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vcmi/client/adventureMap/CResDataBar.cpp

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/*
* CResDataBar.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CResDataBar.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../render/Canvas.h"
#include "../render/Colors.h"
#include "../render/EFont.h"
#include "../gui/CGuiHandler.h"
#include "../gui/TextAlignment.h"
#include "../widgets/Images.h"
#include "../../CCallback.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/ResourceSet.h"
CResDataBar::CResDataBar(const ImagePath & imageName, const Point & position)
{
pos.x += position.x;
pos.y += position.y;
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
background = std::make_shared<CPicture>(imageName, 0, 0);
background->setPlayerColor(LOCPLINT->playerID);
pos.w = background->pos.w;
pos.h = background->pos.h;
}
CResDataBar::CResDataBar(const ImagePath & defname, int x, int y, int offx, int offy, int resdist, int datedist):
CResDataBar(defname, Point(x,y))
{
for (int i = 0; i < 7 ; i++)
resourcePositions[GameResID(i)] = Point( offx + resdist*i, offy );
datePosition = resourcePositions[EGameResID::GOLD] + Point(datedist, 0);
}
void CResDataBar::setDatePosition(const Point & position)
{
datePosition = position;
}
void CResDataBar::setResourcePosition(const GameResID & resource, const Point & position)
{
resourcePositions[resource] = position;
}
std::string CResDataBar::buildDateString()
{
std::string pattern = "%s: %d, %s: %d, %s: %d";
auto formatted = boost::format(pattern)
% CGI->generaltexth->translate("core.genrltxt.62") % LOCPLINT->cb->getDate(Date::MONTH)
% CGI->generaltexth->translate("core.genrltxt.63") % LOCPLINT->cb->getDate(Date::WEEK)
% CGI->generaltexth->translate("core.genrltxt.64") % LOCPLINT->cb->getDate(Date::DAY_OF_WEEK);
return boost::str(formatted);
}
void CResDataBar::showAll(Canvas & to)
{
CIntObject::showAll(to);
//TODO: all this should be labels, but they require proper text update on change
for (auto & entry : resourcePositions)
{
std::string text = std::to_string(LOCPLINT->cb->getResourceAmount(entry.first));
to.drawText(pos.topLeft() + entry.second, FONT_SMALL, Colors::WHITE, ETextAlignment::TOPLEFT, text);
}
if (datePosition)
to.drawText(pos.topLeft() + *datePosition, FONT_SMALL, Colors::WHITE, ETextAlignment::TOPLEFT, buildDateString());
}
void CResDataBar::setPlayerColor(PlayerColor player)
{
background->setPlayerColor(player);
}