mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
243 lines
5.9 KiB
C++
243 lines
5.9 KiB
C++
|
#include "StdInc.h"
|
||
|
#include "CWindowObject.h"
|
||
|
|
||
|
#include "../widgets/MiscWidgets.h"
|
||
|
|
||
|
#include "../gui/SDL_Pixels.h"
|
||
|
#include "../gui/SDL_Extensions.h"
|
||
|
#include "../gui/CGuiHandler.h"
|
||
|
#include "../gui/CCursorHandler.h"
|
||
|
|
||
|
#include "../battle/CBattleInterface.h"
|
||
|
#include "../battle/CBattleInterfaceClasses.h"
|
||
|
|
||
|
#include "../CBitmapHandler.h"
|
||
|
#include "../Graphics.h"
|
||
|
#include "../CGameInfo.h"
|
||
|
#include "../CPlayerInterface.h"
|
||
|
#include "../CMessage.h"
|
||
|
#include "../CMusicHandler.h"
|
||
|
#include "../windows/CAdvmapInterface.h"
|
||
|
|
||
|
#include "../../CCallback.h"
|
||
|
|
||
|
#include "../../lib/CConfigHandler.h"
|
||
|
#include "../../lib/CGeneralTextHandler.h" //for Unicode related stuff
|
||
|
|
||
|
/*
|
||
|
* CWindowObject.cpp, part of VCMI engine
|
||
|
*
|
||
|
* Authors: listed in file AUTHORS in main folder
|
||
|
*
|
||
|
* License: GNU General Public License v2.0 or later
|
||
|
* Full text of license available in license.txt file, in main folder
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
CWindowObject::CWindowObject(int options_, std::string imageName, Point centerAt):
|
||
|
CIntObject(getUsedEvents(options_), Point()),
|
||
|
shadow(nullptr),
|
||
|
options(options_),
|
||
|
background(createBg(imageName, options & PLAYER_COLORED))
|
||
|
{
|
||
|
assert(parent == nullptr); //Safe to remove, but windows should not have parent
|
||
|
|
||
|
if (options & RCLICK_POPUP)
|
||
|
CCS->curh->hide();
|
||
|
|
||
|
if (background)
|
||
|
pos = background->center(centerAt);
|
||
|
else
|
||
|
center(centerAt);
|
||
|
|
||
|
if (!(options & SHADOW_DISABLED))
|
||
|
setShadow(true);
|
||
|
}
|
||
|
|
||
|
CWindowObject::CWindowObject(int options_, std::string imageName):
|
||
|
CIntObject(getUsedEvents(options_), Point()),
|
||
|
shadow(nullptr),
|
||
|
options(options_),
|
||
|
background(createBg(imageName, options & PLAYER_COLORED))
|
||
|
{
|
||
|
assert(parent == nullptr); //Safe to remove, but windows should not have parent
|
||
|
|
||
|
if (options & RCLICK_POPUP)
|
||
|
CCS->curh->hide();
|
||
|
|
||
|
if (background)
|
||
|
pos = background->center();
|
||
|
else
|
||
|
center(Point(screen->w/2, screen->h/2));
|
||
|
|
||
|
if (!(options & SHADOW_DISABLED))
|
||
|
setShadow(true);
|
||
|
}
|
||
|
|
||
|
CWindowObject::~CWindowObject()
|
||
|
{
|
||
|
setShadow(false);
|
||
|
}
|
||
|
|
||
|
CPicture * CWindowObject::createBg(std::string imageName, bool playerColored)
|
||
|
{
|
||
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||
|
|
||
|
if (imageName.empty())
|
||
|
return nullptr;
|
||
|
|
||
|
auto image = new CPicture(imageName);
|
||
|
if (playerColored)
|
||
|
image->colorize(LOCPLINT->playerID);
|
||
|
return image;
|
||
|
}
|
||
|
|
||
|
void CWindowObject::setBackground(std::string filename)
|
||
|
{
|
||
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||
|
|
||
|
delete background;
|
||
|
background = createBg(filename, options & PLAYER_COLORED);
|
||
|
|
||
|
if (background)
|
||
|
pos = background->center(Point(pos.w/2 + pos.x, pos.h/2 + pos.y));
|
||
|
|
||
|
updateShadow();
|
||
|
}
|
||
|
|
||
|
int CWindowObject::getUsedEvents(int options)
|
||
|
{
|
||
|
if (options & RCLICK_POPUP)
|
||
|
return RCLICK;
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
void CWindowObject::updateShadow()
|
||
|
{
|
||
|
setShadow(false);
|
||
|
if (!(options & SHADOW_DISABLED))
|
||
|
setShadow(true);
|
||
|
}
|
||
|
|
||
|
void CWindowObject::setShadow(bool on)
|
||
|
{
|
||
|
//size of shadow
|
||
|
static const int size = 8;
|
||
|
|
||
|
if (on == bool(shadow))
|
||
|
return;
|
||
|
|
||
|
