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vcmi/mapeditor/mapview.cpp

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#include "StdInc.h"
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#include "mapview.h"
#include "mainwindow.h"
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#include "inspector.h"
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#include <QGraphicsSceneMouseEvent>
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#include "../lib/mapping/CMapEditManager.h"
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MapView::MapView(QWidget *parent):
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QGraphicsView(parent),
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selectionTool(MapView::SelectionTool::None)
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{
}
void MapView::setMain(MainWindow * m)
{
main = m;
}
void MapView::mouseMoveEvent(QMouseEvent *mouseEvent)
{
this->update();
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auto * sc = static_cast<MapScene*>(scene());
if(!sc)
return;
auto pos = mapToScene(mouseEvent->pos()); //TODO: do we need to check size?
int3 tile(pos.x() / 32, pos.y() / 32, sc->level);
if(tile == tilePrev) //do not redraw
return;
tilePrev = tile;
//main->setStatusMessage(QString("x: %1 y: %2").arg(QString::number(pos.x()), QString::number(pos.y())));
switch(selectionTool)
{
case MapView::SelectionTool::Brush:
if(mouseEvent->buttons() & Qt::RightButton)
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sc->selectionTerrainView.erase(tile);
else if(mouseEvent->buttons() == Qt::LeftButton)
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sc->selectionTerrainView.select(tile);
sc->selectionTerrainView.draw();
break;
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case MapView::SelectionTool::Brush2:
{
std::array<int3, 4> extra{ int3{0, 0, 0}, int3{1, 0, 0}, int3{0, 1, 0}, int3{1, 1, 0} };
for(auto & e : extra)
{
if(mouseEvent->buttons() & Qt::RightButton)
sc->selectionTerrainView.erase(tile + e);
else if(mouseEvent->buttons() == Qt::LeftButton)
sc->selectionTerrainView.select(tile + e);
}
}
sc->selectionTerrainView.draw();
break;
case MapView::SelectionTool::Brush4:
{
std::array<int3, 16> extra{
int3{-1, -1, 0}, int3{0, -1, 0}, int3{1, -1, 0}, int3{2, -1, 0},
int3{-1, 0, 0}, int3{0, 0, 0}, int3{1, 0, 0}, int3{2, 0, 0},
int3{-1, 1, 0}, int3{0, 1, 0}, int3{1, 1, 0}, int3{2, 1, 0},
int3{-1, 2, 0}, int3{0, 2, 0}, int3{1, 2, 0}, int3{2, 2, 0}
};
for(auto & e : extra)
{
if(mouseEvent->buttons() & Qt::RightButton)
sc->selectionTerrainView.erase(tile + e);
else if(mouseEvent->buttons() == Qt::LeftButton)
sc->selectionTerrainView.select(tile + e);
}
}
sc->selectionTerrainView.draw();
break;
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case MapView::SelectionTool::Area:
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if(mouseEvent->buttons() & Qt::RightButton || !mouseEvent->buttons() & Qt::LeftButton)
break;
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sc->selectionTerrainView.clear();
for(int j = std::min(tile.y, tileStart.y); j < std::max(tile.y, tileStart.y); ++j)
{
for(int i = std::min(tile.x, tileStart.x); i < std::max(tile.x, tileStart.x); ++i)
{
sc->selectionTerrainView.select(int3(i, j, sc->level));
}
}
sc->selectionTerrainView.draw();
break;
case MapView::SelectionTool::None:
if(mouseEvent->buttons() & Qt::RightButton)
break;
auto sh = tile - tileStart;
sc->selectionObjectsView.shift = QPoint(sh.x, sh.y);
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if(sh.x || sh.y)
{
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if(sc->selectionObjectsView.newObject)
{
sc->selectionObjectsView.shift = QPoint(tile.x, tile.y);
sc->selectionObjectsView.selectObject(sc->selectionObjectsView.newObject);
sc->selectionObjectsView.selectionMode = 2;
}
else if(mouseEvent->buttons() & Qt::LeftButton)
{
if(sc->selectionObjectsView.selectionMode == 1)
{
sc->selectionObjectsView.clear();
sc->selectionObjectsView.selectObjects(tileStart.x, tileStart.y, tile.x, tile.y);
}
}
}
sc->selectionObjectsView.draw();
break;
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}
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}
void MapView::mousePressEvent(QMouseEvent *event)
{
this->update();
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auto * sc = static_cast<MapScene*>(scene());
if(!sc)
return;
mouseStart = mapToScene(event->pos());
tileStart = tilePrev = int3(mouseStart.x() / 32, mouseStart.y() / 32, sc->level);
if(sc->selectionTerrainView.selection().count(tileStart))
pressedOnSelected = true;
else
pressedOnSelected = false;
switch(selectionTool)
{
case MapView::SelectionTool::Brush:
