mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-16 10:19:47 +02:00
161 lines
3.7 KiB
C++
161 lines
3.7 KiB
C++
|
/*
|
||
|
* EffectFixture.cpp, part of VCMI engine
|
||
|
*
|
||
|
* Authors: listed in file AUTHORS in main folder
|
||
|
*
|
||
|
* License: GNU General Public License v2.0 or later
|
||
|
* Full text of license available in license.txt file, in main folder
|
||
|
*
|
||
|
*/
|
||
|
#include "StdInc.h"
|
||
|
|
||
|
#include "EffectFixture.h"
|
||
|
|
||
|
#include <vstd/RNG.h>
|
||
|
|
||
|
#include "../../../lib/serializer/JsonDeserializer.h"
|
||
|
|
||
|
bool battle::operator==(const Destination& left, const Destination& right)
|
||
|
{
|
||
|
return left.unitValue == right.unitValue && left.hexValue == right.hexValue;
|
||
|
}
|
||
|
|
||
|
namespace test
|
||
|
{
|
||
|
|
||
|
using namespace ::spells;
|
||
|
using namespace ::spells::effects;
|
||
|
using namespace ::testing;
|
||
|
|
||
|
void EffectFixture::UnitFake::addNewBonus(const std::shared_ptr<Bonus> & b)
|
||
|
{
|
||
|
bonusFake.addNewBonus(b);
|
||
|
}
|
||
|
|
||
|
void EffectFixture::UnitFake::makeAlive()
|
||
|
{
|
||
|
EXPECT_CALL(*this, alive()).Times(AtLeast(1)).WillRepeatedly(Return(true));
|
||
|
}
|
||
|
|
||
|
void EffectFixture::UnitFake::makeDead()
|
||
|
{
|
||
|
EXPECT_CALL(*this, alive()).Times(AtLeast(1)).WillRepeatedly(Return(false));
|
||
|
EXPECT_CALL(*this, isGhost()).Times(AtLeast(1)).WillRepeatedly(Return(false));
|
||
|
}
|
||
|
|
||
|
void EffectFixture::UnitFake::redirectBonusesToFake()
|
||
|
{
|
||
|
ON_CALL(*this, getAllBonuses(_, _, _, _)).WillByDefault(Invoke(&bonusFake, &BonusBearerMock::getAllBonuses));
|
||
|
ON_CALL(*this, getTreeVersion()).WillByDefault(Invoke(&bonusFake, &BonusBearerMock::getTreeVersion));
|
||
|
}
|
||
|
|
||
|
void EffectFixture::UnitFake::expectAnyBonusSystemCall()
|
||
|
{
|
||
|
EXPECT_CALL(*this, getAllBonuses(_, _, _, _)).Times(AtLeast(0));
|
||
|
EXPECT_CALL(*this, getTreeVersion()).Times(AtLeast(0));
|
||
|
}
|
||
|
|
||
|
EffectFixture::UnitFake & EffectFixture::UnitsFake::add(ui8 side)
|
||
|
{
|
||
|
UnitFake * unit = new UnitFake();
|
||
|
ON_CALL(*unit, unitSide()).WillByDefault(Return(side));
|
||
|
unit->redirectBonusesToFake();
|
||
|
|
||
|
allUnits.emplace_back(unit);
|
||
|
return *allUnits.back().get();
|
||
|
}
|
||
|
|
||
|
battle::Units EffectFixture::UnitsFake::getUnitsIf(battle::UnitFilter predicate) const
|
||
|
{
|
||
|
battle::Units ret;
|
||
|
|
||
|
for(auto & unit : allUnits)
|
||
|
{
|
||
|
if(predicate(unit.get()))
|
||
|
ret.push_back(unit.get());
|
||
|
}
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
EffectFixture::BattleFake::BattleFake()
|
||
|
: CBattleInfoCallback(),
|
||
|
BattleStateMock()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void EffectFixture::BattleFake::setUp()
|
||
|
{
|
||
|
CBattleInfoCallback::setBattle(this);
|
||
|
}
|
||
|
|
||
|
void EffectFixture::UnitsFake::setDefaultBonusExpectations()
|
||
|
{
|
||
|
for(auto & unit : allUnits)
|
||
|
{
|
||
|
unit->expectAnyBonusSystemCall();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
EffectFixture::EffectFixture(std::string effectName_)
|
||
|
:subject(),
|
||
|
problemMock(),
|
||
|
mechanicsMock(),
|
||
|
battleFake(),
|
||
|
effectName(effectName_)
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
EffectFixture::~EffectFixture() = default;
|
||
|
|
||
|
void EffectFixture::setupEffect(const JsonNode & effectConfig)
|
||
|
{
|
||
|
JsonDeserializer deser(nullptr, effectConfig);
|
||
|
subject->serializeJson(deser);
|
||
|
}
|
||
|
|
||
|
void EffectFixture::setUp()
|
||
|
{
|
||
|
subject = Effect::create(effectName);
|
||
|
ASSERT_TRUE(subject);
|
||
|
battleFake = std::make_shared<BattleFake>();
|
||
|
battleFake->setUp();
|
||
|
|
||
|
mechanicsMock.cb = battleFake.get();
|
||
|
|
||
|
battleProxy = std::make_shared<BattleStateProxy>(battleFake.get());
|
||
|
|
||
|
ON_CALL(*battleFake, getUnitsIf(_)).WillByDefault(Invoke(&unitsFake, &UnitsFake::getUnitsIf));
|
||
|
}
|
||
|
|
||
|
static vstd::TRandI64 getInt64RangeDef(int64_t lower, int64_t upper)
|
||
|
{
|
||
|
return [=]()->int64_t
|
||
|
{
|
||
|
return (lower + upper)/2;
|
||
|
};
|
||
|
}
|
||
|
|
||
|
static vstd::TRand getDoubleRangeDef(double lower, double upper)
|
||
|
{
|
||
|
return [=]()->double
|
||
|
{
|
||
|
return (lower + upper)/2;
|
||
|
};
|
||
|
}
|
||
|
|
||
|
void EffectFixture::setupDefaultRNG()
|
||
|
{
|
||
|
EXPECT_CALL(rngMock, getInt64Range(_,_)).WillRepeatedly(Invoke(&getInt64RangeDef));
|
||
|
EXPECT_CALL(rngMock, getDoubleRange(_,_)).WillRepeatedly(Invoke(&getDoubleRangeDef));
|
||
|
}
|
||
|
|
||
|
void EffectFixture::setupEmptyBattlefield()
|
||
|
{
|
||
|
EXPECT_CALL(*battleFake, getDefendedTown()).WillRepeatedly(Return(nullptr));
|
||
|
EXPECT_CALL(*battleFake, getAllObstacles()).WillRepeatedly(Return(IBattleInfo::ObstacleCList()));
|
||
|
EXPECT_CALL(*battleFake, getBattlefieldType()).WillRepeatedly(Return(BFieldType::NONE2));
|
||
|
}
|
||
|
|
||
|
}
|