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18f8ca3cd0
Divide BattleAI on the smaller files.
27 lines
728 B
C++
27 lines
728 B
C++
/*
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* PotentialTargets.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "AttackPossibility.h"
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class PotentialTargets
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{
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public:
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std::vector<AttackPossibility> possibleAttacks;
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std::vector<const CStack *> unreachableEnemies;
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//std::function<AttackPossibility(bool,BattleHex)> GenerateAttackInfo; //args: shooting, destHex
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PotentialTargets(){};
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PotentialTargets(const CStack *attacker, const HypotheticChangesToBattleState &state = HypotheticChangesToBattleState());
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AttackPossibility bestAction() const;
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int bestActionValue() const;
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};
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