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vcmi/include/vcmi/spells/Caster.h
T
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

73 lines
2.0 KiB
C++

/*
* Caster.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
class PlayerColor;
struct MetaString;
class ServerCallback;
namespace battle
{
class Unit;
}
namespace spells
{
class Spell;
class DLL_LINKAGE Caster
{
public:
virtual ~Caster() = default;
virtual int32_t getCasterUnitId() const = 0;
/// returns level on which given spell would be cast by this(0 - none, 1 - basic etc);
/// caster may not know this spell at all
/// optionally returns number of selected school by arg - 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic
virtual int32_t getSpellSchoolLevel(const Spell * spell, int32_t * outSelectedSchool = nullptr) const = 0;
///default spell school level for effect calculation
virtual int32_t getEffectLevel(const Spell * spell) const = 0;
///applying sorcery secondary skill etc
virtual int64_t getSpellBonus(const Spell * spell, int64_t base, const battle::Unit * affectedStack) const = 0;
///only bonus for particular spell
virtual int64_t getSpecificSpellBonus(const Spell * spell, int64_t base) const = 0;
///default spell-power for damage/heal calculation
virtual int32_t getEffectPower(const Spell * spell) const = 0;
///default spell-power for timed effects duration
virtual int32_t getEnchantPower(const Spell * spell) const = 0;
///damage/heal override(ignores spell configuration, effect level and effect power)
virtual int64_t getEffectValue(const Spell * spell) const = 0;
virtual PlayerColor getCasterOwner() const = 0;
///only name substitution
virtual void getCasterName(MetaString & text) const = 0;
///full default text
virtual void getCastDescription(const Spell * spell, const std::vector<const battle::Unit *> & attacked, MetaString & text) const = 0;
virtual void spendMana(ServerCallback * server, const int32_t spellCost) const = 0;
};
}
VCMI_LIB_NAMESPACE_END