1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
vcmi/lib/battle
2023-09-22 01:12:10 +02:00
..
AccessibilityInfo.cpp
AccessibilityInfo.h
AutocombatPreferences.h Comment out unused OH3 options so they do not clutter code suggestions 2023-08-20 19:11:36 +02:00
BattleAction.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
BattleAction.h Fixed ending of battles due to retreat/surrender 2023-08-23 18:46:56 +03:00
BattleAttackInfo.cpp
BattleAttackInfo.h
BattleHex.cpp
BattleHex.h Converted (almost) all namespace enum's to enum classes 2023-08-25 13:38:02 +03:00
BattleInfo.cpp Merge pull request #2757 from IvanSavenko/filesystem_refactor 2023-09-07 10:51:02 +03:00
BattleInfo.h Separated game and battle callback (server & client only) 2023-09-06 16:03:39 +03:00
BattleProxy.cpp Separated game and battle callback (server & client only) 2023-09-06 16:03:39 +03:00
BattleProxy.h Separated game and battle callback (server & client only) 2023-09-06 16:03:39 +03:00
BattleStateInfoForRetreat.cpp
BattleStateInfoForRetreat.h
CBattleInfoCallback.cpp Fix negative spell cost 2023-09-22 01:12:10 +02:00
CBattleInfoCallback.h Client-side support for multiple battles 2023-09-06 16:03:47 +03:00
CBattleInfoEssentials.cpp Separated game and battle callback (server & client only) 2023-09-06 16:03:39 +03:00
CBattleInfoEssentials.h Client-side support for multiple battles 2023-09-06 16:03:47 +03:00
CObstacleInstance.cpp Use ResourcePath for audio files 2023-09-04 18:22:34 +03:00
CObstacleInstance.h Use ResourcePath for audio files 2023-09-04 18:22:34 +03:00
CPlayerBattleCallback.cpp Fix build 2023-09-06 16:03:47 +03:00
CPlayerBattleCallback.h Fix build 2023-09-06 16:03:47 +03:00
CUnitState.cpp Converted several namespace enums to enum class 2023-08-25 13:38:02 +03:00
CUnitState.h
DamageCalculator.cpp Converted several namespace enums to enum class 2023-08-25 13:38:02 +03:00
DamageCalculator.h
Destination.cpp
Destination.h
IBattleInfoCallback.h Fix build 2023-09-06 16:03:47 +03:00
IBattleState.cpp
IBattleState.h Separated game and battle callback (server & client only) 2023-09-06 16:03:39 +03:00
IUnitInfo.h
PossiblePlayerBattleAction.h
ReachabilityInfo.cpp
ReachabilityInfo.h
SideInBattle.cpp
SideInBattle.h
SiegeInfo.cpp
SiegeInfo.h
Unit.cpp
Unit.h