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vcmi/lib/serializer/SerializerReflection.h

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/*
* SerializerReflection.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
class IGameCallback;
class Serializeable;
class GameCallbackHolder;
class BinaryDeserializer;
class BinarySerializer;
class GameCallbackHolder;
template <typename T, typename Enable = void>
struct ClassObjectCreator
{
static T *invoke(IGameCallback *cb)
{
static_assert(!std::is_base_of_v<GameCallbackHolder, T>, "Cannot call new upon map objects!");
static_assert(!std::is_abstract_v<T>, "Cannot call new upon abstract classes!");
return new T();
}
};
template<typename T>
struct ClassObjectCreator<T, typename std::enable_if_t<std::is_base_of_v<GameCallbackHolder, T>>>
{
static T *invoke(IGameCallback *cb)
{
static_assert(!std::is_abstract_v<T>, "Cannot call new upon abstract classes!");
return new T(cb);
}
};
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class ISerializerReflection
{
public:
virtual Serializeable * createPtr(BinaryDeserializer &ar, IGameCallback * cb) const =0;
virtual void loadPtr(BinaryDeserializer &ar, IGameCallback * cb, Serializeable * data) const =0;
virtual void savePtr(BinarySerializer &ar, const Serializeable *data) const =0;
virtual ~ISerializerReflection() = default;
};
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class DLL_LINKAGE CSerializationApplier : boost::noncopyable
{
std::map<int32_t, std::unique_ptr<ISerializerReflection>> apps;
CSerializationApplier();
public:
ISerializerReflection * getApplier(uint16_t ID)
{
if(!apps.count(ID))
throw std::runtime_error("No applier found.");
return apps[ID].get();
}
template<typename Type>
void registerType(uint16_t index);
static CSerializationApplier & getInstance();
};
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VCMI_LIB_NAMESPACE_END