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sc->selectionObjectsView.clear();
sc->selectionObjectsView.draw();
if(event->button() == Qt::RightButton)
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sc->selectionTerrainView.erase(tileStart);
else if(event->button() == Qt::LeftButton)
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sc->selectionTerrainView.select(tileStart);
sc->selectionTerrainView.draw();
break;
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case MapView::SelectionTool::Brush2:
sc->selectionObjectsView.clear();
sc->selectionObjectsView.draw();
{
std::array<int3, 4> extra{ int3{0, 0, 0}, int3{1, 0, 0}, int3{0, 1, 0}, int3{1, 1, 0} };
for(auto & e : extra)
{
if(event->button() == Qt::RightButton)
sc->selectionTerrainView.erase(tileStart + e);
else if(event->button() == Qt::LeftButton)
sc->selectionTerrainView.select(tileStart + e);
}
}
sc->selectionTerrainView.draw();
break;
case MapView::SelectionTool::Brush4:
sc->selectionObjectsView.clear();
sc->selectionObjectsView.draw();
{
std::array<int3, 16> extra{
int3{-1, -1, 0}, int3{0, -1, 0}, int3{1, -1, 0}, int3{2, -1, 0},
int3{-1, 0, 0}, int3{0, 0, 0}, int3{1, 0, 0}, int3{2, 0, 0},
int3{-1, 1, 0}, int3{0, 1, 0}, int3{1, 1, 0}, int3{2, 1, 0},
int3{-1, 2, 0}, int3{0, 2, 0}, int3{1, 2, 0}, int3{2, 2, 0}
};
for(auto & e : extra)
{
if(event->button() == Qt::RightButton)
sc->selectionTerrainView.erase(tileStart + e);
else if(event->button() == Qt::LeftButton)
sc->selectionTerrainView.select(tileStart + e);
}
}
sc->selectionTerrainView.draw();
break;
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case MapView::SelectionTool::Area:
if(event->button() == Qt::RightButton)
break;
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sc->selectionTerrainView.clear();
sc->selectionTerrainView.draw();
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sc->selectionObjectsView.clear();
sc->selectionObjectsView.draw();
break;
case MapView::SelectionTool::None:
sc->selectionTerrainView.clear();
sc->selectionTerrainView.draw();
if(sc->selectionObjectsView.newObject && sc->selectionObjectsView.isSelected(sc->selectionObjectsView.newObject))
{
}
else
{
if(event->button() == Qt::LeftButton)
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{
auto * obj = sc->selectionObjectsView.selectObjectAt(tileStart.x, tileStart.y);
if(obj)
{
if(sc->selectionObjectsView.isSelected(obj))
{
sc->selectionObjectsView.selectionMode = 2;
}
else
{
sc->selectionObjectsView.clear();
sc->selectionObjectsView.selectionMode = 2;
sc->selectionObjectsView.selectObject(obj);
}
}
else
{
sc->selectionObjectsView.clear();
sc->selectionObjectsView.selectionMode = 1;
}
}
sc->selectionObjectsView.shift = QPoint(0, 0);
sc->selectionObjectsView.draw();
}
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break;
}
//main->setStatusMessage(QString("x: %1 y: %2").arg(QString::number(event->pos().x()), QString::number(event->pos().y())));
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}
void MapView::mouseReleaseEvent(QMouseEvent *event)
{
this->update();
auto * sc = static_cast<MapScene*>(scene());
if(!sc)
return;
if(sc->selectionObjectsView.newObject)
{
if(!sc->selectionObjectsView.isSelected(sc->selectionObjectsView.newObject) || event->button() == Qt::RightButton)
{
delete sc->selectionObjectsView.newObject;
sc->selectionObjectsView.newObject = nullptr;
}
}
switch(selectionTool)
{
case MapView::SelectionTool::None:
if(event->button() == Qt::RightButton)
break;
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//switch position
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if(sc->selectionObjectsView.selectionMode == 2 && sc->selectionObjectsView.applyShift())
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{
sc->selectionObjectsView.newObject = nullptr;
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sc->selectionObjectsView.selectionMode = 0;
sc->selectionObjectsView.shift = QPoint(0, 0);
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main->resetMapHandler();
sc->updateViews();
}
else
{
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sc->selectionObjectsView.selectionMode = 0;
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sc->selectionObjectsView.shift = QPoint(0, 0);
sc->selectionObjectsView.draw();
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//check if we have only one object
auto selection = sc->selectionObjectsView.getSelection();
if(selection.size() == 1)
main->loadInspector(*selection.begin());
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}
break;
}
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}
MapScene::MapScene(MainWindow *parent, int l):
QGraphicsScene(parent),
gridView(parent, this),
passabilityView(parent, this),
