||
};
|
||||
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -12,6 +12,8 @@
|
||||
|
||||
#include "EntityService.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class HeroClassID;
|
||||
class HeroClass;
|
||||
|
||||
@ -19,3 +21,5 @@ class DLL_LINKAGE HeroClassService : public EntityServiceT<HeroClassID, HeroClas
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -12,6 +12,8 @@
|
||||
|
||||
#include "Entity.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class HeroTypeID;
|
||||
|
||||
class DLL_LINKAGE HeroType : public EntityT<HeroTypeID>
|
||||
@ -20,3 +22,5 @@ public:
|
||||
|
||||
};
|
||||
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -12,6 +12,8 @@
|
||||
|
||||
#include "EntityService.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class HeroTypeID;
|
||||
class HeroType;
|
||||
|
||||
@ -19,3 +21,5 @@ class DLL_LINKAGE HeroTypeService : public EntityServiceT<HeroTypeID, HeroType>
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -10,6 +10,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
enum class Metatype : uint32_t
|
||||
{
|
||||
UNKNOWN = 0,
|
||||
@ -28,3 +30,5 @@ enum class Metatype : uint32_t
|
||||
SPELL
|
||||
};
|
||||
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -10,6 +10,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class PlayerColor;
|
||||
class TeamID;
|
||||
class IBonusBearer;
|
||||
@ -24,7 +26,4 @@ public:
|
||||
virtual int getResourceAmount(int type) const = 0;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -10,6 +10,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
namespace vstd
|
||||
{
|
||||
class RNG;
|
||||
@ -44,3 +46,5 @@ public:
|
||||
virtual void apply(BattleObstaclesChanged * pack) = 0;
|
||||
virtual void apply(CatapultAttack * pack) = 0;
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -12,6 +12,8 @@
|
||||
|
||||
#include "Metatype.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class ArtifactService;
|
||||
class CreatureService;
|
||||
class FactionService;
|
||||
@ -63,3 +65,5 @@ public:
|
||||
virtual spells::effects::Registry * spellEffects() = 0;
|
||||
//TODO: put map object types registry access here
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -12,6 +12,8 @@
|
||||
|
||||
#include "Entity.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class SecondarySkill;
|
||||
|
||||
class DLL_LINKAGE Skill : public EntityT<SecondarySkill>
|
||||
@ -20,3 +22,5 @@ public:
|
||||
|
||||
};
|
||||
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -12,6 +12,8 @@
|
||||
|
||||
#include "EntityService.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class SecondarySkill;
|
||||
class Skill;
|
||||
|
||||
@ -19,3 +21,5 @@ class DLL_LINKAGE SkillService : public EntityServiceT<SecondarySkill, Skill>
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -13,6 +13,8 @@
|
||||
#include "Event.h"
|
||||
#include "SubscriptionRegistry.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
struct BattleStackAttacked;
|
||||
|
||||
namespace battle
|
||||
@ -43,3 +45,5 @@ public:
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -10,6 +10,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
namespace events
|
||||
{
|
||||
|
||||
@ -27,3 +29,5 @@ public:
|
||||
|
||||
}
|
||||
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -12,6 +12,8 @@
|
||||
|
||||
#include "SubscriptionRegistry.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class Environment;
|
||||
|
||||
namespace events
|
||||
@ -42,3 +44,5 @@ public:
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -13,6 +13,8 @@
|
||||
#include "Event.h"
|
||||
#include "SubscriptionRegistry.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
namespace events
|
||||
{
|
||||
|
||||
@ -33,3 +35,5 @@ public:
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -13,6 +13,8 @@
|
||||
#include "Event.h"
|
||||
#include "SubscriptionRegistry.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class PlayerColor;
|
||||
class ObjectInstanceID;
|
||||
|
||||
@ -38,3 +40,5 @@ public:
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -13,6 +13,8 @@
|
||||
#include "Event.h"
|
||||
#include "SubscriptionRegistry.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class PlayerColor;
|
||||
class ObjectInstanceID;
|
||||
|
||||
@ -41,3 +43,5 @@ public:
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -13,6 +13,8 @@
|
||||
#include "Event.h"
|
||||
#include "SubscriptionRegistry.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class PlayerColor;
|
||||
|
||||
namespace events
|
||||
@ -39,3 +41,5 @@ public:
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -10,6 +10,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class Environment;
|
||||
|
||||
namespace events
|
||||
@ -164,3 +166,5 @@ private:
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -13,6 +13,8 @@
|
||||
#include "Event.h"
|
||||
#include "SubscriptionRegistry.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
namespace events
|
||||
{
|
||||
|
||||
@ -31,3 +33,5 @@ public:
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -13,6 +13,8 @@
|
||||
#if SCRIPTING_ENABLED
|
||||
#include <vcmi/Environment.h>
