1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
vcmi/AI/BattleAI/PotentialTargets.h
Michał Kalinowski 18f8ca3cd0 Refactoring Battle AI.
Divide BattleAI on the smaller files.
2016-10-31 14:59:56 +01:00

27 lines
728 B
C++

/*
* PotentialTargets.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "AttackPossibility.h"
class PotentialTargets
{
public:
std::vector<AttackPossibility> possibleAttacks;
std::vector<const CStack *> unreachableEnemies;
//std::function<AttackPossibility(bool,BattleHex)> GenerateAttackInfo; //args: shooting, destHex
PotentialTargets(){};
PotentialTargets(const CStack *attacker, const HypotheticChangesToBattleState &state = HypotheticChangesToBattleState());
AttackPossibility bestAction() const;
int bestActionValue() const;
};