mirror of
https://github.com/vcmi/vcmi.git
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103 lines
3.4 KiB
C++
103 lines
3.4 KiB
C++
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#include "mapsettings.h"
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#include "ui_mapsettings.h"
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#include "mainwindow.h"
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#include "../lib/CSkillHandler.h"
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#include "../lib/spells/CSpellHandler.h"
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#include "../lib/CArtHandler.h"
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#include "../lib/CHeroHandler.h"
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MapSettings::MapSettings(MapController & ctrl, QWidget *parent) :
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QDialog(parent),
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ui(new Ui::MapSettings),
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controller(ctrl)
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{
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ui->setupUi(this);
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assert(controller.map());
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ui->mapNameEdit->setText(tr(controller.map()->name.c_str()));
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ui->mapDescriptionEdit->setPlainText(tr(controller.map()->description.c_str()));
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show();
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for(int i = 0; i < controller.map()->allowedAbilities.size(); ++i)
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{
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auto * item = new QListWidgetItem(QString::fromStdString(VLC->skillh->objects[i]->getName()));
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item->setData(Qt::UserRole, QVariant::fromValue(i));
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item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
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item->setCheckState(controller.map()->allowedAbilities[i] ? Qt::Checked : Qt::Unchecked);
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ui->listAbilities->addItem(item);
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}
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for(int i = 0; i < controller.map()->allowedSpell.size(); ++i)
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{
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auto * item = new QListWidgetItem(QString::fromStdString(VLC->spellh->objects[i]->getName()));
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item->setData(Qt::UserRole, QVariant::fromValue(i));
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item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
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item->setCheckState(controller.map()->allowedSpell[i] ? Qt::Checked : Qt::Unchecked);
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ui->listSpells->addItem(item);
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}
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for(int i = 0; i < controller.map()->allowedArtifact.size(); ++i)
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{
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auto * item = new QListWidgetItem(QString::fromStdString(VLC->arth->objects[i]->getName()));
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item->setData(Qt::UserRole, QVariant::fromValue(i));
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item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
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item->setCheckState(controller.map()->allowedArtifact[i] ? Qt::Checked : Qt::Unchecked);
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ui->listArts->addItem(item);
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}
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for(int i = 0; i < controller.map()->allowedHeroes.size(); ++i)
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{
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auto * item = new QListWidgetItem(QString::fromStdString(VLC->heroh->objects[i]->getName()));
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item->setData(Qt::UserRole, QVariant::fromValue(i));
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item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
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item->setCheckState(controller.map()->allowedHeroes[i] ? Qt::Checked : Qt::Unchecked);
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ui->listHeroes->addItem(item);
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}
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//ui8 difficulty;
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//ui8 levelLimit;
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//std::string victoryMessage;
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//std::string defeatMessage;
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//ui16 victoryIconIndex;
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//ui16 defeatIconIndex;
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//std::vector<PlayerInfo> players; /// The default size of the vector is PlayerColor::PLAYER_LIMIT.
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}
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MapSettings::~MapSettings()
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{
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delete ui;
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}
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void MapSettings::on_pushButton_clicked()
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{
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controller.map()->name = ui->mapNameEdit->text().toStdString();
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controller.map()->description = ui->mapDescriptionEdit->toPlainText().toStdString();
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controller.commitChangeWithoutRedraw();
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for(int i = 0; i < controller.map()->allowedAbilities.size(); ++i)
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{
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auto * item = ui->listAbilities->item(i);
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controller.map()->allowedAbilities[i] = item->checkState() == Qt::Checked;
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}
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for(int i = 0; i < controller.map()->allowedSpell.size(); ++i)
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{
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auto * item = ui->listSpells->item(i);
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controller.map()->allowedSpell[i] = item->checkState() == Qt::Checked;
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}
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for(int i = 0; i < controller.map()->allowedArtifact.size(); ++i)
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{
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auto * item = ui->listArts->item(i);
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controller.map()->allowedArtifact[i] = item->checkState() == Qt::Checked;
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}
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for(int i = 0; i < controller.map()->allowedHeroes.size(); ++i)
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{
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auto * item = ui->listHeroes->item(i);
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controller.map()->allowedHeroes[i] = item->checkState() == Qt::Checked;
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}
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close();
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}
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