1
0
mirror of https://github.com/vcmi/vcmi.git synced 2026-05-16 09:28:24 +02:00
Files
vcmi/include/vcmi/spells/Magic.h
T
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

74 lines
1.1 KiB
C++

/*
* spells/Magic.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
struct MetaString;
namespace battle
{
class Unit;
class Destination;
}
namespace spells
{
class Caster;
class Spell;
class Mechanics;
class BattleCast;
using Destination = battle::Destination;
using Target = std::vector<Destination>;
enum class Mode
{
//ACTIVE, //todo: use
HERO, //deprecated
MAGIC_MIRROR,
CREATURE_ACTIVE, //deprecated
ENCHANTER,
SPELL_LIKE_ATTACK,
PASSIVE//f.e. opening battle spells
};
enum class AimType
{
NO_TARGET,
CREATURE,
OBSTACLE,
LOCATION
};
class DLL_LINKAGE Problem
{
public:
typedef int Severity;
enum ESeverity
{
LOWEST = std::numeric_limits<Severity>::min(),
NORMAL = 0,
CRITICAL = std::numeric_limits<Severity>::max()
};
virtual ~Problem() = default;
virtual void add(MetaString && description, Severity severity = CRITICAL) = 0;
virtual void getAll(std::vector<std::string> & target) const = 0;
};
}
VCMI_LIB_NAMESPACE_END