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selectionTerrainView(parent, this),
terrainView(parent, this),
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objectsView(parent, this),
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selectionObjectsView(parent, this),
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main(parent),
level(l)
{
}
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void MapScene::updateViews()
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{
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//sequence is important because it defines rendering order
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terrainView.update();
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objectsView.update();
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gridView.update();
passabilityView.update();
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selectionTerrainView.update();
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selectionObjectsView.update();
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terrainView.show(true);
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objectsView.show(true);
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selectionTerrainView.show(true);
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selectionObjectsView.show(true);
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}
BasicView::BasicView(MainWindow * m, MapScene * s): main(m), scene(s)
{
if(main->getMap())
update();
}
void BasicView::show(bool show)
{
if(isShown == show)
return;
if(show)
{
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if(pixmap)
{
if(item)
item->setPixmap(*pixmap);
else
item.reset(scene->addPixmap(*pixmap));
}
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else
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{
if(item)
item->setPixmap(emptyPixmap);
else
item.reset(scene->addPixmap(emptyPixmap));
}
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}
else
{
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item->setPixmap(emptyPixmap);
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}
isShown = show;
}
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void BasicView::redraw()
{
if(item)
{
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if(pixmap && isShown)
item->setPixmap(*pixmap);
else
item->setPixmap(emptyPixmap);
}
else
{
if(pixmap && isShown)
item.reset(scene->addPixmap(*pixmap));
else
item.reset(scene->addPixmap(emptyPixmap));
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}
}
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GridView::GridView(MainWindow * m, MapScene * s): BasicView(m, s)
{
}
void GridView::update()
{
auto map = main->getMap();
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if(!map)
return;
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pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
pixmap->fill(QColor(0, 0, 0, 0));
QPainter painter(pixmap.get());
painter.setPen(QColor(0, 0, 0, 190));
for(int j = 0; j < map->height; ++j)
{
painter.drawLine(0, j * 32, map->width * 32 - 1, j * 32);
}
for(int i = 0; i < map->width; ++i)
{
painter.drawLine(i * 32, 0, i * 32, map->height * 32 - 1);
}
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redraw();
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}
PassabilityView::PassabilityView(MainWindow * m, MapScene * s): BasicView(m, s)
{
}
void PassabilityView::update()
{
auto map = main->getMap();
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if(!map)
return;
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pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
pixmap->fill(QColor(0, 0, 0, 0));
if(scene->level == 0 || map->twoLevel)
{
QPainter painter(pixmap.get());
for(int j = 0; j < map->height; ++j)
{
for(int i = 0; i < map->width; ++i)
{
auto tl = map->getTile(int3(i, j, scene->level));
if(tl.blocked || tl.visitable)
{
painter.fillRect(i * 32, j * 32, 31, 31, tl.visitable ? QColor(200, 200, 0, 64) : QColor(255, 0, 0, 64));
}
}
}
}
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redraw();
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}
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SelectionTerrainView::SelectionTerrainView(MainWindow * m, MapScene * s): BasicView(m, s)
{
}
void SelectionTerrainView::update()
{
auto map = main->getMap();
if(!map)
return;
area.clear();
areaAdd.clear();
areaErase.clear();
pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
pixmap->fill(QColor(0, 0, 0, 0));
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redraw();
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}
void SelectionTerrainView::draw()
{
if(!pixmap)
return;
QPainter painter(pixmap.get());
