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vcmi/lib/mapObjects/IMarket.h

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/*
* IMarket.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../networkPacks/TradeItem.h"
#include "../constants/Enumerations.h"
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#include "../CArtHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
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class DLL_LINKAGE IMarket : public virtual Serializeable
{
public:
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class CArtifactSetAltar : public CArtifactSet
{
public:
ArtBearer::ArtBearer bearerType() const override {return ArtBearer::ALTAR;};
};
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virtual ObjectInstanceID getObjInstanceID() const = 0; // The market is always an object on the map
virtual int getMarketEfficiency() const = 0;
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virtual bool allowsTrade(const EMarketMode mode) const;
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virtual int availableUnits(const EMarketMode mode, const int marketItemSerial) const; //-1 if unlimited
virtual std::vector<TradeItemBuy> availableItemsIds(const EMarketMode mode) const;
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void addMarketMode(const EMarketMode mode);
void addMarketMode(const std::set<EMarketMode> & modes);
void removeMarketMode(const EMarketMode mode);
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void removeMarketMode(const std::set<EMarketMode> & modes);
void removeAllMarketModes();
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std::set<EMarketMode> availableModes() const;
std::shared_ptr<CArtifactSet> getArtifactsStorage() const;
bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units
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template <typename Handler> void serialize(Handler & h)
{
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h & marketModes;
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if(vstd::contains(marketModes, EMarketMode::ARTIFACT_EXP))
{
if (!h.saving)
altarArtifactsStorage = std::make_shared<CArtifactSetAltar>();
h & *altarArtifactsStorage;
}
}
template <typename Handler> void serializeArtifactsAltar(Handler & h)
{
h & *altarArtifactsStorage;
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}
private:
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std::shared_ptr<CArtifactSetAltar> altarArtifactsStorage;
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std::set<EMarketMode> marketModes;
};
VCMI_LIB_NAMESPACE_END