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vcmi/test/spells/effects
AlexVinS 2add0e443e [Spells] Added "summonByHealth" option to Summon effect
* with summonByHealth on, effect power (levelPower * SP) treated as HP
* default behavior (effect power = amount) not changed
* tests included
2018-02-20 08:08:34 +03:00
..
CatapultTest.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CloneTest.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
DamageTest.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
DispelTest.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
EffectFixture.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
EffectFixture.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
HealTest.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
SacrificeTest.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
SummonTest.cpp [Spells] Added "summonByHealth" option to Summon effect 2018-02-20 08:08:34 +03:00
TeleportTest.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
TimedTest.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00