painter.setCompositionMode(QPainter::CompositionMode_Source);
for(auto & t : areaAdd)
{
painter.fillRect(t.x * 32, t.y * 32, 31, 31, QColor(128, 128, 128, 96));
}
for(auto & t : areaErase)
{
painter.fillRect(t.x * 32, t.y * 32, 31, 31, QColor(0, 0, 0, 0));
}
areaAdd.clear();
areaErase.clear();
redraw();
}
void SelectionTerrainView::select(const int3 & tile)
{
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if(!main->getMap() || !main->getMap()->isInTheMap(tile))
return;
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if(!area.count(tile))
{
area.insert(tile);
areaAdd.insert(tile);
areaErase.erase(tile);
}
}
void SelectionTerrainView::erase(const int3 & tile)
{
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if(!main->getMap() || !main->getMap()->isInTheMap(tile))
return;
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if(area.count(tile))
{
area.erase(tile);
areaErase.insert(tile);
areaAdd.erase(tile);
}
}
void SelectionTerrainView::clear()
{
areaErase = area;
areaAdd.clear();
area.clear();
}
const std::set<int3> & SelectionTerrainView::selection() const
{
return area;
}
TerrainView::TerrainView(MainWindow * m, MapScene * s): BasicView(m, s)
{
}
void TerrainView::update()
{
auto map = main->getMap();
if(!map)
return;
pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
draw(false);
}
void TerrainView::setDirty(const int3 & tile)
{
dirty.insert(tile);
}
void TerrainView::draw(bool onlyDirty)
{
if(!pixmap)
return;
auto map = main->getMap();
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if(!map)
return;
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QPainter painter(pixmap.get());
painter.setCompositionMode(QPainter::CompositionMode_Source);
if(onlyDirty)
{
std::set<int3> forRedrawing(dirty), neighbours;
for(auto & t : dirty)
{
for(auto & tt : int3::getDirs())
{
if(map->isInTheMap(t + tt))
neighbours.insert(t + tt);
}
}
for(auto & t : neighbours)
{
for(auto & tt : int3::getDirs())
{
forRedrawing.insert(t);
if(map->isInTheMap(t + tt))
forRedrawing.insert(t + tt);
}
}
for(auto & t : forRedrawing)
{
//TODO: fix water and roads
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main->getMapHandler()->drawTerrainTile(painter, t.x, t.y, scene->level);
//main->getMapHandler()->drawRiver(painter, t.x, t.y, scene->level);
//main->getMapHandler()->drawRoad(painter, t.x, t.y, scene->level);
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}
}
else
{
for(int j = 0; j < map->height; ++j)
{
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for(int i = 0; i < map->width; ++i)
{
//TODO: fix water and roads
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main->getMapHandler()->drawTerrainTile(painter, i, j, scene->level);
//main->getMapHandler()->drawRiver(painter, i, j, scene->level);
//main->getMapHandler()->drawRoad(painter, i, j, scene->level);
}
}
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}
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dirty.clear();
redraw();
}
ObjectsView::ObjectsView(MainWindow * m, MapScene * s): BasicView(m, s)
{
}
void ObjectsView::update()
{
auto map = main->getMap();
if(!map)
return;
pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
pixmap->fill(QColor(0, 0, 0, 0));
draw(false);
}
void ObjectsView::draw(bool onlyDirty)
{
if(!pixmap)
return;
auto map = main->getMap();
if(!map)
return;
pixmap->fill(QColor(0, 0, 0, 0));
QPainter painter(pixmap.get());
//painter.setCompositionMode(QPainter::CompositionMode_SourceOver);
std::set<const CGObjectInstance *> drawen;
for(int j = 0; j < map->height; ++j)
{
for(int i = 0; i < map->width; ++i)
{
main->getMapHandler()->drawObjects(painter, i, j, scene->level);
/*auto & objects = main->getMapHandler()->getObjects(i, j, scene->level);
for(auto & object : objects)
{
if(!object.obj || drawen.count(object.obj))
continue;
if(!onlyDirty || dirty.count(object.obj))
{
main->getMapHandler()->drawObject(painter, object);
drawen.insert(object.obj);
}
}*/
}
}
dirty.clear();
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redraw();
}
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void ObjectsView::setDirty(int x, int y)
{
auto & objects = main->getMapHandler()->getObjects(x, y, scene->level);
for(auto & object : objects)
{
if(object.obj)
dirty.insert(object.obj);
}
}
void ObjectsView::setDirty(const CGObjectInstance * object)
{
dirty.insert(object);
}
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SelectionObjectsView::SelectionObjectsView(MainWindow * m, MapScene * s): BasicView(m, s), newObject(nullptr)
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{
}
void SelectionObjectsView::update()
{
auto map = main->getMap();
if(!map)
return;
selectedObjects.clear();
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shift = QPoint();