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class Services;
|
||||
class JsonNode;
|
||||
class ServerCallback;
|
||||
@ -20,8 +22,8 @@ class ServerCallback;
|
||||
namespace scripting
|
||||
{
|
||||
|
||||
using BattleCb = ::Environment::BattleCb;
|
||||
using GameCb = ::Environment::GameCb;
|
||||
using BattleCb = Environment::BattleCb;
|
||||
using GameCb = Environment::GameCb;
|
||||
|
||||
class DLL_LINKAGE Context
|
||||
{
|
||||
@ -79,4 +81,6 @@ public:
|
||||
|
||||
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
#endif
|
||||
|
@ -10,6 +10,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class PlayerColor;
|
||||
struct MetaString;
|
||||
class ServerCallback;
|
||||
@ -66,3 +68,5 @@ public:
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -10,6 +10,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
struct MetaString;
|
||||
|
||||
namespace battle
|
||||
@ -24,7 +26,7 @@ class Caster;
|
||||
class Spell;
|
||||
class Mechanics;
|
||||
class BattleCast;
|
||||
using Destination = ::battle::Destination;
|
||||
using Destination = battle::Destination;
|
||||
|
||||
using Target = std::vector<Destination>;
|
||||
|
||||
@ -67,3 +69,5 @@ public:
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -12,6 +12,8 @@
|
||||
|
||||
#include "../EntityService.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class SpellID;
|
||||
|
||||
namespace spells
|
||||
@ -24,3 +26,5 @@ public:
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -12,6 +12,8 @@
|
||||
|
||||
#include "../Entity.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class SpellID;
|
||||
|
||||
namespace spells
|
||||
@ -54,3 +56,5 @@ public:
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -10,6 +10,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
namespace ELogLevel
|
||||
{
|
||||
enum ELogLevel
|
||||
@ -191,3 +193,5 @@ extern DLL_LINKAGE vstd::CLoggerBase * logNetwork;
|
||||
extern DLL_LINKAGE vstd::CLoggerBase * logAi;
|
||||
extern DLL_LINKAGE vstd::CLoggerBase * logAnim;
|
||||
extern DLL_LINKAGE vstd::CLoggerBase * logMod;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -10,6 +10,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
namespace vstd
|
||||
{
|
||||
template<typename K, typename V>
|
||||
@ -24,5 +26,4 @@ namespace vstd
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -10,6 +10,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
namespace vstd
|
||||
{
|
||||
|
||||
@ -56,3 +58,5 @@ namespace RandomGeneratorUtil
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -1,5 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
namespace vstd
|
||||
{
|
||||
|
||||
@ -7,3 +9,5 @@ namespace vstd
|
||||
DLL_LINKAGE std::pair<std::string, std::string> splitStringToPair(std::string input, char separator);
|
||||
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -11,8 +11,12 @@
|
||||
#include <QDialog>
|
||||
#include <QNetworkAccessManager>
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class JsonNode;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
namespace Ui {
|
||||
class UpdateDialog;
|
||||
}
|
||||
|
@ -12,6 +12,8 @@
|
||||
#include <vcmi/Entity.h>
|
||||
#include "BattleFieldHandler.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
BattleFieldInfo * BattleFieldHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
|
||||
{
|
||||
BattleFieldInfo * info = new BattleFieldInfo(BattleField(index), identifier);
|
||||
@ -105,4 +107,6 @@ void BattleFieldInfo::registerIcons(const IconRegistar & cb) const
|
||||
BattleField BattleFieldInfo::getId() const
|
||||
{
|
||||
return battlefield;
|
||||
}
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -17,6 +17,8 @@
|
||||
#include "Terrain.h"
|
||||
#include "battle/BattleHex.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class BattleFieldInfo : public EntityT<BattleField>
|
||||
{
|
||||
public:
|
||||
@ -84,3 +86,5 @@ public:
|
||||
h & objects;
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -48,6 +48,8 @@
|
||||
ART_POS(SHOULDERS) \
|
||||
ART_POS(HEAD)
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
int32_t CArtifact::getIndex() const
|
||||
{
|
||||
return id.toEnum();
|
||||
@ -1434,3 +1436,5 @@ void CArtifactSet::serializeJsonSlot(JsonSerializeFormat & handler, const Artifa
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -16,6 +16,8 @@
|
||||
#include "GameConstants.h"
|
||||
#include "IHandlerBase.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CArtHandler;
|
||||
class CArtifact;
|
||||
class CGHeroInstance;
|
||||
@ -358,3 +360,5 @@ private:
|
||||
|
||||
void serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot, CMap * map);//normal slots
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -20,7 +20,9 @@
|
||||
#include "CCreatureHandler.h"
|
||||
#include "spells/CSpellHandler.h"
|
||||
|
||||
template class std::vector<CBonusType>;
|
||||
template class std::vector<VCMI_LIB_WRAP_NAMESPACE(CBonusType)>;
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
///MacroString
|
||||
|
||||
@ -326,3 +328,5 @@ void CBonusTypeHandler::loadItem(const JsonNode & source, CBonusType & dest)
|
||||
}
|
||||
dest.buildMacros();
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user