1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
vcmi/lib/battle/BattleStateInfoForRetreat.cpp

58 lines
1.2 KiB
C++
Raw Normal View History

2022-10-14 10:24:29 +02:00
/*
* BattleStateInfoForRetreat.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BattleStateInfoForRetreat.h"
#include "Unit.h"
#include "CBattleInfoCallback.h"
#include "../CCreatureSet.h"
#include "../mapObjects/CGHeroInstance.h"
VCMI_LIB_NAMESPACE_BEGIN
2023-02-15 00:44:59 +02:00
BattleStateInfoForRetreat::BattleStateInfoForRetreat():
canFlee(false),
canSurrender(false),
isLastTurnBeforeDie(false),
ourHero(nullptr),
enemyHero(nullptr),
ourSide(-1)
2022-10-14 10:24:29 +02:00
{
}
2023-02-15 00:44:59 +02:00
uint64_t getFightingStrength(const std::vector<const battle::Unit *> & stacks, const CGHeroInstance * hero = nullptr)
2022-10-14 10:24:29 +02:00
{
uint64_t result = 0;
for(const battle::Unit * stack : stacks)
{
2023-04-05 02:26:29 +02:00
result += stack->creatureId().toCreature()->getAIValue() * stack->getCount();
2022-10-14 10:24:29 +02:00
}
if(hero)
{
2023-02-15 00:44:59 +02:00
result = static_cast<uint64_t>(result * hero->getFightingStrength());
2022-10-14 10:24:29 +02:00
}
return result;
}
uint64_t BattleStateInfoForRetreat::getOurStrength() const
{
return getFightingStrength(ourStacks, ourHero);
}
uint64_t BattleStateInfoForRetreat::getEnemyStrength() const
{
return getFightingStrength(enemyStacks, enemyHero);
}
VCMI_LIB_NAMESPACE_END