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vcmi/AI/BattleAI/PotentialTargets.h

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/*
* PotentialTargets.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "AttackPossibility.h"
class PotentialTargets
{
public:
std::vector<AttackPossibility> possibleAttacks;
std::vector<const CStack *> unreachableEnemies;
//std::function<AttackPossibility(bool,BattleHex)> GenerateAttackInfo; //args: shooting, destHex
PotentialTargets(){};
PotentialTargets(const CStack *attacker, const HypotheticChangesToBattleState &state = HypotheticChangesToBattleState());
AttackPossibility bestAction() const;
int bestActionValue() const;
};