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vcmi/lib/filesystem/FileInfo.h

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/*
* FileInfo.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
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#include <boost/utility/string_ref.hpp>
VCMI_LIB_NAMESPACE_BEGIN
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namespace FileInfo
{
/**
* Returns the name of the file.
*
* @return the name of the file. E.g. foo.txt
*/
boost::string_ref DLL_LINKAGE GetFilename(boost::string_ref path);
/**
* Gets the file extension.
*
* @return the file extension. E.g. .ext
*/
boost::string_ref DLL_LINKAGE GetExtension(boost::string_ref path);
/**
* Gets the file name exclusive the extension of the file.
*
* @return the file name exclusive the extension and the path of the file. E.g. foo
*/
boost::string_ref DLL_LINKAGE GetStem(boost::string_ref path);
/**
* Gets the path to the file only.
*
* @return the path to the file only. E.g. ./dir/
*/
boost::string_ref DLL_LINKAGE GetParentPath(boost::string_ref path);
/**
* Gets the file name + path exclusive the extension of the file.
*
* @return the file name exclusive the extension of the file. E.g. ./dir/foo
*/
boost::string_ref DLL_LINKAGE GetPathStem(boost::string_ref path);
Spells configuration version 2 (effect-based) * Indirect spell effects loading * Json serializer improvements * spell->canBeCastAt do not allow useless cast for any spell * Added proxy caster class for spell-created obstacles * Handle damage from spell-created obstacles inside mechanics * Experimental GameState integration/regression tests * Ignore mod settings and load only "vcmi" mod when running tests * fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests) * Huge improvements of BattleAI regarding spell casts * AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells. * Possible fix for https://bugs.vcmi.eu/view.php?id=1811 * CStack factored out to several classes * [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional * [Battle] Allowed BattleAction have multiple destinations * [Spells] Converted limit|immunity to target condition * [Spells] Use partial configuration reload for backward compatibility handling * [Tests] Started tests for CUnitState * Partial fixes of fire shield effect * [Battle] Do HP calculations in 64 bits * [BattleAI] Use threading for spell cast evaluation * [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state) * Implemented https://bugs.vcmi.eu/view.php?id=2811 * plug rare freeze when hypnotized unit shots vertically * Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense * [BattleAI] Try to not waste a cast if battle is actually won already * Extended JsonSerializeFormat API * fixed https://bugs.vcmi.eu/view.php?id=2847 * Any unit effect can be now chained (not only damage like Chain Lightning) ** only damage effect for now actually uses "chainFactor" * Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
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}
VCMI_LIB_NAMESPACE_END