if(newObject)
delete newObject;
newObject = nullptr;
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pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
//pixmap->fill(QColor(0, 0, 0, 0));
draw();
}
void SelectionObjectsView::draw()
{
if(!pixmap)
return;
pixmap->fill(QColor(0, 0, 0, 0));
QPainter painter(pixmap.get());
painter.setCompositionMode(QPainter::CompositionMode_Source);
painter.setPen(QColor(255, 255, 255));
for(auto * obj : selectedObjects)
{
if(obj != newObject)
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{
QRect bbox(obj->getPosition().x, obj->getPosition().y, 1, 1);
for(auto & t : obj->getBlockedPos())
{
QPoint topLeft(std::min(t.x, bbox.topLeft().x()), std::min(t.y, bbox.topLeft().y()));
bbox.setTopLeft(topLeft);
QPoint bottomRight(std::max(t.x, bbox.bottomRight().x()), std::max(t.y, bbox.bottomRight().y()));
bbox.setBottomRight(bottomRight);
}
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painter.setOpacity(1.0);
painter.drawRect(bbox.x() * 32, bbox.y() * 32, bbox.width() * 32, bbox.height() * 32);
}
//show translation
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if(selectionMode == 2 && (shift.x() || shift.y()))
{
painter.setOpacity(0.5);
auto newPos = QPoint(obj->getPosition().x, obj->getPosition().y) + shift;
main->getMapHandler()->drawObjectAt(painter, obj, newPos.x(), newPos.y());
}
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}
redraw();
}
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CGObjectInstance * SelectionObjectsView::selectObjectAt(int x, int y) const
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{
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if(!main->getMap() || !main->getMapHandler() || !main->getMap()->isInTheMap(int3(x, y, scene->level)))
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return nullptr;
auto & objects = main->getMapHandler()->getObjects(x, y, scene->level);
//visitable is most important
for(auto & object : objects)
{
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if(!object.obj)
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continue;
if(object.obj->visitableAt(x, y))
{
return object.obj;
}
}
//if not visitable tile - try to get blocked
for(auto & object : objects)
{
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if(!object.obj)
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continue;
if(object.obj->blockingAt(x, y))
{
return object.obj;
}
}
//finally, we can take any object
for(auto & object : objects)
{
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if(!object.obj)
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continue;
if(object.obj->coveringAt(x, y))
{
return object.obj;
}
}
return nullptr;
}
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bool SelectionObjectsView::applyShift()
{
if(shift.x() || shift.y())
{
for(auto * obj : selectedObjects)
{
int3 pos = obj->pos;
pos.z = main->getMapLevel();
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pos.x += shift.x(); pos.y += shift.y();
if(obj == newObject)
{
newObject->pos = pos;
main->getMap()->getEditManager()->insertObject(newObject);
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Initializer init(newObject);
}
else
{
main->getMap()->getEditManager()->moveObject(obj, pos);
}
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}
return true;
}
return false;
}
void SelectionObjectsView::deleteSelection()
{
for(auto * obj : selectedObjects)
{
main->getMap()->getEditManager()->removeObject(obj);
delete obj;
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}
clear();
}
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void SelectionObjectsView::selectObjects(int x1, int y1, int x2, int y2)
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{
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if(!main->getMap() || !main->getMapHandler())
return;
if(x1 > x2)
std::swap(x1, x2);
if(y1 > y2)
std::swap(y1, y2);
for(int j = y1; j < y2; ++j)
{
for(int i = x1; i < x2; ++i)
{
for(auto & o : main->getMapHandler()->getObjects(i, j, scene->level))
selectObject(o.obj);
}
}
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}
void SelectionObjectsView::selectObject(CGObjectInstance * obj)
{
selectedObjects.insert(obj);
}
bool SelectionObjectsView::isSelected(const CGObjectInstance * obj) const
{
return selectedObjects.count(const_cast<CGObjectInstance*>(obj));
}
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std::set<CGObjectInstance*> SelectionObjectsView::getSelection() const
{
return selectedObjects;
}
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void SelectionObjectsView::clear()
{
selectedObjects.clear();
shift.setX(0);
shift.setY(0);
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}