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vcmi/lib/mapObjects/CObjectHandler.cpp

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/*
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* CObjectHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CObjectHandler.h"
#include "CGObjectInstance.h"
#include "../filesystem/ResourceID.h"
VCMI_LIB_NAMESPACE_BEGIN
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CObjectHandler::CObjectHandler()
{
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logGlobal->trace("\t\tReading resources prices ");
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const JsonNode config2(ResourceID("config/resources.json"));
for(const JsonNode &price : config2["resources_prices"].Vector())
{
resVals.push_back(static_cast<ui32>(price.Float()));
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}
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logGlobal->trace("\t\tDone loading resource prices!");
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}
CGObjectInstanceBySubIdFinder::CGObjectInstanceBySubIdFinder(CGObjectInstance * obj) : obj(obj)
{
}
bool CGObjectInstanceBySubIdFinder::operator()(CGObjectInstance * obj) const
{
return this->obj->subID == obj->subID;
}
VCMI_LIB_NAMESPACE_END