vstd::clear_pointer(shadow);
|
||
|
|
||
|
//object too small to cast shadow
|
||
|
if (pos.h <= size || pos.w <= size)
|
||
|
return;
|
||
|
|
||
|
if (on)
|
||
|
{
|
||
|
|
||
|
//helper to set last row
|
||
|
auto blitAlphaRow = [](SDL_Surface *surf, size_t row)
|
||
|
{
|
||
|
Uint8 * ptr = (Uint8*)surf->pixels + surf->pitch * (row);
|
||
|
|
||
|
for (size_t i=0; i< surf->w; i++)
|
||
|
{
|
||
|
Channels::px<4>::a.set(ptr, 128);
|
||
|
ptr+=4;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// helper to set last column
|
||
|
auto blitAlphaCol = [](SDL_Surface *surf, size_t col)
|
||
|
{
|
||
|
Uint8 * ptr = (Uint8*)surf->pixels + 4 * (col);
|
||
|
|
||
|
for (size_t i=0; i< surf->h; i++)
|
||
|
{
|
||
|
Channels::px<4>::a.set(ptr, 128);
|
||
|
ptr+= surf->pitch;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
static SDL_Surface * shadowCornerTempl = nullptr;
|
||
|
static SDL_Surface * shadowBottomTempl = nullptr;
|
||
|
static SDL_Surface * shadowRightTempl = nullptr;
|
||
|
|
||
|
//one-time initialization
|
||
|
if (!shadowCornerTempl)
|
||
|
{
|
||
|
//create "template" surfaces
|
||
|
shadowCornerTempl = CSDL_Ext::createSurfaceWithBpp<4>(size, size);
|
||
|
shadowBottomTempl = CSDL_Ext::createSurfaceWithBpp<4>(1, size);
|
||
|
shadowRightTempl = CSDL_Ext::createSurfaceWithBpp<4>(size, 1);
|
||
|
|
||
|
Uint32 shadowColor = SDL_MapRGBA(shadowCornerTempl->format, 0, 0, 0, 192);
|
||
|
|
||
|
//fill with shadow body color
|
||
|
SDL_FillRect(shadowCornerTempl, nullptr, shadowColor);
|
||
|
SDL_FillRect(shadowBottomTempl, nullptr, shadowColor);
|
||
|
SDL_FillRect(shadowRightTempl, nullptr, shadowColor);
|
||
|
|
||
|
//fill last row and column with more transparent color
|
||
|
blitAlphaCol(shadowRightTempl , size-1);
|
||
|
blitAlphaCol(shadowCornerTempl, size-1);
|
||
|
blitAlphaRow(shadowBottomTempl, size-1);
|
||
|
blitAlphaRow(shadowCornerTempl, size-1);
|
||
|
}
|
||
|
|
||
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||
|
|
||
|
//FIXME: do something with this points
|
||
|
Point shadowStart;
|
||
|
if (options & BORDERED)
|
||
|
shadowStart = Point(size - 14, size - 14);
|
||
|
else
|
||
|
shadowStart = Point(size, size);
|
||
|
|
||
|
Point shadowPos;
|
||
|
if (options & BORDERED)
|
||
|
shadowPos = Point(pos.w + 14, pos.h + 14);
|
||
|
else
|
||
|
shadowPos = Point(pos.w, pos.h);
|
||
|
|
||
|
Point fullsize;
|
||
|
if (options & BORDERED)
|
||
|
fullsize = Point(pos.w + 28, pos.h + 29);
|
||
|
else
|
||
|
fullsize = Point(pos.w, pos.h);
|
||
|
|
||
|
//create base 8x8 piece of shadow
|
||
|
SDL_Surface * shadowCorner = CSDL_Ext::copySurface(shadowCornerTempl);
|
||
|
SDL_Surface * shadowBottom = CSDL_Ext::scaleSurfaceFast(shadowBottomTempl, fullsize.x - size, size);
|
||
|
SDL_Surface * shadowRight = CSDL_Ext::scaleSurfaceFast(shadowRightTempl, size, fullsize.y - size);
|
||
|
|
||
|
blitAlphaCol(shadowBottom, 0);
|
||
|
blitAlphaRow(shadowRight, 0);
|
||
|
|
||
|
//generate "shadow" object with these 3 pieces in it
|
||
|
shadow = new CIntObject;
|
||
|
shadow->addChild(new CPicture(shadowCorner, shadowPos.x, shadowPos.y));
|
||
|
shadow->addChild(new CPicture(shadowRight, shadowPos.x, shadowStart.y));
|
||
|
shadow->addChild(new CPicture(shadowBottom, shadowStart.x, shadowPos.y));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CWindowObject::showAll(SDL_Surface *to)
|
||
|
{
|
||
|
CIntObject::showAll(to);
|
||
|
if ((options & BORDERED) && (pos.h != to->h || pos.w != to->w))
|
||
|
CMessage::drawBorder(LOCPLINT ? LOCPLINT->playerID : PlayerColor(1), to, pos.w+28, pos.h+29, pos.x-14, pos.y-15);
|
||
|
}
|
||
|
|
||
|
void CWindowObject::close()
|
||
|
{
|
||
|
GH.popIntTotally(this);
|
||
|
}
|
||
|
|
||
|
void CWindowObject::clickRight(tribool down, bool previousState)
|
||
|
{
|
||
|
close();
|
||
|
CCS->curh->show();
|
||
|
}
|