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* with summonByHealth on, effect power (levelPower * SP) treated as HP * default behavior (effect power = amount) not changed * tests included |
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.. | ||
CatapultTest.cpp | ||
CloneTest.cpp | ||
DamageTest.cpp | ||
DispelTest.cpp | ||
EffectFixture.cpp | ||
EffectFixture.h | ||
HealTest.cpp | ||
SacrificeTest.cpp | ||
SummonTest.cpp | ||
TeleportTest.cpp | ||
TimedTest.cpp |